• 0

    posted a message on Find any bugs in Tombs of Terror?

    I've been grinding away at the new adventure wings and I've run into a couple possible bugs (share yours if you also found any)


    This one is with Reno's Third Hero Power and Imp-Gang Boss. If one of the arcane shots activates the Imp's summon ability and the second shot kills the minion summoned from the Imp, the Hero Power doesn't cast again like it should.


    Another possible bug I've just run into is when facing Jythiros of Questions, you sometimes aren't even shown the card that he plays first. This was on Heroic, but I still think I should be given the chance, even if there are more cards shown.

    Posted in: Adventures
  • 0

    posted a message on gasping for air as I laugh and laugh

    Hey, you see those "Aggro Warrior" decks in the top 5 in America's and Asia? They most likely run 'Boom' because he's so good it doesn't matter if he's 7 mana. 

    Make him 9 mana and he'll still see plenty of play, unlike Valeera, The Hallowed.

    Posted in: General Discussion
  • 0

    posted a message on What's your favorite class? And what class do you hate the most? (Regardless of the meta)

    I was introduced to Hearthstone by a friend back in Karazhan days. Once I got my hands on Miracle Rogue with Edwin, and Arcane Giants I have always loved that playstyle. I'm sad that it is no longer a thing, and that Rogue is mainly known for aggro, but I still love my sexy Valeera to this day :) 

    Oh, and in that same timeframe, Wallet Warrior was one of the top meta decks and I hated Warrior ever since. All of their great control tools like Brawl (and back then Gorehowl was good) let them get the most value out of old school Elise.

    Posted in: General Discussion
  • -1

    posted a message on Tombs of Terror Opens in 5 Weeks? New Saviors of Uldum Adventure Release Info!

    The only reason I can think of this PvE content being released so far after the expansion is that they're working really hard on other updates that will be pushed out even sooner!

    Posted in: News
  • 4

    posted a message on Arena Changes, Solo Adventure Hints & More - Blizzard Community Q&A

    Conjurer's Calling is basically a class version of Carnivorous Cube. That said, I think it should see a change to 4 mana, but that may not be enough to 'balance' the current mage decks everyone is complaining about.

    Posted in: News
  • 1

    posted a message on There Will be Nerfs

    Mountian Giant: Hall of Fame

    Pocket Galaxy: 6 mana

    Brawl: Hall of Fame

    Dr. Boom, Mad Genius: Hero Powers are on a set rotation, not randomized.

    Omega Devistator: 6 mana.

    Tomb Warden: no Mech tag

    Posted in: General Discussion
  • 0

    posted a message on DE all cards I got in order to get 2 or 3 decent meta decks?

    I DE some cards every new set or so, but not all of them

    Posted in: Standard Format
  • 0

    posted a message on Which decks to beat Lich King?

    there are also many decks posted here specifically for facing the Lich King, just go to the decks page and it's one of the available filters

    edit: and literally on the front page under the featured decks. Just hit the "Frozen Throne" button to show a few decks.

    Posted in: General Discussion
  • 1

    posted a message on Is Rogue quest too easy?

    And, inversely, I think that Hunter's quest takes too long to complete, with Warlock only slightly better

    Posted in: Standard Format
  • 0

    posted a message on Unpopular Opinion on Warrior

     One consideration I don't see many players taking when posting about the "control on top" subject is that many players only get short intervals to play inn their daily schedules so aggro (or faster-paced decks) may be all the time they have to spend on one of their favorite games. 

    I personally love to play a quick game or two while on my break from work everyday, but every time I run into a Warrior I simply have to take my loss and concede because I don't have the time to play out the match.

    What I would love most would be a mid range viable meta (think Elementals in Un'Goro, which also saw limited play) with average 15 minute games. Not 30.

    Posted in: General Discussion
  • 10

    posted a message on This is ridiculous

    How about removing the mech tag from Omega Devastator? No more generating it. No more magnetize synergy. No more rush from Dr. Boom.

    Posted in: General Discussion
  • 2

    posted a message on Nerf Warrior suggestions?

    How about removing the mech tag from Omega Devistator? No more generating it. No more magnetize synergy. No more rush from Dr. Boom.

    Posted in: General Discussion
  • 0

    posted a message on Nerf Warrior suggestions?
    Quote from TamuraKafka >>

    Yeah let's nerf brawl and shield slam instead of addressing the hero cards problem just like when we nerfed fiery war axe in attempt to fix pirate warrior ^_^

     Well, at least Fiery War Axe isn't in standard anymore. Imagine no deck being able to stick a 3-drop against control Warrior lol.

    Posted in: General Discussion
  • 0

    posted a message on Control warrior not doing anything at rank 5

    I made a pretty sick miracle rogue with the new Whirlkick Master card and I just get a big Edwin or Questing Adventurer before they get armor or 10 mana for Shield Slam or Omega Devistator.

    Only Token Druid and Mech-focused decks beat it.

    Posted in: General Discussion
  • 1

    posted a message on Nerf Warrior suggestions?

    Rather than Nerf Warrior, why not let other classes have good decks? Just looking at the classic set epic cards, Warrior has Brawl, Shield Slam, and Gorehowl. All these cards are played in control lists since the beginning and you're only not seeing Gorehowl now because Supercollider is significantly better in this meta and cards like Omega Devistator exist.

    Classes like Rogue, Priest, and Warlock have cards that rarely (if ever) see play like Patient Assassin, Mind Games, and Pit Lord. 

    I understand the push from Blizzard for class identity, but these classes I've just mentioned need some changes to at least the classic set, much more than what has already been done. That or just remove the Classic set from standard. Rotation or not, big changes need to occur.

    Posted in: General Discussion
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