It's no secret that Dungeon Run is a super fun way to play hearthstone, and many people are trying to conquer 8 bosses in a row, and with all classes! Here's where you can post your exciting victories and dungeon decks, and share some tips and insight about how you did it. While you're here, why not tell us what you think about the difficulty for each class in the poll above!
I'll kick things off. My latest completed run was with paladin, and my word did i ever have a lot of value from buffs. I had managed to acquire a couple copies of Lynessa Sunsorrow! If i remember correctly, i also had about five Silvermoon Portals, Primordial Wand, and even Magic Mirror. Of course now i have to go and screw around with her in constructed!
My personally Highlight was beating The Darkness back-to-back with Priest and Hunter that pushed me on to become Dungeon Master and Get the card-back. Finally Vindicated for losing to the Bastard so many times with other classes! :D
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I just drafted and completed a run with the weirdest warrior deck featuring 7 weapons and the card that reduced their cost to 1, basically with Warrior you just want to draft Rotface and any card to cheat him earlier than turn 8 since he's actually good against most of the final bosses, also, Wax Rager is your friend.
Hunter was really easy for me for some reason... I found that the big style deck worked amazing.. could have been the bosses you were facing maybe? I had like 2 y'shaarj and a bunch of big stuff and I cruised through... I did and few runs with small aggro minions and they just weren't strong enough for the later rounds... the recruit minions helped alot too
My top highlights! I didn't take any screenshots so you're just gonna have to take my word for it, sorry :(
Warlock: I got double Potion of Vitality and virtually drafted a net-deck Renolock. It had 1 copy of almost every single removal or damage card in the Warock's collection and had Reno Jackson. Games lasted so long, that by the last two bosses I changed my strategy to just wait until fatigue. I spent my early turns in the last two battles not even using Life Tap because it would only take me faster to defeat.
Shaman: An average deck except for Captured Flag, highlight comes from last battle with The Darkness. I went in thinking I was going to lose due to the lack of strong synergy in my deck, when on turn 2 or 3 (when the boss had 3-mana) he plays Forbidden Shaping and gets Unlicensed Apothecary. I just controlled the board and let the boss kill itself. It was also the last class I had to complete a Dungeon Run for and I was having trouble with Shaman drafts, so needless to say I was very happy with the victory that I sort of cheated.
Druid: Deck was really strong (4 Wild Growth, 4 Nourish, lots of big minions, Scepter of Summoning), but the highlight was against final boss Xol the Unscathed. I got Mysterious Tome as one of my passives, and went into the fight 100% confident I was going to win with my usual strategy. He plays Lakkari Sacrifice and I had Mana Bind and Counterspell. I ended up deciding to have way more fun with the fight by stalling until I drew Deathwing. Fight took way longer and was a lot harder, but it was definitely worth it.
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"Greet what arrives, escort what leaves and rush upon loss of contact" - Jackie Chan on Jeet Kune Do
Weird, the poll says warrior is the most difficult, for me it was kinda easy, just get the one thing that makes weapons cost 1, then get as many woecleavers and Y'shaaraj's as possible, and just mulligan for a woecleaver turn one. By the end, I had 2 woe cleavers, and 5 Y'shaarajs,
Have only beat Dungeon once and that was with Hunter on first try. My MVPs were the double deathrattle treasure, Carnivorous Cube, lion that spawns hyenas (name escaping me). Get lion out, kill with cube, get four hyenas. Cube dies get four lions. Face all the way. The Devourer was final boss and despite how hard Ive heard, it was piece of cake.
I was wondering how fast people had beaten the final boss, lets see your best efforts. I just managed it on turn three as Mage. I drafted the card that lets you copy a minion and add it to your dungeon deck and used it a few bosses back on the 1/1 destroy hero/minion. I had passive +1+1 to all minions too.