• 6

    posted a message on Weekly Card Design Competition 3.17 [Submission Topic]

    From the series "adventure bosses we always wanted as a collectible card"

    Posted in: Fan Creations
  • 1

    posted a message on Best Cards to Craft
    Quote from brosNgaming >>
    Quote from JayuZmaN >>

    [...]

     Thanks, I'll check it out. I was just looking for good cards in general that many different deck types use
    The point of constructed is to use the best cards for a specific deck. Just slapping together cards that are good in a vacuum doesn't get you anywhere. I sound like a broken record but this really needs to sink in with every newbie, again and again...
    For example, look at Freeze Mage. On their own, most of the cards are subpar. Frost Nova doesn't do anything, it stalls a turn but then you still need to kill those minions. Doomsayer doesn't do anything, the opponent just trades his board into him. For a good reason, both cards are bottom tier in arena. ... Now play them together.
    Posted in: Card Discussion
  • 1

    posted a message on Dragon deck help!

    Of course you can make a deck with dragons in it if you don't have BRM, but if you're planning on a deck that runs more than one or two, you absolutely need the full expansion. There's just no way to make it good without Blackwing Corruptor and so on.

    You can still unlock everything with 3500 in-game gold, it just takes a long time. There's no special bonus for being F2P anyway so if you value your time more than your money just buy the expansion.

    As for your theorycraft...

    Acolyte of Pain isn't necessary. You should get all the card draw you need from Northshire Cleric, PW:Shield and Azure Drake.

    If you run Ysera, Scaled Nightmare and Divine Spirit, you might as well go all-in on that and add 2x Inner Fire.

    Faerie Dragon is terrible in Priest. You can't heal it, you can't buff it, it doesn't even draw Frostbolts from the opponent that are much more terrible on your bigger stuff.

    Posted in: General Deck Building
  • 1

    posted a message on Control in wild help

    I don't see a big problem with your list. I don't think it's a great idea to run tons of end-game legendaries AND Elise, and you should decide on either or, but then it seems to work for Kolento so if you're as good as him this deck should take you to legend.

    This may sound counterintuitive but I would consider playing Zoolock and Secretdin for a while. That way, you learn how these decks think, what their weaknesses are, and how to counter them. Then, when you come back to CW, beating them should be much easier. (Pros do these things all the time)

    Posted in: Warrior
  • 1

    posted a message on How do I make this deck "faster"
    Quote from jcat_jmeow >>

     

    Also I think Antonidas is way too slow, and you have too much draw in this deck.

    I never understood that one. Tony is your anti-control win condition. You can absolutely afford having one in your deck. If you're up against a fast deck, you can often drop him on turn 7 to stall, because the opponent either has to lethal you right now, kill Tony, or he'll take at least 12 to the face himself next turn and likely lose.
    If you don't run Tony, you'll usually have a different finisher, like Ragnaros the Firelord (or Dr. Boom in wild).
    The only fast Mage deck I know that doesn't have a big finisher minion is Tiddler Aggro Mage, but I haven't seen that deck for several months and I have no idea how good it would be in standard.
    Posted in: Mage
  • 5

    posted a message on What is the appeal for aggro?

    "aggro makes no decisions, aggro always goes face, aggro no skill"

    Sorry kid, if you're still repeating that BS, you don't really know much about how to play aggro decks properly.

    Which means you don't know how to counter them properly.

    Which means you'll lose to them even with decks that don't easily lose to them.

    Which means you'll go to an online forum to complain how annoying aggro decks are hurr durr durr.

    Posted in: General Discussion
  • 3

    posted a message on Weekly Card Design Competition 3.16 - Submission Topic

    What's better than a stone wall? A wall that can breathe fire.

    Posted in: Fan Creations
  • 5

    posted a message on Proof that Blizzard rigged the matchmaking system (with community experiment)

    Say what you want about Reynad, he knows how to troll people.

    Posted in: General Discussion
  • 1

    posted a message on Top 2 - Tavern Brawl #48

    I'm 2-1 with King Mukla + Silence Priest now, after already scoring wins with Mechwarper + Mimiron's Head and Buccaneer + Skycap'n Kragg. Clearly enough Hearthstone for today.

    Mukla + Silence Priest
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    Minion (1) Ability (1)
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    Posted in: Tavern Brawl
  • 1

    posted a message on Weekly Card Design Competition 3.15 [Final Poll]

    Man, I'm pissed. Sure, I never expected my card to make final round this week. But I lost to a broken shit card that would make me uninstall the game if it was ever implemented. And to rub it in, I lost by 1 vote! Ugh.

    What a week - janky rules, few entries, terribly broken cards, braindead voting.

    /rant over

    Next week can only be better.

    Here are the cards I voted for:

    Mystical Sheep: Cute idea, roughly balanced vs. Pit Snake. Also Hearthstone needs more sheep.

    Moroes: Interesting synergy potential with Rogue's coin generation cards. Plus, Nice to see spell damage in Rogue, not just Mages.

    Posted in: Fan Creations
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