For me, I really hope for three things: Better control/buff/draw tools for paladin, basically so I can improve my quest paladin deck
A win condition for control warrior or better tools for recruit warrior. Some additional whirlwind synergy would be nice too, since Ravaging Ghoul and Sleep with the Fishes rotated out. Fingeres crossed that the new warrior hero will good.
Shaman cards that enable the overload archetype. Specifically, I'd like to see the return of overload reducing cards like Eternal Sentinel, or at least overload cards worth playing, unlike Drakkari Defender. Even costed card draw or cheap aoe would also be nice, but I know even shaman is good enough without it.
Some kind of tools to have a chance to counter infinite combo decks (such as Shudderwock) that play their entire combo from hand.
Right now, if you play any kind of slow deck it doesn't matter what you tech in, queueing into a deck of the Shudderwock style means you're 95% autolose no matter what you do, and there's nothing you can do with your deck to improve your chances other than "scrap it and play aggro".
Some kind of tools to have a chance to counter infinite combo decks (such as Shudderwock) that play their entire combo from hand.
Right now, if you play any kind of slow deck it doesn't matter what you tech in, queueing into a deck of the Shudderwock style means you're 95% autolose no matter what you do, and there's nothing you can do with your deck to improve your chances other than "scrap it and play aggro".
Yeah, B.Kibler also mentioned that .
Also maybe something that blocks heropowers for a couple turns ( Mindbreaker gets removed very easy) . The DKs , specially Jaina and Guhldan are way to strong imo.
Something to make thief rogue viable. Doesn't have to be tier 1, just better than the garbage winrate it currently has.
Also it'd be nice to see some support for some of the currently unused quests and legendary weapons and maybe a new DK for each class (so we have options instead of auto includes for control decks).
As long as the new warrior hero card is solid, I'll be invested to see if warrior can mix things up. Do to that they need value and lots of it, so we'll see. Druids are so dang strong I don't see how anything can exist outside that vacuum.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
And yeah, more support to Freeze Shaman as well. Maybe something that synergise freeze with lifesteal.
Kidnapper is a combo card, ergo combo cards are for ROGUE only. Stop mixing classes, as for druid that gain more armour than warrior. Or Mage that for 9 mana gain 14 armour with 2 elemental and firewall. It's not normal
Okay, I'll be the one to say it. I'm hoping for more aggro cards. I'm a dad and have a career, so I typically play aggro decks because the games only take about 10 minutes. Go ahead and judge.
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For me, I really hope for three things: Better control/buff/draw tools for paladin, basically so I can improve my quest paladin deck
A win condition for control warrior or better tools for recruit warrior. Some additional whirlwind synergy would be nice too, since Ravaging Ghoul and Sleep with the Fishes rotated out. Fingeres crossed that the new warrior hero will good.
Shaman cards that enable the overload archetype. Specifically, I'd like to see the return of overload reducing cards like Eternal Sentinel, or at least overload cards worth playing, unlike Drakkari Defender. Even costed card draw or cheap aoe would also be nice, but I know even shaman is good enough without it.
New cards, lol :P
Cheaper Warrior weapon and something to make Tempo and Control Warriors reliable archetypes.
I've no clue what I'm doing...
Some kind of tools to have a chance to counter infinite combo decks (such as Shudderwock) that play their entire combo from hand.
Right now, if you play any kind of slow deck it doesn't matter what you tech in, queueing into a deck of the Shudderwock style means you're 95% autolose no matter what you do, and there's nothing you can do with your deck to improve your chances other than "scrap it and play aggro".
A counter to battle cry minions a la dirty rat, that is about it... Also a return of yogg
But thinking about it a bit more i feel mage and priest in particular need a little help with defined decks...
I would like to see more weapon buff cards for Rogue
Edit:
minion which copies opponent's HP
hand and deck destruction cards (like gnomeferatu)... sure they are unfun, but they are required to battle the OTK decks...
if you look at MTG for example (yes this is a different game then MTG) you can make a card that says:
4 mana, 0/8, inspire; burn a card from your opponents deck.
or
5 mana 1/1, battlecry, burn 2 cards from you opponents hand...
stuff like this.
To live is to suffer, to survive is to find meaning in the suffer!
More support for Quest Mage (not necessarily Exodia) and random spell generation in general.
More Even cost cards that can synergise with the various hero powers (inspire?, but not only). Eg. Fallen Hero, Ice Walker, Goblin Auto-Barber.
Tech cards against DK. Eh well...
Freeze shaman support maybe?
Paladin and Priest support
Dragons
Taunt counters
how bout something to silence weapons, and some of the dk hero powers
also more love to control
I'm not online, it's just your imagination
No.
Taunt destroyer. Totally. Literally.
Also,
a general minion that transform the entire board into chicken and dinosaur at random. Fuck hadronox
Leper Gnome
More Reno cards. Even if it's just one neutral legendary. Maybe some scientist that like Kazakus where you build/ craft your own mech :D
More DRAGONS!!!
Yeah, B.Kibler also mentioned that .
Also maybe something that blocks heropowers for a couple turns ( Mindbreaker gets removed very easy) . The DKs , specially Jaina and Guhldan are way to strong imo.
Something to make thief rogue viable. Doesn't have to be tier 1, just better than the garbage winrate it currently has.
Also it'd be nice to see some support for some of the currently unused quests and legendary weapons and maybe a new DK for each class (so we have options instead of auto includes for control decks).
1) More discard/burn cards
2) Support for Control Paladin
3) Support/More greedy options for Control Warrior
As long as the new warrior hero card is solid, I'll be invested to see if warrior can mix things up. Do to that they need value and lots of it, so we'll see. Druids are so dang strong I don't see how anything can exist outside that vacuum.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
I forgot:
A neutral version of Kidnapper.
And yeah, more support to Freeze Shaman as well. Maybe something that synergise freeze with lifesteal.
Kidnapper is a combo card, ergo combo cards are for ROGUE only.
Stop mixing classes, as for druid that gain more armour than warrior. Or Mage that for 9 mana gain 14 armour with 2 elemental and firewall. It's not normal
Leper Gnome
1) Support for Freeze Shaman
2) More Echo cards
3) More cards with opponent's hand/deck interactions
English isn't my first language, so please excuse any mistakes.
Okay, I'll be the one to say it. I'm hoping for more aggro cards. I'm a dad and have a career, so I typically play aggro decks because the games only take about 10 minutes. Go ahead and judge.