Welcome to the first of our Season Finale Mini-Competitions! These Mini-Competition serve three purposes. First, they provide us with some fun stuff to do during the Finale's week-long Championship Poll. Second, they're a way for us to reward competitions winners who've won multiple competitions, since we can only give them an avatar border once. And Finally, they provide us unique opportunities to have competitions for design concepts that would normally be too narrow for full week-long competitions.
Our first (of three) mini-competition themes, comes from nobravery, our only three-time competition winner, who win their third competition during season 3 with Failed Suitor.
Competition-Specific Restrictions:
Your card must be a Spell, and it must be one that you do not want to see when you play Yogg-Saron, Hope's End. A great existing example of this would be Astral Communion; sure there may be some niche situations where it turns out to be positive, but it's definitely considered to be a backfire far more often than not. Note that merely having no effect, like Totemic Might for the vast majority of classes, is not sufficient.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
NOTE: Mini-Competitions have very different time-tables than our normal competitions, so please pay attention so that you're not caught off-guard!
Entry Phase and Early Voting (Starts Now! Ends 16:00 UTC Saturday, 18/June/2016) It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Note that this is only 22 hours! Voting Phase (Starts 16:00 UTC Saturday, 18/June/2016, Ends 18:00 UTC Saturday, 18/June/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Note that this is only 2 hours! Final Phase (Starts 18:00 UTC Saturday, 18/June/2016, Ends 18:00 UTC Sunday, 19/June/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Note that Mini-Competition winners, unfortunately, do not get to select any future competition theme.
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Paladins suck at hard removal, so I gave them some but made it conditionally very costly. This takes out lone big guys, but is worse than useless against a crowd. Considering that Yogg has a good chance of killing your own minion in addition to buffing your opponent's, I think this fits the theme.
This card will literally destroy the battlefield, killing all the minions on it and preventing any more minions from being played for the rest of the match. Can be a HUGE disadvantage in some scenarios.
Flavour Text: Some mages prefer to focus on a single task at a time...
When you play this, your hand would randomly discard down to one card. Like Astral Communion, this is a gimmicky card you would try to build a deck around, allowing you to play a zoo mage, but you'll be burning a card every turn, and probably 2 or 3 when you play this (and not drawing it would be catastrophic). Getting it from Yogg would be pretty bad, as you'll burn your hand, all the cards he draws for you, and probably a third of your remaining deck over the rest of the game.
This card is a board clear with a dangerous side effect, you may die... If you're praising the coin god and your opponent has a big board you tend not to have much health, but wait look here it will kill all your opponents minions but you will lose health equal to their combined attack power. Now this isn't bad in all cases, but it will be in most. So praise Yogg and in the word of Jarraxus "Oblivion!" is gonna mess you and maybe your opponent up.
As a Warlock card, it can be used as a very cheap source of hard removal on normal gameplay - I think it's good to run as a one-off to deal with big targets/taunts, since you do have to take care of the fall-out minion. Would be great as a 1-mana drop from Peddler as well, in various circumstances.
In Yogg circumstances though, if it hits the enemy minion, since it's random, you kind of feel meh about it since it still results in another minion. If it hits your minion though, especially Yoggy... well, you'll feel salty.
This is a very powerful card, but it comes at a massive cost - four Mana crystals, more if you're not careful. While it does give you card advantage, it massively cripples your tempo even on later turns, but it could be used in aggro decks. In fact, it might be overpowered in Aggro decks, but Aggro decks' entire point is to defeat your opponent pretty much before turn 10, and this card is only effective on turn 9+/10+, so it's too slow.
Of course, if you get this after you play Yogg, you've already spent ALL your mana on Yogg himself. So not only do you now have zero mana, you are stuck with a bunch of cards you presumably can't play, and are constantly milling until you finally work up the mana to play something.
Went for a thematic touch; just like ritual of doom in vanilla WoW somebody must die! Gives extra wombo combo to handlocks for 0 mana to finish someone off whilst having an unplayable downside if it doesn't win you the game.
Depending on the state of the game, this card is either amazing or the absolute worst. In any case, it'd decide more games than any other spell you might get from Yogg.
In most situations where you would play Yogg-Saron, this will target him (Yogg decks tend to have few minions, and you want to wait until you can't keep board control to play it to maximize the spells cast.) In that case, he's dead and you draw 7 cards, which is way too many. This will probably cause you to overdraw, dooming you to a Fatigue loss, especially if you get other card draw from Yogg.
Outside of a Yogg deck, this would have a place in Druid decks, since they lack good card draw since the Ancient of Lore nerf. The card is balanced around drawing 4-5 cards. More than that is probably too many to draw at once, and you have to sacrifice too large of a minion. It is best when combined with an Attack buff, such as Savage Roar. Attack with a Savage Roar'd Treant and then sac it for 4 cards. Or just play this on Sylvanas Windrunner.
Flavor-wise, this is similar to the "circle of life" Druid cards like Naturalize and Mulch. I originally had it as a Warlock card, but changed it after people opined that Warlock really doesn't need the card draw.
While it doesn't do much normally, Priest can effectively raise their maximum health-threshold this way, since they have many tools to easily heal up. Also makes "hero power turn 2" find a target. :) When cast by Yogg... well better have more than 10 HP...
This would be an awesome card for Miracle Rogues. It would also be terrible if Yogg casts it. Sure, go ahead and potentially kill a friendly minion, then fill my hand with weak cards and block card draw.
This is the Submission Topic. The Discussion Topic is here.
Yogg's Well That Ends Well
Welcome to the first of our Season Finale Mini-Competitions! These Mini-Competition serve three purposes. First, they provide us with some fun stuff to do during the Finale's week-long Championship Poll. Second, they're a way for us to reward competitions winners who've won multiple competitions, since we can only give them an avatar border once. And Finally, they provide us unique opportunities to have competitions for design concepts that would normally be too narrow for full week-long competitions.
Our first (of three) mini-competition themes, comes from nobravery, our only three-time competition winner, who win their third competition during season 3 with Failed Suitor.
Competition-Specific Restrictions:
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such as Imgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
NOTE: Mini-Competitions have very different time-tables than our normal competitions,
so please pay attention so that you're not caught off-guard!
Entry Phase and Early Voting (Starts Now! Ends 16:00 UTC Saturday, 18/June/2016)
It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Note that this is only 22 hours!
Voting Phase (Starts 16:00 UTC Saturday, 18/June/2016, Ends 18:00 UTC Saturday, 18/June/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Note that this is only 2 hours!
Final Phase (Starts 18:00 UTC Saturday, 18/June/2016, Ends 18:00 UTC Sunday, 19/June/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Note that Mini-Competition winners, unfortunately, do not get to select any future competition theme.
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Paladins suck at hard removal, so I gave them some but made it conditionally very costly. This takes out lone big guys, but is worse than useless against a crowd. Considering that Yogg has a good chance of killing your own minion in addition to buffing your opponent's, I think this fits the theme.
This card will literally destroy the battlefield, killing all the minions on it and preventing any more minions from being played for the rest of the match. Can be a HUGE disadvantage in some scenarios.
Possibly useful as burst damage and buffing in a demon deck. Very bad as a random Yogg pull.
Mini-competition #1 - Buff your demons or have Yogg-Saron eat your face.
Yogg-Saron, Hope's End. Battlecry: Deal 20 damage to your Hero.
Flavour Text: Some mages prefer to focus on a single task at a time...
When you play this, your hand would randomly discard down to one card. Like Astral Communion, this is a gimmicky card you would try to build a deck around, allowing you to play a zoo mage, but you'll be burning a card every turn, and probably 2 or 3 when you play this (and not drawing it would be catastrophic). Getting it from Yogg would be pretty bad, as you'll burn your hand, all the cards he draws for you, and probably a third of your remaining deck over the rest of the game.
This card is a board clear with a dangerous side effect, you may die... If you're praising the coin god and your opponent has a big board you tend not to have much health, but wait look here it will kill all your opponents minions but you will lose health equal to their combined attack power. Now this isn't bad in all cases, but it will be in most. So praise Yogg and in the word of Jarraxus "Oblivion!" is gonna mess you and maybe your opponent up.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
Soul Devolution -
As a Warlock card, it can be used as a very cheap source of hard removal on normal gameplay - I think it's good to run as a one-off to deal with big targets/taunts, since you do have to take care of the fall-out minion. Would be great as a 1-mana drop from Peddler as well, in various circumstances.
In Yogg circumstances though, if it hits the enemy minion, since it's random, you kind of feel meh about it since it still results in another minion. If it hits your minion though, especially Yoggy... well, you'll feel salty.
Building Quirky Decks Every Week, Loving Life at Rank 15!
This is a very powerful card, but it comes at a massive cost - four Mana crystals, more if you're not careful. While it does give you card advantage, it massively cripples your tempo even on later turns, but it could be used in aggro decks. In fact, it might be overpowered in Aggro decks, but Aggro decks' entire point is to defeat your opponent pretty much before turn 10, and this card is only effective on turn 9+/10+, so it's too slow.
Of course, if you get this after you play Yogg, you've already spent ALL your mana on Yogg himself. So not only do you now have zero mana, you are stuck with a bunch of cards you presumably can't play, and are constantly milling until you finally work up the mana to play something.
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
Went for a thematic touch; just like ritual of doom in vanilla WoW somebody must die! Gives extra wombo combo to handlocks for 0 mana to finish someone off whilst having an unplayable downside if it doesn't win you the game.
(Also on Imgur)
This would be a painful yogg draw xD
The Might of Dalaran has Arrived!
My submissio!
You've got the Golden Monkey, but you're being chased by (fatigue) a boulder! Get out before it squishes you! Maybe the artifact itself can help...
I hope you like the flavor.
TEMPO MAGE
Depending on the state of the game, this card is either amazing or the absolute worst. In any case, it'd decide more games than any other spell you might get from Yogg.
In most situations where you would play Yogg-Saron, this will target him (Yogg decks tend to have few minions, and you want to wait until you can't keep board control to play it to maximize the spells cast.) In that case, he's dead and you draw 7 cards, which is way too many. This will probably cause you to overdraw, dooming you to a Fatigue loss, especially if you get other card draw from Yogg.
Outside of a Yogg deck, this would have a place in Druid decks, since they lack good card draw since the Ancient of Lore nerf. The card is balanced around drawing 4-5 cards. More than that is probably too many to draw at once, and you have to sacrifice too large of a minion. It is best when combined with an Attack buff, such as Savage Roar. Attack with a Savage Roar'd Treant and then sac it for 4 cards. Or just play this on Sylvanas Windrunner.
Flavor-wise, this is similar to the "circle of life" Druid cards like Naturalize and Mulch. I originally had it as a Warlock card, but changed it after people opined that Warlock really doesn't need the card draw.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Flavor: "Armor is thicker than Blood."
While it doesn't do much normally, Priest can effectively raise their maximum health-threshold this way, since they have many tools to easily heal up. Also makes "hero power turn 2" find a target. :) When cast by Yogg... well better have more than 10 HP...
This would be an awesome card for Miracle Rogues. It would also be terrible if Yogg casts it. Sure, go ahead and potentially kill a friendly minion, then fill my hand with weak cards and block card draw.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End