I agree. The new jade decks and buff decks are too slow, and that leaves the control decks which are too busy in their long games. Play carefully against secret hunters and pirate warriors and you get some easy wins.
in terms of balance It Is The WORST Expamsion Ever Made. its kinda.
Blizzard created cards that are even stronger than on the GvG/Naxx era But they didn't gave us any good answers for the relased cancer. Even if GvG and Naxx were bad because of its crazy RNG and Agro but We didn't die to the strongest Face deck... ON TURN 5 (that means face hunter weren't that cancerous like the pirate warrior now). Also most of the jade cards are insane and the fact that this archetype exist makes Control decks not existing in the card game anymore.
If blizzard would want to balance this cardgame there should be a extremly high list of cards nerfed like the warrior's Direct DMG cards. some jade cards nerf like jade idol (1 mana 10/10... and its a spell... and instawins the fatuigue wars)
I think blizzard should make card balances more often to make realy feel like the meta would be constantly changing
Jade Golems wouldn't stand a freaking chance against pre-nerf Abusive Sergent and Leper Gnome (both were 2/1s). I'm saying the old aggro decks would make Jade Golems (and current control decks) a laughable archetype.
Face Hunter pre-TGT was almost a regular Turn 5 kill. Even still, I remember a vid where Kripp and Artosis played a Gang Up Rogue and played five Antique Healbots and still lost to the Face Hunter, because it packed that much damage.
Nothing is even close to Dr. Boom, and it is a card that would still be slammed in all decks today.
The standard split happened for a reason. GvG/Nax cards would still dominate the meta and the staleness would continue.
As I see it, the meta goes like this: Kazakus-based control decks will combat the Pirate aggro decks. Jade Golem will outgreed and out value those control decks, and the Pirates keep the Jade Golems honest.
It's a rock-paper-scissors format right know which isn't completely excluding lizard or Spock. If anything, this has been the most interesting expansion yet (opinion me).
Pretty much sums it all up. It is still new so there are decks out there that can be fun to play. Buff decks seem to have some good advantages as well as jade golem. Then that control priest comes out and makes a fool out of you. I'm looking forward to not seeing the same stupid Control Warrior / Midrange Shaman meta. I played a warlock Zoo deck last night and had really good success with it. Keep in mind that a classic aggro/control deck still beats a lot of these new decks partly because most people still don't know how to play them correctly. They think that you can throw new cards in a deck and play it and you automatically win.
There are 3 crime families. Kabal, Jade Lotus, and Grimy Goons. I'm referring to the cards in MSG in the Grimy Goons family, Don Han'Cho and Knuckles, those are the goons in this deck.
I don't get the meaning of discover? I think that you haven't played with a discover card at all my friend. Let's see some examples of actually good discover cards:
Sir Finley Mrrgglton: The actual power of this card comes from the fact that the variance is extremely low. Plus you play him when your hero power does not contribute to the playstyle of your deck so if there are 3 powers that you want to take, and then 3 more that you are ok taking there is no chance you get the 2 that you don't want to take (unless you missclick or something).
Dark Peddler: There are actually only ten 1-cost cards in the Warlock class and they have a 4 to 1 chacne to appear over neutrals. So if you really need a Soulfire for example, it is resonable to play Peddler and have a decent chance to get it. Plus any neutral 1-drop on top of a 2 mana 2/2 would not disappoint any Zoo player.
Lastly Netherspite Historian falls into a very special category of having almost 0 bad discovers and that's what makes her a very powerful inclusion in dragon decks.
So we have seen here that a good discover card needs to either have low variance, good stats, or a low amount of bad possible outcomes to be competitive. Grimestreet Informant on the other hand, I would say that it is the exact oposite. It has very high variance, terrible stats and a great number of bad outcomes. It is directly comperable to Jeweled Scarab who has been put to the test and failed miserably even though it could guarantee that you play on curve. I know it is exciting imagining that you can play 3 or even 4 of a very good card, but in card games there is a place that is called "Real World" and then there is a place that is called "Magical Christmas Land". Guess in which place this card is good.
Also a little side note: I could't help but notice that you metioned swipe as an outcome of this card. That would imply that you can get druid cards from it. But you can't. So maybe that's what made you evaluate this card incorrectly.
I was referring to board clears, not the actual card. I guess Brawl would satisfy your overly nit picky reaction. I would think that also adds a whole other level to the mechanic in this case as well. Being able to choose from three other class cards. Thanks for strengthening my argument.
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+1 Counterfeit Coin -1 Patches the Pirate
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Similar to what Kripp is running. Competitive at rank 12 for me.
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Crystalweaver and Bloodfury Potion
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I agree. The new jade decks and buff decks are too slow, and that leaves the control decks which are too busy in their long games. Play carefully against secret hunters and pirate warriors and you get some easy wins.
Here's what I'm running.
Kara Kazham!
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-5
This is just the blizzard deck (Mean Market) with a few changes. LOL. Way to get up votes!
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4 legends from 98 packs. Not bad.
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We're almost there.....
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I'm opening packs now !!
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wait...
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There are 3 crime families. Kabal, Jade Lotus, and Grimy Goons. I'm referring to the cards in MSG in the Grimy Goons family, Don Han'Cho and Knuckles, those are the goons in this deck.
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