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So .... Witch's Brew loses the Echo keyword, but this card gets a keyword that exists on *no single* other *collectible* card?
It's easier to just add Mega in front of Windfury, that's self-explanatory. What would your decision be instead?
I mean, I personally have less of a problem here with the mega than with the missing echo on witchs brew.
in some sense i can understand that they want to let "echo" to be a WW-only keyword. but megawindfury existed only in GvG on a single legendary (well, and on a weapon in KnC adventures). to me it makes no sense.
i could suggest "your minions with windfury can attack 4 times" - still short and precise. But it's more the issue with the loss of more common and more familiar key words...
This is officialy the most broken card ever made (if you forget about Gul'dan)
On shaman you can give literally any minion on the board mega windfury for 10 mana. Any minion with 7+ attack essentially becomes a 2 card OTK combo...wtf
yeah because in constructed you often have a 7 attack minion survive a turn after turn 10, and no taunt.
Plenty of stealth minion options. This is a very similar to bloodlust combo. But having a big board is a lot harder then just one minion with some attack
If so why is Blessed Champion never seen play? It's the same 10 mana 2 card combo that quadruple the attack.
Blessed Champion has that downside it's not a minion - these cards, even if you don't pull of the wombo-combo, can do something, while a 5 mana spell that might wiff completely (either blocked by taunts, secrets, not able to hit a big attack minion...) is a pretty big risk.
Also, it doesn't quadruple attack unless it's on a windfury minion, and there's not enough of those for paladin - shaman can make better use of elementals etc.
Oops... Ended up here randomly from a battlegrounds discussion, but this comment REALLY didn't hold up to time... Has anyone ever actually seen this card in play in the last 1.5 years?
This card will be OP on Shaman :)
Ravenholdt Assassin, then next turn go with Windfury and Whirlwind Tempest = 28 DMG
That sounds pretty meta defining.
Inb4 Flare making it's comeback.
I like your choice of Ravenholdt Assassin, it dodges Flamestrike nicely...definitely gonna try out that combo, Whirlwind Tempest might prove pretty meta-defining since there's always gonna be that fear of letting any mid-high attack minions live...
On Un'Goro, or rather, slightly before its release, we had all received a Volcanosaur pre-release, and boy was it fun to play it with Rogue, pray for a windufry, and conceals and cord blood on it. Sap and rest was fine to clear away for its OTK.
And now, this.
So, I drop my windfury minion, a lot of ones being fine choices, maybe tossing in a Cold Blood, and then Conceal it, and we play this on the next turn, which would potentially be even easier than the Volcanosaur and, heck, can even work with it, with enough stealthable choices to outlive AOE and get this to actually work much easier. Lovely. :D
Ah, and considering the paladin and shaman OTK combos with keeping a Sabertooth alive for a turn and going with buffs for damage and windfury or adapt for, well, windfury, this might just bring back the old Sabertooth decks as well. :D
BASK
IN THE GLORY
OF THE
V-07-TR-0N
Honestly, even Walking Fountain alone makes this look almost reasonable. Too bad all the elemental synergies are rotating out.
Thrallmar Farseer+Master of Disguise. I am going to try this :D
This could work if you can play this, take down their taunts and ping a sole minion with Windfury that has high enough damage. Even a minion with 5 damage would be hitting for 20 to the face. That said, if this minion was 7 mana it would be broken beyond belief.
Think it has potential in a Shaman burst damage style deck with murlocks and elementals.
Definitely interesting though asidefrom from a boomship combo the extremely high cost makes this very difficult to set up or keep on the board, it generates way to much threat.
Craziest reliable combo I could come up with is:
Spirit of the Rhino
The Boomship
into:
Whirlwind Tempest and 2x Windfury Harpy
Which is basically create a threatening board and remove 38 health of stats from opponent board, but can't go face, because Rush...
Now if only there were any decent windfury minions outside of Shaman.
This card can be played on the same turn as Windfury. That being said, if you have a 7-8 attack minion, you could deal some game ending surprise face damage.