The Halloween Arena event is my all time favorite. If they could some how bring that around more that would be amazing.
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Jul 1, 2020Posted in: Standard Format
That is true. Nothing was more oppressive than Undertaker, the most powerful early game card of all time. The only defense was being lucky enough to draw your counter in your opening hand to even have a chance.
Jun 29, 2020DarkArchon21 posted a message on Twin Slice to +2 for 1 mana is NOT a nerf but a buff?Posted in: Standard Format
The problem was the TKO combo with Kael'thas Sunstrider and Inner Demon where you could do 20dmg for 7 mana, but now that combo is 11 mana so it can't be done in 1 turn. If they want to do that combo now they need to run bad cards like Blur or go to Wild format. The nerf was strictly to disable that TKO.
Jun 20, 2020DarkArchon21 posted a message on Blizzard Speaks Out - Actions To Support Our Black Community, Colleagues, And PartnersPosted in: News
Answer me this J. Allen Brack, if BLM is so important to you than why is your last name Brack and not Black?
May 30, 2020Posted in: General Discussion
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May 30, 2020Posted in: General Discussion
The problem is powerful RNG effects that can generate more RNG effects, it would solve a lot of the problem if they put in the code that draw effects can't go into other draw effect mechanics so you can't get the dragon, into a dragon, into dragon, into more dragons. That's when it gets toxic.
Apr 25, 2020Posted in: General Discussion
DH has dropped about 8.5% since the micro-adjustments and is currently dead last in win rate, they went from 1st literally to last in a matter of a day. Would like to see them get a small boost, but besides that the Arena meta is in a very balanced state atm don't think i have even seen it this even before. The only thing they messed up on was Demon Hunter. Nerf batted to hard.
Apr 24, 2020Posted in: General Discussion
Well it's quarantine so wouldn't be surprised if someone got it
Assuming 50% win-rate (I think it is fair as no everyone is able to achieve the same wr%, which the deck has according to the stats) and 10 minutes per game = 333,33 hours of constant playing. Almost 2 weeks of not leaving your computer, not sleeping, pissing or anything.
Let's give them 60% wr and it's still 278 hours.
I know, the lockdown. But many of us still work (I do), either remotely or because their job is "essential". We still have other hobbies, like reading, watching films and shows. We still have our close ones.
To spend your entire life, even in a lockdown, in an online game is something I can't comprehend. Simple as that.
Its 400 hours or 16 days and 16 hours since AoO launced. Assuming they played only DH and with a 60% WR - 278 hours. 278 hours over 16 days is 17 hours (rounded down) of playtime every day.
No, not even the most hardcore can play that much. I would say it wont be achieved for another month.
You would be surprised man. Back in the day when i had no life i would play WoW 16 hours a day, it basically was my life. So some people are probably on the verge of getting it within the week.
Apr 24, 2020Posted in: Demon Hunter
It looks like they slightly over did it with Demon Hunter in Arena they just went from 1st to 7th in a matter of 8 hours, besides that tho i dont think i have ever seen things so balanced before. Almost every class is close or at 50% winrate.
Apr 24, 2020DarkArchon21 posted a message on Arena Balance Update - Demon Hunter & Priest TargetedPosted in: News
If you look at all statistics, Demon Hunter is in a pretty balanced state atm. They did a really good job with the micro adjustments, Priest, DH, Shaman and Mage are basically within 1% of each other.
Apr 21, 2020Posted in: Card Discussion
Would have preferred to see Albatross stat line changed to 2/3 instead of changing the mana cost. I think the mechanic that it introduces is necessary to allow an option to disrupt certain types of decks. The problem is that tech cards should have a downside, and the downside of Albatross is very small. Even if your opponent isn't playing Highlander or a pure deck, playing a 4/3 body that shuffles 2 1/1 dead-draws in to your opponent's deck is a good play (usually). The 4/3 body forces your opponent to either accept a 4-attack beating every turn, or accept the tempo disruption of drawing a 1/1. The 4 attack also allows it to counter-kill most 3 and 4 drops that it is going to be played towards. At 2/3, the Albatross would become much less of a threat, allowing you to more easily play around it and, in some cases, causing a more typical downside for playing it as a tech card.
I 100% disagree, the health and attack stats doesn't address the issue at all. They could have made this a 2/2 and it still would have seen the same amount of play. It was played for the effect, not the body. Therefore focusing on the body would have been a mistake.
Apr 18, 2020DarkArchon21 posted a message on After 25 arena runs in AoO without picking demon hunter here is my experience...Posted in: The Arena
If you only have a 5 average after 30+ runs a lot of your losses was due too misplays.
Apr 14, 2020DarkArchon21 posted a message on Until they cut back on RNG, this game will continue to suckPosted in: General Discussion
The same amount of times you dumpster a player due to RNG is the same amount of times it happens to you. In the long-term the effects equal out, a top player can maintain a 75% win rate (Am speaking from Arena) am sure its true in Constructed as well. Someone already mentioned Poker which is is a pretty good example, you will always have bad beats, bad luck but the better players will win more.
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