Well, considering the way meta works we might probably be seeing always the same deck/class most of the time.
"Pocket picks" will not be a thing, you ill just bring the deck that is most solid all-around.
Also the way polarization is broken across the roof this format feels like it will not represent accurately what the best players are.
It's much easier to have a high variation of results when polarization comes into play. They'd have to start heavily designing sets to make use of the 'sideboard' for every class for this to work.
It's one thing I miss form older adventures. Sometimes I just wanna play the fun decks that aren't competitive on ladder but could be really strong on a boss or another.
0
I have one question, does each of these deal 5 damage?
As in if you have 3 of them you're dealing 15 random damage?
Or does it only deal 5 no matter how many you have?
0
Actually it menas these cards have less synergy with other cards tho...
0
And discover both this and Nomi too!
Infinite Value
4
Make your own Dead Man's Hand
If you draw 2 of these and 2 eleks you can play one of each and never run out of cards
0
They made the choices into actual cards a while back. So I think you will get a copy of each "choice card" either way.
The "both effects" thing is not it's own card, so I doubt they are going to give that.
You'll still get a card for each option and cast them combined.
2
Would not work. Mech'thun would still be alive so it's triggered deathrattle wouldn't do anything
1
My theory:
The new mechanic is Scry/Divination.
You "Discover" one of the 5 heroes we're getting on these cards and then get a random/limited card from the expansion they come from.
4
it's 5 cards, 4 of them are the last 4 expansions. So it's a countdown for the last card which is the teaser.
0
Zul'jin.
They are following the expansions one by one.
And besides Togglewaggle, all others were playable heroes.
3
Well, considering the way meta works we might probably be seeing always the same deck/class most of the time.
"Pocket picks" will not be a thing, you ill just bring the deck that is most solid all-around.
Also the way polarization is broken across the roof this format feels like it will not represent accurately what the best players are.
It's much easier to have a high variation of results when polarization comes into play. They'd have to start heavily designing sets to make use of the 'sideboard' for every class for this to work.
5
I just with for ONCE we got a constructed PVE.
It's one thing I miss form older adventures. Sometimes I just wanna play the fun decks that aren't competitive on ladder but could be really strong on a boss or another.
2
The reason it says "After you have drawn" is that you can NEVER chain a bunch of these together.
You will take 3 damage. Draw something else or fatigue and only then another card is put into the deck.
It's not an OTK thing, it's a death by a thousand cuts kind of effect.
-3
I say that because if they have a taunt you can only pull this off very late game or give up on attacking and clearing a taunt.
They will never let the 2/2 stick. Which is how you play against odd paladin. Of course 2/2 are better than 1/1s tho, but there is no hero power
-11
I wanna like this but if they don't have Charge can be a bit slow.
It's a weaker version of Odd Paladin the way I see it.
3
This could be meta defining.
Anyone knows if it's empty or full crystals? Wording sounds like full crystals.
If it's full you can play a 4 mana card, this and a 4 mana card at 10 mana.
Sounda like a back-breaking card against control. Insane in any mid-range deck