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    posted a message on Weekly Card Design Competition 8.08 - Discussion Topic

    I think it's kinda of cool. Obviously there is some very strong synergy with heroic strike (for 24 damage burst) but i think having to magnetise 4 mechs before you can do this is a high enough restriction I think. Warrior mechs in general aren't very aggressive. I dig it.

    I'd appreciate some feedback on my card

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 8.08 - Discussion Topic

    Went with a story theme type of card with a before, during and after the battle card.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 8.07 - Submission Topic

    eg. Blessings of kings will now give a +8/+8 buff.

    Posted in: Fan Creations
  • 10

    posted a message on Weekly Card Design Competition 8.06 - Submission Topic

    One of the crazier cards I've attempted. As an opponent there should be lots of ways of playing around this card. These include: trading off the cursed minion and ensuring you have lethal after they get your minion.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.05 - Discussion Topic

    I don't know where to look for art on eggs. But anyway. 

    The idea is that you use this in conjunction with Dire Frenzy or Lab Recruiter.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 8.04 - Discussion Topic

    I'd love some feedback on whether the cards effect is clear and whether it's balanced (It's a hard card to balance)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.03 - Finale Poll

    I have too much time on my hands so I'll review all the cards. Cards in bold are the ones i voted for.

    Spellbound Egg: Super interesting idea however it seems too hard to activate in mage. As a shaman card i think this could work really well and I'd vote for it since you can buff the attack.

    Clumsy Prestidigitor: I like how it makes the secrets more 'secret' by being randomly discovered and your opponent has some counterplay with them being revealed. Just not original enough to get a vote (it's too similar to cards like babbling book and jeweled macaw) .

    Eager Knight: I'm struggling to think of ways a 2 mana minion can be revealed consistently. Also 2 mana deal 3 damage with a body attached is very strong (Maybe OP?)

    Mindreader: Unoriginal and I personally don't want this effect in the game.

    Ancient Cookbook: Single handedly destroys the viability of many combo decks in the game. Defiantly do not want this card in the game.

    Alluring Succubus: I think the downside is too weak to be impactful and even in today's meta a 4 mana 5/6 is too strong.

    Imitation: This card is first of all interesting and original (as far as I know). It's balanced by the fact that you need to have 2 secrets on the field for it to do anything. However I could see it being frustrating for opponents being double counterspelled or explosive rune so unfortunately that holds it back for me.

    Bolton the Lightning: A high stated minion isn't interesting enough for me.

    Warp Stalker: There are better anti secret cards in the game and hate cards aren't very fun.

    Archiwitch: I like this card enough to vote for it. The choice the player has in deciding which card is more useful for them but also can't be used well by the opponent is interesting. My concern is that it could ruin combo decks but then again there's cards like gnomefuratu which isn't too problematic for the game.

    Picky Seducer: Too swingy. Either Extremely OP or useless. 

    Shadow Trap: Love the design of this card. Making your opponent playing around traps for a turn is very powerful and secrets should be designed to try and fool your opponent. Balanced by the fact that it is basically a random hunter secret in the end. Make the name and art more hunter like.

    Blink the Rogue: Very flavorful. However It's probably too weak since if minions are attacking rogues they can't defend themself. Your opponent also has to draw the minion in the first place for this to be at all useful.

    Varimathus: Don't like it simply because you can defeat an opponents combo without counterplay. 

    General Turalyon: See Picky Seducer

    Examine the Stars: I'd really love to see effects like these in the game where you have more control over what you draw. However its very underpowered except in the case where you play gad. auctioneer + sorcerers apprentice for an infinite draw combo.

    Posted in: Fan Creations
  • 74

    posted a message on Weekly Card Design Competition 8.02 - Submission Topic

    Best compared to tracking. Compared to it you lose a card however you gain the information of the next cards you will draw and you can remove any which you do not want. The Order you draw the cards will also be revealed with the left most card being the first card you will draw.

    Posted in: Fan Creations
  • 9

    posted a message on Weekly Card Design Competition 7.20 - Submission Topic

    So for example this could discover a Hellfire from Warlock, Frost Nova from Mage and a Divine Hymn from Priest.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 7.18 - Submission Topic

    Cannon:

    The cannon works the same way it does in the dungeon run however it does not refresh your hero power if it kills something.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.17 - Discussion Topic

     

    Quote from WUBRGWUBRG >>

     

    So, it looks like I am taking a shotgun approach this time. Feedback is welcome and the favor will be returned. Note: These are basic design directions, so any suggestion on balancing and flavoring is highly appreciated!

     
     King from Below: Balance is fine but I don't think this is very interesting. Same with Illiterate Goblin.
    Blood Sacrifice: hmm... I honestly don't think it would be very good. Best scenario would be turn 4 this + doomsayer to gain a net of 3 mana (and lose 2 cards).
    Bi-polar Bear: Name is hilarious! I don't think freeze is a druid thing tho
    Ancient Ogre: You could be braver and make it -2 spell damage and a 5/4 i think....maybe
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.17 - Discussion Topic

    I think this needs a better name. For +2 attack you give your opponent a card which you think will be most useless to them.

    Posted in: Fan Creations
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