Slagmaw the Slumbering
Card Text
Rush, Taunt
Dormant for 6 turns.
(Excavate to awaken 2 turns sooner!)
Flavor Text
You delved too greedily and too deep. You know what they awoke in the darkness of the Badlands: Rush and Taunt.
Rush, Taunt
Dormant for 6 turns.
(Excavate to awaken 2 turns sooner!)
You delved too greedily and too deep. You know what they awoke in the darkness of the Badlands: Rush and Taunt.
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Even if they make it dormant for 4 turns it would be unplayeble. So unlucky to pull this legendary.
Does the excavate discount stack?
Accidentally dirty rat this beast out for them....
Loving this idea
It would still come out dormant.
DRUMS, DRUMS IN THE DEEP
If you play this on turn 4, you're essentially skipping a turn. Then your opponent has between 4 - 8 turns to draw/discover something that deals with this minion before it awakens. That does not seem good to me
Yeah, should have been something like 2-3 mana. So at least the investment is smaller, or reduce the turns it needs to awake to something like 4 if you gonna keep the cost.