What do people think? Any feedback is appreciated!
Smugglers chest: Decent card. Good for a tempo deck since you would mainly run minions.
Call of the Herd: Considering that hunter can run out of cards quickly, this is actually quite a good card. 2 mana 4/4 combined stats and are beasts, little can be complained about here.
Order's Favour: Meh, doesn't really excite me. Alright for an aggro deck I guess because you are getting 2/2 in to total stats like Lost in the Jungle so its decent.
Well, after completely missing last week's contest, I'm planning to submit this one this week :) those following the expansion competition know this is a tribute to my Warm mechanic. It works in the same way as Nerubian Prophet and Shifter Zerus: at the beginning of each turn, the text would become "Deal *2* damage" etc.!
This isn't bad to keep in your mulligan in a control-style druid deck, and is best drawn mid-game. The chance of top-decking this in the late game (and how bad that would be) is what makes this card balanced. Ideally, it fits the hole of the druid's lack of single-target removal since Mulch rotated. Hope you like!!
This is a card you would definitely not mulligan in your opening hand. It is a good thing it says each turn because it would be a bad card otherwise, although its still somewhat of a bad topdeck. Overall I do like this card, Druid always somewhat struggles with removing high health minions.
Now onto more serious side, I decided to take a twist on "Deal 4 damage" meaning. You don't have to play this reactively, you can also play this proactively in some scenarios aswell. Making her summoning from a spell was mainly meant for the rules of this competition, but helps with creating nice synergies, both that require minions or spells.
I don't think this really works well. As you said, you made it a spell for the purpose of the competition, and this is just dying to be a minion. Also, it's busted. If you give this minion Taunt and never attack, your opponent can never get through. :/
What do you think? The no duplicates thingy works as the highlander mechanics. So if you have drawn one of your minions, that you have a duplicate of. You can draw another one.
It can also be used as a tutor effect, if you only have a few selected minions in your deck.
And Call of the Yarr is the easiest way to complete the restriction 3 times, with little text.
Correct me if I'm wrong, but the priest spell(s) don't meet the criteria of the competition. I only see two "one"s. Also, Call of the Yarr feels kind of weird since pirate decks are fast, and this is painfully slow. How about just "Summon three 3/3 Pirates" (for 6ish mana). Obviously less interesting but much more of a useful/realistic card.
Here is my idea for this week. It's very nice of you for any feedback. Thank you very much.
This is unfortunately too good. Your hero is guaranteed to take 3 or more damage at some point, and drawing 3 cards for 3 mana is obviously too strong (Arcane Intellect). How about "After your opponent plays three minions"? or "After 3 friendly minions die"?
I love the idea of Ancients's marsh. You would prob just ramp hard in a deck with this , so the downside isn't that bad.
The warrior card is in my opinion too powerfull. You can just deal 10 to your weak minion, and clear the enemys board and pyroblast them. I sudgest that you change it from ,, friendly character" to ,, your hero". Warrior has armour, so he can afford to take 10 dmg in the late game
Now onto more serious side, I decided to take a twist on "Deal 4 damage" meaning. You don't have to play this reactively, you can also play this proactively in some scenarios aswell. Making her summoning from a spell was mainly meant for the rules of this competition, but helps with creating nice synergies, both that require minions or spells.
I don't think this really works well. As you said, you made it a spell for the purpose of the competition, and this is just dying to be a minion. Also, it's busted. If you give this minion Taunt and never attack, your opponent can never get through. :/
What do you think? The no duplicates thingy works as the highlander mechanics. So if you have drawn one of your minions, that you have a duplicate of. You can draw another one.
It can also be used as a tutor effect, if you only have a few selected minions in your deck.
And Call of the Yarr is the easiest way to complete the restriction 3 times, with little text.
Correct me if I'm wrong, but the priest spell(s) don't meet the criteria of the competition. I only see two "one"s. Also, Call of the Yarr feels kind of weird since pirate decks are fast, and this is painfully slow. How about just "Summon three 3/3 Pirates" (for 6ish mana). Obviously less interesting but much more of a useful/realistic card.
The creator confirmed that a counts as one.
So 1 mana, One in the name, and discover a card makes 3.
@NoveX0R: I like call of the Pupies (Fix the Spelling) best. I think the others are OP and not as thematic.
@Livienna: I like the card. Might be OP (not sure)....actually maybe its fine. Maybe better fit in another class which has more of a single target removal identity (not druid). Also, your card could be a different mana cost and be legal because your use of 'an' would count as '1'. Keep that in mind.
Alright so, I've updated the text of Followers of Volazj as well as come up with a new idea, Early Sightings.
Now i'm having a little trouble with the wording on Early Sightings. Basically I want to reduce the cost of the discovered card and all of its copies by 2 but increase the cost of the other discover options by 2. So is the wording okay or does it need changing? What do you guys think?
Followers Of Volazji - glad you made the card stronger. I'll vote now for sure :)
Early Sightings - good idea, I would vote. But... even I can't help you with wording... I mean wording it to fit 4 lines of text :/ Sorry, but I can't help you here.
What do you think? The no duplicates thingy works as the highlander mechanics. So if you have drawn one of your minions, that you have a duplicate of. You can draw another one.
It can also be used as a tutor effect, if you only have a few selected minions in your deck.
And Call of the Yarr is the easiest way to complete the restriction 3 times, with little text.
One Of A Kind(s) - hmm... interesting idea, but make it 2 mana maybe? Oh, and Discover version is better.
Call Of The Yarrr - Like the idea, but you have "2 two 2/2" and it should be "two 2/2". Just a little mistake in wording. I'll vote for both ideas but not in finals
Now onto more serious side, I decided to take a twist on "Deal 4 damage" meaning. You don't have to play this reactively, you can also play this proactively in some scenarios aswell. Making her summoning from a spell was mainly meant for the rules of this competition, but helps with creating nice synergies, both that require minions or spells.
But... if you don't attack and give it Taunt you have immortal Taunt! It should've die at the end of your turn. Or remove Immune thing, and I'll vote but not in finals
Well, I didn't get any feedback on page 3 so... I'll post them again!
Tokens:
So Ben is 2/3, Alex is 2/2 and Bonnie is 3/2. If you kill one, others are weaker.
Does Call Of The Pupies count?
Thanks man. Yeah the wording for Early Sightings is difficult so I'll probably have to think on that one.
Your cards:
Possessed recruits: This is a strong card on turn 2, and I mean strong. You're getting 4/4 worth of stats split on 3 bodies and playing this on curve is a big tempo swing, so maybe it's a bit too strong.
Demons's Forces: Probably should change the name to just "Demon Forces." besides that, this is an alright card. Your getting 9/9 worth stats with Lifesteal for Warlock and dealing some damage along the way. I would probably make it 7 mana but that's just my opinion.
Call of the puppies: Now this is interesting in relation to the rules. I not sure that this counts or not because the minions are generated from the spell but the spell doesn't have a rule of 3 or more of the same number, so this is kind of stretching the rules. I don't know, this is difficult. My gut feeling tells me this does not count but you probably should hear from other people and see if they think it counts or not.
I really like this card. Although I'm not sure about the name. What about Frostfire Portal? Or something else Frostfire related since that is the name of a spell in World of Warcraft, or rather was. Although that art is pretty nice.
I'd change the text to "Destroy 7 random minions and summon 7 random Demons in their place", otherwise it would just potentially destroy the demons you summoned.
Hi! First time posting here on the site. What would work better? This one:
Or this other version:
I'd say the second one is more balanced;
And now for my card:
What do you guys think?
I think Ancient Knowledge is pretty good and relatively well balanced. The name is fine, the art is fine. All around a pretty good card. Nothing spectacular, but it doesn't need to be.
Here is my idea for this week. It's very nice of you for any feedback. Thank you very much.
Blink is strong. You're inevitably going to be taking 3 damage or more at any course in a game. I'm not sure how to work around with this idea given this challenge of needing the three repeating numbers. I saw someone else suggest after three friendly minions die. That might work although you might need to change the name.
@ NOVEX0R: I like the Warlock spell the best, but it should cost at least 9 mana maybe 10. A regular 3/3 minion cost 3. Deal 3 damage cost 1 or 2 mana.
This will be my submission, I think it should cost 5 mana because it can be really strong (Annoy o tron and 2 0/2 taunt (and divine shield) copies of it or Bloodmage Thalnos and 2 0/2 taunt copies giving you +3 spelldamage and probably the most scary one Sorceres Apprentice with 2 0/2 copies reducing your spells by 3. etc. etc.) :
Is it weird to make a neutral legendary spell? I know that there is none in the game, but this specific card (or at least one with that title) should exist since the game release.
Always wondered what it would be like if other classes other than shaman and mage got freeze. Well, gonna submit this later when the topic is up. This counts, right?
I always liked The Curator, and wanted to make a card of this caliber before. I picked "three" because it uses a murloc, beast and dragon, so the theme is that each of those three powers up The Curator's self-destruction to have an effect. I wanted to add another effect to the card for if you don't have a murloc, beast and dragon left to activate the card (along the lines of "if you don't have one of each left, you can play this card for 3 mana to draw a card" or something, but it was so much text already that it would get a bit too much.
Anyway, is it too strong? I think that an archetype-specific card like this is allowed to be strong, but...
Here are some cards I'm considering this week. As always, I'll trade reviews.
Token for Circle of Death is the following token from KFT: http://www.hearthpwn.com/cards/62881-ghoul. Also thinking about making it destroy 3 mana crystals, since druids have no trouble recovering them.
Ok I went back to the drawing board from all the feedback. Tried to keep it thematic, fit with KFT and have a neater concept so here it is - please as always give me feedback!
Well, after completely missing last week's contest, I'm planning to submit this one this week :) those following the expansion competition know this is a tribute to my Warm mechanic. It works in the same way as Nerubian Prophet and Shifter Zerus: at the beginning of each turn, the text would become "Deal *2* damage" etc.!
This isn't bad to keep in your mulligan in a control-style druid deck, and is best drawn mid-game. The chance of top-decking this in the late game (and how bad that would be) is what makes this card balanced. Ideally, it fits the hole of the druid's lack of single-target removal since Mulch rotated. Hope you like!!
I guess it is a really good idea, by make the numbers of card variable.
Alright so, I've updated the text of Followers of Volazj as well as come up with a new idea, Early Sightings.
Now i'm having a little trouble with the wording on Early Sightings. Basically I want to reduce the cost of the discovered card and all of its copies by 2 but increase the cost of the other discover options by 2. So is the wording okay or does it need changing? What do you guys think?
Followers Of Volazji - glad you made the card stronger. I'll vote now for sure :)
Early Sightings - good idea, I would vote. But... even I can't help you with wording... I mean wording it to fit 4 lines of text :/ Sorry, but I can't help you here.
What do you think? The no duplicates thingy works as the highlander mechanics. So if you have drawn one of your minions, that you have a duplicate of. You can draw another one.
It can also be used as a tutor effect, if you only have a few selected minions in your deck.
And Call of the Yarr is the easiest way to complete the restriction 3 times, with little text.
One Of A Kind(s) - hmm... interesting idea, but make it 2 mana maybe? Oh, and Discover version is better.
Call Of The Yarrr - Like the idea, but you have "2 two 2/2" and it should be "two 2/2". Just a little mistake in wording. I'll vote for both ideas but not in finals
Now onto more serious side, I decided to take a twist on "Deal 4 damage" meaning. You don't have to play this reactively, you can also play this proactively in some scenarios aswell. Making her summoning from a spell was mainly meant for the rules of this competition, but helps with creating nice synergies, both that require minions or spells.
But... if you don't attack and give it Taunt you have immortal Taunt! It should've die at the end of your turn. Or remove Immune thing, and I'll vote but not in finals
Well, I didn't get any feedback on page 3 so... I'll post them again!
Tokens:
So Ben is 2/3, Alex is 2/2 and Bonnie is 3/2. If you kill one, others are weaker.
Does Call Of The Pupies count?
I like Possed Recruits.However I have a question: How does it work? Give +2/+2 first,then summon 2 Silver Hand Recruit, or on the contray?
The idea is it just gives a minion the 'Demon' Tag. I know I just realized I forgot to capitalize Demon again. I'll respond to y'alls comments tomorrow and give suggestions on your cards. Just wanted to drop this off before I get offline. Got to get to bed East Coast USA life. HEh.
Warlock has many class minions with 6/6 stat, so in my opinion,it's a good idea.
Here is the modified version of my idea.
My english is poor so I wonder if the description is right. I mean,in normal situation,you will draw one card at the start of your turn,And if your hero takes 3 or more damage in your opponent's turn, the secret triggers,you would draw 2 more cards.
I always liked The Curator, and wanted to make a card of this caliber before. I picked "three" because it uses a murloc, beast and dragon, so the theme is that each of those three powers up The Curator's self-destruction to have an effect. I wanted to add another effect to the card for if you don't have a murloc, beast and dragon left to activate the card (along the lines of "if you don't have one of each left, you can play this card for 3 mana to draw a card" or something, but it was so much text already that it would get a bit too much.
Anyway, is it too strong? I think that an archetype-specific card like this is allowed to be strong, but...
Well, it's something... There's an unwritten rule in card creating that your card can only have a maximum of 4 lines as all cards in the game so far in English are 4 lines or less.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
I love the idea of Ancients's marsh. You would prob just ramp hard in a deck with this , so the downside isn't that bad.
The warrior card is in my opinion too powerfull. You can just deal 10 to your weak minion, and clear the enemys board and pyroblast them. I sudgest that you change it from ,, friendly character" to ,, your hero". Warrior has armour, so he can afford to take 10 dmg in the late game
Sorry for my english, not a native speaker
@NoveX0R: I like call of the Pupies (Fix the Spelling) best. I think the others are OP and not as thematic.
@Livienna: I like the card. Might be OP (not sure)....actually maybe its fine. Maybe better fit in another class which has more of a single target removal identity (not druid). Also, your card could be a different mana cost and be legal because your use of 'an' would count as '1'. Keep that in mind.
That's what I do; I drink and I know things.
@ NOVEX0R: I like the Warlock spell the best, but it should cost at least 9 mana maybe 10. A regular 3/3 minion cost 3. Deal 3 damage cost 1 or 2 mana.
This will be my submission, I think it should cost 5 mana because it can be really strong (Annoy o tron and 2 0/2 taunt (and divine shield) copies of it or Bloodmage Thalnos and 2 0/2 taunt copies giving you +3 spelldamage and probably the most scary one Sorceres Apprentice with 2 0/2 copies reducing your spells by 3. etc. etc.) :
Dark Iron Bouncer
Really not sure which one should I choose, definitely need some help here. Gonna post review about other cards later.
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
Is it weird to make a neutral legendary spell? I know that there is none in the game, but this specific card (or at least one with that title) should exist since the game release.
Always wondered what it would be like if other classes other than shaman and mage got freeze. Well, gonna submit this later when the topic is up. This counts, right?
Tales of Azeroth- 150+ card expansion!
I do cards and stuff. I'm cool, right? :3
Okay back to normal: I think Minimal Infestation is the best among 3. For the pun & FTW.
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
I always liked The Curator, and wanted to make a card of this caliber before. I picked "three" because it uses a murloc, beast and dragon, so the theme is that each of those three powers up The Curator's self-destruction to have an effect. I wanted to add another effect to the card for if you don't have a murloc, beast and dragon left to activate the card (along the lines of "if you don't have one of each left, you can play this card for 3 mana to draw a card" or something, but it was so much text already that it would get a bit too much.
Anyway, is it too strong? I think that an archetype-specific card like this is allowed to be strong, but...
There are a lot of remedies we don't yet know a disease for.
Here are some cards I'm considering this week. As always, I'll trade reviews.
Token for Circle of Death is the following token from KFT: http://www.hearthpwn.com/cards/62881-ghoul. Also thinking about making it destroy 3 mana crystals, since druids have no trouble recovering them.
Any feedback?
Ok I went back to the drawing board from all the feedback. Tried to keep it thematic, fit with KFT and have a neater concept so here it is - please as always give me feedback!
Well, after completely missing last week's contest, I'm planning to submit this one this week :) those following the expansion competition know this is a tribute to my Warm mechanic. It works in the same way as Nerubian Prophet and Shifter Zerus: at the beginning of each turn, the text would become "Deal *2* damage" etc.!
This isn't bad to keep in your mulligan in a control-style druid deck, and is best drawn mid-game. The chance of top-decking this in the late game (and how bad that would be) is what makes this card balanced. Ideally, it fits the hole of the druid's lack of single-target removal since Mulch rotated. Hope you like!!
I guess it is a really good idea, by make the numbers of card variable.
So Ben is 2/3, Alex is 2/2 and Bonnie is 3/2. If you kill one, others are weaker.
Does Call Of The Pupies count?
I like Possed Recruits.However I have a question: How does it work? Give +2/+2 first,then summon 2 Silver Hand Recruit, or on the contray?
The idea is it just gives a minion the 'Demon' Tag. I know I just realized I forgot to capitalize Demon again. I'll respond to y'alls comments tomorrow and give suggestions on your cards. Just wanted to drop this off before I get offline. Got to get to bed East Coast USA life. HEh.
Warlock has many class minions with 6/6 stat, so in my opinion,it's a good idea.
Here is the modified version of my idea.
My english is poor so I wonder if the description is right. I mean,in normal situation,you will draw one card at the start of your turn,And if your hero takes 3 or more damage in your opponent's turn, the secret triggers,you would draw 2 more cards.
Thanks for your feedback!
Click the image to go to my custom Time Traveler class.
This makes sense?