Liked the idea of a weapon giving buffs to pirates. Especially in rogue. Figured give it a simple effect like Abusive Sergeant. Probably still weaker than Perdition's Blade. Perhaps could of been a 2/3 weapon since it's so specific to pirates and thus weak in other decks.
imgur: http://imgur.com/GeF8Bgw
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From the series "adventure bosses we always wanted as a collectible card"
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Of course you can make a deck with dragons in it if you don't have BRM, but if you're planning on a deck that runs more than one or two, you absolutely need the full expansion. There's just no way to make it good without Blackwing Corruptor and so on.
You can still unlock everything with 3500 in-game gold, it just takes a long time. There's no special bonus for being F2P anyway so if you value your time more than your money just buy the expansion.
As for your theorycraft...
Acolyte of Pain isn't necessary. You should get all the card draw you need from Northshire Cleric, PW:Shield and Azure Drake.
If you run Ysera, Scaled Nightmare and Divine Spirit, you might as well go all-in on that and add 2x Inner Fire.
Faerie Dragon is terrible in Priest. You can't heal it, you can't buff it, it doesn't even draw Frostbolts from the opponent that are much more terrible on your bigger stuff.
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I don't see a big problem with your list. I don't think it's a great idea to run tons of end-game legendaries AND Elise, and you should decide on either or, but then it seems to work for Kolento so if you're as good as him this deck should take you to legend.
This may sound counterintuitive but I would consider playing Zoolock and Secretdin for a while. That way, you learn how these decks think, what their weaknesses are, and how to counter them. Then, when you come back to CW, beating them should be much easier. (Pros do these things all the time)
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"aggro makes no decisions, aggro always goes face, aggro no skill"
Sorry kid, if you're still repeating that BS, you don't really know much about how to play aggro decks properly.
Which means you don't know how to counter them properly.
Which means you'll lose to them even with decks that don't easily lose to them.
Which means you'll go to an online forum to complain how annoying aggro decks are hurr durr durr.
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What's better than a stone wall? A wall that can breathe fire.
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Say what you want about Reynad, he knows how to troll people.
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I'm 2-1 with King Mukla + Silence Priest now, after already scoring wins with Mechwarper + Mimiron's Head and Buccaneer + Skycap'n Kragg. Clearly enough Hearthstone for today.
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Man, I'm pissed. Sure, I never expected my card to make final round this week. But I lost to a broken shit card that would make me uninstall the game if it was ever implemented. And to rub it in, I lost by 1 vote! Ugh.
What a week - janky rules, few entries, terribly broken cards, braindead voting.
/rant over
Next week can only be better.
Here are the cards I voted for:
Mystical Sheep: Cute idea, roughly balanced vs. Pit Snake. Also Hearthstone needs more sheep.
Moroes: Interesting synergy potential with Rogue's coin generation cards. Plus, Nice to see spell damage in Rogue, not just Mages.