#1 Legend Hybrid Druid [TGT]
- Last updated Sep 19, 2015 (TGT Launch)
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4000
- Dust Needed: Loading Collection
- Created: 8/28/2015 (TGT Launch)
- Registered User
Total Deck Rating
Visual guide in the making HYPE!
I have played Druid a lot around, 1k Ranked wins. I would say and I have always liked Token more than anything. In this list it combines the consistency of Midrange Druid with the strong Starts of token. This deck list is a mix between Token and Midrange. With the additio of the TGT low drops included into Midrange it only seems right to make the deck even faster. In TGT Druid received tools that just seem to round out the deck and make it strongest it has ever been. I hit Rank 1 Legend on the 28th of August [S17] which is 3 days after I started ranking from Rank 20 to Legend on the release of TGT, information about that can be found here.
This isn't a "Token Deck" or anything of that matter. Your goal with this deck is not to just summon a board of 1/1's with Violet Teacher, this deck plays a lot like a Midrange druid, but instead focuses more on strong starts and anti aggro tools. Violet Teacher's potential value against Aggro decks is enough to win games, but it is not the focus of the deck. That is why this deck has been named Hybrid Druid because it removes the inconsistencies of Token Druid and replaces them with strong stable Midrange Druid threats.
Living Roots - This is one of the best cards in the expansion. It is the best turn 1 against aggro. It can kill any 1 or 2 drop with turn 2 hero power. Always keep against aggro.
Darnassus Aspirant - Such an amazing must remove minion against control deck, this chnages the game completly when you play against Druid because now every deck must keep their Fiery War Axe, Frostbolt, Darkbomb etc against Druid. Aspirant is also a stable 2/3 against aggro. This lets you run no shade because you can often ramp to 4 mana with this, innervate or wild growth.
1x Force of Nature - With little draw power you cant have clunky combo pieces clogging your draws. Also you rarely need to use this to win.
Violet Teacher - Just such a powerful value engine against aggro. As well as a strong threating 4 drop to drop on curve.
WIP Match ups. Rough work for Guide
Warlock - Easy
Keep: Innervate, Living Roots, Wild Growth, Darnassus Aspirant, Keeper of the Grove, Swipe.
Tips: Keep 4 drop if you can curve into it. Only keep Wrath
Gameplan: Making Tokens with Violet Teacher against zoo is always a strong play because they will have to trade into them. Trying to threaten Savage Roar lethal against Handlock is strong. Never let Handlock play Molten Giants, taunt them and play Healbot. Always try to play Living Roots turn 1. Value face damage against Zoo highly, they have to tap every turn and that will eventually put them into combo range if you ever lose on board.
Paladin - Moderate
Keep: Innervate, Living Roots, Darnassus Aspirant, Swipe.
Tips: Keep 4 drop if you can curve into it (Keeper of the Grove, Violent teacher especially). Only keep Wild growth if you can take time to play it; If you have a turn 1 play like Living Roots.
Gameplan: It will most often be secret Paladin in which you are unfavored , in that case making tokens will most often end the game. Beware of turn 6 Mysterious Challenger.
Shaman - Easy
Keep Innervate, Living Roots, Wild Growth, Darnassus Aspirant, Keeper of the Grove.
Tips: Keep a Swipe if your hand is already good.
Gameplan: You deck is just stronger than theirs. Your cards are more effiecnt, and you can often combo them on turn 9.
Druid - Moderate
"THIS IS REYNAD'S DECK I SAW HIM STREAM AND U DIDNT STREAM SO HE MADE IT AND UR TAKING CREDIT FOR IT"
This is the first deck i played after TGT was released on EU Legend, I opened 50 laggy packs and then played minutes after. Info here.
Reynad didnt hit #1 Legend and I did.
This is just the list I uploaded to Hearthpwn. This list in my client is different the list I had when I hit #1 was different. This is a base list, no tech at all.
No where am I claiming i invented this deck.
This deck is like 5 cards off from the Pre TGT Token Druid, exuding TGT cards.
If you have any questions, please ask them below
Too many unplayable hands
this deck is many months old
Crap deck struggles badly against early pressure.It needs to draw everything perfectly in order then it is ok but if you miss one bad turn your done.Only two taunts and most decks that are faster get through those easily with a silence.
I only played 5 games but not once did i never feel i was in the game,i was way behind on board so far and never drawing swipe hurts bad as well.The roots works IF you have drake,Teacher works IF you have a spell,taunt works if you are not already down to 15 health and it is your only play,you really do nothing especially if they just silence it or sap it or buff a 2-3 drop to kill it making a good trade for them.Simply put it is not a top tier deck and imo barely average.
Of course very first game after i deleted deck i play against it and dude had a god draw,i still think the deck is crap.
Hi just wondering if this deck is still viable for reaching legened after having a month to play test it. Thank you in advance if you reply
I turn from this one to Midrange Druid as this one is sometimes too unstable, but it's an interesting deck indeed
My change are as follows:
- Power of the Wild - Violet Teacher
+Emperor Thaurissan +Savage Combatant +1 more Force of Nature
And I change one Ancient of Lore to Starfire for better midrange pressure
awesome deck! so far 8-1 win rate at rank 3.
Just came here to give this deck a massive thumbs up!
Used this deck virtually exclusively this season to ladder from 14-5, and I must say it's both a ton of fun, challenge and effective at the same time. One of the best decks out there, the synergy is outstanding. Didn't even have to resort to using Facehunter or any scum decks (apart from a few secret paladins from which i gathered that this deck is still better)!
1 FoN is just right as this is a hybrid Token druid too so you can potentially flood the board with minions and use Savage Roar or PotW to lethal, and Ancient of Lore is just fantastic!
The most important cards are Ancient of Lore (5/5 body and hand refill), Force of Nature (obvious reasons), Dr Boom (immense board presence especially if you coin innervate it on turn 3 after wild growth on turn 2 <-- not uncommon) so I would highly recommend any potential users of this deck to craft it as they are irreplacable!
Once again, thank you for this deck and have fun laddering all! :)
in my experience too many times happens unplayable hands.
Can I replace the second Ancient of Lore with Ancient of War ?
Most of the time I won't play the second FON, but i still put the second one to secure a high chance to draw it.
And if you need to play the second one you're probably losing and struggling with the opponents' minions ( like countering control warrior)
how do you play this deck agaisnt zoo lock? they always seem to out tempo me. Going face never feels like a good idea , they would just make better trades
Looking at that visual guide tease, someone's a fan of Reinhardt's work... :P
Good deck! Go testing! Good job!
this deck is really good ... I only played 5 games ( 5-0 with no trouble at all) but this is from rank 7 to 6 so the decks that I face are decent+
3-12 with this deck. Die to Warriors, die to Priests, die to Paladins, die to Mech Mages.
I've been trying this deck at ranks 3-5. This deck is fairly weak to warrior because you lose if you can't kill the warrior before turn 8. Warriors will outvalue you or burst you down if they are a GP deck. The only change you can really do is put in Harrison Jones in place of a Drake. I haven't been able to find any answers to Mech Mages though. Tempo mages have been easily able to out tempo this deck from what I've seen so far.
Deck works wonderful, especially after i crafted 2. Ancient of Lore. The problem is i don't have Dr. Boom YET, so i need a substitute. For now playing with Loetheb, any other suggestions?
an other 7 drop, aow maybe?
Sunwalker, Sludge Belcher, even Silvanas might work...
You can replace Dr. Boom with any 4 other legends. You just have to dust them and craft Boom first.