I don't know why they keep raising the power ceiling this much. It hurts Arena the most. Skill is just becoming less of a factor with every expansion. I just don't get it. Even this pop-up volcano will be broken in the arena. Don't Stand in the Fire! was already premium. The fact that it's double-sided is almost always completely irrelevant; you either don't have any board or you trade down to get everything in range. But anyway, the 4 mana is just dumb. It could easily be 5 mana as well. That lifesteal will just shit on aggro decks.
Exactly what Hearthstone needed more RNG 6X over that requires zero skill to execute. This game is going in a bad direction. Late last year was the first time since beta that i didn't play for months. The game becomes less fun when every Arena game is decided by RNG fuckery or a broken card. All games have that but the problem is the frequency in which it happens. It's more exhausting and frustrating if anything when it's almost every game.
Everyone knew that Duels and Mercenaries would eventually fail. That they we're releasing to many modes with no clear focus. Now they're going to do what they should have done all along which was further develop Standard, Wild, Arena and BG's.
I sure hope The Azerite Hawk is banned in Arena. What a brain dead no skill stupid card. Why is it over stated with such a premium battlecry? It makes zero sense. It's just broken as hell. More games, were you play a broken ass card and win the game. Great. Just what this game needed, lowering that skill ceiling even more.
Even has duel tribe so this broken ass card will be getting discovered all the time. More rng dumbness.
100% Badlands. Might get more Uldaman content and likely Goblin, Dwarf and Gnome tinkering devices. It's possible they go a Archeology route. Should be good.
Blizzard could make substantially more money rolling out WoW 2 and Warcraft RPG's continuing to build onto the lore. Instead we're going to get WoW expansion number 15. WoW 2 would be the only way to get me back playing personally.
So Death Knight will be even more broken and unbalanced in Arena. Nice. All 3 of these cards are fantastic in Arena. They have the strongest Arena cards so far.
0
At least one person will be playing Demon Hunter with a weapon and buffed attack, and then they will discover and play this minion.
1
I don't know why they keep raising the power ceiling this much. It hurts Arena the most. Skill is just becoming less of a factor with every expansion. I just don't get it. Even this pop-up volcano will be broken in the arena. Don't Stand in the Fire! was already premium. The fact that it's double-sided is almost always completely irrelevant; you either don't have any board or you trade down to get everything in range. But anyway, the 4 mana is just dumb. It could easily be 5 mana as well. That lifesteal will just shit on aggro decks.
1
Calling it now, this card will be stupid good and meta.
4
Exactly what Hearthstone needed more RNG 6X over that requires zero skill to execute. This game is going in a bad direction. Late last year was the first time since beta that i didn't play for months. The game becomes less fun when every Arena game is decided by RNG fuckery or a broken card. All games have that but the problem is the frequency in which it happens. It's more exhausting and frustrating if anything when it's almost every game.
-7
Everyone knew that Duels and Mercenaries would eventually fail. That they we're releasing to many modes with no clear focus. Now they're going to do what they should have done all along which was further develop Standard, Wild, Arena and BG's.
-4
I sure hope The Azerite Hawk is banned in Arena. What a brain dead no skill stupid card. Why is it over stated with such a premium battlecry? It makes zero sense. It's just broken as hell. More games, were you play a broken ass card and win the game. Great. Just what this game needed, lowering that skill ceiling even more.
Even has duel tribe so this broken ass card will be getting discovered all the time. More rng dumbness.
4
4 mana 7/7 meme continues.
2
This will be in every lock deck, i think even aggro. The double evaluate condition is super easy to met.
0
This will be absolutely bonkers in Arena. Basically heals you up to full and if you can't kill it the turn after it will likely kill you.
0
I think Ogre-Gang Outlaw will actually see play in aggro decks. You're just playing it for the stats and likely 50% chance at face damage on turn 3.
6
100% Badlands. Might get more Uldaman content and likely Goblin, Dwarf and Gnome tinkering devices. It's possible they go a Archeology route. Should be good.
3
Blizzard could make substantially more money rolling out WoW 2 and Warcraft RPG's continuing to build onto the lore. Instead we're going to get WoW expansion number 15. WoW 2 would be the only way to get me back playing personally.
0
So Death Knight will be even more broken and unbalanced in Arena. Nice. All 3 of these cards are fantastic in Arena. They have the strongest Arena cards so far.
0
Same shit happened to me in my opening arena game and of course only i disconnect and my opponent doesnt.
10
Exactly what Hearthstone needed. More Guff cancer. Well done HS team.