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    posted a message on Playing against more bots than real players?

    Yeah same as in World of Tanks. 
    The grind just gets so much faster (for newer players to not have such a disadvantadge), less players, players figuring stuff faster out (due netdecks ) etc. 
    Thats why there are less and less real people in the lower ranks. So Blizzard has to fill it up with bots (or where they are needed).

    Posted in: Standard Format
  • 3

    posted a message on Tyr

    3 could also be Goldwing or Bronze Explorer , but yeah i guess this would be a bit much for Pure Paladin.
    My guess is they try to push some kind of "cheat minion earlier out" archetype, with Lead Dancer and Annoy-o-Troupe .

    Posted in: Tyr
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    posted a message on I Am Disappointed in the Hearthpwn Community

    Unfortunately it seems that’s how humans react to change or unknown stuff. 

     

    I also see this in other games and their forums. In World of Tanks for example if you look in the forum before every new patch ( when they announce it) an outsider would think WG is completely incompetent and the game dies in a couple days. ( It’s almost a standard that people threaten to quit or stop spending money). Even if they make a REALLY good patch where my buddies say; NOW literally none can complain.... And they just shake their heads when I read from the forum.

    But the mods there know that only a small minority is so invested and easily triggered by any changes, and impossible to satisfy, that they respond to them ( if it’s somewhat respectful and constructive) , but obviously they know it’s not as black  and white how people portray it. 

    This is actually also something that triggers me a bit when streamers only pay attention to negative comments. Even if 99% are positive, the human mind is made to learn from bad things that’s why we pay attention to it ( but I do think a good streamer should find a balance to that and ignore sometimes a flat out insulting guy) . 

    Posted in: General Discussion
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    posted a message on First day of expansion and I am already salty

    As if this wasn’t foreseeable...

    I wonder if they learned anything from Ultimate Infestation. If they give a class with the ability to ramp up mana fast, also very strong lategame options , it will always create a negative gaming experience. Since unlike with aggro you actually have options to counter that, with the opponent having 10 mana while you’re at 5 it’s virtually impossible to overcome that.

    A good counter back in the days were 1 drops that scaled in power, so they could easily race Druids that didn’t do anything in the first turns.... But tbh it was correct to nerf them, but they should also kept an eye on Druids ramping abilities.

    Posted in: General Discussion
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    posted a message on Shadowstep should not cost 0
    Quote from Jedi >>

    Seems like every rogue has it in there deck, it's just that good.

     Well its like preperation but for minions...

    Its problematic when there are too powerful Battlecry minions avaible. Like we had with Nzoth. Suddenly Rogue was the best Control deck when they made endless Krathuts and whatnot.

    Posted in: Card Discussion
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    posted a message on I'm just so sick and tired playing against Murlocs

    At first i was also in the "There must be one dominant lategame archetype" ,and that Murlocs are somewhat balanced because they are mediocre in the early/midgame, but if you see EVERY frickin Lobby at least 3 guys forcing Murlocs because it just works for one guy you know we have a problem.

    Posted in: Battlegrounds
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    posted a message on Why when I play vs rogue...
    Quote from Davlon >>

    Meanwhile Rogue is most nerfed class ever.

     And is still doing just fine? Thus  these nerfs seemed justifyed?

    Posted in: General Discussion
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    posted a message on Argent Braggart

    Yeah, i saw several reviews now from pros and whatnot and everyone says its a good card , or its a 2 mana Faceless. But when do we ever played Faceless for the stats? Never! It was always because of the minions cardtext or the effect of the card.

    Also hes just dead so much of the time , not just on turn 2. Against Rogue and Warriors with their small Lackeys , against new OTK decks, or when Druid really pumps out big minions they flood the board with them an on curve Shotbot deals the dmg to win the game . And there is the next problem Paladin has issues of killing A minion directly . Wich means if you play braggart on 5 and make a idk. 4/6 (and thats optimistic) you cant even swing the board , like what else does Paladin with the 3 mana ? Play a 3 drop? Aldor Peacekeeper would be the best i guess otherwise just playing a wheeney or heropower is horrible.

    There is no way a playable Paladin runs more than one copy of this card (maybe 1 if the meta allows it). 

    Posted in: Argent Braggart
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    posted a message on The Paladin class needs a rework.

    Nahh no way Lord Barov is a Paladin card. In control your are just missing the activatores , Consecration alone isnt enough. In all my games with Libram Pally i rarely felt i needed more Equality effects. Its always the pure aoe spell thats missing . Even Viper said Pure Pally would be so much better if Paladin had a 3rd Consecration....

    And in aggro Pally you dont wanna play a 3 mana 3/2 wich is bad on curve , and if you cant use him later to kill the opponent, you weaken your own board and let the opponent do the boardclear by simply killing a 3/2..

    Posted in: Paladin
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    posted a message on Ben's Scholomanc Academy Set Review

    Thats why i mentioned Control... Priest can afford to play understated cards since the class is flooded with comeback mechanisms (aoe) and healing.

    Posted in: Card Discussion
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    posted a message on Ben's Scholomanc Academy Set Review

    Well then we see things differently. I doubt aggro DH wants to play this over an actual threat. Like Viper said , if you play this vs Control , its very likely the other 4-7 cards in the opponents hand can handle the situation, especially since you just spend 4 mana for a 4/3...  Also this can be pretty clunky to play in aggro with other outcast cards, but we will see , maybe it sees play .

    Posted in: Card Discussion
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    posted a message on I'm worried that aggro will be a real problem.

    Totally agree. In the past they printed 1 drops that snowballed out of Control and won the game by themselfes. 

    The only card thats worrying me in this set is Gibberling . Its actually not unrealistic for someone to have 

     

    Gibberling Coin, Innervate, idk Adorable Infestation and suddenly you have 6/6 worth of stats on board on turn 1! Not that unrealistic and at the same time unfun for the guy reciving it.

    Posted in: General Discussion
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    posted a message on Gibberling

    Hate it. If one guy gets lucky the game is decided on turn 1 , and thats not something im looking foreward to.

    Posted in: Gibberling
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    posted a message on Ben's Scholomanc Academy Set Review
    Quote from DarkArchon21 >>
    Quote from Alkan54 >>

    I think you grotesquely underestimate Star Student Stelina.

     

    I would have to agree Star Student Stelina is very far from being a '1'. Gaining information from 3 cards that they're holding is huge, not to mention you get to reduce their hand size. This is what made Madame Lazul so good, it was the huge information gain you got from her ability. For Aggro, Star Student Stelina is even better because you can remove their best counter from hand. She is like a 3 or 4 dude.

     It depends if you see a World where Control DeamonHunter is a viable (at least tier 2 ) deck. 

    If not it doesnt matter if the card by itself is better than Madame Lazul. If DH is still a tempo/aggro class you dont play a gameplan interrupting card with questionable effect. You either play lots of stats, carddraw or removal. No way an aggrodeck can spend 4 mana do nothing immediate to  the board/face. 

    Posted in: Card Discussion
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    posted a message on Ben's Scholomanc Academy Set Review
    Quote from SummerWalker >>

    Professor Slate 1 star? He isn't limited to only a spell damage hunter. Professor Slate + 1 Rapid Fire is literally a 5 mana 3/4 destroy 2 minions of your choice. Just pop him and 2 rapid fires in any hunter deck...

     

     Thats the mistake most people make when evaluating cards outside of classes with absurd carddraw. Just like Pyro+Libram of Justice isnt op and is actually hard to pull of since you always seem to miss a part of that combo, the same goes for Hunter. Hunter isnt a class that can hold on for combo peaces.(Classes with healing can do that, and even there ...) Every card basically does something broken or proactive.

    Generally speaking you never wanna play 2 bad cards to make 1 good combo, unless you have godlike carddraw or its a gamewining one. 

    Posted in: Card Discussion
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