Visual guide in the making HYPE!
I have played Druid a lot around, 1k Ranked wins. I would say and I have always liked Token more than anything. In this list it combines the consistency of Midrange Druid with the strong Starts of token. This deck list is a mix between Token and Midrange. With the additio of the TGT low drops included into Midrange it only seems right to make the deck even faster. In TGT Druid received tools that just seem to round out the deck and make it strongest it has ever been. I hit Rank 1 Legend on the 28th of August [S17] which is 3 days after I started ranking from Rank 20 to Legend on the release of TGT, information about that can be found here.
This isn't a "Token Deck" or anything of that matter. Your goal with this deck is not to just summon a board of 1/1's with Violet Teacher, this deck plays a lot like a Midrange druid, but instead focuses more on strong starts and anti aggro tools. Violet Teacher's potential value against Aggro decks is enough to win games, but it is not the focus of the deck. That is why this deck has been named Hybrid Druid because it removes the inconsistencies of Token Druid and replaces them with strong stable Midrange Druid threats.
Living Roots - This is one of the best cards in the expansion. It is the best turn 1 against aggro. It can kill any 1 or 2 drop with turn 2 hero power. Always keep against aggro.
Darnassus Aspirant - Such an amazing must remove minion against control deck, this chnages the game completly when you play against Druid because now every deck must keep their Fiery War Axe, Frostbolt, Darkbomb etc against Druid. Aspirant is also a stable 2/3 against aggro. This lets you run no shade because you can often ramp to 4 mana with this, innervate or wild growth.
1x Force of Nature - With little draw power you cant have clunky combo pieces clogging your draws. Also you rarely need to use this to win.
Violet Teacher - Just such a powerful value engine against aggro. As well as a strong threating 4 drop to drop on curve.
WIP Match ups. Rough work for Guide
Warlock - Easy
Keep: Innervate, Living Roots, Wild Growth, Darnassus Aspirant, Keeper of the Grove, Swipe.
Tips: Keep 4 drop if you can curve into it. Only keep Wrath
Gameplan: Making Tokens with Violet Teacher against zoo is always a strong play because they will have to trade into them. Trying to threaten Savage Roar lethal against Handlock is strong. Never let Handlock play Molten Giants, taunt them and play Healbot. Always try to play Living Roots turn 1. Value face damage against Zoo highly, they have to tap every turn and that will eventually put them into combo range if you ever lose on board.
Paladin - Moderate
Keep: Innervate, Living Roots, Darnassus Aspirant, Swipe.
Tips: Keep 4 drop if you can curve into it (Keeper of the Grove, Violent teacher especially). Only keep Wild growth if you can take time to play it; If you have a turn 1 play like Living Roots.
Gameplan: It will most often be secret Paladin in which you are unfavored , in that case making tokens will most often end the game. Beware of turn 6 Mysterious Challenger.
Shaman - Easy
Keep Innervate, Living Roots, Wild Growth, Darnassus Aspirant, Keeper of the Grove.
Tips: Keep a Swipe if your hand is already good.
Gameplan: You deck is just stronger than theirs. Your cards are more effiecnt, and you can often combo them on turn 9.
Druid - Moderate
"THIS IS REYNAD'S DECK I SAW HIM STREAM AND U DIDNT STREAM SO HE MADE IT AND UR TAKING CREDIT FOR IT"
This is the first deck i played after TGT was released on EU Legend, I opened 50 laggy packs and then played minutes after. Info here.
Reynad didnt hit #1 Legend and I did.
This is just the list I uploaded to Hearthpwn. This list in my client is different the list I had when I hit #1 was different. This is a base list, no tech at all.
No where am I claiming i invented this deck.
This deck is like 5 cards off from the Pre TGT Token Druid, exuding TGT cards.
If you have any questions, please ask them below