Re: Genn Greymane: WAY too powerful. You choose (which adds even more value) either a defensive card that effectively has 14 stats (and taunt) or an offensive card that has 12 stats and charge, when the curve gives 5 drops 11 stats for a vanilla minion. Raise the cost to 6 and lower the bonuses to 1 and it's still close to being OP, but way more in line.
Great concept though. Fits the character; fits the class. One of the better Greymane ideas I've seen in the forum.
Certainly fits the rules (with Discard being listed as a "Warlock thing"), but Astral Communion might make it seem less innovative :)
Interestingly, I find it to be the exact opposite of Astral Communion, even though technically, both discard your hand. Whereas, you want accumulate as many cards as possible with Emerald Dream, you want to reduce the amount of cards in your hand before Astral Communion. Astral Communion lets you play cards from your deck earlier, where as Emerald Dream gives you cards that aren't from your deck, and naturally play them earlier as well.
Desperate Prayer (Shaman-into-priest) : A big healing spell that is both random and with Overload. Can only target friendly characters in order not to make it a potential 1-mana Pyroblast with Soulpriest. Origin: Desperate Prayer is a tier-1 talent priest spell in WoW.
Ethereal Blade (Druid-into-rogue) : A polyvalent 3-mana option. I think this is balanced when you compare the 2-attack option to Truesilver Champion (-1 mana but without the power) or the 2-durability option to Fiery War Axe. Also rogues paradoxically lack good low-cost weapons outside of Wicked Knife.
Healthstone (Priest-into-Warlock) : A life-saver for Warlocks, and alternative (or addition) to Antique Healbot. This might look underpowered when compared with Flash Heal or Healing Touch for example, however you have to take into account synergies. Survivability has always been intended to be warlocks main weakness. Giving them effective ways of self-healing might make them OP. Where is the link with the warlock class you might ask ? Well, in WoW Healthstones are objects created by warlocks as emergency HP restorers.
Advice ? Thoughts ? Which one do you think I should submit (if any) ?
I like the blade, but it is too strong at 3 mana, just look at Ogre Warmaul. And Cogmaster's Wrench and King's Defender have the same stats total only if a certain condition is met. I think it would be fine at 4 mana, yes Death's Bite, Truesilver Champion and Charged Hammer all have special abilities but your card has the flexibility to distribute stats the way you need. Just remember all the times you use Truesilver Champion to remove a 2 health minion.
Desperate Prayer is not my cup of tea because randomness and Healthstone does not really fit the rules because warlock has cards that restore health like Drain Life and Siphon Soul.
I made 2 new version of the blade. One which is this one that costs (4), and another one that cost (2) but is less powerful.
The 2-mana one is still an objectively better Fiery War Axe since it let you choose its stats. However, I feel like its effect then become negligible.
I also have this card from my personnal collection.
Basically Twisting Nether for Shamans. Its 3-mana cost means that you can play additional minions the same turn (contrary to TN which is too expensive for that), however Overload:(10) means you are going to skip your next turn (and maybe the turn after if played before turn 10).
I like the 2 mana Ethereal Blade. On the one hand, it's an even better Fiery War Axe, but on the other, it's competing with a hero power while the axe isn't and doesn't have a healing hero power to recover from relying on weapons a lot early. A 2 mana Rogue weapon has to stand out.
Okay, I'm still trying to figure out which idea I like best:
I like making cards based on puns, so I just came up with Cold Shoulder. It's a much more restrictive form of Frost Nova, for rogues. Would work well for control, I think. And probably for mill rogue, to set up for a Vanish. War Hound is a pretty solid card, and I am liking that one too. I am not so sure about Fel Pact. I think it might be good for a lot of Shaman Archetypes.
I know there is no way of telling, but low effort cards like 'Holy Cow' just seem way too unoriginal and just use their title to get upvotes.
I hate those kinds of low effort cards, like when someone just made a powercreeped version of Mogor's Champion for the Giants contest.
I mean, certain cards with simplistic effects can work, but some are just 'Haha funny title and picture. Now I have most upvotes' and in combination with simplistic effects, they create submissions I utterly hate.
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Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
I hear you. I also thought the discard mechanic was questionable, however, Fel Reaver does use discard text. And though it's slightly different, Warlock cards have discard from hand mechanic. Thoughts? Would this seem more correct in a Warlock deck?
I'm thinking about this text instead..
Choose One - Copy two cards from your opponent's hand; or Each player draws three cards.
Fel Reaver discards your cards, not your opponent's, the same goes for Warlock - it's not the "discard text" that was questionable - it's that you can't forcibly discard a card from your opponent in HS, unless you mill him...so that's why I'd avoid doing that, don't know how would people react...
What do you think about this card? Especially with regards to balance and quality. Since Kripp posted a video this week on how bad shamans are bad because there are no cards that interact with overload (among other things), i was inspired to create a card that could benefit from overloading. Its based on the Worshipper boss card from Naxx (http://www.hearthpwn.com/cards/7831-worshipper). It requires you to be overloaded and the card to be enraged to see the benefit and is meant to work with decks that have many overload cards. This is only my third entry to the Card Design Competition so i appreciate any feedback and advice.
The art is from a Magic the gathering card of the same name.
I'm assuming that, like lava shock, it considers your overloaded mana crystals to be locked crystals on this and next turn. Most overload cards cost 1-3 mana and overload for 1-2 and hearthstone minions stay alive probably less than two turns on average. To get the effect however, you not only have to play an understatted minion, but one with a bad allotment of stats, and it has to be enraged. Additionally, 5 is a pretty uncomfortable turn to overload on partially because turn 6 fire elemental is so huge for Shaman.
The cards I think it most comparable to Rumbling Elemental and Spiteful Smith, the former not being competitive largely due to its stat line, and the latter to the fickleness of its ability. I think if your card had the more competitive 3/5 statline it would be better, and probably wouldn't be unfair as a 3/6 either since its ability is dependent on 2 conditions. If you think the ability is comparable in strength to Water Elemental's, I'd go with the 3/6 stat line.
Thanks for the feedback. i've taken it on board, adjusted the card and come up with the above revision. i'd love feedback on this one, especially if im not wording it correctly. overloaded crystals are ment to work like lavashock and can technically work over two turns. i look at it as similar to arcane missiles casted at the end of your turn and arcane missiles is only 1 mana so i dont think its op. but all feedback is welcome!
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If at first you don't succeed, Cheat, repeat until caught and then lie!
I hear you. I also thought the discard mechanic was questionable, however, Fel Reaver does use discard text. And though it's slightly different, Warlock cards have discard from hand mechanic. Thoughts? Would this seem more correct in a Warlock deck?
I'm thinking about this text instead..
Choose One - Copy two cards from your opponent's hand; or Each player draws three cards.
Fel Reaver discards your cards, not your opponent's, the same goes for Warlock - it's not the "discard text" that was questionable - it's that you can't forcibly discard a card from your opponent in HS, unless you mill him...so that's why I'd avoid doing that, don't know how would people react...
Very true. I suppose it does feel strong and out of place, the mill is better, but I want it to read a bit more interesting. Perhaps I'm just looking for to much in this one, haha.
Hi, any thoughts on whether this type of effect would meet the rules of the competition? Its a little unclear whether by Freeze effect, a "frozen" minion would be acceptable.
Guys what do you think about it?, just want your honest opinion :)
Compare this to Vaporize. Both have the same cost, but Vaporize can not only block an attack, it also destroys the attacking minion. Sure, Vaporize can't attack Heroes, but yours can only block an attack coming from an enemy hero and only if a given condition is met. This is actually worse than Noble Sacrifice which only cost (1). Yours should cost (0), seriously.
I like the 2 mana Ethereal Blade. On the one hand, it's an even better Fiery War Axe, but on the other, it's competing with a hero power while the axe isn't and doesn't have a healing hero power to recover from relying on weapons a lot early. A 2 mana Rogue weapon has to stand out.
But I feel like choosing between +1 durability and +1 Attack is mostly trivial.
Erm, did you read this week's rules? Secrets are not in the list of available options. Most likely, people are not going to vote for an entry that doesn't meet the guidelines, and even if you would have enough votes to advance, the entry is likely going to be disqualified.
Speaking of game rules, why is it so hard to understand that Enrage is an ONGOING EFFECT, not a ONE TIME TRIGGER? So Enrage: +1 attack is fine, Enrage, give a random friendly minion +1 attack does not work. There are so many entries that don't get this.
Hi, any thoughts on whether this type of effect would meet the rules of the competition? Its a little unclear whether by Freeze effect, a "frozen" minion would be acceptable.
Yes, this would meet the rules of the competition. 'Freeze' effects simply means any card that freezes, or does something with frozen minions. This would include a Permanently Frozen minion - which, by the way, is probably what the wording on your card should be. "Enrage: Permanently Frozen", following the wording of Frozen Champion.
posting again because it got ignored
Druids with Discard and Dream cards. :3
Re: Genn Greymane: WAY too powerful. You choose (which adds even more value) either a defensive card that effectively has 14 stats (and taunt) or an offensive card that has 12 stats and charge, when the curve gives 5 drops 11 stats for a vanilla minion. Raise the cost to 6 and lower the bonuses to 1 and it's still close to being OP, but way more in line.
Great concept though. Fits the character; fits the class. One of the better Greymane ideas I've seen in the forum.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I like the 2 mana Ethereal Blade. On the one hand, it's an even better Fiery War Axe, but on the other, it's competing with a hero power while the axe isn't and doesn't have a healing hero power to recover from relying on weapons a lot early. A 2 mana Rogue weapon has to stand out.
Just made a 2nd version of it. Changed its class and added choose one effect.
Guys what do you think about it?, just want your honest opinion :)
Okay, I'm still trying to figure out which idea I like best:
I like making cards based on puns, so I just came up with Cold Shoulder. It's a much more restrictive form of Frost Nova, for rogues. Would work well for control, I think. And probably for mill rogue, to set up for a Vanish. War Hound is a pretty solid card, and I am liking that one too. I am not so sure about Fel Pact. I think it might be good for a lot of Shaman Archetypes.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I know there is no way of telling, but low effort cards like 'Holy Cow' just seem way too unoriginal and just use their title to get upvotes.
I hate those kinds of low effort cards, like when someone just made a powercreeped version of Mogor's Champion for the Giants contest.
I mean, certain cards with simplistic effects can work, but some are just 'Haha funny title and picture. Now I have most upvotes' and in combination with simplistic effects, they create submissions I utterly hate.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
You can't stop the signal.
If at first you don't succeed, Cheat, repeat until caught and then lie!
Okay, let's try this again,
how does this look?
Rogue with a Druid Choose One mechanic, as well as a Priest copy mechanic similar to Burgle.
Tokens..
thoughts?
I am a die hard mill fan, so this is sort of a sad attempt to give it love.
haha.
Hi, any thoughts on whether this type of effect would meet the rules of the competition? Its a little unclear whether by Freeze effect, a "frozen" minion would be acceptable.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Ben Brode himself!
Flavor text: Ben Brode, Blizzard game developer, expert laugher
Thanks for the advice,I'm a really bad critique of cards and their balance :( , thinking about it you're right so I made some modifications
Is it better? and is it possible to replace an entry on the submission page with another? by contacting the mod ofc
"Enrage: Permanently Frozen", following the wording of Frozen Champion.
You can find me here! Good luck everyone!