damn son. kill off those little imps from spell cards, and summon giant minions from ur deck. now thats how a control warlock without Guldan DK swings the game
WAT? Is this how cubelock will cheat out the demons in wild? Is this how they will thin out their deck? Mein Gott!
[edit] Hmm, I was a bit too excited. Cubelocks run defensive cards like Lord Godfrey, so I guess they wouldn't want to run this spell after all. But where do you put this in? What deck runs cheap minion generating spells (Rafaam's Scheme, Forbidden Ritual, Imp-losion) and mostly big minions? What deck wants to thin out their deck?
Deathrattle synergies, maybe? Instead of trying too hard to only summon small minions with spells and have big minions in the deck, you could accept destroying small minions and summoning more small minions. You could have stuff like Nerubian Eggs and Haunted Creepers, but also Implosions and at least Sea Giants and Doomguards for the possibility of occasional high roll.
Deathrattle synergies, maybe? Instead of trying too hard to only summon small minions with spells and have big minions in the deck, you could accept destroying small minions and summoning more small minions. You could have stuff like Nerubian Eggs and Haunted Creepers, but also Implosions and at least Sea Giants and Doomguards for the possibility of occasional high roll.
You are giving good examples, but I don't think this would work. The same way the whole combo can high-roll, it can also horrifically low-roll - you can draw the big minions, while most of the eggs are in the deck.
Dunno, the card seems kinda expensive in an aggro deck. You are better off popping the eggs by using other methods - Power Overwhelming, Void Terror or Ratcatcher.
This is one of those Dark Horse cards that can end up being broken amazing. In Aggro Lock your board is normally small trash anyway so if you can sack them and replace them with Doomguard, Mal'Ganis, Sea Giant, Leeroy Jenkins etc now were talking. The TKO potential is there. I know some of these are Wild cards but it's possible to be deadly in normal Constructed as well.
The more i think on this card it might be one of the most powerful cards in the expansion and so far it's hardly raised any attention. This could be a big damage finisher drawing 10-20 charge damage after you just finished facing with the sacked minions or it could be used to get a insane board and if they don't have a hard counter the turn after the game is done.
This deck is nuts when combined with Bloodbloom and Implosion or something similar in wild. If you just load up your deck with big demons and have a few imp generators, you can cheat things out pretty early.
This deck is nuts when combined with Bloodbloom and Implosion or something similar in wild. If you just load up your deck with big demons and have a few imp generators, you can cheat things out pretty early.
Yeah man almost everyone aint realizing how crazy this is going to be. Just play tokens that generate other tokens early and can Bloodbloom on turn 4 or something ridiculous like that. The meme will be real.
Rafaam's scheme sucks too much to combo with this. Possible some wild cards like Implosion will work with this. Also might be a cool thing to cast after you kill your own voidlord.
With Bloodbloom or Thaurissan or something like that, you can cube your Voidlord, cast this, and get 2 voidlords plus 4 minions from your deck.
My first thought was "This is so bad!", then I start thinking about Elekk + plot twist + charge minions + Rafaam's Scheme. Can this work? Gonna try it.
Discuss!
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damn son. kill off those little imps from spell cards, and summon giant minions from ur deck. now thats how a control warlock without Guldan DK swings the game
WAT? Is this how cubelock will cheat out the demons in wild? Is this how they will thin out their deck? Mein Gott!
[edit] Hmm, I was a bit too excited. Cubelocks run defensive cards like Lord Godfrey, so I guess they wouldn't want to run this spell after all. But where do you put this in? What deck runs cheap minion generating spells (Rafaam's Scheme, Forbidden Ritual, Imp-losion) and mostly big minions? What deck wants to thin out their deck?
So that's how you convert a bunch of 1 drops into a bunch of big ones.
6 mana cheat card
"What have you got there,
PinocchioMalygos?"Now we finally understand rafaam's scheme!
Ah is this a storyline card? Does this imply that the League of E.V.I.L are winning?
Deathrattle synergies, maybe? Instead of trying too hard to only summon small minions with spells and have big minions in the deck, you could accept destroying small minions and summoning more small minions. You could have stuff like Nerubian Eggs and Haunted Creepers, but also Implosions and at least Sea Giants and Doomguards for the possibility of occasional high roll.
You are giving good examples, but I don't think this would work. The same way the whole combo can high-roll, it can also horrifically low-roll - you can draw the big minions, while most of the eggs are in the deck.
Dunno, the card seems kinda expensive in an aggro deck. You are better off popping the eggs by using other methods - Power Overwhelming, Void Terror or Ratcatcher.
I cannot evaluate this it's so.. Unique I guess. Could be the worst card in the set or the next cancer card in the meta for all I know.
Souns interesting to build a "big" warlock deck with token generator spells in the early game.
Rafaam's Scheme
Hey I heard you like playing Control Warlock.
This is one of those Dark Horse cards that can end up being broken amazing. In Aggro Lock your board is normally small trash anyway so if you can sack them and replace them with Doomguard, Mal'Ganis, Sea Giant, Leeroy Jenkins etc now were talking. The TKO potential is there. I know some of these are Wild cards but it's possible to be deadly in normal Constructed as well.
The more i think on this card it might be one of the most powerful cards in the expansion and so far it's hardly raised any attention. This could be a big damage finisher drawing 10-20 charge damage after you just finished facing with the sacked minions or it could be used to get a insane board and if they don't have a hard counter the turn after the game is done.
This looks like a 6 mana evolve which will never see play, way too slow, dust.
This deck is nuts when combined with Bloodbloom and Implosion or something similar in wild. If you just load up your deck with big demons and have a few imp generators, you can cheat things out pretty early.
Yeah man almost everyone aint realizing how crazy this is going to be. Just play tokens that generate other tokens early and can Bloodbloom on turn 4 or something ridiculous like that. The meme will be real.
Its too expensive to get a real good value.
Rafaam's scheme sucks too much to combo with this. Possible some wild cards like Implosion will work with this. Also might be a cool thing to cast after you kill your own voidlord.
With Bloodbloom or Thaurissan or something like that, you can cube your Voidlord, cast this, and get 2 voidlords plus 4 minions from your deck.
Maybe after you play Rafaam!
You cant he will turn the card into a random legendary
He transform your hand and deck.
Ugh. Mana cheat is what made me quit the game last year. This card is gross.
Maybe it won't be so painful with DKs and odd/even gone.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
My first thought was "This is so bad!", then I start thinking about Elekk + plot twist + charge minions + Rafaam's Scheme. Can this work? Gonna try it.
Maybe that is why Doomguard left standar...