Share you post-nerf Druid decks here. This is one I created that is working well! It's basically setting up a tinderbox of explosive minions and bringing them back with Hadronox and N'zoth.
This is an old deck of mine, which had at its core Draw & Ramp Power + Medivh, the Guardian.
After many evolutions, the adaptation to Even setup, and the recent death of Wild Growth, the deck could yet stick with its original plan, thanks to Darnassus Aspirant and Mire Keeper. It is basically a Midrange deck.
It is slightly harder to play than Wild Even Shaman and Odd Rogue, but it can regularly outvalue them with taunts. Quite surprisingly so even for me, but that's the result so far. Flexibility is such that it can also rush down some Control decks, who do not expect Starfire in their face.
Being able to defeat top meta decks with fair results, while playing a list that is still off-meta (despite other successful performances of other Even Druids in the Wild meta), places this deck in an interesting position for Druids who want to experiment.
Maybe I will soon experiment with Da Undatakah for some renewed Mill Druid list.
Digged out an old deck and reworked it. The Mosh'Ogg Announcer is in test. It´s good in the deck on curve if you don´t have or want to play living mana. Good old Onyxia prooved to be a powerful card in that deck only that i sometimes think: dam why did i get Onyxia and not Oondasta with the melon :-). Also thought if i might modify it including gonk but am not shure it would make it better.
So the spreading plagues and the Mosh Ogg can beadapted to what you meet most. Like using an Inspector to fight secrets.
The deck can be vulnerable to aggro/tempo if the draw is slow. Especially when the oponent manages to build a wide and strong board so it will break your plague easily. Then i am often one turn behind and the tempo loss kills.
So you basically need one mana ramp up. And while it´s often good against control the non odd control mages are painful and mostly losses.
I know. It´s ugly. While i understant the nourish nerf wild growth was overshooting... Key card is living mana.I win over 80% when playing it on curve unless there is a scream or vanish ... Sometimes people are smart and don´t touch a singel treant which can work if they are aggro and far ahead.
Changed the mosh ogg for a Chief inspector due to fighting 33% hunters ...
Share you post-nerf Druid decks here. This is one I created that is working well! It's basically setting up a tinderbox of explosive minions and bringing them back with Hadronox and N'zoth.
https://www.hearthpwn.com/decks/1222407-gadnuks-tinder-druid
I love playing Druid decks, so I will not let this nerf slow me down! Which Druid decks are you all finding effective?
This is an old deck of mine, which had at its core Draw & Ramp Power + Medivh, the Guardian.
After many evolutions, the adaptation to Even setup, and the recent death of Wild Growth, the deck could yet stick with its original plan, thanks to Darnassus Aspirant and Mire Keeper. It is basically a Midrange deck.
It is slightly harder to play than Wild Even Shaman and Odd Rogue, but it can regularly outvalue them with taunts. Quite surprisingly so even for me, but that's the result so far. Flexibility is such that it can also rush down some Control decks, who do not expect Starfire in their face.
Being able to defeat top meta decks with fair results, while playing a list that is still off-meta (despite other successful performances of other Even Druids in the Wild meta), places this deck in an interesting position for Druids who want to experiment.
Maybe I will soon experiment with Da Undatakah for some renewed Mill Druid list.
Druid is not dead.
Digged out an old deck and reworked it. The Mosh'Ogg Announcer is in test. It´s good in the deck on curve if you don´t have or want to play living mana. Good old Onyxia prooved to be a powerful card in that deck only that i sometimes think: dam why did i get Onyxia and not Oondasta with the melon :-). Also thought if i might modify it including gonk but am not shure it would make it better.
So the spreading plagues and the Mosh Ogg can beadapted to what you meet most. Like using an Inspector to fight secrets.
The deck can be vulnerable to aggro/tempo if the draw is slow. Especially when the oponent manages to build a wide and strong board so it will break your plague easily. Then i am often one turn behind and the tempo loss kills.
So you basically need one mana ramp up. And while it´s often good against control the non odd control mages are painful and mostly losses.
Interesting, RavenSunHP, I'll give it a try. And, I like your idea of testing Mill Druid. Some of the old archetypes might be surprisingly good.
Wolfric, seems interesting but I cringe at paying 3 mana for a Wild Growth out of principal. :)
I know. It´s ugly. While i understant the nourish nerf wild growth was overshooting... Key card is living mana.I win over 80% when playing it on curve unless there is a scream or vanish ... Sometimes people are smart and don´t touch a singel treant which can work if they are aggro and far ahead.
Changed the mosh ogg for a Chief inspector due to fighting 33% hunters ...
I am having success in the standard ladder with my spiteful druid. Let me know if you want a decklist.
Yeah, Jay... lay that decklist on us! What rank did you hit on ladder?
Lol sorry this took forever, I've been away. I am rank 4 currently. I'll get the decklist when I get home in like a few hours!
Here (finally) is the list:
Just play Jade druid. Still works pretty much the same. Darnassus Aspirant and Jade Lotus are both pretty good.