Just remove threats and put your fellas on board. But probably SI:7 needs a spot somewhere too. Journey below's there to discover another swarmer, but what are the chances, eh. I'll just put SI:7, it's better.
I think I would throw in Lotus agents instead of Azure Drake and take something else out for N'Zoth since you have so many deathrattles. I would also think of throwing in a sprint or 2 for card draw since you will be vomiting your hand with this deck.
As someone said, I think going for the Wanbo Combo Golem is not what will be consistent for rogue. I'm going to give a fast, tempo list a go with Golems as a way to push that advantage. I don't think it should be a big focus of the deck, but rather just to add a little tempo
I'd argue that Jade Rouge won't be viable as an entire archetype. Putting Jade Swarmer and Aya Blackpaw in a more or less normal N'Zoth Rouge doesn't seem to shabby though.
I've tried myself on sth like this, but I'm not very experienced with Rouge, therefore might be bad:
Basically, if you can safely reach an nzoth turn you are good, but that's never the case.
That is why usually nzoth rogue doesn't run cairn or sylv.
Raptor were also omitted because more often than not you had no living target, at least with the stealth you may use them for jades .
You also have a complete lack of survivability, no farseer in and etc.
Lastly, with raptor now on the 3drop slot, you can easily fit in shurikens in place of SI. easier to activate, and between the double swarmers and aya , they will probably be at least 2/2 (same mana:value) and even 3/3 sometimes
Thanks for replying and taking your time. As I said, I'm not very experienced with Rouge, therefore your advice is very appreciated! :)
Boths of you are right, I guess. I like the concept of a slower N'Zoth Rouge though, so I'd rather try fixing it than forgetting about it.
shroudb definitely got a point with replacing the SIs with shurikens, I like it!
For the raptors, I really think that they might work out pretty good with the Jade Swarmers which are pretty likely to survive one turn (ignoring Arcane Missiles and its infamous relatives).
Talking about survivability, I could accept cutting Cairne for a Farseer or a second Infested Tauren, but I don't assume that this would be sufficient. Dunno, if cutting the Twilight Summoners would be too much, though - any advice or other suggestions?
i've played a ton of control nzoth rogue.
basically, double farseer was a must.
now, that's how it USED to be.
miracle nzoth runs double pillagers for the coins. so the 4 spot was a bit clogged. and the deck didn't have a 3drop that it could simply drop on curve, hence->farseers.
NOW though, we do have access to mistress of mixtures.
i would use her more like a t3 activator for shurikens rather than a 1 drop, except if you face a very agressive deck.
doomsayers are also pretty neat for a 2 drop. even if they kill him, that still is 7 damage not on your face.
another key card is finley to fish for priest or warrior hp. the dagger is usually irrelevant.
with the new cards, for a control nzoth deck with a splash of jades, but not total focus on them, i would go for something like:
finley may be substitued for: a 2nd fok, a 2nd backstab or a 2nd journey, depending on meta
saps and shadowstrikes numbers are interchangable depending on meta (double strike single sap was the best because sap was worthless vs shamans while it destroyed the 0 mana 5/5s and TBV)
xaril is just a FUN card. no where near essential. probably stronger to replace him. but i love this guy, he's pretty fun. Same for sylv. while sylvannas is solid, she is a tad late for rogue. Double doomsayers instead of those legendaries or at least instead of xaril would be more competitive imo. Hucksters are no longer mandatory imo, although you could use them to tighten up your 2 drops instead of doomsayers. it's just that due to swarmers, you don't really mind nuking your own board.
for a full throttle nzoth jade deck i would probably go with something like this:
more board centric, more on curve drops, so less draw required (i hope^^). If i find draw sufficient, maybe even substitue azures for lotus agents for a potential heal or a potential AoE
No need for them actually. With shurikens, swarmers and raptors you can get up to 6/6 golems. It would be a fast deck with Aya as the most expensive card.
That would require you to draw all shurikens, swarmers and raptors in your deck. Drawing almost all of your deck to summon a cheap 6/6 doesn't really look that appealing.
Xaril, Assassinate, Lotus Agents, Shadowcaster, Fan of Knives (without preps) and Jade Spirit are too slow and there is not enough card draw IMO. If you dont draw your loot hoarders u are fucked and often you will use fan of knives for draw and u will lose even more tempo just for one card. Since u choose not to play drakes, preps and SI7s and since you dont have strong early game minions to fight for board control, u will lose the early game and u will probably lose the game by turn 6-7.
I modified a wild legend deck (dropped out nerubian eggs, abusive sarge, haunted creepers and one sludge belcher), i think it can kick ass in the next meta.
I can be wrong but think pirate will be much more competitive for rogue than jade golem.
The dream hand: Pirate burgle 1/1, summon pirate legend charge 1/1, shadowstep pirate burgle, prep + gang up, pirate burgle summon more 3 1/1 and you attack 4 charge minions in turn 1, have 5 minions in board and have 2 cards in hand.
You cycle your deck how? If you think there really is an option for Rogue to draw cards outside Gadgetzan your deeply mistaken and playing a miracle Jade Golem deck is most likely not going to work since playing those minions probably involves a huge loss of tempo. Of course it gains tempo in the late game, but the Rogue's problem is not getting very far in the late game, burning out or dying. Like I said Jade Golem miracle "is a dubious proposition at best". Many of the cards the other classes got looks like they are going to be some huge ass minions which Rogue with its low power removal will struggle to deal with. I think the N'zoth version will be more sucsessful, but not by much.
just use the jade golems as a tempo play, dont need to invest too heavily into it. and in addition rouge got 2 insanely powerful neutral tools in mistress of mixtures as a heal card, and small time buccaneer as a tempo card. Play the archtype with n'zorth as a finisher, vanish to counter grimey goons decks, and beneath the grounds to stop the kabal decks, you should get jades big enough to kill whilst just tempoing/ disrupting your opponent.
You argue that rogue can put out the fastest golems, I'm not so sure about that. Druid now has enough low cost spells to play miracle in its own way, they can completely throw out all big minions and win with jade idol +auctioneer, rogue still has to play more jade lotus minions and won't cycle as quickly. Druid will be able to manage a very low curve of low cost minions while keeping a strong late game, I'd argue this is stronger than rogues potential, and then on top of that Druid has healing and a pseudo board clear in the form of swipe.
Shaman on the other hand has excellent aoe and heal, and will have a good matchup against fast decks, where as jade lotus rogue is unfavoured. Shaman also has some neat evolve tricks that can come out of the high mana cost golems.
Nzoth Jade deck is insane, only weakness is pirate warrior. I enjoy it much more than my Renolock although i have good winrate with that too. My version include the oldshool Prep Spint combo, so i play like a Oil rogue. Very aggressive for board form start, if i hit a good prep print pretty much seal the game cos I can pump out golem so fast with Brann, Shadowcaster or Raptor wombo combo.
Actually ist very nice, i enjoy Jade-Rogue a lot. I havent had the time to test exessively, but so far i came to rank 7, biggest Problem beeing pirate warrior...
Have you tried 2xMistress of Mixtures+2xAcidic Swamp Ooze? sure it sux vs non aggro MUs, but PW is like a third of the ladder now, so..BTW totally don't bother w/ the n'zoth greed package, you'll get rekt by anything faster than Reno priest lol.
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This disclaimer Will cleanse any sense of innuendo or sarcasm From the comments that might actually make you think And will also insult your intelligence at the same time. So, if it sounds sarcastic, don't take it seriously. If it sounds dangerous, Do not try this at home or at all. And if it offends you, just don't read it.
Try this list and tell me what you think, it was an easy winstreak for me, destroys Jade druid, blows a hole in Dragon priest's chest and has even match-ups against Mid-range shammans, plus can hold its ground against slower decks like control Warrior thanks to golem cards being annoyingly sticky. and it can also get tempo against pirate Warrior, the only bad match-ups are against hunters which are heavily unfavored, and tempo mage which are slightly unfavored.
i cutted all the slow things that do nothing by themselves like Shadowcaster or Brann and play it as a tempo deck.
edit: sorry for not posting it on hearthpwn, it was just way easier to screenshot it xD.
Yeah i totally forgot about sprint, time to bring it back probably.
As someone said, I think going for the Wanbo Combo Golem is not what will be consistent for rogue. I'm going to give a fast, tempo list a go with Golems as a way to push that advantage. I don't think it should be a big focus of the deck, but rather just to add a little tempo
That looks really slow, Skully.
A: Rogue won't be the best jade deck druid will be because of ramp and great card draw , and the best jade cards
B: According to lifecoach Jade won't become a thing cause the meta is too fast and pirate warrior and dragon priest will rule.
Drawing almost all of your deck to summon a cheap 6/6 doesn't really look that appealing.
Xaril, Assassinate, Lotus Agents, Shadowcaster, Fan of Knives (without preps) and Jade Spirit are too slow and there is not enough card draw IMO. If you dont draw your loot hoarders u are fucked and often you will use fan of knives for draw and u will lose even more tempo just for one card. Since u choose not to play drakes, preps and SI7s and since you dont have strong early game minions to fight for board control, u will lose the early game and u will probably lose the game by turn 6-7.
HE TRAAAAAADES!
I modified a wild legend deck (dropped out nerubian eggs, abusive sarge, haunted creepers and one sludge belcher), i think it can kick ass in the next meta.
I can be wrong but think pirate will be much more competitive for rogue than jade golem.
The dream hand: Pirate burgle 1/1, summon pirate legend charge 1/1, shadowstep pirate burgle, prep + gang up, pirate burgle summon more 3 1/1 and you attack 4 charge minions in turn 1, have 5 minions in board and have 2 cards in hand.
You cycle your deck how? If you think there really is an option for Rogue to draw cards outside Gadgetzan your deeply mistaken and playing a miracle Jade Golem deck is most likely not going to work since playing those minions probably involves a huge loss of tempo. Of course it gains tempo in the late game, but the Rogue's problem is not getting very far in the late game, burning out or dying. Like I said Jade Golem miracle "is a dubious proposition at best". Many of the cards the other classes got looks like they are going to be some huge ass minions which Rogue with its low power removal will struggle to deal with. I think the N'zoth version will be more sucsessful, but not by much.
just use the jade golems as a tempo play, dont need to invest too heavily into it. and in addition rouge got 2 insanely powerful neutral tools in mistress of mixtures as a heal card, and small time buccaneer as a tempo card. Play the archtype with n'zorth as a finisher, vanish to counter grimey goons decks, and beneath the grounds to stop the kabal decks, you should get jades big enough to kill whilst just tempoing/ disrupting your opponent.
You argue that rogue can put out the fastest golems, I'm not so sure about that. Druid now has enough low cost spells to play miracle in its own way, they can completely throw out all big minions and win with jade idol +auctioneer, rogue still has to play more jade lotus minions and won't cycle as quickly. Druid will be able to manage a very low curve of low cost minions while keeping a strong late game, I'd argue this is stronger than rogues potential, and then on top of that Druid has healing and a pseudo board clear in the form of swipe.
Shaman on the other hand has excellent aoe and heal, and will have a good matchup against fast decks, where as jade lotus rogue is unfavoured. Shaman also has some neat evolve tricks that can come out of the high mana cost golems.
Id argue that rogue is the worst.
Nice jade rogue deck we havee eh! RROOOOOOFL
Shaman Crusher :D
http://www.hearthpwn.com/decks/666593-s32-early-legend-control-warrior
Jade rogue is so bad, it's just bad. LOL
Nzoth Jade deck is insane, only weakness is pirate warrior. I enjoy it much more than my Renolock although i have good winrate with that too. My version include the oldshool Prep Spint combo, so i play like a Oil rogue. Very aggressive for board form start, if i hit a good prep print pretty much seal the game cos I can pump out golem so fast with Brann, Shadowcaster or Raptor wombo combo.
Legend material, easily.
This disclaimer
Will cleanse any sense of innuendo or sarcasm
From the comments that might actually make you think
And will also insult your intelligence at the same time.
So, if it sounds sarcastic, don't take it seriously.
If it sounds dangerous,
Do not try this at home or at all.
And if it offends you, just don't read it.
Try this list and tell me what you think, it was an easy winstreak for me, destroys Jade druid, blows a hole in Dragon priest's chest and has even match-ups against Mid-range shammans, plus can hold its ground against slower decks like control Warrior thanks to golem cards being annoyingly sticky. and it can also get tempo against pirate Warrior, the only bad match-ups are against hunters which are heavily unfavored, and tempo mage which are slightly unfavored.
i cutted all the slow things that do nothing by themselves like Shadowcaster or Brann and play it as a tempo deck.
edit: sorry for not posting it on hearthpwn, it was just way easier to screenshot it xD.