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    posted a message on Spell damage shaman needs to get needed to the ground

    As I predicted, Year of the Pegasus is the year of Combo OTKs..

    Even if they nerf Nature Shaman, watch out for them to buff Spell Druid at one point... 

    Posted in: Standard Format
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    posted a message on How much longer until they finally nerf paladin??.

    Team 5 prob hired all the Paladin fans...  Im missing the days when Paladin was in bottom/trash tier

    Posted in: General Discussion
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    posted a message on New Paladin Legendary Card Revealed - Pipsi Painthoof
    Quote from Klaytonio >>

    Wow pally is all over the place this time. There is literally no theme except 3 aura-archetype cards 

     Paladin really does not need any help with the new rotation year.. The class already has strong sets of tools from last year and can still remain at least Tier 2 if the new cards dont work out.. it’s time for the class to take a back seat, it has been Tier 1-2 class for the past 2 years.

    Posted in: News
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    posted a message on What's good about Dragon Druid?

    Dragon Druid is not an Aggro deck… you are playing it wrong if you just gonna go face and ignore the opponent’s board…

    Posted in: Druid
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    posted a message on New Death Knight Legendary Card Revealed - The Headless Horseman

    No thanks. I hope that we wont such a Quest reward that makes DK hero power summoning a 4/4 charge for rest of the game like the Cavern Below…

    Posted in: News
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    posted a message on New Death Knight Legendary Card Revealed - The Headless Horseman

    A slow meta is when Control Priest can be at least a Tier-2 deck and win against most Aggro decks… but Control Priest is usually very weak at the beginning of rotation due to the lack of AoE and removal tools.

    Posted in: News
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    posted a message on Patch 28.6.2 - Balance Changes Preview - Constructed & BGs - Coming Thursday!

    Its not about the DH class, its about the deck archetype that creates non-gameplay effects, very one sided when one player just waits forever for the other player to OTK them. Even if it is not strong or top meta, they should nerf it regardless. They are toxic to play against.

    Posted in: News
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    posted a message on Patch 28.6.2 - Balance Changes Preview - Constructed & BGs - Coming Thursday!

    they will revert all the nerfs to the rotating cards like 1-2 weeks before the rotation date / expansion launch. (Some cards will get exception to not revert any nerfs to avoid damages in Wild). They have always done this in the past 2-3 rotations.

    Posted in: News
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    posted a message on New Mage Legendary Card Revealed - Puzzlemaster Khadgar

    What is the pool for helpful Mage spells? is it any Mage spells in the respective mode: Standard, Wild, etc..

    Posted in: News
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    posted a message on Priest weak late game has to end
    Quote from Jazzfan1971 >>

    People play Priest because they want to play control.

    I think in the first few years of HS the devs thought that there should be a balance between aggro, control, combo, and midrange/tempo.  But, as the years wore on I believe that philosophy changed.  They decided that control was unfun, and the games were too long.  So, they tried killing attrition control with a bunch of inevitable death cards.  Cards you could slap one of in your deck and know that you wouldn't die to fatigue, but eventually your opponent would die if all they were doing was removal.  They tried, and somewhat succeeded in making attrition control bad.

    But, players still want to play control.  So, they figure out way to keep winning with the playstyle that they enjoy.

    In the past the devs would have fought this by making combo decks more powerful.  But, I think that they decided that much like control, combo decks were unfun.  So, they went another direction.

    They reduced the power on both combo and control.  No longer content to hamper control with tech cards or combo.  The devs went for the jugular and just reduced the power of control cards relative to the power of aggro, midrange, and tempo.   But, I think that they also decided that face hunter/pirate warrior were kinda unfun also.  So, they really left all the power in the midrange.

    And I think that's where we are today.  The devs want most matches to be midrangey.  Some slightly faster and looking more like aggro and some slightly slower and feeling more like combo.  But essentially everything catering to a playstyle that ends the game in maybe 7 turns most of the time. I think this has been the driving paradigm for the game for a while now.  Get games to the right length.  Too fast and it's unfun, too long and it's unfun.  Need games short enough to finish on a bathroom break.  But not so short that you feel like you didn't get to play.

    My guess is that most folks prefer this.  And folks like myself that like a long game are frustrated.  But, I guess we must not be a very large part of the player pool or blizz would cater to us more.

     

     

     

     

     I agree with this, but this means that they need to figure out how to design Priest class and develop future cards based on this philosophy. Obviously, giving Control Priest removal tools to survive to the late games and discover spells to get more values is not healthy and scalable in the long run.... Im Control Priest main and already sick of playing this style..

    Posted in: General Discussion
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    posted a message on Priest weak late game has to end

    I don't think they want to give Priest more strong late-game values besides copy/discover more values, or else, the class will be on top of other classes and always drag long games, which is against their current game philosophy. Maybe they start giving more Control stuffs after the rotation once the current tools are rotated to Wild...

    Other than Control decks, they have the Automation Priest, Overheal Priest, and Shadow Aggro Priest, which are all currently failing because they are Midrange Tempo decks and Priest Tempo cards suck or don't exist compared to the tempo tools of other classes (Rogue, DK, Paladin, Shaman, Mage, etc.) they were not even given the class-owned Excavate cards to get tempo cards. Priest just sucks at early and mid games. 

    I dont think most Priest players want to rope... their turns always take long rather because they always have to discover over and over again to make sure they are not screwed over the next few turns.. Like the OP said, they need 3x times the amount of skills and luck compared to other classes. So they rely a lot on the discovered cards...

     

    Posted in: General Discussion
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    posted a message on The next expansion speculations

    Maybe the 12th class is coming to make the number of classes even...  A game with 11 classes always sounds odd..

    Posted in: General Discussion
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    posted a message on Multiple New Rogue/Priest Cards Revealed

    Everyone has their own definitions of fun in Hearthstone. My anti fun in this game is Miracle Rogue or any Combo OTK decks that can spam a bunch of cheap spells, make huge turns and steal opponent's turns to win...

    Posted in: News
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    posted a message on Multiple New Rogue/Priest Cards Revealed

    Hidden Gem can be used with Overheal cards that give minions more Health, and also Mana cheating cards like Funnel Cake

    Posted in: News
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    posted a message on Multiple New Demon Hunter/Rogue Cards Revealed

    What other DH archetypes should they push for?
    - more cards draw support for Wild Quest decks?
    - more cheap broken cards for Aggro DH?
    - supported Relic decks?
    - supported Control/Highlander decks?
    - support Big Demon decks?

    Posted in: News
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