• 2

    posted a message on New Neutral Legendary - The Darkness

    This card is strong in 2 ways. The actual 20/20 which takes hard removal to kill and the 3 candles which invade your opponent's deck preventing 1-of decks like Raza priest from activating their battlecries. A bonus is that either way you are happy if they draw no candles their cards don't work and if they draw them all you get a 20/20, meaning the card's worst case (against Raza priest or 1-of warlock which might be a deck later this expansion) is when they draw 2 candles and have 1 in the deck.

     Obviously, the worst part of the card, in general, is that you do nothing the turn you play it, meaning it is probably bad in tempo deck, midrange and aggro. The other bad part of the card is the fact that it's legendary and not searchable. This means that if the Raza Priest draws Raza before before you draw this card it doesn't even change their combo potential with the Death Knight. This makes it pretty weak in control decks which need a hard answer to the late game combo of Raza Priest.

    So for mill, which is not a deck and has never been a deck in standard, this card does not seem as strong as people think. the best mill deck has been a Rogue which uses N'zoth to resurrect deathlord and dancing blades(?) and would not need this. A few reasons why a 20/20 is not good in mill. 1) mill has no large minions so the hard removal would not be a useful card until you play this. You rarely have enough mana to play a 4 mana "do nothing" and if you do, it gains you nothing in the early game which is when mill loses. 

    To conclude, this card is not meta defining in any way. It's at its best against Raza Priest which requires luck to be drawn before the opponents Raza, and if you can win that coin flip, you might as well play Raza Priest. 

    Posted in: Card Discussion
  • 3

    posted a message on New Warrior Spell - Unidentified Shield

    You can't compare a 6 mana card to six 1 mana cards. Saying this is "half as good" as Iron Hide is wrong. 1 mana cards are stronger per mana cost than 6 mana cards. Like a Mana Wyrm x6 would be a 6/18 that gained 6 attack when you cast a spell. Pretty strong 6 drop eh? Or Iron Hide x6 would give you 30 armor for 6 mana, also too strong. This is a fantastic card, the problem is the randomness making it worse than "very good". If control warrior is a deck, this card will be in the deck. 

    Posted in: Card Discussion
  • 228

    posted a message on Legendary Tier Crafting Guide

    A New Legendary Crafting Tier List Has Appeared!



     

    The ratings in the thread are more than my opinion, they are opinions of people I know, myself and popular Steamers such as Trump, Reynad, Sjow, etc. I am ranking the Cards in Tiers/Brackets I am doing this because it is impossible to rate them from 1 to X.

    This is not a tier list of the best Legendaries, this is a Crafting Tier list. This list is used to find out which Legendaries to craft and Disenchant. Arena and non-competitive play have no bearing on this list. 

    I have arranged the Legendaries this way to not only show their importance in constructed but also to inform readers on how/why they are useful. If you have any questions about the tier list ask them, if you believe the tier list should be changed in any way, PM me.

    Remember: If you would like to know what Legendary to craft, please include the decks you play and the decks you are going to play. This is necessary and someone can help you a lot easier.

    Press Ctrl + f to find in page!

     

    THE PAGE WILL BE UPDATED IN THE COMING DAYS AS THE META STABALIZES 


     Strongest Legendaries used in a variety of decks or are staple for competitive play. (The ones to craft)

    Expert Set

    Old Gods Expansion


     Tech legendaries that can be replaced. (Craft for Specific reasons)

    Expert Set

    Old Gods Expansion

    One Night in Karazhan

    • Medivh, the Guardian: - Usable in Control Mage and Warlock decks
    • The Curator - Used in many Midrange decks such as Dragon Priest and Taunt Warrior
    • Moreoes - Used in Quest Rogue as control tech.

     


    Cards that are usable, but see little play and can be replaced easily(keep for specific reasons)

    These Legendaries are usually out of meta and weird tech choices that you probably will not see anymore but are still viable options that may be playable later.

    Expert Set

    • Cenarius - Ramp Druid (Increase winrate VS slower midrange)
    • Ysera - Playable in many control and dragon decks

    Old Gods Expansion

    One Night in Karazhan

    • Barnes - Playable in midrange decks with strong minion effects


     Legendaries that are too weak to see competitive play (Disenchant)

    Expert Set

    • King Krush
    • Nozdormu
    • Onyxia
    • Gruul
    • Hogger
    • Illidan
    • The Beast
    • Captain Greenskin
    • King Mukla
    • Tinkmaster Overspark
    • Lorewalker Cho
    • Millhouse Manastorm
    • Nat Pagle
    • Prophet Velen

    Old Gods Expansion

    One Night in Karazhan

    Prince Malchezaar

     _________________

     

    Posted in: Card Discussion
  • 1

    posted a message on Who are the best deckbuilders in HS?

    reynad - everyone hates him, but he is the best deck builder

    Posted in: General Deck Building
  • 2

    posted a message on New Druid Card Revealed: Crypt Lord

    This card is very good in a slower token druid build it basically will need hard removal 

    Posted in: News
  • 1

    posted a message on New Card - Dinomancy

    So, this plus The Marsh Queen basically shuffles into your deck 15 3-mana Lost Tallstrider that each draw you a card.

     No because you cant buff each of them as you play them, only 1 hero power per turn
    Posted in: Card Discussion
  • 1

    posted a message on New Mage Quest - Open the Waygate

    "All your minions may attack gain 5 mana" 

    Posted in: Card Discussion
  • 3

    posted a message on The Final Un'Goro Card Reveal - Remaining Cards Revealed!

    I can't wait! This Expansion looks great in my honest opinion. 

    Posted in: News
  • 2

    posted a message on #1 Legend Token Druid [MSG]

    the meta was to fast at the time 

    Posted in: #1 Legend Token Druid [MSG]
  • 4

    posted a message on Leg EU Evolve-Devolve Shaman | Mean Streets of Gadgetzan

    Teammate got legend? you don't enter in legend at rank 3k... and it shows your rank before the game beside your name so that screenshot is someone just winning a game with shaman...

     

    Nice deck tho I saw the rank 10 legend evolve shaman, I just want to know why you would ever run devolve... seems like any anyone card that doesn't kill things is just worse than lighting storm, but maybe you need a 5th aoe. 

    Posted in: Leg EU Evolve-Devolve Shaman | Mean Streets of Gadgetzan
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