• 0

    posted a message on Its time to remove the Jaraxxus + Sac Pact interaction

    It reminds me when The mage DK come out i wanted to make a majordomo executus deck were i played jaina 1st get lifesteal on my elementals then get him killed and get a heal 8 every turn.

    1 guess how that turned out.

    It didn't work was a bit upsetting since it took a while to get play it and not die on the spot. I thought it might work since it from a card and  it should keep/get a elemental tag since its rag a card that a elemental.

    Posted in: General Discussion
  • 1

    posted a message on Tombs of Terror - All The New Info and The New Store Bundle!

    If I understand it 15$ for everything after release and 20$ pre-order for a extra card back and random legendary from SoU. since everyone get the 1st wing for free. I read it on out of card so it might be wrong since it conflicting info.

    As much as i like legendary cards and card backs i dont think they are worth 5$

    Posted in: News
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)
    Battletag: Timer#2239
    Region: EU
    Trade Only?: Yes, you go first
    done
    Posted in: Players and Teams Discussion
  • 0

    posted a message on Loser of this expansion ?

    I was wrong but if you look at the date i said that it was before the expansion was released or even the prerelease event.

    Posted in: General Discussion
  • 2

    posted a message on Zephrys Fixes Coming Aug 26th! Weapon Removal & Hero Powers

    He always give lethal. but he also only look at the card/info that both players know about. so if for example you have a fireball in hand for lethal after the roar he won't give you savage roar since it doesn't know you have it so it better to fireball 1st. even if he give you roar and you openent have flame trap that kills your board to stop lethal he will still give roar or flare. it also doesn't consider effects like a taunt with lifesteal in lethal, he will see the taunt but not the lifesteal.

    he also does not know the effect of all the card. he only know what weapon, secret,taunt, charge, and deathrattle is and he doesn't know what deathrattle, weapons and secrets do only that a card is it. but he can see a weapons durability and attack value. It also seem that he doesn't know if you already attacked that turn.

    Posted in: News
  • 9

    posted a message on Card Nerfs Aug 26th - Including Wild

    I know the barns nerf is making a lot of players happy but I find the barns nerf pointless.

    I find Archmage Vargoth  way bigger problem now then barns ever were. All what the nerf did was make the deck worse against agro and better against control if they cut the card. If they don't cut it aggro becomes worse matchup and control is almost the same.

    The problem is the endless ress effect. in contrast after t6 if they play barns i become happy because it make their ress pool worse.

    Best part was always shadow essence into bans ill miss those if the barns isnt good enough now.

    Posted in: News
  • 0

    posted a message on Your nerf predictions??

    I find it hard how DR boom can be nerfed without destroying the flavor of the card.

    Best fix might be to add 2 more hero powers so it has 7 to make the card even more RNG, but that could also make the card even worse to play against. But it also mean it's less reliable to get what you want.

    something like(i'm not a card designer so those 2 hero powers might be to strong) 

    repair kit: restore 7 heath to a mech.

    bombs away:shuffle a bomb into your OP deck.

    If the rush is a problem its should be mech you summon have rush (to not make micro-squad totally bad) and mech currently in your hand and deck have rush so if you get more from delivery drone and assembly they don't have rush.

    Posted in: General Discussion
  • 1

    posted a message on New Paladin Legendary Card- Sir Finley of the Sands
    Quote from souhaib88 >>

    This is a meme/fun card as you can't build your deck around this, specially that you are going singleton. You can't rely on this to be flexible as Kazakus was to help you achieve your win condition. 

    As always if somehow singleton decks become a thing, with the lack of a "destory all duplicates" card, Bomb Warrior will surface to counter them. So unless you curve into Sir Finley of the Sands, the opponenet can ruin your singles by turn 3-4 with a Wrenchcalibur.

     In all honesty i dont even think the singleton decks is worth building around at the moment. Bomb warriors is just good no need to even look for a excuse to play the deck to counter them, you can just play bomb warrior if you like the deck and climb ladder.

    Posted in: Card Discussion
  • 0

    posted a message on 5 Legendaries in 133 packs, definitly my worst opening ever and you?
    Quote from WHISKEYJACKG >>

    2 legendaries of 83 packs. It can't be worse

     At Least you should be close to your 3de legend. If you opened everything from the same set.

    10+40+40=90. So 7 more max and you get your 3de

    Posted in: General Discussion
  • 0

    posted a message on 5 Legendaries in 133 packs, definitly my worst opening ever and you?

    got 10 in 183 boosters above average but not by a lot. on average it should be 190 to get 10

    Posted in: General Discussion
  • 0

    posted a message on Bloodbloom's potential nerf and the impact on the wild meta

    I think bloodbloom is the problem. Lost to a few warlock control deck that had the combo incase they go into fatigue. I even played against a magic carpet zoo deck that had the bloodbloom emperor mecha thun combo in it. thought  i won when he drew his last card and only 5 cards left in hand. it not fun playing 20 min against control deck then you think you win just to die to the combo.

    Posted in: Card Discussion
  • 3

    posted a message on Patch 15.0 - New SoU Cards Added, Fixes, Improvements, Cardbacks & More!

    So the change to crystal core effect sonya? minion she give you will be 1/1's instead of 4/4? but cards like giggling inventor will still give you 4/4 divine shield taunts?

    only thing it effect in standard is the interaction between Dark Pharaoh Tekahn and Dollmaster Dorian

    Posted in: News
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Timer#2239

    Region: EU

    Trade only? : yes, you go first

    done

    Posted in: Players and Teams Discussion
  • 0

    posted a message on New Paladin Legendary Card- Sir Finley of the Sands

    One of the best card in the set that will prob never be in a t1 or 2 deck in standard

    Posted in: Card Discussion
  • 2

    posted a message on Loser of this expansion ?

    ill say paladin. Their quest power lv is highly dependent on the reborn mechanic witch unless we get another snipsnap like card won't see any other card added to the pool. It the card the most isolated to the set and support card for it will be hard to print the future. WE can only get more playoff not more enables so it power level is highly dependent on how strong all the reborn minions is to complete the quest fast.

    they also have no murloc synergy at the moment the 1 hp matter theme look bad since if shaman and priest is good they will just use their 2 mana 1 damage AOE's and we also have ping classes. and then there is hunter with all their 1/1 rush/charge stuff and all the random lackies that can trade up.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.