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    posted a message on Millhouse the worst hero ever?

    He isn't really bad, just not great.

    He can steamroll his way through early game into the mid-game, but loses a lot of steam when it comes to late-game. You'll place top 5 almost always, but will probably rarely, if ever, win.

    I played him twice and placed 2nd both times. 

    Posted in: Battlegrounds
  • 0

    posted a message on New Warlock Card - Twisted Knowledge

    2 mana for 2 cards is insane value. In any other class this would be utterly broken. Warlock isn't that starved due to inherent draw mechanism and the class cards are among the worst, still it's discover so it's pretty flexible. Overall a great card that could probably see play in most control decks.

    Posted in: Card Discussion
  • 0

    posted a message on New Common Mage Card - Animated Avalanche

    14/12 on turn 7 on two bodies is bonkers.

    Posted in: Card Discussion
  • 2

    posted a message on Battleground Updates

    Isn't patches just a worse Ragnaros? I'm confused, someone enlighten me please.

     

    Posted in: Battlegrounds
  • 0

    posted a message on Best Summon Quote

    100% Zephrys the Great.

    That line along with his effect is pure genius.

    My favorite is prolly Undertaker. I love how he pronounces "the dead".

    Posted in: Card Discussion
  • 11

    posted a message on Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!

    Should have just made Shudder work with only minion battlecries...

    Posted in: News
  • 0

    posted a message on IS Galakrond Shaman most powerful deck in HS history?

    Undertaker Face Hunter was by far the most toxic and strongest deck of all time.

    Posted in: General Discussion
  • 0

    posted a message on I believe Galakrond is the C'thun of the expansion. The invoke cards are extremely understated. Don't craft anything day 1!
    Quote from EternalHS >>

     It is amazing in zoo. 4 mana 2/2 rush that summons two 1/1 imps.

    It's not Impact enough. I found much greater success with 5 mana 4/5 Taunt Shield guy instead. You have taunt and big stats for 1 mana more. In particular in zoo / midrange, where you usually have plenty of stuff to trade up, a 2/2 felt very underwhelming. The best thing to happen in the deck is Faceless Corruptor tho. That is a mid-range dream come true.

    Posted in: General Discussion
  • 0

    posted a message on I believe Galakrond is the C'thun of the expansion. The invoke cards are extremely understated. Don't craft anything day 1!

    Shield of Galakrond is actually kinda good.

    I agree that the 4 mana 2/2 rush minion is terrible tho.

    Posted in: General Discussion
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    posted a message on Thoughts on Dark Pact for 1 Mana?

     

    Quote from Northwind77 >>

     

     
     You don't seem to grasp the conversation because of your willful ignorance.

    We are talking about DARK PACT being essential to an early combo that gives FREE minions that would otherwise have a huge drawback, for no drawback at all + gaining 8 life.

    You keep crying that Dark Pact isn't the problem on its own. No sh#t. Either was Conceal or Ice Lance, look what happened to them because THEY CREATED A COMBO THAT WAS TOO MUCH FOR THE OPPONENT.

    Stop posting in threads when you cant grasp the conversation. Go play cubelock and fall asleep.
    Why are you so hostile? It's not me being dense here. You can literally replace Dark Pact with any other 1-mana card that destroys/damages your Lackey for the same benefit of "putting up a big taunt". The combo DOES NOT REQUIRE dark pact. It's lackey and lackey alone that does that. Dark Pact might work better than the other, but that doesn't change the fact that it plays no role in enabling the combo to begin with. Hell even if you just kill Lackey by trading you get the same benefit. 
    Also, Ice Lance itself was very much an issue and you bringing that up shows your lack of understanding of what makes a combo a combo.
    Posted in: Card Discussion
  • 1

    posted a message on Thoughts on Dark Pact for 1 Mana?

     

    Quote from Fierytear >>

     

     
     The problem is healing because it puts you out of reach from burn while simultaneously putting up a taunt. You can't judge the card in a vacuum, but the combo it creates is particularly annoying because of the health. Put up a big taunt? Sure, put up a big taunt and half heal your hero not really
     Again, "putting up a big taunt" IS NOT PART OF Dark Pact, but Lackey, which - again - is the key (problem) card here.
    Posted in: Card Discussion
  • 1

    posted a message on Thoughts on Dark Pact for 1 Mana?

     

    Quote from Northwind77 >>

     

     
    Possessed Lackey  does not need a nerf. It's a risky 2/2 body for 5 mana, that can be silenced and produce 0 value.

    Skull of the Man'ari  does not need a nerf. It's 5 mana, can't attack, and can be destroyed the very next turn it's played.

    Dark Pact is the ONLY card in the combo that has high-reward-no-investment/drawback. There lies our problem.
    "No investment"? You missed the part where it requires you to DESTROY YOUR MINION. That's a drawback no matter how you try to frame it. That it has particular combo potential with a VERY SPECIFIC card should tell you which of those two pose an issue. Lackey itself creates the issue of getting the actual combo pieces out, NOT pact.
    Skull is fine, since it has easy counterplay, is only one copy and is very slow.
    Posted in: Card Discussion
  • 4

    posted a message on Thoughts on Dark Pact for 1 Mana?

    There is nothing wrong with Dark Pact. In fact, it's actually underbudgeted. You gain a measly 1 mana advantage of a dedicated "Restore 8 health to your hero", which is worth less than 2 mana, for killing your own minion.

    Possessed Lackey is the only issue whatsoever and I'm amazed how everyone keeps saying something else, like Dark Pact, Doomguard, Voidlord or Cube. It's just crystal clear.

    Posted in: Card Discussion
  • 0

    posted a message on Faceless / Ixlid, Fungal Lord + Charged Devilsaur

     

     

    Gamalon facelessed the ixlid copy, not the original.
     
    No. See above. There is no ixl on the field.
     
    Posted in: Card Discussion
  • 0

    posted a message on Faceless / Ixlid, Fungal Lord + Charged Devilsaur

     

     

     This.  If you play both Charged Devilsaur and Faceless on the same turn, neither can attack face.  If you play CD then on the following turn Faceless, both can attack face that turn. 
    This used to be the interaction as I tried it (unsuccessfully) back when Aviana Kun was a thing.  If it's no longer the case perhaps they tweaked Charge somehow while developing Rush.
    Ixlid copy will always be able to attack face, regardless of what turn it is, because it's not an exact copy like Faceless.
     Except that the Faceless copy can attack face as well, as tested by Gamalon.
    Posted in: Card Discussion
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