Glinda needs to be tested with NON-Transform Choose One minions. If Ancient of Lore/War and Cenarius also don't gain Echo, then it is a bug, otherwise, it's just because they transform and the minion that is played is not there, it is transformed and is summoned as something else, not working for Glinda. It's the reason Darkness also doesn't Echo, it comes into play as something else that is not a "played minion".
As for the Power Overwhelming, that is not a bug. Power Overwhelming kills the minion at the End of Turn stage, so when this stage starts, the minion was not dead, meaning resurrection effects will not take place for that minion. If you play Power Overwhelming and suicide your Dreadsteed, it will resummon at the end of the turn, otherwise, then it is bugged. Power Overwhelming cannot be the death cause for the minion since that happens in the End of Turn stage and those effects all take place at the same time mechanically.
This is the reason if you Y'Shaarj and pull a Ragnaros or Ysera or similar at the end of the turn, you don't get their effect at the end of that same turn. Honestly I'm surprised HysteriA overlooked this second issue here, he is familiar with most mechanics so he shouldn't have overlooked this.
Even if it due to transform, that isn't a good interaction...
Okay I went ahead and did the testing for Glinda, she doesn't work if the minion transforms when it is played, it works fine with Choose One minions otherwise. She doesn't give Echo to minions that transform on entry to the board, like Druid of the Claw and Darkness.
I feel like that's a misplay, you could have threatened lethal with 10/5's unless you were worried about the 7 cost 4/4 or 2 hellfires
Glinda needs to be tested with NON-Transform Choose One minions. If Ancient of Lore/War and Cenarius also don't gain Echo, then it is a bug, otherwise, it's just because they transform and the minion that is played is not there, it is transformed and is summoned as something else, not working for Glinda. It's the reason Darkness also doesn't Echo, it comes into play as something else that is not a "played minion".
As for the Power Overwhelming, that is not a bug. Power Overwhelming kills the minion at the End of Turn stage, so when this stage starts, the minion was not dead, meaning resurrection effects will not take place for that minion. If you play Power Overwhelming and suicide your Dreadsteed, it will resummon at the end of the turn, otherwise, then it is bugged. Power Overwhelming cannot be the death cause for the minion since that happens in the End of Turn stage and those effects all take place at the same time mechanically.
This is the reason if you Y'Shaarj and pull a Ragnaros or Ysera or similar at the end of the turn, you don't get their effect at the end of that same turn. Honestly I'm surprised HysteriA overlooked this second issue here, he is familiar with most mechanics so he shouldn't have overlooked this.
(Edit: This reminds me, I need to test Ixlid and Druid of the Claw. If it doesn't count as played, it probably also doesn't summon a copy from Ixlid)
if you PO a dreadsteed prior to patch it would resummon at the end of the opponents turn, maybe that was considered a bug by the devs
Glinda needs to be tested with NON-Transform Choose One minions. If Ancient of Lore/War and Cenarius also don't gain Echo, then it is a bug, otherwise, it's just because they transform and the minion that is played is not there, it is transformed and is summoned as something else, not working for Glinda. It's the reason Darkness also doesn't Echo, it comes into play as something else that is not a "played minion".
As for the Power Overwhelming, that is not a bug. Power Overwhelming kills the minion at the End of Turn stage, so when this stage starts, the minion was not dead, meaning resurrection effects will not take place for that minion. If you play Power Overwhelming and suicide your Dreadsteed, it will resummon at the end of the turn, otherwise, then it is bugged. Power Overwhelming cannot be the death cause for the minion since that happens in the End of Turn stage and those effects all take place at the same time mechanically.
This is the reason if you Y'Shaarj and pull a Ragnaros or Ysera or similar at the end of the turn, you don't get their effect at the end of that same turn. Honestly I'm surprised HysteriA overlooked this second issue here, he is familiar with most mechanics so he shouldn't have overlooked this.
(Edit: This reminds me, I need to test Ixlid and Druid of the Claw. If it doesn't count as played, it probably also doesn't summon a copy from Ixlid)
People like you never cease to amaze me.
Does dread steed reads "at the end of your turn summon a dreadsteed unles it was killed by a PO at the end of your turn"? No? Then it's a damn bug.
Does glinda reads "Give your non transform choose-one cards echo"? NO?? Then it's a bug.
Wtf is wrong with you trying to find exuces for obviously sloppy work on blizzards part?
I encountered a bug too while playing tavern brawl, I don't know if it is a general bug though. I topdeck a Lesser Jasper Spellstone, which at the momment costed 1 mana. In that turn I only use my hero power (normal druid hero power) and the spellstone gets upgraded. On top of that it now costs 0 mana, that was weird. My opponent noticed that as well as I play the upgraded spellstone after that. I wonder if it works that way in Ranked too.
Everything going down hill since Brode left. Actually feel kind of sorry for them. Oh well, haven't paid for the game in a long time so at least I'm not getting screwed that much! :3
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
Nothing new, Blizzard is like this with all their games. Especially WoW, they break so much stuff after fixing things. Sometimes they break things so bad, the servers crash.
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You do not truly know someone, until you fight them.....
I'm not excusing Blizzard, I'm simply correcting what is a mistake here. I didn't say anything regarding the other 3 bugs because they ARE bugs. I corrected these 2 bugs because they simply are not, that is how the game works, that is how it makes sense to work if you know how the game works on a mechanical level, it you know how interactions work.
On DreadSteed, I disagree with you. Rag and Kel work as intended, and have always worked like that, because their ability is an immediate trigger at the end of turn. If the "End phase" has already started, too late for those abilities to trigger. Dreadsteed is different, because it has a deathrattle that creates a delayed ability that will trigger at end of turn. So when dreadsteed dies during the "End Phase", it should not (and never has) reappear during this same phase (similar to Rag and Kel). BUT since the delayed ability created during this End Phase did not trigger, there is NO reason to simply "forget" it. It SHOULD (and did that previously) trigger in the next End Phase, and thus reappear at the end of the opponent turn instead.
This is how it makes the most sense, how it has always worked, and how it works in MTG which is a game with much more consistent, precise, and clear rules.
Glinda is a more complex case, and I think both opinions could be valid.
ok, totally unrelated bug, but yesterday i was playing monster hunt and the computer AI kept dropping minions with "summon a copy of this minion" ie, green slime and the taunt dude etc
anyways, instead of just summoning a copy, it would take 1 damage, then summon the copy.
the AI was the guy with the "minions get +1/+1" aura ability
Looks like they update the transformed minions now by reference. Doing a lookup to that reference now shows "frog" or does not trigger elements anymore.
Minor change, massive impact. Guess there will be many other glitches caused by this change.
Small Indie Company
Wow...
As usual. Can't believe they are actually getting paid for this kind of sloppy work. Team 5 is disgrace for Blizzard Entertainment.
much small, so indie
English isn't my first language, so please excuse any mistakes.
to be short "if the minion that played gets transformed or silenced or got overwhelmed with power, it gets f*cked"
How embarrassing. Do they even do basic playtest? Do the devs even play HS at all?
Free to try and find a game, dealing cards for sorrow, cards for pain.
Even if it due to transform, that isn't a good interaction...
Lol Frog! xD
Some of those aren't good. The frog thing on the review isn't that big a deal.
I feel like that's a misplay, you could have threatened lethal with 10/5's unless you were worried about the 7 cost 4/4 or 2 hellfires
if you PO a dreadsteed prior to patch it would resummon at the end of the opponents turn, maybe that was considered a bug by the devs
People like you never cease to amaze me.
Does dread steed reads "at the end of your turn summon a dreadsteed unles it was killed by a PO at the end of your turn"? No? Then it's a damn bug.
Does glinda reads "Give your non transform choose-one cards echo"? NO?? Then it's a bug.
Wtf is wrong with you trying to find exuces for obviously sloppy work on blizzards part?
I encountered a bug too while playing tavern brawl, I don't know if it is a general bug though. I topdeck a Lesser Jasper Spellstone, which at the momment costed 1 mana. In that turn I only use my hero power (normal druid hero power) and the spellstone gets upgraded. On top of that it now costs 0 mana, that was weird. My opponent noticed that as well as I play the upgraded spellstone after that. I wonder if it works that way in Ranked too.
Everything going down hill since Brode left. Actually feel kind of sorry for them. Oh well, haven't paid for the game in a long time so at least I'm not getting screwed that much! :3
Nothing new, Blizzard is like this with all their games. Especially WoW, they break so much stuff after fixing things. Sometimes they break things so bad, the servers crash.
You do not truly know someone, until you fight them.....
On DreadSteed, I disagree with you.
Rag and Kel work as intended, and have always worked like that, because their ability is an immediate trigger at the end of turn. If the "End phase" has already started, too late for those abilities to trigger.
Dreadsteed is different, because it has a deathrattle that creates a delayed ability that will trigger at end of turn. So when dreadsteed dies during the "End Phase", it should not (and never has) reappear during this same phase (similar to Rag and Kel).
BUT since the delayed ability created during this End Phase did not trigger, there is NO reason to simply "forget" it. It SHOULD (and did that previously) trigger in the next End Phase, and thus reappear at the end of the opponent turn instead.
This is how it makes the most sense, how it has always worked, and how it works in MTG which is a game with much more consistent, precise, and clear rules.
Glinda is a more complex case, and I think both opinions could be valid.
ok, totally unrelated bug, but yesterday i was playing monster hunt and the computer AI kept dropping minions with "summon a copy of this minion" ie, green slime and the taunt dude etc
anyways, instead of just summoning a copy, it would take 1 damage, then summon the copy.
the AI was the guy with the "minions get +1/+1" aura ability
Looks like they update the transformed minions now by reference. Doing a lookup to that reference now shows "frog" or does not trigger elements anymore.
Minor change, massive impact. Guess there will be many other glitches caused by this change.
I'm waiting for blizz fan bois to start their rant against this thread or make some stupid excuses :)
I didn't know that you can silence shudderwock combo pieces to prevent them to archieve the combo. That's a bug but it's gr8 m8.
I will crush you!