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    posted a message on Should Blizz rework Murlocs or are they Ok?
    Quote from Strongpoint >>

    BTW, wouldn't it be better if Megasaur was removed with beasts? In this way, in non-beast games, murlocs would be way, way weaker

     Nah. In games were Murlocs wouldn't be a thing it would fuck over all t6 rolls for no reason.

    Posted in: Battlegrounds
  • 2

    posted a message on Another Out to Poison (Murlocs)
    Quote from thebitterfig >>

    I wonder if there's a misdiagnosed problem.  My sense is that in a lot of earlier metagames, forcing Murlocs often didn't work, because you'd die first.  These days, it seems like more Murloc-forcers are able to survive into the late game.

    So is it that Murlocs are too strong (they were always very strong if they got everything together!), but maybe the problem is that the midgame isn't as punishing.  The stuff that used to kill Murloc players before they had Poison/Divine Shield active might be too weak.

    I feel a lot comes from the fact that Brann isn't really worth it in a lot of other builds atm. Classic mangerie is hardly an end-game build anymore and is replaced by Goldgrubber-builds. Mechs might as well not exist at this point of the game, since they are utter shit and most people won't pick them or transition away from them around tavern 5 and other builds don't really require Brann, leaving it up for all the Murloc players to it pick up.

    That's not the only reason, but one I heavily noticed. Whenever I force Murlocs, I get a Brann very, very often.

    The other reason is that games are way too fast, leaving other end-game builds in the dust. Scaling builds like Dragons can hardy take off before it's over and Pirates fizzle out during end game anyway. That leaves forced demons and beast builds as other options most of the time, and both of them still lose to Murlocs.

    So yeah, I'd very much like for Murlocs to take a breather and get removed entirely and then return in a more well-rounded package. They also need to do something about mechs. A good new self-scaling t5 mech card can go along way. I mean the beast equivalent to Junkbot is a fucking TAVERN 1 card... why is the mech one a tavern 5 again? It's ridiculous. In the past 400 games I have seen exactly 0 people play him. Must have the lowest pick-rate out of any card in the pool I'd bet. Plus you get heavily discouraged from running token-based builds against Pirates and Beasts.

    Posted in: Battlegrounds
  • 8

    posted a message on Should Blizz rework Murlocs or are they Ok?
    Quote from ThaFlame >>

    Maybe remove toxifin and allow murlocs to get poison only through megasaur, only fair nerf I can think of.

     It should be the other way around.

    Posted in: Battlegrounds
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    posted a message on Another Out to Poison (Murlocs)

    Games without Murloc as a tribe have been the most diverse and fun recently.

    And Murloc isn't strictly all that high-roll anymore. You don't need big-stated murlocs to win anymore, divine shield + poison and a bit of stats is enough. I've won multiple times without Brann even. The past 50 games have been AT LEAST 90-100 Murlocs in the top 4, if not more with Murlocs presumably winning like 40-45 of those games. It's nuts.

     

    Posted in: Battlegrounds
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    posted a message on [BG] Pirates Patch discussion

    I tested my "high-roll or bust" strategy and ON AVERAGE it really does work out. Also had quite a bid of bad luck in those other games, but as it stands, you do rank up consistently over time in the current meta.

    Posted in: Battlegrounds
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    posted a message on Poisonous should be removed from battlegrounds

    Poisonous should just be removed from Megasaur. I like the 1/2.

    Posted in: Battlegrounds
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    posted a message on [BG] Pirates Patch discussion

    I gotta say, the meta is very stale already. Pirates just don't work and with Macaw nerf and mechs being so utterly weak I've seen Murlocs win every single game in the past two days with a dragon or two outlier. Nothing else.

    Posted in: Battlegrounds
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    posted a message on Battlegrounds Tier Lists - Top 15 Battlegrounds Rank EU

    Malygos is at least A-tier.

    Posted in: News
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    posted a message on Is Rat King a bit Tilting?

    His HP is really, really strong so the chance it has is there to off-set it. After the early game, you can roll until you find a fitting peace even.

    It's obviously useless late-game, but so are many early-game stat HPs.

    Posted in: Battlegrounds
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    posted a message on [BG] Pirates Patch discussion
    Quote from fusilli >>

    Oh, wow. Vashj appears bugged - and quite badly indeed. Upgrade on turn 5, with three gold to buy - and get told 'minions can't attack the turn they come in', and the same on turn 7. New contender for most useless hero? :P

     Why "new"? :D

    Posted in: Battlegrounds
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    posted a message on [BG] Pirates Patch discussion
    Quote from OverholtNA >>

    Are you talking about Hooktusk? She's amazing with Murlocs, imo. Her early game advantage is one of the best in the game with a T1 token minion. Her T3 tavern turns generate easy triples converting Seers and Felfins into Warleaders and Old Murk-Eyes. And at T5 you get extra chances at Brann, Bagurgle, and Primalfin every time you triple into a T6. She'll still be T1, imo.

     We're talking about: 

    Posted in: Battlegrounds
  • 0

    posted a message on [BG] Pirates Patch discussion

    Holy shit, the new hero is infuriating to play.

    I had 3 triple chances (2x lvl 3, 1x lvl 4) on t4 and I rerolled 12 times(!) until I saw a triple chance popping up on. That's 84(!) minions offered. Of course I died that turns. Jesus, the hero really shows you how luck can sometimes fuck you really over.

    Having so many minions on a re-roll felt really strong tho, in particular on lower tiers since you have less of a spread. 

    I think if I get her again, I'll try to get a few triples on t3 before moving on.

    Posted in: Battlegrounds
  • 1

    posted a message on Tavern Pass now costs half?
    Quote from Master_Roxas >>

    Oh, if that's true then I am glad I didn't purchase it. I thought expansion cycle meant till that expansion goes wild and still thought it isn't worth buying. Now you tell me I need to buy it every expansion I will still with my discover 2 bg heroes. 

     That's 7500g per year. You can easily get that with quests via tavern brawls.

    I wish you'd automatically get some BG quests if you have the pass tho. 

    Posted in: General Discussion
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    posted a message on [BG] Pirates Patch discussion

    Balance changes!

    Jaraxxus change is kind of whatever. The issue is that pure demons are not very strong apart from Watcher that doesn't really need it. Key cards that synergize with Demons are not demons themselves. Still a huge buff. The best strategy will probably to get whatever demons and just HP every turn, similar to Tirion before. Might not give you top 2 but maybe it's enough for consistent top 4.

    The swap of Saurolisk and Hyena is really good. Will make Saurolisk that much slower. 

    Macaw on 3 seems fair, but might not be enough. It'll at least make golden Macaw more rare at the very least.

    Millificient Manastorm's +1/+1 change is huge. Always wondered why it was so weird. This makes her way more consistent. Will not make her a top tier pick by any means tho. Mechs are probably the weakest tribe atm. 

    Reno from 3 to 2 just makes sense. He'll still struggle to survive  to find a good piece on t5.

    Posted in: Battlegrounds
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    posted a message on Murlocs on the Rise again????

    Yes, murlocs are likely to win against Macaw so that's why.

    Posted in: Battlegrounds
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