Top Five Highest Win-Rate Witchwood Decks
Using data sourced from our Innkeeper application, we've got the top five highest win-rate decks for Witchwood. Decks showcased below for each of the archetypes are the exact decklist that has the advertised win-rate. Variants of these decks may be on par with them and may even be better depending on what you are seeing on the ladder.
You can help contribute your own game data by installing Innkeeper and playing games with it open in the background. The application, available on Windows, also provides an overlay so you can see which cards remain in your deck to better plan your future turns.
[66%] Odd Paladin
The first deck we've got for you features Baku the Mooneater via Odd Paladin! A deck that I've personally piloted, it looks like the community overall has a slightly higher win-rate than the one I've advertised. It's a super fun deck with lots of little combos that flood the board and completely overwhelm your opponent.
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Minion (17)
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Ability (8)
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Weapon (5)
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[65%] Spiteful Druid
The second highest ranked deck right now is Spiteful Druid! This is the list that Hearthstone's Iksar has played on the ladder and it looks like it wasn't only working for him considering the high win-rate.
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Minion (27)
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Ability (2) | Playable Hero (1) |
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[61%] Cubelock
Cubelock returns again to be a prominent player in the Hearthstone meta. Not a whole lot has changed since Kobolds, but the deck now has an additional, more powerful Defile through Lord Godfrey and Voodoo Doll is all kinds of annoying for your opponent. No guide is available, but here's the list Zalae was playing a few days ago and that is sitting at the magical 61% win-rate.
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Minion (18)
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Ability (10)
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Weapon (1) | Playable Hero (1) |
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[61%] Spiteful Priest
Our fourth top deck is Spiteful Priest, a deck which gained a couple of very nice cards with Witchwood that enables token generation for the deck through Nightscale Matriarch and beautiful instant gratification through Scaleworm.
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Minion (25)
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Ability (5)
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[60%] Aggro Mage
This specific deck was theorycrafted and popularized by Trump. No one has yet written a guide for it, but the deck plays quite simply. Lots of low-cost spells alongside the new Vex Crow give you some serious value in the early game.
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Minion (11)
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Ability (18)
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Weapon (1)
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No way, cubelock has a high winrate!?!
Brr Brr Brrr That's Crazy
Top 5 winrate decks for the new set. A combined 10 cards from the new set out of 150 total in all the decks. Witchwood is a shitshow of a set with almost no power behind the cards. Two cards use new mechanics, one rush and one even/odd. We're not seeing much in terms of impact on the meta, either. Just a sad release; 3 months of boring Hearthstone incoming.
It's a year opening expansion. It's meant to not be flooded with powerful cards, else all other expansions of the year have either to powercreep to oblivion or have no impact.
That Mage percentage I find completly BS to be honest.
You could have continued to read you know. Deck cites a personal statistic, the overall though is via community data. It's just like when you see a deck someone has a "90% winrate" with but in reality community has it sitting at 50%. The lower sample size of personal data skews it :)
If you actually read the paragraph underneath, you'd see that FluxNashor explains how his winrate (62%) is slightly lower than the community's (66%).
Would it be possible to reveal the magnitude of games in the sample? Hundreds? Thousands? 65% win-rate just seems off the charts over a large sample.
Also, in addition to win-rate, what % of games do these decks represent from the sample?
You can just go to hsreplay for info like that
https://hsreplay.net/decks/
The same pre exp meta decks improved with a few ww cards
I'm a bit tired of "aggro pala never die just change the shape", at least warr and druid can counter them really well
So the five highest win-rate decks contain one or two new cards with the exception of Warlock who went crazy and put three new cards in. Turns out the best thing about Witchwood was the rotation.
Yeah, honestly, it's disappointing. Witchwood definitely gave us a few new ways to play but it really struggles to give us anything crazy interesting. Last year we had so much hype with Quests, Death Knights, and Weapons that almost every single one of them was experimented with because the game almost forced us to.
Hopefully, this is only temporary and as people experiment with more cards in the set, we end up with some new additions to old decks or completely new ways of playing.
was just gonna say the same thing, every deck is almost exactly the same as the deck from before rotation, which means that to be competitive you don't really have to invest in witchwood at all, at least right now
this must be somewhat a fiasko on the monetization part for blizzard as well so I guess we can expect super powerful 2nd a 3rd sets of the year of the raven :]
The top deck is Odd Paladin and it completely contradicts your statement. Half the cards that every pally build ran in last meta can't even be used in this deck (Knife Juggler, Call to Arms, Equality, Dire Wolf Alpha, etc.). The class may be the same, but it's a lot more than 1-card change. The only decks that didn't really change much imo are Cubelock and Midrange Hunter.
My statement was that the most important impact of the set wasn't the set at all, it was the rotation. Changing cards around in decklists is to be expected when the card pool shifts, of course! Unfortunately, however, new combinations of older cards are still decks full of non-Raven cards.
10/150 (6.67%) cards used in all these decks are from Witchwood, just puting it here.
Yes because sometimes you just need one or two cards to make a tier2 deck become a tier1, especially after a change in the meta due to some powerful cards rotation.
That's pretty common for every expansion, and even wild decks typically only run 3-4 wild cards. It's more about the synergy.
I can't be the only one who thinks Crow Mage shouldn't be on this list, right?