I'll do a set review once I see everything, but here's my thought on the new mechanics and flavor:
Setting it in some place not on Warcraft is generally a REALLY bad idea. The game is built from the ground up to utilize Blizzard IP and most players who play the game can have familiarity with the WoW IP, even if they haven't play WoW themselves.
Mechanics are boring and uninteractive. Penetrate is basically a less interesting Overkill while Spellproof is an even less interactive improvement on the effect of Faerie Dragon (usually nicknamed Elusive by the community). Not to mention both of these together push Aggro deck, which is NOT ideal when you based an entire expansion around them. The only Spellproof card that I find creative is Nethermancer.
Glacial Storm and Overgrowth Seed are terrible designs that will and should never be printed since it took away a board slot and create a "feel-bad" feeling for your opponent. I know it isn't terribly broken balance wise but feeling from your opponent should be taken into account when designing these cards. To combat this, you either need to print a lot of Silence (which again will push Aggro deck to the roof) or Can't Attack / self-Freeze synergy (which is the more interesting route that you aren't pursuing).
In short: The expansion is severely lacking in both flavor and mechanic. There's some interesting idea here and there (most notably cards that don't use the keywords: Rootfighter, Spectral Companion, Tribunal Staff, Psychedelic Vision, Gal'Lar, Shipcrasher, Cyttorak, Furious Duelist) but I think this one should go back to the drawing board.
Thank you for your feedback! The main reason why I wanted to push away from the Warcraft IP was to try and push out a new universe of my own that would have its own lore and backstory behind it. I did not visualise this as an actual expansion that blizzard would release but rather almost like a spin-off game if you will. I think in part why this expansion is lacking in flavour is because I haven't fully revealed the lore of this universe yet, but if I have more time and if more people are interested in this I will smoothen out the lore more (There is a reason behind the name of the expansion.) Yes, I am aware that the mechanics are rather plain and simple but I had some other ideas for mechanics that would have been more interesting but that I'm saving for future expansions or haven't quite worked the kinks out for it yet. As for Glacial Storm and Overgrowth seed, I felt that the Dormant mechanic was underused and could have more potential as an offensive tool rather than a hindrance, though I do agree that the way I implemented it was lacking and simplistic. I will continue to explore these mechanics more as well as the ones that you have suggested in your comment. Thank you for your time, and I hope that I can hear more from you in the near future!
Thanks! If you have any feedback about any specific cards, or have any ideas you'd like to share, please comment! If I like your idea, I'll add it to the expansion and credit you for it!
Something is coming. We can't deal with it. We aren't strong enough. Not by ourselves.
Sound the bells. Send a message to the others. Get them to bring whatever they can, their strongest men, their largest dragons, and their most potent spells.
And send a warning, for this time,
The devils that we know of don't come from the hell beneath us, but as angels descending from the sky.
Council of the Nine Rings is the first expansion in a trilogy that is set not on Azeroth, but on Kranor, a world not too different from Azeroth herself. More about the plot of this trilogy will be revealed in five chapters that will be uploaded VERY SOON. Little clues and easter eggs hinting at this expansion's plot as well as the premise of the future two expansions can be found in the cards released in this expansion. (In fact, there's a clue about when the first chapter will be released in the cards above already!)
Council of the Nine Rings features:
125 new, fan made cards.
35 Neutral cards and 10 cards for each class.
5 short chapters explaining the plot of this expansion as well as giving more inside into the world of Kranor, as well as setting up the next two expansions.
Latest Cards (26/3)
Keywords:
(Will be revealed in due time.)
Cards:
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutrals
Prologue: Awakening
Power.
Within its influence, good men fall. Bad men rise.
Wars fought and lives lost.
All in pursuit of something that does more harm in the hands of those stubborn enough to
pursue it.
How many more reckless individuals must become tainted by the golden hand for the world to realise?
I will watch no longer from the skies, let these fools mindlessly slaughter themselves no more.
For the gifts that were once given can be taken away.
The artifacts that empower them must be destroyed, and only then can order be restored.
0
Reveal #7 - Cryoabsorber, Benevolent Messenger, Servitude of Shadows, Meditate and Lavarock Constructor.
0
Thank you for your feedback! The main reason why I wanted to push away from the Warcraft IP was to try and push out a new universe of my own that would have its own lore and backstory behind it. I did not visualise this as an actual expansion that blizzard would release but rather almost like a spin-off game if you will. I think in part why this expansion is lacking in flavour is because I haven't fully revealed the lore of this universe yet, but if I have more time and if more people are interested in this I will smoothen out the lore more (There is a reason behind the name of the expansion.) Yes, I am aware that the mechanics are rather plain and simple but I had some other ideas for mechanics that would have been more interesting but that I'm saving for future expansions or haven't quite worked the kinks out for it yet. As for Glacial Storm and Overgrowth seed, I felt that the Dormant mechanic was underused and could have more potential as an offensive tool rather than a hindrance, though I do agree that the way I implemented it was lacking and simplistic. I will continue to explore these mechanics more as well as the ones that you have suggested in your comment. Thank you for your time, and I hope that I can hear more from you in the near future!
0
Reveal #6 - Tribunal's Staff, Shipcrasher and Rum Ridden Rookie.
0
Reveal #5 - Al'Laris, Shadow Ruler, Root Fighter and Clockwork Gladiator.
The Prologue has been published! Read it for yourself.
Power.
Within its influence, good men fall. Bad men rise.
Wars fought and lives lost.
All in pursuit of something that does more harm in the hands of those stubborn enough to
pursue it.
How many more reckless individuals must become tainted by the golden hand for the world to realise?
I will watch no longer from the skies, let these fools mindlessly slaughter themselves no more.
For the gifts that were once given can be taken away.
The artifacts that empower them must be destroyed, and only then can order be restored.
Just like it once was.
0
Thanks! If you have any feedback about any specific cards, or have any ideas you'd like to share, please comment! If I like your idea, I'll add it to the expansion and credit you for it!
0
Reveal #4 - Gal'lar, Spirit Embodiment, Nirvana Preacher and Arcane Shaper.
0
Reveal #3 - Berserking Devilsaur, Overgrowth Seed and Rally
0
Reveal #2 - Jeweled Giant, Gandar Beastmaster and Guard Infernal(that's not really an infernal)
0
Card Dump #1 - (16/3)
And a new Keyword: Penetrate!
0
Reveal #1 - Skyward Mount, Sentient Husk and Tauren Sage!
1
Formatting came out weird. Will fix it when I reveal the next set of cards.
7
Something is coming. We can't deal with it. We aren't strong enough. Not by ourselves.
Sound the bells. Send a message to the others. Get them to bring whatever they can, their strongest men, their largest dragons, and their most potent spells.
And send a warning, for this time,
The devils that we know of don't come from the hell beneath us, but as angels descending from the sky.
Council of the Nine Rings is the first expansion in a trilogy that is set not on Azeroth, but on Kranor, a world not too different from Azeroth herself. More about the plot of this trilogy will be revealed in five chapters that will be uploaded VERY SOON. Little clues and easter eggs hinting at this expansion's plot as well as the premise of the future two expansions can be found in the cards released in this expansion. (In fact, there's a clue about when the first chapter will be released in the cards above already!)
Council of the Nine Rings features:
Latest Cards (26/3)
Keywords:
(Will be revealed in due time.)
Cards:
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutrals
Prologue: Awakening
Power.
Within its influence, good men fall. Bad men rise.
Wars fought and lives lost.
All in pursuit of something that does more harm in the hands of those stubborn enough to
pursue it.
How many more reckless individuals must become tainted by the golden hand for the world to realise?
I will watch no longer from the skies, let these fools mindlessly slaughter themselves no more.
For the gifts that were once given can be taken away.
The artifacts that empower them must be destroyed, and only then can order be restored.
Just like it once was.
Chapter 1: Visions
???
Chapter 2: Foes and Allies
???
Chapter 3: Decisions
???
Chapter 4: Assembly
Chapter 5: Betrayal
2
1
EVERYONE! GET IN HERE!
0
That's worse.