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    posted a message on Weekly Card Design Competition 9.10 - Submission Topic

    Been away for so long, let me see if I remember how to host and post images... xD

    This is a collab. with my girlfriend (doesn't have an account here). We tried really hard to avoid Hero Powers, since that felt a bit like the obvious thing to do.

    The idea here is that Mages will destroy their mirror to AOE their opponent's board, while Warriors have a threat that their opponent will struggle to remove with spot removal/direct damage. Warrior has the fewest direct damage spells, so they are very unlikely to be able to use this the way Mages will.

    eta: explanation text

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Final Poll #1]

     

    Hi guys. I just wanted to apologize for not submitting... especially to those that were close to making it last round. Life kinda kicked my butt this week and I basically just went straight from work to sleep to work again. Last time I did one of these comps (and made it to finals) I was unemployed... and now with a full-time job (that ramped up last week - I'm an academic/career advisor at a university and it was first week of classes/last week of add period) things just did not come together.

    Good luck to everyone moving on, I'm so impressed and will continue to follow the progress and vote in polls :) :)

     

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    oh god you guys im so inundated with work

     

    ill try to put this together but this is gonna be a round of begging for feedback without really being able to give in return >.<

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    oh man. im nervous i wont have time to finish my classic set.... eek! It's due next Saturday right? Feb 3?

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Challenges Poll]

    hypeeeee!!!

     

    voting for 1, 2, and 6.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.02 Final Poll

    welp I've been so busy at work I only just realized I made the finals. hahah. congrats to the winner!!!

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    ...anyone else's notifications really backed up?

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from McF4rtson >>

    Mods can i plis have approval yet. 
    Real talk, though, I didn't expect this challenge to give me this much trouble, I'm normally decent enough with humourous card names.

    Well I'm not a mod but I think this works xD "Calm before the storm" WOO!!
    Also, nice effects! I'm sold.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from CheeseEtc >>

    1- The Hero Power

    I've received mixed feedback for my Hero Power (except the topdeck screwer which nobody liked), so I will post them all again!

    Option #1 - Random damage (current)

    Option #2 "switching Hero Power"

    The player will start with "Deal 2 damage"

     

    Option #3
    wasn't liked so I don't repost it.

    Option #4 with my custom "Roast" mechanic

    At first I didn't want to put my keyword on my Hero Power (simplicity etc.), but I noticed that a lot of people did put their keyword on their Hero Power. Also Blizzard themselves didn't bother expliciting what a "basic Totem" is on Totemic Call.

    Option #5 - Add to hand.

    2 - The cards

    The cards I want to show

    The other cards

    YES IT'S 6 CARDS! I CAN'T DECIDE

    Tokens:

    NOTES:

    • The "regurgitate" on "Eat Alive" means "resummon", like on Moat Lurker. I'm not sure this is adapted for a classic set...
    • "Old School Cooking" might seem underpowered but it allows you to choose 2 different targets so its flexibility makes up for the cost. Also, it indirectly get double bonus from Spell Damage.
    • Challenge #3 is done with "Have the cake and eat it too".
    • "Have your cake" will necessarily burn (aka roast) you some cards 99% of the time. This, I think, justifies making it cost as much as Sprint.

    3 - Substitutions I'm thinking of

    a) "Have your cake and eat it too" --> "Bacon and eggs"

    I just noticed that the guy is frying bacon on my "Fry" card. If I rename it "Fried Bacon" I would complete #3 in a much easier way, which could free me the 2 slots of "Have your Cake and eat it too". However, it's less fun.

    b) Eat it Too

    This is more useful for my class in general and would make the synergy with "Have your Cake" stronger, so that you really had your cake and ate it too!

    c) Beefy Vegetarian

    I plan to do a couple of "fully heal" cards, and this makes Beefy Vegetarian more resilient. The effect works the same as Stoneskil Gargoyle.

    d) Eat it Alive

    "Eat it Alive" is rather complex for a basic card, though no more than Tracking or Charge and I consider the word "regurgitate" comprehensible in this context. However, if you don't agree with me, I have this other hard removal in store.

    Note that is isn't a transform effect! The target's deathrattle WILL trigger!

    e) Old School Cooking

    Much straightforward direct damage which would also free me a "3+ lines of text" slot. Is it a powercreep of Fireball? Yes but only in limited cases. Mages can burse for 13 with 2xFireball and Hero Power, by comparison my class could burst for 14 with this. Hardly game-changing. Also, this direct damage doubles down as removal.

    f) Have your Cake

    The future Roast mechanic will make playing build-arounds cards (e.g. C'Thun) much harder. This card would allow you to secure your win condition from your Roast mechanic.

    EDIT:

    g) Eat Alive --> Vegan Diet

    Again, this removal is simplier than "Eat Alive". The second version has the advantage of sometimes being good on friendly minions as well.

    So, what do you think?

     WOW. hahahha. I feel like I missed seeing this in phase 1. This is hilarious and ridiculous and cool. Thoughts in spoiler:
    For your hero power, honestly I like the first/original one!! What can I say, I like simplicity. I definitely don't like the changing hero power because it just seems weak on top of being complicated. Also not crazy about keywords in the hero power... so if you end up changing it, I vote for the one where you add a hot meal card to your hand. But I like the original most.
     
    I prefer your bacon and eggs set to the cake and eat it too. I agree that the cake set is fun, but the effect is... a bit much. Save those concepts for other sets. HOWEVER, I just noticed your 2nd idea for "Have your Cake" and I much prefer that to the draw 10 cards one. Okay. I would go with your Fried Bacon and Fried Eggs for basic, and use the "Draw highest cost" spell in classic.
     
    If you go with the self-healing Beefy Vegetarian, I'd drop the attack, maybe to 5. Seems a bit too good as is. I prefer Butcher to Eat Alive, esp. for Basic. Also prefer Butcher to either of your Vegan Diet cards... Butcher just has great flavor, hah, I'd showcase that one. I'd keep Old School Cooking, especially if you stick with your original hero power. I'm not crazy about Roasting Drake, especially since there are no Dragons in basic (I know! it's true.) but I mean it's fine, I personally just wouldn't showcase it.
     
    I don't like Oven Malfunction's burst. It just doesn't feel right for the class... What about 6 mana deal 8 damage, that way you can't double down in one turn? Or make it target just minions. And Giant Barbecue is TOO STRONG. I would not include both this and Oven Malfunction... personally, I'd ditch Oven Malfunction and change Giant Barbecue to 7 mana.
     
    SO, I vote for:
    (but changing Giant Barbecue to 7 mana... also while you're at it, the text should say "next to it") and for your 10th card, I'd consider using Oven Malfunction's name and art and coming up with a new effect, maybe something with RNG because of the flavor of a malfunction ;D And if you're going to ditch a minion for an extra spell, I'd ditch the drake. He can fit into Classic pretty easily :)
     
    Hope this helps, and as always all my thoughts are just my own; you do you!!!!

     

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from CheeseEtc >>
    Quote from Livienna >>

    OKAY! I'M DONE!!!! Post is up. Thank you SO much to all of you. 

    If you're still in need of a review, REPLY TO THIS!!!!! I'll see what I can do tonight :) <3

     I REPLIED TO THIS
    Okay Cheese, yours is the only one I have left. Where's the most recent version? Or should I wait for a new update? I'm not going to be able to get to it until tomorrow mid-day either way. xD 
    GOODNIGHT ALL <3
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Mewdrops >>
    Quote from Livienna >>

    OKAY! I'M DONE!!!! Post is up. Thank you SO much to all of you. 

    If you're still in need of a review, REPLY TO THIS!!!!! I'll see what I can do tonight :) <3

     I don't want to swamp you with work (especially when I don't think I've been able to help you at all this time round, sorry), but it'd be great if you could do a quick run-through and see if any cards stand out as being OP or badly designed :D.

    cardcard

    cardcardcardcardcardcardcardcardcardcard

    Notes:
     - Blazing Claw is now a 3 mana 2/3 weapon. As it turns out, being able to 'store' 3 Attack for your Hero Attack combo cards is very, very, very strong, and enables too many burst combos for what I have planned later.
     - I'm considering dropping Fireblade Demoness for something else. IDK what though.
     - I'm not sure how to cost Oracle's Prophecy.

     Thanks in advance :D

    This is looking GREAT. Seriously, well done.
    Personally, I'd make Rain of Fire only target minions in order to differentiate it from Slash's effect. And since it's really meant as AOE, it doesn't lose much value by not targeting face. Also, I'd consider Ironhand Guard as a 2/2. Oracle's Prophecy might be fine at 3 mana, especially with the change to Blazing Claw, but it still might be better at 4. Hard to say. Agreed that the slot used up by Fireblade Demoness could be better utilized, especially because you have 2 other minions already. Maybe a spell that interacts with the fact that you have some stuff with tokens going on? Like a smaller Bloodlust or something?
    That's all I have. Have you picked what to showcase yet? I love what you've done with Slash and Burn btw!!
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from McF4rtson >>
    Quote from Livienna >>
    Okay this is my first review for this class... let me start by saying I think the hero power is problematic since you will never, ever fatigue. I'm not knowledgable enough about the ins and outs of game design to feel like I can definitively pass judgement on whether this would break the game, but I think it's definitely not good, since no other hero power is doing that. However, the HP is not the worst I've seen in this competition xD and you've got great flavor in this class.
    Before I forget: remember that your 0-cost card MUST be an EXAMPLE card, as per the challenge, i.e. not under a spoiler. I'd switch it with Finding Mobus... I'm not even sure why but it's just not doing much for me. Also, this way you can include the token right next to the card in the spoiler (check out how I did that in my submission - post #14). Also, I like Go With the Flow... it's interesting and flavorful. 
    Scry Me A River is... interesting. You're gonna be drawing a LOT haha. But since a main mechanic is adding to your deck, that makes sense. Hilarious title xD Spearmaiden is basically always a 5/5 for 4... I'm not nuts about it but I can understand where you're coming from with the design. I wouldn't showcase it. Maybe replace with the Staff, which I like! And if you end up deciding to ditch a minion, I'd ditch this one.
    I'd make Sea Elemental either a 2/2. As it is now, you can coin it out on 1 and hero power on 2 to have a 4/3 and that just feels too good. Especially because you are going to have a lot of ways to add cards to your deck. And while you're at it, add the elemental minion tag ;)
    I would consider making Frostfire only target minions. Not a huge thing, but I'd def think about it. Water Blast is fine but boring (which I mean, is fine for Basic, but I bet you could get something better in here). Stormseer is nicely made. And finally, Three Fathoms Below is... hard to judge. hahaha. which make me think it should not be showcased. I'd prefer Frostfire.
    And yeah, I did not get the ref with your Nuts // Bolts entries? And sorry, I totally just jumped around/did this is a dumb order, haha. Hope it was helpful!!!
    Spearmaiden can go to 4/6, allowing Chillwind to trade evenly with it.
    I outlined Finding Mobus' role, I feel like it should be kept as an example.
    Sea Elemental should stay at 3/2 because: If you coin out a 2/3 or 3/2, then you play another 2-mana minion, you get more stats than a 4/3 and "passed" turn 2. In addition, 4/3 is well within the realm of turn 2 removal. And yes, I know I'm missing the tag.
    Yes, I'll try to think of something else for Water Blast.
    Three Fathoms was either a 5 or 6 mana card, I'm still thinking of which it should be.
    Do you mind telling me the reasoning behind Frostfire being able to target minions only?

    Furthermore, about the Hero Power. There is a way to circumvent the fatigue, but I wasn't sure if it would be too complex. But, seeing as many other people have introduced entirely new concepts/mechanics with their Hero Power, I figure I'll do the same now.
    Yup, I mean all of my feedback - take what you want from it :) it's your baby, in the end. hehe. And, fwiw, I prefer Fathoms at 6. Adding cards to your deck is a big advantage for your class, and worth more than 0 mana. 
    I guess the 12 dmg to face with 2 Frostfires just felt a bit out of place for the class... mage is supposed to be able to do shit like that. I could be wrong in how I'm interpreting your class. I guess it just depends on how you see it!
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from NiRaSt >>
    i need a little help from you guys with a few cards:
    i've decided to increase the cost of this weapon, since it was a strictly better fireball, and it limited the design of weapon upgrades (the F stands for Fat; i mention this so people focus on the card, not the name)
    people suggested i make this card cost 0, but i feel that was before knowing it revents the minion from attacking; i'm planing on having more cards that force the enemy to attack my hero, and i want to be clear how this effect works; (i don't need a 0 cost for the challange)
    i only want opinions on the art here (i won't make it cheaper since i want to experiment with cards with high durability)
    i made a version balanced on fiery war axe instead of assassin's blade since some people said 4 durability is too much (also, does Prototype: Fiery War Axe sound ackward?
    on this one i want some advice for the art.
    Okay, let's see. First, I've noticed all the hubbub about B.F.H. ...because it seems to cause a certain level of controversy, personally I'd just change the name of it altogether. But of course your call.
    Get Over Here is better at 1 mana. The italics help. I would capitalize It (nickpick, I know hah)
    I'm not crazy about the art for Repair. I might have some options somewhere... see spoiler at the bottom. Also, capitalize Durability (see Eaglehorn Bow).
    I like the 3 mana version of Hot Iron. I've gotta say though, I don't get the flavor of this card. The actual Iron is not a weapon. I would change the name of this card and the art so it's actually a weapon of some kind, and use this name and art for Repair. Just an idea... since basically, The Hot Iron of the blacksmith is fixing up a weapon. :)
    Scrap Storm has good art - and I really like the effect! Nice. 
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from McF4rtson >>
    Quote from Livienna >>

    OKAY! I'M DONE!!!! Post is up. Thank you SO much to all of you. 

    If you're still in need of a review, REPLY TO THIS!!!!! I'll see what I can do tonight :) <3

     
    Quote from McF4rtson >>

    Alrighty, I got my first draft of my basic set down. Pretty sure I nailed down the challenges except for nuts and bolts. I talked to a friend about the phrase I used: "Holding fire in one hand and holding water in the other". It basically means you say one thing and then say or do another but it seems like an unused proverb in the west.

    In any case. Excuse the formatting, I'll be sure to make my final submission all fancy-like.

    The five I will (probably) present and, yes, I know Sea Elemental is missing its tribal tag: 

    So. These 5 cards show the player:

    1. There is synergy to be had when holding Ocean Depths in hand
    2. You can add other cards to your deck, not just Ocean Depths
    3. Adding card to your deck is synergestic
    4. A simple, non-keyword interaction with deck size
    5. There are other ways to add Ocean Depths to your deck, other than your Hero Power

    Finding Mobus token:

    The remaining cards are below:

     I'm quite busy, but if anyone needs a quick look-over, I would be more than happy to drop a few comments for their submissions.

    Might be changing Water Blast... and still not 100% sure if my Nuts/Bolts counts.

     
    Review under spoiler, turned out longer than I realized haha!
    Okay this is my first review for this class... let me start by saying I think the hero power is problematic since you will never, ever fatigue. I'm not knowledgable enough about the ins and outs of game design to feel like I can definitively pass judgement on whether this would break the game, but I think it's definitely not good, since no other hero power is doing that. However, the HP is not the worst I've seen in this competition xD and you've got great flavor in this class.
     
    Before I forget: remember that your 0-cost card MUST be an EXAMPLE card, as per the challenge, i.e. not under a spoiler. I'd switch it with Finding Mobus... I'm not even sure why but it's just not doing much for me. Also, this way you can include the token right next to the card in the spoiler (check out how I did that in my submission - post #14). Also, I like Go With the Flow... it's interesting and flavorful. 
     
    Scry Me A River is... interesting. You're gonna be drawing a LOT haha. But since a main mechanic is adding to your deck, that makes sense. Hilarious title xD Spearmaiden is basically always a 5/5 for 4... I'm not nuts about it but I can understand where you're coming from with the design. I wouldn't showcase it. Maybe replace with the Staff, which I like! And if you end up deciding to ditch a minion, I'd ditch this one.
     
    I'd make Sea Elemental either a 2/2. As it is now, you can coin it out on 1 and hero power on 2 to have a 4/3 and that just feels too good. Especially because you are going to have a lot of ways to add cards to your deck. And while you're at it, add the elemental minion tag ;)
     
    I would consider making Frostfire only target minions. Not a huge thing, but I'd def think about it. Water Blast is fine but boring (which I mean, is fine for Basic, but I bet you could get something better in here). Stormseer is nicely made. And finally, Three Fathoms Below is... hard to judge. hahaha. which make me think it should not be showcased. I'd prefer Frostfire.
     
    And yeah, I did not get the ref with your Nuts // Bolts entries? And sorry, I totally just jumped around/did this is a dumb order, haha. Hope it was helpful!!!
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    ...I'm thinking putting a limit on the number of reviews would have been a good idea, hahah.

    So I'm reviewing for Demon, NiRaSt, Mewdrops, McF4rtson, and CheeseEtc!

    THAT'S IT. ;D

    Posted in: Fan Creations
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