• 0

    posted a message on Developer Insights: Battlegrounds Balance

    Top 1% is that low? Wow.

    Posted in: News
  • 12

    posted a message on Dear Blizzard / Activision, please stop bullying Shaman.

    It's a conditional better card than Swipe. Fire Breather only deals 2 damage. You swap a body for 4 direct damage - potential 6 on a single target.

    Posted in: Card Discussion
  • 0

    posted a message on Battlegrounds Pepper Thread - Happy Moments
    Quote from Unthahorsten >>

    speaking of Yogg I have to say I really like this new Elise, especially her yogg-ish turn3 (buy one, HP/discover one without needing to sell) - very strong and consistent early game - can't wait to get her again

     Let her start with a tavern 1 map and we're talking a strong high tier hero.

    Posted in: Battlegrounds
  • -5

    posted a message on New Warlock Epic Card Revealed - Revenant Rascal

    Won't see play. Why should it. It's useless late-game and doesn't generate any tempo otherwise and is a mirrored effect.

    Posted in: News
  • 2

    posted a message on Tervern pass is necessary now to get a chance at a decent hero.

    It's not necessary, there was just yesterday a post on reddit of a guy who reached top 200 with a f2p account, but there is absolutely no denying that it's a tremendous advantage when it comes to climbing.

    Posted in: Battlegrounds
  • 11

    posted a message on New Game Mode: Duels

    Effectively it's wild with the arena rotation on top.

    Not sure what is so exciting about that tbh. You need an absolutely bonkers filled collection to even have remotely fun and variation.

    Posted in: Duels
  • 0

    posted a message on Was the rag nerf enough

    His placement will be way down, because coming up later and less impactful, means plenty of Rags will place bottom 2 before they even get to make use out of it.

    Most consistent hero in the game is probably Omu now.

    Posted in: Battlegrounds
  • 0

    posted a message on The current state of Battlegrounds is?
    Quote from I_Feel_Ur_Pain >>

     Battlegrounds is 💯 % RnG always was always will be you people saying there was skill choices are wearing some rose covered glasses.

    Poker is just rng what cards you get, so everyone is equally good?

    Skill isn't about individual games, it's about influencing all games in a direction that is above average. So yes, skill matters overall.

    Posted in: Battlegrounds
  • 0

    posted a message on Best board i ever had since first early access

    Why have Nadia first? You'll get a max of 1 Divine Shield - if any - that way. I'd put her one spot later, maybe even put one Amalgadon first.

    Posted in: Battlegrounds
  • 0

    posted a message on Universal Battlegrounds Strategy

    The only universal strategy is concerning the first 4 turns, which have only superficial decision making.

    That is true for most heroes at least, there are some exceptions.

    Posted in: General Discussion
  • 0

    posted a message on Incoming Elementals

    Lil Rag isn't that much of an issue and offers similar increases to Brann + Buffs or Lightfang, even tho he is a bit more flexible but not AoE. Early Nomi is way worse for the health of the game. The issue with Nomi is that on 6 he comes online waaaaaaay too late, since you can't get stats onto your already existing board (unless your triple).

    Overall I think removing Nomi altogether and limiting Rag's buff to elementals would be the best way to go forward. The latter would be a direct buff to elementals as a tribe but a nerf to Rag's versatility.

    Posted in: Battlegrounds
  • 1

    posted a message on Minion Pool
    • Tier 1: 16 copies
    • Tier 2: 15 copies
    • Tier 3: 13 copies
    • Tier 4: 11 copies
    • Tier 5: 9 copies
    • Tier 6: 7 copies
    Posted in: Battlegrounds
  • 1

    posted a message on The current state of Battlegrounds is?
    Quote from Zantar666 >>

    I think it's bad, but not the worst. I feel like Brann+Megasaur+Murlocs was still much more annoying, because once someone had that comp you basically just had to concede. 

    I agree with a lot of the statements in this thread, too many heroes are trash tier and Elementals are probably too powerful.

    Honestly though, I think my bigger issue is with the new ranking system. I'm only at 4k MMR, but every game I get +300 rank, whether I'm 1st or 4th. Maybe this will change as I continue to climb, but wtf? That totally ruins the feeling dueling it out to try and get 1st place. 

    Lastly - does anyone else have issues with the Elemental buff animations? They seem craaaazy long. Wondering if this is on purpose so that you can't absolutely run away with the game, but for a tribe that wants to play lots of minions per turn, it's really annoying.

    Once your hidden MMR and visual ranking overlap, you will get the normal 100 Points for 1st place. They done this so you'll climb faster (like in constructed) so you reach the place where you actually belong faster Your hidden MMR is still affected by your placement, so 1st or 4th or 8th still has an impact. Until your MMR and ranking overlaps, it's just not as visually. Blizzard said it'll take around 60 games for that to happen, if you were decently placed prior to the reset.

    Posted in: Battlegrounds
  • 0

    posted a message on Incoming Elementals

    I'm on a 15 win streak or something. Patch is really vibing with me, since what I have been preaching since the last patch is even more effective: Selfless Hero + Stats / Poison is MVP and Baron as bonus. 99% win chance against a big board of elementals. Poison Spore is such a great versatile card. It gets heavily overlooked. Just one can net help you tremendously.

    Posted in: Battlegrounds
  • 0

    posted a message on The current state of Battlegrounds is?

    I noticed multiple times that games last longer for the average player-base. Before you had 4 people dead at turn 9 or 10. Now it's around 1 or 2. It escalates from there pretty quickly, but in my experience it slowed down a bit. Due to rank reset I have a mad win streak tho, so maybe I don't notice it as much.

    Tho, I'm still all for the idea that the BG-Team at Blizzard is looking into, that all minions will always deal 1 damage and they reduce the hero health in return.

    Posted in: Battlegrounds
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