Class
Rarity
clear all

Divine Bladestrike {0}

Attack an enemy.
Holy Combo: Deal @ damage to them.

Divine Bladestrike 1

Attack an enemy.
Holy Combo: Deal @ damage to them.

Divine Bladestrike 2

Attack an enemy.
Holy Combo: Deal @ damage to them.

Divine Bladestrike 3

Attack an enemy.
Holy Combo: Deal @ damage to them.

Divine Bladestrike 4

Attack an enemy.
Holy Combo: Deal @ damage to them.

Hammer of Justice {0}

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Hammer of Justice 1

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Hammer of Justice 2

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Hammer of Justice 3

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Hammer of Justice 4

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Holy Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Holy Damage.

Holy Judgment {0}

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Judgment 1

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Judgment 2

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Judgment 3

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Judgment 4

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Nova {0}

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Holy Nova 1

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Holy Nova 2

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Holy Nova 3

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Holy Nova 4

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Judgment of Humility 2

Set an enemy's Attack to 2 this turn. Attack them.

Velen's Blessing 4

Gain +@ Holy Damage. Your next Holy ability casts twice.

Vindicator's Fury {0}

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Vindicator's Fury 1

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Vindicator's Fury 2

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Vindicator's Fury 3

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Vindicator's Fury 4

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Against All Odds

Destroy ALL
odd-Attack minions.

Time to EVEN out the playing field.

Blessed Champion

Double a minion's Attack.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Tyler Walpole
  • Collectible

This card causes double the trouble AND double the fun.

Blessing of Authority

Give a minion +8/+8. It can't attack heroes this turn.

A paladin fights with honor! We don't go face... until next turn!

Clean the Scene

Destroy all minions with 3 or less Attack. Infuse (@): 6 or less.

Not even the holy Light can get anima out of white silk.

Clean the Scene

Infused
Destroy all minions with
6 or less Attack.

Dissonant Disco

Discover a 1-Cost minion. Summon it
with +5/+5.
(Swaps each turn.)

Harmonic Disco

Discover a 5-Cost minion. Summon it
with +1/+1.
(Swaps each turn.)

"Worry not, festival patrons! A disco is hardly any means for panic!"

Holy Water

Deal 4 damage to a minion. If that kills it, add a copy of it to your hand.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: The Witchwood
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

For a healthier option, try Holy Water: Zero.

Holy Wrath

Draw a card and deal damage equal to its Cost.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Justin Sweet
  • Collectible

C'mon Molten Giant!!

Humble Blessings

Change the Attack, Health, and Cost of all your minions to 3 for the rest of the game.

"The Rules."

Keeper's Strength

Give a friendly minion +2/+2. Deal
its Attack damage to
all other minions.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ramzy Kamen
  • Collectible

Finders keepers, losers DIE.

Libram of Justice

Equip a 1/4 weapon. Change the Health of all enemy minions to 1.

Proper justice. Throw the book at him!

Men at Arms

For the rest of the game, your Silver Hand Recruits have +2/+2.

We're looking for a few good 3/3s.

Righteousness

Give your minions Divine Shield.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Hall of Fame
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Luke Mancini
  • Collectible

Shield yourself in righteousness! It feels like a warm fuzzy blanket.

Tyr's Tears

Forged
Resurrect 4 different minions from your class.
Set their stats to 2/2.

Tyr's Tears

Resurrect 3 different
minions from your class.
Set their stats to 2/2.
Forge: Resurrect another.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Forrest Imel
  • Collectible

Liek this if u cri evertim

Blessing of Kings {0}

Give a character +{0}/+{0} and Divine Shield.@Give a character +{0}/+{0} and Divine Shield. Give this Merc +{1}/+{1}.

Blessing of Kings 1

Give a character +{0}/+{0} and Divine Shield.@Give a character +{0}/+{0} and Divine Shield. Give this Merc +{1}/+{1}.

Blessing of Kings 2

Give a character +{0}/+{0} and Divine Shield.@Give a character +{0}/+{0} and Divine Shield. Give this Merc +{1}/+{1}.

Blessing of Kings 3

Give a character +{0}/+{0} and Divine Shield.@Give a character +{0}/+{0} and Divine Shield. Give this Merc +{1}/+{1}.

Blessing of Kings 4

Give a character +{0}/+{0} and Divine Shield.@Give a character +{0}/+{0} and Divine Shield. Give this Merc +{1}/+{1}.

Blessing of Sacrifice 3

Restore @ Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.

Flash Heal {0}

Restore @ Health.

Flash Heal 1

Restore @ Health.

Flash Heal 2

Restore @ Health.

Flash Heal 3

Restore @ Health.

Flash Heal 4

Restore @ Health.

Judgment of Humility 3

Set an enemy's Attack to 1 this turn. Attack them.

Lightbomb {0}

Deal damage to each character equal to its Attack.

Penance {0}

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Penance 1

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Penance 2

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Penance 3

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Penance 4

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Seal of Light {0}

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Seal of Light 1

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Seal of Light 2

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Seal of Light 3

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Seal of Light 4

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Velen's Blessing {0}

Gain +@ Holy Damage. Your next Holy ability casts twice.

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Given the number of kings who have been assassinated, are you sure you want their blessing?

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Given the number of kings who have been assassinated, are you sure you want their blessing?

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Given the number of kings who have been assassinated, are you sure you want their blessing?

Boogie Down

Summon two 1-Cost
minions from your deck.
Finale: Summon another.

Whatever you do, do NOT sashay to the right.

Boon of the Ascended

Give a minion +2 Health. Summon a Kyrian with its stats and Taunt.

Ascension is not some external power granted to you, it is the power you find within yourself.

Consecration

Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.

Crusader Aura

Whenever a friendly minion attacks, give it +2/+1. Lasts @ turns.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Core (2023)
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Vlad Botos
  • Collectible

Also makes your animations 20% faster.

Greater Healing Potion

Restore 12 Health to a friendly character.

Filled with electrolytes!

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.

Invigorating Sermon

Give +1/+1 to all minions in your hand, deck, and battlefield.

Every underdog sports coach knows this one.

Mass Dispel

Silence all enemy minions. Draw a card.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Sean O’Daniels
  • Collectible

It dispels buffs, powers, hopes, and dreams.

Power Infusion

Give a minion +2/+6.

It infuses, it enthuses, it amuses!

Power Infusion

Give a minion +2/+6.

It infuses, it enthuses, it amuses!

Rally!

Resurrect a friendly
1-Cost, 2-Cost, and
3-Cost minion.

One for the squire, two for the gnome, three for the glory, and GO, GO, GO!

Serenity

Give all enemy minions -2 Attack. Destroy any with 0 Attack.

  • Type: Ability
  • Class: Priest
  • Rarity: Common
  • Set: TITANS
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Mooncolony
  • Collectible

Ra-den loves teaching yoga on his off-hours.

Timeless Blessing

Give four random minions in your hand +4/+4, +3/+3, +2/+2, and +1/+1.

To defeat the combined power of Murozond and C'Thun, Nozdormu would need heroes of Azeroth's past, present, and future.

Blessing of Sacrifice 4

Restore @ Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.

Blinding Luminance {0}

Deal {0} damage to an enemy and give it
-{1} Attack this turn.

Blinding Luminance 1

Deal {0} damage to an enemy and give it
-{1} Attack this turn.

Blinding Luminance 2

Deal {0} damage to an enemy and give it
-{1} Attack this turn.

Blinding Luminance 3

Deal {0} damage to an enemy and give it
-{1} Attack this turn.

Blinding Luminance 4

Deal {0} damage to an enemy and give it
-{1} Attack this turn.

Holy Word: Salvation {0}

Your Humans take
@ less damage
this turn.

Holy Word: Salvation 1

Your Humans take
@ less damage
this turn.

Holy Word: Salvation 2

Your Humans take
@ less damage
this turn.

Holy Word: Salvation 3

Your Humans take
@ less damage
this turn.

Holy Word: Salvation 4

Your Humans take
@ less damage
this turn.

Judgment of Humility 4

Set an enemy's Attack to 1 this turn. Attack them.

Lay on Hands {0}

Restore a character to full Health.

Lead the Charge {0}

Give a friendly
character +{0} Attack
and Divine Shield. Give your Murlocs +{1} Attack.@Give a friendly
character +{0} Attack
and Divine Shield. Give your Murlocs and Explorers +{1} Attack.

Lead the Charge 1

Give a friendly
character +{0} Attack
and Divine Shield. Give your Murlocs +{1} Attack.@Give a friendly
character +{0} Attack
and Divine Shield. Give your Murlocs and Explorers +{1} Attack.