Chillmaw used to be a huge silence magnet, but with less silence being run in the meta, she's a lot better. I think she's a bit of a tech card though. Does your deck struggle with boards of cheap crap (zoo, hunter, patron)? Add Chillmaw. Not a problem? Don't.
It also depends on the class. Dragon Warrior doesn't really have a good spell equivalent, while Dragon Priest and Dragon Mage have enough other ways to clear the board. Paladin only has Consecration.
I'm not going to defend those idiots in any way. Yes, I'm all for banning that crap or disabling chat altogether, until humanity evolves to a point where we move beyond such behavior. Auto-shadowbanning should be fun, where any racist / sexist crap is only displayed to the idiots on the same ban list.
Didn't youtube have a function where it reads your comment to you before you post? Not that it helped in the long run.
I think we're all missing the deeper implications of the question. Yes, Freeze Mage is a competitive deck that has been around for a long time, but what does that mean? Is it really worth to play Hearthstone? Why are we here? Is it our purpose in live to click on the digital representation of tangible pieces of paper, dragging red arrows until something explodes?
Yes, Freeze Mage can freeze the opponent's board, but can it freeze time? Can Ice Block shut in our inner fears? Can a Blizzard blow away the realization that we spend our time and money grinding virtual goods that will never leave the server?
You ask if Freeze Mage is fun, but I ask, is it happiness?
Freeze Mage is the ultimate nihilist: Play the game to not play the game. It's not enough to just remove everything the opponent plays, you do it in the most ice-cold way possible while screaming about his impending doom. And when you say "I bring life and death", it becomes clear that the intention was never to bring anything but death.
I love defeating crap newb decks that just have one random legendary like Sylvanas thrown in. Easy-peasy.
Before you dust anything, research decks. You said Priest or Mage. Good. So that leaves Tempo Mage, Freeze Mage, Control Priest, Dragon Priest, N'Zoth Priest and C'Thun Priest as commonly played decks. (Of course there are others)
Pick the one that looks the most fun, then craft all the cards for it one by one.
Those are not really aggro cards, it's way too slow for a face deck.
The point of Juggler vs. Waker is that you don't have any token generators, so Juggler doesn't get to juggle much. It's just not that good in a deck without Muster / Unleash / Implosion / Teacher.
You have a lot of spells though, and Sorc's Apprentice lets you cast up to 3-4 per turn, allowing huge Waker fireworks. I've had nuts draws as tempo mage where I was bursting opponents down from 20+ hp with double flamewakers.
As for torch, it isn't slow at all if you have enough card draw. Some aggro mages run Gadgetzan Auctioneer for that.
I would drop the Bluegill Warrior and Wolfrider for torches.
I also doubt the value of Mirror Image. I'd rather run Arcane Blast. If the enemy minion is dead, it can't trade into your board.
There is one good thing about this competition: I know understand why cards like Kodo Rider summon vanilla tokens, not a copy of themselves. Imagine a Kodo Rider creating a copy of itself, then BOTH copies creating more copies on the next trigger... Nearly impossible to deal with, unless the opponent immediately kills both or uses a full board clear.
This problem affects pretty much all cards in this competition that create a copy of themselves on the board with a repeatable trigger (Inspire, summon minion, cast spell, draw card etc.)
Archetypes are a very important tool in game design. They allow the designer to put powerful cards into the game without creating too many unforeseen synergies that end up breaking the game.
Some of these are hard limits - you can't put a Rogue card in your Warrior deck. Some are soft - you can play the card in any deck, but it needs support to be useful, be it dragons, battlecry minions or C'Thun. It's what Mana colors do in MtG.
Imagine, for example, Archmage Antonidas as a neutral minion. Miracle Rogue killing you with Fireballs? Or the other way around, Preparation in Tempo Mage. And Mysterious Challenger.
If those limitations don't exists, all decks suddenly start looking a lot more similar, because any card combines with any other card. There's no longer a distinction between Aggro Shaman and Aggro Warrior, they both run Doomhammer and Deadly Poison and vomit out minions with Minionwarper.
The only other way to prevent 2-3 decks from dominating everything then is to keep nerfing top cards until you achieve a broader base where not just the top 1%, but the top 10% of cards are played competitively. In the process, you suck all the fun out of the game.
Since we're talking about Priests, here's an updated version of Reno Shadow Priest. This version has a bit more beefy minions, and some new WOG stuff. I beat an N'Zoth Pally with it today, so it can't be that bad.
On Asia, I've been using a Tempo Mage that's a bit old-school. No WOG and only Ethereal Conjurer's from LOE. I finally got a Cultist's Tome from a pack today, so I'll experiment with that though.
Are there really many wog cards viable in wild? I couldn't come up with any new deck for wild too many stamples..
I haven't had too much time to experiment yet, but here are some things to try:
* N'Zoth / C'Thun / Yogg-Saron / Y'Shaarj vs. each class (so that's 36 decks already)
* Of the above, N'Zoth is interesting for Feign Death Hunter, Reincarnate Shaman, Control / Secret Pally, Deathrattle Priest... I'm also planning to try N'Zoth Mage with cards like Toshley and Rhonin
* We've seen Yogg lists for Tempo Mage, but there's definitely more to try. Why not Yogg Priest? Yogg Buffadin? Yogg & Load Hunter?
I have a different, more aggressive secret N'Zoth list :)
Please share your list, that's what the thread is for. This isn't just about my decks :). As for my rank, only 17 right now but I was on a trip the first half of the month and was mostly playing casual on a shitty mobile connection... I don't claim to be the best deck builder out there, therefore the thread.
0
Some more janky combos:
Rogue: Buccaneer + Skycap'n Kragg (cheap charger and you can get a buffed weapon if you need removal; Southsea Deckhand works too)
Warlock: Mechwarper + Mimiron's Head (Warlock for the card draw)
Priest: Mana Addict + Power Word Shield
Priest: King Mukla + Silence (silence mech warpers and banana buffs; great against mill
0
I'm waiting for it too.
0
Apparently there's also webpages on the Internet where you can look up other people's dragon decks to see what the options are...
http://www.hearthpwn.com/decks?filter-contains-card=37314&filter-deck-tag=1
0
Chillmaw used to be a huge silence magnet, but with less silence being run in the meta, she's a lot better. I think she's a bit of a tech card though. Does your deck struggle with boards of cheap crap (zoo, hunter, patron)? Add Chillmaw. Not a problem? Don't.
It also depends on the class. Dragon Warrior doesn't really have a good spell equivalent, while Dragon Priest and Dragon Mage have enough other ways to clear the board. Paladin only has Consecration.
3
https://www.penny-arcade.com/comic/2004/03/19
I'm not going to defend those idiots in any way. Yes, I'm all for banning that crap or disabling chat altogether, until humanity evolves to a point where we move beyond such behavior. Auto-shadowbanning should be fun, where any racist / sexist crap is only displayed to the idiots on the same ban list.
Didn't youtube have a function where it reads your comment to you before you post? Not that it helped in the long run.
11
I think we're all missing the deeper implications of the question. Yes, Freeze Mage is a competitive deck that has been around for a long time, but what does that mean? Is it really worth to play Hearthstone? Why are we here? Is it our purpose in live to click on the digital representation of tangible pieces of paper, dragging red arrows until something explodes?
Yes, Freeze Mage can freeze the opponent's board, but can it freeze time? Can Ice Block shut in our inner fears? Can a Blizzard blow away the realization that we spend our time and money grinding virtual goods that will never leave the server?
You ask if Freeze Mage is fun, but I ask, is it happiness?
Freeze Mage is the ultimate nihilist: Play the game to not play the game. It's not enough to just remove everything the opponent plays, you do it in the most ice-cold way possible while screaming about his impending doom. And when you say "I bring life and death", it becomes clear that the intention was never to bring anything but death.
0
I love defeating crap newb decks that just have one random legendary like Sylvanas thrown in. Easy-peasy.
Before you dust anything, research decks. You said Priest or Mage. Good. So that leaves Tempo Mage, Freeze Mage, Control Priest, Dragon Priest, N'Zoth Priest and C'Thun Priest as commonly played decks. (Of course there are others)
Pick the one that looks the most fun, then craft all the cards for it one by one.
1
It's also a place to go when
* you're on a shitty mobile connection
* you're too tired but you just want to grind that last win
* you're tilted and don't give a fuck
0
0
There is one good thing about this competition: I know understand why cards like Kodo Rider summon vanilla tokens, not a copy of themselves. Imagine a Kodo Rider creating a copy of itself, then BOTH copies creating more copies on the next trigger... Nearly impossible to deal with, unless the opponent immediately kills both or uses a full board clear.
This problem affects pretty much all cards in this competition that create a copy of themselves on the board with a repeatable trigger (Inspire, summon minion, cast spell, draw card etc.)
2
Archetypes are a very important tool in game design. They allow the designer to put powerful cards into the game without creating too many unforeseen synergies that end up breaking the game.
Some of these are hard limits - you can't put a Rogue card in your Warrior deck. Some are soft - you can play the card in any deck, but it needs support to be useful, be it dragons, battlecry minions or C'Thun. It's what Mana colors do in MtG.
Imagine, for example, Archmage Antonidas as a neutral minion. Miracle Rogue killing you with Fireballs? Or the other way around, Preparation in Tempo Mage. And Mysterious Challenger.
If those limitations don't exists, all decks suddenly start looking a lot more similar, because any card combines with any other card. There's no longer a distinction between Aggro Shaman and Aggro Warrior, they both run Doomhammer and Deadly Poison and vomit out minions with Minionwarper.
The only other way to prevent 2-3 decks from dominating everything then is to keep nerfing top cards until you achieve a broader base where not just the top 1%, but the top 10% of cards are played competitively. In the process, you suck all the fun out of the game.
0
Knife Juggler without Violet Teacher?
No Flamewaker?
No Forgotten Torch?
0
Since we're talking about Priests, here's an updated version of Reno Shadow Priest. This version has a bit more beefy minions, and some new WOG stuff. I beat an N'Zoth Pally with it today, so it can't be that bad.
On Asia, I've been using a Tempo Mage that's a bit old-school. No WOG and only Ethereal Conjurer's from LOE. I finally got a Cultist's Tome from a pack today, so I'll experiment with that though.
1
0