You must be really unlucky then. I've run into my fair share of Quest Rogues and Pirate Warriors, but nowhere near to the amount you claim to have been experiencing.
Currently rank 4 with 3 stars, playing quest rogue. I have seen a wide variety of decks, many specifically targeting my deck archetype. How long this goes on remains to be seen. I'm enjoying the challenge of dealing with difficult matchups, staying alive while simultaneously getting the quest done. Yes, it can be hilariously easy to get it done, but even with good, not godly, draw, you need to stay alive long enough to take back control of the board. I hope priest, paladin, and shaman stay relevant in the coming months, because they have deck archetypes, I want to try out.
Agreed. Quest Rogue and Taunt/Pirate Warrior are really popular right now. I'll see Paladins and the occasional Shamans and Hunters but nothing as much as those decks.
I play a homebrew Tempo Warrior deck which must be infuriating to lose to when there are two other tier 1 Warrior ladder decks lol
Basically see 4 decks, taunt warrior, pirate warrior, quest rogue, and mid range hunter. Played around 30 games today was one of those decks every time.
Since the rotation of TunnelTrog and Totemgolem is see so many different classes/archetypes . Obviously Rouge and Warrior are dominant,but every class seems to have a viable deck that gets you at decent ranks.Iplay elemental Paladin and it was a easy grind to rank 3 so far.
As you've already been told, your stats are kinda unusual, but such that you can build a hardcounter (some kind of midrange hunter?) deck and fly towards the next bracket.
That btw is the mechanism that allows variety in the meta: people exploring stuff that is good against an *apparently* stale meta.
As you've already been told, your stats are kinda unusual, but such that you can build a hardcounter (some kind of midrange hunter?) deck and fly towards the next bracket.
That btw is the mechanism that allows variety in the meta: people exploring stuff that is good against an *apparently* stale meta.
I've played enough, seen enough streams, and know enough about statistics to say the most likely explanation is he's lying.
What are you talking about?! This is the most diverse meta since like... forever? Silence priest, elemental shaman, crystal rogue, flower rogue, pirate warrior, quest warrior, midrange paladin, control paladin!!! (which is awesome), combo druid, ramp druid, dragon priest, freeze mage, timewarp exodia mage, secret tempo mage, deathrattle priest, midrange hunter, face hunter, HANDLOCK!, discardlock zoo. Rank 5 and im having a blast! I've fallen in love in this game once again, hearthstone has never been better.
Meta is not the best, but it is in much better shape than the last two metas (Kara and MSG), every class seems to be undergoing longer experiment and doesn't shut down to be unplayable class within the first week like the previous expansion launch.
Yes, after the expansion hype is gone and meta settles down, people will of course tend to pick the best 3-4 decks/classes to play for ladder but this is the same story to happen with every single expansion. Top decks will remain top and over-popular, if you won't like this, I suggest you to just quit Hearthstone, because this will always happen.
However, the good sign is that no class seems to be terribly unplayable at all. I'm sure that it has been very hard on Blizz to balance all classes and while there is always the worst/top classes by nature, Blizz did a good job with this expansion.
This is how I think Un'Goro will affect the classes: - Warrior/Rogue/Hunter will remain the top decks and over-popular, leading to lack of experimentation to those classes as meta progresses, so this will let people test other classes more: Mage/Priest/Paladin/Druid/Warlock/Shaman will have a variety of viable decks to compete on ladder, and they will keep the top 3 classes in check here and there.
Like, whether it's worse or not is a matter of what you find the worst:
Having few classes viable but they all around the same powerlevel or having every class viable, but some decks stupidly broken in one regard or another.
Taunt warrior is broken stupid, so is quest rogue. There is also purify which is an amazing deck, but it feels unfair. Mages with the exodia combo com feel really unfair too.
Right now you can play any class because every class can do something broken/unfair. Before we didn't have stuff as broken as this, just some really powerful turns or jade inevitability (which still took time).
So yeah, you can get even more frustrated when playing stuff nowadays but it doesn't change the fact that you can STILL play ANYTHING you want and do decently. The game just got faster and crazier and more broken, which can feel bad at times. But we do not have classes like Hunter and Paladin used to be that couldn't even be played properly as before.
Still, there is still space for experimentation and deck refinement. Yesterday everybody was saying druid class was unplayable. Today I saw many streamers playing the quest and having good success with it.
I find the current state of the game more fun to play, but less balanced. It's a good place to be I think. Better than everything is boring and same-y but there is a balance to it.
The meta is a lot better than Jade, Reno or Pirate. The fact that every class has a viable deck right now means this is definitely a healthy meta. Last month we had only 7 of the 9 classes in the 1st and 2nd tier, we now have 9 out of 9.
The meta I'm seeing on ladder is the most diverse its been in 2 years of playing Hearthstone. I've regularly been seeing every class represented - here is the breakdown for the last 40 games I've played (Rank 4 to Rank 2 NA):
Admittedly, this small sample size may not be statistically significant, but I think 14 archetypes in 40 matches is pretty good, especially when you consider that it's high enough of a rank on ladder that I'd usually be facing nothing but T1 decks and their best counters. It's also nice that, contrary to some of the complaints I've been seeing, it doesn't feel like a game of rock-paper-scissors like the previous meta. Admittedly, I could see it feeling like that if you're playing something with polarizing matchups like Pirate Warrior or Freeze Mage, but I'm personally having a lot of fun with my Garden Rogue list.
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You must be really unlucky then. I've run into my fair share of Quest Rogues and Pirate Warriors, but nowhere near to the amount you claim to have been experiencing.
Currently rank 4 with 3 stars, playing quest rogue. I have seen a wide variety of decks, many specifically targeting my deck archetype. How long this goes on remains to be seen. I'm enjoying the challenge of dealing with difficult matchups, staying alive while simultaneously getting the quest done. Yes, it can be hilariously easy to get it done, but even with good, not godly, draw, you need to stay alive long enough to take back control of the board. I hope priest, paladin, and shaman stay relevant in the coming months, because they have deck archetypes, I want to try out.
Agreed. Quest Rogue and Taunt/Pirate Warrior are really popular right now. I'll see Paladins and the occasional Shamans and Hunters but nothing as much as those decks.
I play a homebrew Tempo Warrior deck which must be infuriating to lose to when there are two other tier 1 Warrior ladder decks lol
Warrior have two Tier 1 decks.
Midrange paladin with murlocks is great.
Elemental mage and quest mage are decent.
Shaman elemental is a solid Tier 2.
Quest rogue and garden rogue are top.
Priest have silence and the new legendary, I don't know why I don't see many of them because the decks are really strong.
Hunter have a playable midrange, better than nothing like last season.
Druid have a standard token version, not close to strong as Wild but can fight.
Warlock have discardlock with new legendary, forget the quest the deck don't need that.
I can understand players who like to play control warlock and ramp druid don't be happy right now but except for that this meta is awesome.
If there is really that many quest rogue, tech in a Snipe. I had some dude Fan of Knives my empty board digging for the second Novice Engineer. He got munched by my Vicious Fledgling.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Vicious Fledgling has the worst card art I've ever seen in my life. Cant justify playing it lol
Basically see 4 decks, taunt warrior, pirate warrior, quest rogue, and mid range hunter. Played around 30 games today was one of those decks every time.
Some streamer will showcase some other deck and the meta will all go crazy for that. Never fear.
Galavant Animation
No ? Lol just no.
Since the rotation of TunnelTrog and Totemgolem is see so many different classes/archetypes . Obviously Rouge and Warrior are dominant,but every class seems to have a viable deck that gets you at decent ranks.Iplay elemental Paladin and it was a easy grind to rank 3 so far.
Rogue quest is ridiculous. They complete it on turn 4 everytime and then you just can't keep up.
meta is actually great, best than ever for me, every class is playable
As you've already been told, your stats are kinda unusual, but such that you can build a hardcounter (some kind of midrange hunter?) deck and fly towards the next bracket.
That btw is the mechanism that allows variety in the meta: people exploring stuff that is good against an *apparently* stale meta.
What are you talking about?! This is the most diverse meta since like... forever? Silence priest, elemental shaman, crystal rogue, flower rogue, pirate warrior, quest warrior, midrange paladin, control paladin!!! (which is awesome), combo druid, ramp druid, dragon priest, freeze mage, timewarp exodia mage, secret tempo mage, deathrattle priest, midrange hunter, face hunter, HANDLOCK!, discardlock zoo. Rank 5 and im having a blast! I've fallen in love in this game once again, hearthstone has never been better.
Meta is not the best, but it is in much better shape than the last two metas (Kara and MSG), every class seems to be undergoing longer experiment and doesn't shut down to be unplayable class within the first week like the previous expansion launch.
Yes, after the expansion hype is gone and meta settles down, people will of course tend to pick the best 3-4 decks/classes to play for ladder but this is the same story to happen with every single expansion. Top decks will remain top and over-popular, if you won't like this, I suggest you to just quit Hearthstone, because this will always happen.
However, the good sign is that no class seems to be terribly unplayable at all. I'm sure that it has been very hard on Blizz to balance all classes and while there is always the worst/top classes by nature, Blizz did a good job with this expansion.
This is how I think Un'Goro will affect the classes: - Warrior/Rogue/Hunter will remain the top decks and over-popular, leading to lack of experimentation to those classes as meta progresses, so this will let people test other classes more: Mage/Priest/Paladin/Druid/Warlock/Shaman will have a variety of viable decks to compete on ladder, and they will keep the top 3 classes in check here and there.
Like, whether it's worse or not is a matter of what you find the worst:
Having few classes viable but they all around the same powerlevel or having every class viable, but some decks stupidly broken in one regard or another.
Taunt warrior is broken stupid, so is quest rogue. There is also purify which is an amazing deck, but it feels unfair. Mages with the exodia combo com feel really unfair too.
Right now you can play any class because every class can do something broken/unfair. Before we didn't have stuff as broken as this, just some really powerful turns or jade inevitability (which still took time).
So yeah, you can get even more frustrated when playing stuff nowadays but it doesn't change the fact that you can STILL play ANYTHING you want and do decently. The game just got faster and crazier and more broken, which can feel bad at times. But we do not have classes like Hunter and Paladin used to be that couldn't even be played properly as before.
Still, there is still space for experimentation and deck refinement. Yesterday everybody was saying druid class was unplayable. Today I saw many streamers playing the quest and having good success with it.
I find the current state of the game more fun to play, but less balanced. It's a good place to be I think. Better than everything is boring and same-y but there is a balance to it.
It is the best expansion HS ever had. Too bad meta was so fucked up before that even Ungoro could not fix it.
A meta where midrange paladin is a top tier deck is a good meta by default.
The meta is a lot better than Jade, Reno or Pirate. The fact that every class has a viable deck right now means this is definitely a healthy meta. Last month we had only 7 of the 9 classes in the 1st and 2nd tier, we now have 9 out of 9.
but last meta would be 80% pirate warrior and 20% jade druid, this meta is so much better!!!
The meta I'm seeing on ladder is the most diverse its been in 2 years of playing Hearthstone. I've regularly been seeing every class represented - here is the breakdown for the last 40 games I've played (Rank 4 to Rank 2 NA):
Admittedly, this small sample size may not be statistically significant, but I think 14 archetypes in 40 matches is pretty good, especially when you consider that it's high enough of a rank on ladder that I'd usually be facing nothing but T1 decks and their best counters. It's also nice that, contrary to some of the complaints I've been seeing, it doesn't feel like a game of rock-paper-scissors like the previous meta. Admittedly, I could see it feeling like that if you're playing something with polarizing matchups like Pirate Warrior or Freeze Mage, but I'm personally having a lot of fun with my Garden Rogue list.
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