It's a conditional better card than Swipe. Fire Breather only deals 2 damage. You swap a body for 4 direct damage - potential 6 on a single target.
- Card Design Champion
Member for 7 years and 13 days
Last active Fri, Nov, 27 2020 05:46:46
- 2 Followers
- 3,631 Total Posts
- 6446 Thanks
Nov 9, 2020Zukuu posted a message on Dear Blizzard / Activision, please stop bullying Shaman.Posted in: Card Discussion
Nov 6, 2020Posted in: Battlegrounds
speaking of Yogg I have to say I really like this new Elise, especially her yogg-ish turn3 (buy one, HP/discover one without needing to sell) - very strong and consistent early game - can't wait to get her again
Let her start with a tavern 1 map and we're talking a strong high tier hero.
Oct 31, 2020Zukuu posted a message on Tervern pass is necessary now to get a chance at a decent hero.Posted in: Battlegrounds
It's not necessary, there was just yesterday a post on reddit of a guy who reached top 200 with a f2p account, but there is absolutely no denying that it's a tremendous advantage when it comes to climbing.
Oct 16, 2020Posted in: Battlegrounds
His placement will be way down, because coming up later and less impactful, means plenty of Rags will place bottom 2 before they even get to make use out of it.
Most consistent hero in the game is probably Omu now.
Oct 15, 2020Posted in: Battlegrounds
Battlegrounds is 💯 % RnG always was always will be you people saying there was skill choices are wearing some rose covered glasses.
Poker is just rng what cards you get, so everyone is equally good?
Skill isn't about individual games, it's about influencing all games in a direction that is above average. So yes, skill matters overall.
Oct 7, 2020Posted in: Battlegrounds
Lil Rag isn't that much of an issue and offers similar increases to Brann + Buffs or Lightfang, even tho he is a bit more flexible but not AoE. Early Nomi is way worse for the health of the game. The issue with Nomi is that on 6 he comes online waaaaaaay too late, since you can't get stats onto your already existing board (unless your triple).
Overall I think removing Nomi altogether and limiting Rag's buff to elementals would be the best way to go forward. The latter would be a direct buff to elementals as a tribe but a nerf to Rag's versatility.
Oct 5, 2020Posted in: Battlegrounds
I think it's bad, but not the worst. I feel like Brann+Megasaur+Murlocs was still much more annoying, because once someone had that comp you basically just had to concede.
I agree with a lot of the statements in this thread, too many heroes are trash tier and Elementals are probably too powerful.
Honestly though, I think my bigger issue is with the new ranking system. I'm only at 4k MMR, but every game I get +300 rank, whether I'm 1st or 4th. Maybe this will change as I continue to climb, but wtf? That totally ruins the feeling dueling it out to try and get 1st place.
Lastly - does anyone else have issues with the Elemental buff animations? They seem craaaazy long. Wondering if this is on purpose so that you can't absolutely run away with the game, but for a tribe that wants to play lots of minions per turn, it's really annoying.
Once your hidden MMR and visual ranking overlap, you will get the normal 100 Points for 1st place. They done this so you'll climb faster (like in constructed) so you reach the place where you actually belong faster Your hidden MMR is still affected by your placement, so 1st or 4th or 8th still has an impact. Until your MMR and ranking overlaps, it's just not as visually. Blizzard said it'll take around 60 games for that to happen, if you were decently placed prior to the reset.
Oct 2, 2020Posted in: Battlegrounds
I'm on a 15 win streak or something. Patch is really vibing with me, since what I have been preaching since the last patch is even more effective: Selfless Hero + Stats / Poison is MVP and Baron as bonus. 99% win chance against a big board of elementals. Poison Spore is such a great versatile card. It gets heavily overlooked. Just one can net help you tremendously.
Oct 2, 2020Posted in: Battlegrounds
I noticed multiple times that games last longer for the average player-base. Before you had 4 people dead at turn 9 or 10. Now it's around 1 or 2. It escalates from there pretty quickly, but in my experience it slowed down a bit. Due to rank reset I have a mad win streak tho, so maybe I don't notice it as much.
Tho, I'm still all for the idea that the BG-Team at Blizzard is looking into, that all minions will always deal 1 damage and they reduce the hero health in return.
Oct 1, 2020Posted in: Battlegrounds
You have to adapt to elementals.
Always keep at least one or two poison around, if you can't outscale them. I even have a Spore in my big-stated elemental boad, because it's just so good to get rid of that 105 health taunt in one go for an easy win.
- To post a comment, please login or register a new account.