The idea is playing Emperor with Mech-C'thun and Bloodbloom in hand, Hemet helps thinning your deck, then you want to play Mech-C'thun, Bloodbloom and Cataclysm for the OTK.
I would include N'zoth in case the opponent uses Dirty Rat/Death Lord on Mech-C'thun.
Why are you running two Cataclysm if you need to have drawn every card before killing Mecha'thun? Is it for combining with Malchezaar's Imp for a mass hand reset? The second Bloodbloom is also unnecessary for the same reason (unless you're trying to snag one before using Hemet). You will need a few more defensive options as well. Hellfire should be in there as 3 health clear is necessary against paladins, and then put in spellstone. Maybe add in some cheap taunts that will get burned by Hemet (Tar Creeper comes to mind).
Why are you running two Cataclysm if you need to have drawn every card before killing Mecha'thun? Is it for combining with Malchezaar's Imp for a mass hand reset? The second Bloodbloom is also unnecessary for the same reason (unless you're trying to snag one before using Hemet). You will need a few more defensive options as well. Hellfire should be in there as 3 health clear is necessary against paladins, and then put in spellstone. Maybe add in some cheap taunts that will get burned by Hemet (Tar Creeper comes to mind).
Yes for hand reset if i dont have combo in hand. 2 bloodbloom just in case.. If i have one..will mever use hemet if it is on the bottom of my deck. But could put in tar or deathlord. You are right. Ty
You're treating this too much like a combo deck. It is a combo, but the deck needs to focus on surviving into fatigue. You'd be better off using standard Control Warlock as a basis (Voidlord shenanigans + Bloodreaver Gul'dan). Random balls-to-the-wall card draw and removal will fizzle out extremely quickly.
Whilst keeping Thaurissan is totally fine, a better way to set the combo up is by using 2x Galvanizer. Costs less mana the turn you do it so you can spend more on staying alive/burning through your deck. Cut Hemet too because if any combo pieces are on the bottom of your deck then he's a dead card. You only need the bare minimum number of each combo piece because you need to draw your entire deck anyway so consistency in drawing them isn't an issue. So cut one copy each of Bloodbloom and Cataclysm. The Imps too because that's a terrible idea.
That's a few thoughts to get you started in any case. See how you feel about that.
How the hell is Hemet a dead card?!?! The ONLY time you can’t use him is if both Bloodblooms are at the bottom, the rest of the combo pieces are more than 3 mana.
Adding extra copies of the combo adds consistency to the combo.
Yes, I'm aware. But when you only need one of the Cataclysms and you have to get through your entire deck first before using it, the second one becomes irrelevant except for the reason OP stated (pretty clever actually as long as you don't have combo pieces).
Galvanizer is a better way to set the combo up, and Hemet will kill them. And you ideally want both. You don't need Hemet for this to work. You just need to stall and draw. A control shell can easily hit fatigue without resorting to jank like Hemet.
I'm going to disagree with you on this. A deck like this really needs to get going fast and try to win on T10. It doesn't need to stall to T15-20 and pull off the combo then. Warlock has tons of clears and some decent survivability so using Hemet to rush to the end is a pretty good strategy. I don't know if I would focus on as many cheap cards as OP has done so far exclusively for the Hemet combo, but including him is really helpful. I don't understand why you say Emperor is a bad bet. He's an instant target when he's put down and he can even help you draw faster if he reduces draw cards. I'm not sold on Galvanizer in this setup.
Mecha'thun appears to be a last resort kind of card, because you need an empty deck hand and board.
But lets build a Warlock deck for it....
First things first you need lots of draw to draw out your deck...life tap as far as card drawing mechanics go is pretty slow....
other drawing mechanics are neutral cards which aren't that great and sense demons that only works with demons....you have included Mal'chazar's imp and that is the fastest way to draw out your deck but it's very...circurmstantial..
Since you're going wild why not go for a different route entirely? An aggro mech deck
Fel Reavers are in wild and pack a punch and you can upgrade them with magnetic minions now.
But if they burn your entire deck drop Mecha'thun as your last resort.
You're treating this too much like a combo deck. It is a combo, but the deck needs to focus on surviving into fatigue. You'd be better off using standard Control Warlock as a basis (Voidlord shenanigans + Bloodreaver Gul'dan). Random balls-to-the-wall card draw and removal will fizzle out extremely quickly.
Whilst keeping Thaurissan is totally fine, a better way to set the combo up is by using 2x Galvanizer. Costs less mana the turn you do it so you can spend more on staying alive/burning through your deck. Cut Hemet too because if any combo pieces are on the bottom of your deck then he's a dead card. You only need the bare minimum number of each combo piece because you need to draw your entire deck anyway so consistency in drawing them isn't an issue. So cut one copy each of Bloodbloom and Cataclysm. The Imps too because that's a terrible idea.
That's a few thoughts to get you started in any case. See how you feel about that.
How the hell is Hemet a dead card?!?! The ONLY time you can’t use him is if both Bloodblooms are at the bottom, the rest of the combo pieces are more than 3 mana.
Galvanizer is a better way to set the combo up, and Hemet will kill them. And you ideally want both. You don't need Hemet for this to work. You just need to stall and draw. A control shell can easily hit fatigue without resorting to jank like Hemet.
Problem is: voidlord can easely be on the bottom of your deck same as dk...one more turn to OTK. Also Galvanizer is good if you have mech'thun in hand but if you dont have he is just bad stated minion without any cycle effect..if he had taunt it would be auto include xD
I said keeping Thaurissan is (and I quote) "totally fine". Lern2read perhaps?
Mecha'thun shouldn't be your primary win condition. He should be used like Rin - he's a backup in heavy control vs. control matchups. If you gear this deck 100% towards Mecha'thun then enjoy your horribly inconsistent combo deck. You take Control Warlock, you sub out five cards for 2x Galvanizer, 1x Bloodbloom, 1x Cataclysm, and 1x Mecha'thun, and then you retune the rest of the deck to amp up the survivability because if the game goes on long enough then Mecha'thun = guaranteed victory.
Ever since Hemet was released people have always gone on and on about heavy card draw + Hemet meme combo decks, and look where they all ended up.
I can read fine. While you did say that, you also said "a better way to set the up combo is by using 2x Galvanizer" and never again mentioned Thaurissan so clearly you don't think Thaurissan is the right way to go. Maybe I made a logical misstep in assuming you meant that Thaurissan is bad by that comment, but you go on to conclude that building the deck like OP has said is a mistake so I think it makes sense to make that connection. Saying things like "Lern2read" just makes you sound conceited.
I think using 5 cards as your backup win condition, some of which will just be sitting in your hand doing nothing most of the game, is an awful gimping of a control warlock deck. Rin is a one card win condition that actually has okay stats so that's why it saw play. The OTK version is going to be much more consistent. I disagree with OP's decision to avoid pretty much all cards above 3 mana (I would probably include a couple options since you often don't draw Hemet right away) but I think using Hemet to blast through a portion of your deck is an excellent use of a slot in the deck. Combine that with some solid draw (maybe the new legendary spell if you've already drawn combo pieces) or possibly an Even Warlock shell and there's some definite potential.
Sure, in standard, the Galvanizer setup would be the only way to make this work, but you're better off axing both for Emperor in wild since it actually does something for the rest of your deck and only takes up one spot vs. two.
The idea is the use the fact that Sense Demons can pull Witchwood Piper and that Piper can pull Galvanizer. You can also use it to draw Void Terror which combos well with Curse of Weakness. Finally when you Hemet you destroy all but potentially the Piper and Mecha'thun. The deck aims to combo off on turn 10 reliably each game. I think it could work.
Though the deck may be better without the Void Terrors as then a Piper could draw theoretically draw Hemet after drawing 1 Galvanizer Naturally.
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I need help. Thank you.
One thing, cataclysm??? why?? it discards your mecha'thun and it's not destroyed by hemet and use lord godfried
- "No matter what. You keep finding something to fight for"
Because it kills mech'thun and discard your hand xD
The idea is playing Emperor with Mech-C'thun and Bloodbloom in hand, Hemet helps thinning your deck, then you want to play Mech-C'thun, Bloodbloom and Cataclysm for the OTK.
I would include N'zoth in case the opponent uses Dirty Rat/Death Lord on Mech-C'thun.
yeah he right if you draw cataclysm and mechathun you lost
becuase if you play mecha'thun your oppennet can kill him and nothing will happen
if you play catacylsm you discard the mecha'thun and lost
Why are you running two Cataclysm if you need to have drawn every card before killing Mecha'thun? Is it for combining with Malchezaar's Imp for a mass hand reset? The second Bloodbloom is also unnecessary for the same reason (unless you're trying to snag one before using Hemet). You will need a few more defensive options as well. Hellfire should be in there as 3 health clear is necessary against paladins, and then put in spellstone. Maybe add in some cheap taunts that will get burned by Hemet (Tar Creeper comes to mind).
Fml....xD first learn combo then comment :P
Adding extra copies of the combo adds consistency to the combo.
Yes for hand reset if i dont have combo in hand. 2 bloodbloom just in case.. If i have one..will mever use hemet if it is on the bottom of my deck. But could put in tar or deathlord. You are right. Ty
How the hell is Hemet a dead card?!?! The ONLY time you can’t use him is if both Bloodblooms are at the bottom, the rest of the combo pieces are more than 3 mana.
How can i learn the combo if you didn't wrote him?
I wrote in comment above :P dont be mad xd
Bro I am not mad you just flame me for your mistake and you didn't but TristanLoire did ;d xd
Yes, I'm aware. But when you only need one of the Cataclysms and you have to get through your entire deck first before using it, the second one becomes irrelevant except for the reason OP stated (pretty clever actually as long as you don't have combo pieces).
I'm going to disagree with you on this. A deck like this really needs to get going fast and try to win on T10. It doesn't need to stall to T15-20 and pull off the combo then. Warlock has tons of clears and some decent survivability so using Hemet to rush to the end is a pretty good strategy. I don't know if I would focus on as many cheap cards as OP has done so far exclusively for the Hemet combo, but including him is really helpful. I don't understand why you say Emperor is a bad bet. He's an instant target when he's put down and he can even help you draw faster if he reduces draw cards. I'm not sold on Galvanizer in this setup.
Mecha'thun appears to be a last resort kind of card, because you need an empty deck hand and board.
But lets build a Warlock deck for it....
First things first you need lots of draw to draw out your deck...life tap as far as card drawing mechanics go is pretty slow....
other drawing mechanics are neutral cards which aren't that great and sense demons that only works with demons....you have included Mal'chazar's imp and that is the fastest way to draw out your deck but it's very...circurmstantial..
Since you're going wild why not go for a different route entirely? An aggro mech deck
Fel Reavers are in wild and pack a punch and you can upgrade them with magnetic minions now.
But if they burn your entire deck drop Mecha'thun as your last resort.
Problem is: voidlord can easely be on the bottom of your deck same as dk...one more turn to OTK. Also Galvanizer is good if you have mech'thun in hand but if you dont have he is just bad stated minion without any cycle effect..if he had taunt it would be auto include xD
I can read fine. While you did say that, you also said "a better way to set the up combo is by using 2x Galvanizer" and never again mentioned Thaurissan so clearly you don't think Thaurissan is the right way to go. Maybe I made a logical misstep in assuming you meant that Thaurissan is bad by that comment, but you go on to conclude that building the deck like OP has said is a mistake so I think it makes sense to make that connection. Saying things like "Lern2read" just makes you sound conceited.
I think using 5 cards as your backup win condition, some of which will just be sitting in your hand doing nothing most of the game, is an awful gimping of a control warlock deck. Rin is a one card win condition that actually has okay stats so that's why it saw play. The OTK version is going to be much more consistent. I disagree with OP's decision to avoid pretty much all cards above 3 mana (I would probably include a couple options since you often don't draw Hemet right away) but I think using Hemet to blast through a portion of your deck is an excellent use of a slot in the deck. Combine that with some solid draw (maybe the new legendary spell if you've already drawn combo pieces) or possibly an Even Warlock shell and there's some definite potential.
Sure, in standard, the Galvanizer setup would be the only way to make this work, but you're better off axing both for Emperor in wild since it actually does something for the rest of your deck and only takes up one spot vs. two.
This is my version for Standard
The idea is the use the fact that Sense Demons can pull Witchwood Piper and that Piper can pull Galvanizer. You can also use it to draw Void Terror which combos well with Curse of Weakness. Finally when you Hemet you destroy all but potentially the Piper and Mecha'thun. The deck aims to combo off on turn 10 reliably each game. I think it could work.
Though the deck may be better without the Void Terrors as then a Piper could draw theoretically draw Hemet after drawing 1 Galvanizer Naturally.