WargearMagnetic
WAR! GEAR! What is it good for? |
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Wasteland AssassinStealth
They'll never see me coming, what with my glowing body, eyes and daggers. |
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Well WisherSpellcraft: Pass a different non-Golden minion.
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Well WisherSpellcraft: Pass a different non-Golden minion.
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Yu'lon, Fortune GranterStart of Combat: Make your
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Yu'lon, Fortune GranterStart of Combat: Make your
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Azerite EmpowermentGive your minions +4/+4.
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Buddy UpDiscover a Buddy.
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Channel the DevourerRemove a minion.
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Cloning ConchGet a copy of a non-Golden Murloc in your hand.
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Guzzle the GoopAt the end of your turn, give your Dragons +4 Attack. Lasts 3 turns.
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Jaws of FateSpin the Wheel of Yogg-Saron.
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Planar TelescopeDiscover a minion of
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Scavenge for PartsAt the end of your turn, get a random Magnetic minion. Lasts 3 turns.
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Build-An-UndeadCraft a custom Undead.
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Annihilan BattlemasterBattlecry: Gain +4 Health for each Health your hero is missing.
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Annihilan BattlemasterBattlecry: Gain +2 Health for each Health your hero is missing.
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Annoy-o-ModuleMagnetic
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Annoy-o-ModuleMagnetic
Every ten seconds it asks if you want to update. |
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Assistant GuardBattlecry: Give a minion
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Assistant GuardBattlecry: Give a minion
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Audacious AnchorStart of Combat: Battle
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Audacious AnchorStart of Combat: Battle
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Baby N'ZothBattlecry: Make a friendly
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Baby N'ZothBattlecry: Make all friendly
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Baby Y'ShaarjWhenever you summon
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Baby Y'ShaarjWhenever you summon
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Baron RivendareYour minions trigger their Deathrattles twice.
There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better. |
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Baron RivendareYour minions trigger their Deathrattles three times.
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Barov's ApprenticeAfter you play a Gold Coin, gain 1 Gold.
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Barov's ApprenticeAfter you play a Gold Coin, gain 2 Gold.
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Bazaar Dealer1 Tavern spell each turn costs Health instead of Gold to buy. (@ left!)
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Bazaar Dealer2 Tavern spells each turn cost Health instead of
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Blade CollectorAlso damages the minions next to whomever
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Blade CollectorAlso damages the minions next to whomever
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Bone WraithTaunt
It uses only the eco-friendly bones from free-range humanoids. |
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Bone WraithTaunt
It uses only the eco-friendly bones from free-range humanoids. |
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Bream CounterWhile this is in your hand, after you play a Murloc, gain +2/+2.
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Bream CounterWhile this is in your hand, after you play a Murloc, gain +4/+4.
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Briny BootleggerAt the end of your turn, if
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Briny BootleggerAt the end of your turn, if
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Bronze WardenDivine Shield
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Bronze WardenDivine Shield
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BurthAfter you Discover a minion, give it +{1}/+{1} and upgrade this by +1/+1.
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BurthAfter you Discover a minion, give it +{1}/+{1} and upgrade this by +2/+2.
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Champion of Y'ShaarjWhenever a friendly Taunt minion is attacked, gain +2/+4 permanently.
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Champion of Y'ShaarjWhenever a friendly Taunt minion is attacked, gain +1/+2 permanently.
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ChromieMinions in the Tavern
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ChromieMinions in the Tavern
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ChronormuWhile this is in the Tavern, gain the stats of any minions sold.
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ChronormuWhile this is in the
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Crafty AranasiWhenever this takes
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Crafty AranasiWhenever this takes
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Crowd FavoriteWhenever you play a card with Battlecry, gain +1/+1.
The crowd ALWAYS yells lethal. |
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Crowd FavoriteWhenever you play a card with Battlecry, gain +2/+2.
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CrystalweaverBattlecry: Give your Demons +2/+2.
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CrystalweaverBattlecry: Give your Demons +1/+1.
The trick is soaking the crystals in warm milk to soften them up. |
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Dazzling LightspawnAvenge (2): Elementals
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Dazzling LightspawnAvenge (2): Elementals
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Deadly SporePoisonous
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Deadly SporePoisonous
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Death's Head SageAfter you get a Blood Gem, get an extra one.
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Death's Head SageAfter you get a Blood Gem, get two extra.
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Deep Blue CroonerSpellcraft: Give a minion +@/+@ until next turn. Improve your future Deep Blues.
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Deep Blue CroonerSpellcraft: Give a minion +@/+@ until next turn. Improve your future Deep Blues.
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Defender of ArgusBattlecry: Give adjacent minions +1/+1 and Taunt.
You wouldn’t think that Argus would need this much defending. But it does. |
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Defender of ArgusBattlecry: Give adjacent minions +2/+2 and Taunt.
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Deflect-o-BotDivine Shield
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Deflect-o-BotDivine Shield
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Diremuck ForagerStart of Combat: Give a
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Dr. BoomboxDeathrattle: Deal 7
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Dr. BoomboxDeathrattle: Deal 14
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Draconic DeathscaleSpellcraft: Trigger a
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Draconic DeathscaleSpellcraft: Trigger a
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Dranosh Saurfang'For the Horde!' also grants Health.
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Dranosh Saurfang'For the Horde!' also grants Health twice.
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Dynamic DuoTaunt
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Dynamic DuoTaunt
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Electric SynthesizerBattlecry: Give your
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Electric SynthesizerBattlecry: Give your
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Elementium Squirrel BombDeathrattle: Deal 2 damage
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Elementium Squirrel BombDeathrattle: Deal 4 damage
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Faceless TaverngoerBattlecry: Choose a minion
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Faceless TaverngoerBattlecry: Choose a minion
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Feisty FreshwaterDeathrattle: You and your
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Feisty FreshwaterDeathrattle: You and your
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Felfin NavigatorBattlecry: Give your other Murlocs +2/+2.
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Felfin NavigatorBattlecry: Give your other Murlocs +1/+1.
Return my fishes to me, and I myself shall carry you to the gates of Mrrhalla! |
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Fireworks FanaticWhenever you get a minion you already have, give your minions +1/+1.
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Fireworks FanaticWhenever you get a minion you already have, give your minions +2/+2.
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Gentle MegasaurBattlecry: Adapt your Murlocs twice.
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Gentle MegasaurBattlecry: Adapt your Murlocs.
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Goldshell WardenBattlecry: Give your other Beasts +1/+4.
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Goldshell WardenBattlecry: Give your other Beasts +2/+8.
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Grave NarratorAvenge (3): Your teammate
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Grave NarratorAvenge (3): Your teammate
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Grease BotDivine Shield
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Grease BotDivine Shield
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Grim NecromancerBattlecry: Summon two 1/1 Skeletons.
WARNING: Skeletons will NOT explode. |
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Handless ForsakenDeathrattle: Summon a 2/1 Hand with Reborn.
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