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    posted a message on They expect ppl to preorder with only 5 cards revealed? lmao
    Quote from Sherman1986 >>
    Quote from Fierce_Monkey >>

    Pre-ordered already. Disposable income and only playing one game is a beautiful thing, my friend...

    People like you are destroying this game, thanks a lot! :(
    We must give Blizzard a lesson once and for all bro, and you are doing the opposite.
     Couldn't be more wrong.  If you enjoyed the first few cards revealed, and even watched the teaser and thought "Wow, this sounds like it is going to be a great expansion."  Plus, you enjoy playing the game and look forward to the changes that were already announced and new card mechanics.  Plus, you've already decided 100% you want to play with new cards, even if you haven't seen them.  Add all of this together, and that equals "I'll go ahead and pre order".  Nothing wrong with being loyal to your game of choice.  If you're hating on that, then you're probably the one who is attempting to destroy this game.  You troll much?   
    Posted in: General Discussion
  • 0

    posted a message on Journey to Un'Goro - Hearthstone's Fifth Expansion
    Quote from AnAngryBadger >>

    Just realised, elise is leading the group even though she's rotating out of standard, seems a bit odd

     I'm sure there will be a new legendary explorer.   
    Posted in: Guides
  • 1

    posted a message on Journey to Un'Goro - Hearthstone's Fifth Expansion

    Amazing.  Can't wait to see what's in store for Hunters.  Some new traps, beasts, and also legendaries galore.  New mechanics and cards rotating out of Standard.  April cannot come soon enough.  Who else is tired of Jade Golem and Pirates?   

    Posted in: Guides
  • 0

    posted a message on No such thing as cancer decks
    Quote from lullerz >>

    This is right - hunter has been killed by reno.  Hunter was great at early board control targeted at a game that gets about to turn 8 -10.  That doesn't work with both reno and decks that are much more aggressive than a beast/secret hunter.

    Hunter was fast, but not fast enough for reno AND pirate decks.

     Right.  Hunter could possibly contain other aggro decks and have a chance.  But having to concede to Reno decks, it's just not entertaining and as soon as you realize that only a handful of Jade/Aggro decks contend with Reno, there is no reason not to play these decks.  If you could Ban a card during ladder play, Reno would be first.  
    Posted in: General Discussion
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    posted a message on No such thing as cancer decks
    Quote from Fierytear >>

    The whole aggro is cancer rant is a bit silly if you ask me, every deck exploits some aspect of the game. The fact that aggro takes less time per game to play does not mean it takes considerably less skill than a more forgiving control deck. If you are playing a tight aggro deck, often is miss 1 play lose the game. The problem with the current meta is that it's very polarized, with either very slow and controlly decks with reno (in a way reno lets you build a much slower deck as it fixes your aggro matchups when you draw it) or very aggressive decks that try to burn you before you play it, and virtually no combo/midrange decks, being midrange decks usuallly a good counter to aggro. 

    If they nerf the pirate package now, the meta is gonna become so slow you are gonna hate it, although it might be a good thing if other options for the earlygame come up. 

    The idea that a meta with 0 aggro decks is good and fun is nonsensical because aggro decks help keeping in check greedy decks. 

     A whole entire class does not see any play at all.  Is that not broken?
    Posted in: General Discussion
  • 0

    posted a message on No such thing as cancer decks

    So everyone plays turn 5 aggro.  Which makes it about a 50% win rate mirror match meta.  With a bonus for beating reno decks.  And any other decks that aren't geared towards defeating Aggro.  Which leaves decks that aren't Reno with a lower than 50% winrate because they don't stand a chance against Reno because they have to tech in aggro defense.  So you play turn 5 aggro.  But aggro is not the problem, there has always been aggro.  The problem is when you play against Reno.  You know you tech against aggro so when you run into Reno, you should just concede, and hope to face more aggro.  I think that may be the safe bet.  Tech against Aggro and make sure you can beat them handily, and when you face Reno just concede, because you are more likely to have quick wins against aggro.  That should give you a high win percentage.  Also, you  don't waste your time waiting to see what dumb Kazakus card(s) are played 30 minutes later.  And you get more time to climb the ladder on the backs of the aggro who think they stand a chance against you.  

    Posted in: General Discussion
  • 0

    posted a message on No such thing as cancer decks
    Quote from scout1515 >>
    Quote from lullerz >>

    Tinkmaster Overspark loves Patches the Pirate 10/10 will turn to a 5/5 devilsaur.

    Also, Reno is the cancer the idea that you can RNG an aggro deck to a loss if you make it to turn 6 is causing way too many aggro-less matchups go to fatigue.

    When reno is gone and some of the aggro enabling OP shaman stuff is gone the meta will really morph in a positive way.  Assuming that hunter is given something useful and they kill off auctioneer so that they can give rogue something decent and control oriented, I think it is safe to assume that much of the current aggro is going to go the way of the old face hunters.

    wouldn't it be awesome to see some midrange decks again (other than mid-range shaman of course).  Makes me wish for the good old days of midrange (aka secret) palladin.  Ohh wait - I play mostly wild to avoid the flavor of the month standard.  In wild midrange secret pally is king!

     Yeah, it's hilarious that people say reno counters aggro yet my stats prove otherwise. Especially renolock which absolutely gets crushed by aggro. They lose like 90% of the time if they don't draw reno (which happens > 50% of the time), and the times they do draw reno they're maybe a 2 to 1 favorite to win. That's IF they make it to turn 6, and a fair # of aggro shaman vs renolock games result in a turn 4 or turn 5 kill.
    Reno mage/priest are the hardest matchups since if mage has no play they can hero power to remove something, priest can hero power to heal. Renolock's hero power puts them 2 closer to my goal.
    If you want to beat aggro you need something more consistent than hoping you draw 1 card that heals you to full. Especially when you play that card on a full board so that it has no effect: https://hsreplay.net/replay/97GojnGt62yufa8T4caUe7
     Nobody is saying that Reno counters aggro.  Reno makes it impossible to play anything else but turn 5 aggro.  Which you've pointed out nicely with your stats.  
    Posted in: General Discussion
  • 0

    posted a message on No such thing as cancer decks
    Quote from scout1515 >>
    Quote from ADXE >>
    Quote from scout1515 >>
    Quote from ADXE >>

    Also on another note, your Tunnel Trogg andTotem Golem opening will be gone.  Amen to that.  Can you name any other opening that compares?  

     Well right now the small time turn 1, jade claws turn 2 opening is actually stronger in general, but yeah, once trogg and golem are gone I expect to be playing something else.
    It also depends on class
    Vs warlock/priest: deckhand turn 1, flametongue turn 2 is the best way to do a 5 turn kill (sometimes 4 turn kill if they totally whiff)
    Vs pirate warrior: small time turn 1
    vs shaman: either small time + jade claws or trogg + golem
    vs mage: trogg + golem. This is a tough matchup
    vs druid: small time turn 1, spirit claws + something else turn 2 (but really, druid sucks so much vs aggro shaman you can get away with almost anything)
    vs rogue: small time turn 1, jade claws turn 2, always keep devolve on mulligan since that card shits on rogue so hard it's not even funny
    vs paladin: small time / deckhand turn 1, spirit claws + something turn 2
    vs hunter: nobody plays hunter
    The thing is, small time turn 1 + weapon turn 2 basically means you have a 1 drop that's giving you 4/3 in stats. Nothing in this game comes anywhere close to that. It beats out the trogg + golem opening vs most matchups which is absolutely sick.
     Right.  This I'm sure is what Brode and his team are considering when the nerf bat will land on STB.  That will happen soon enough, probably after the Winter Championship.  The fact that you can have this along side the OP Trogg Golem opening is what makes Shaman so Overpowered.  
     It's not just that, it's the combination of that, spirit claws being ridiculous, the jade mechanic being ridiculous, maelstrom portal being ridiculous, and devolve is ridiculous too (once that catches on NOBODY will play rogue anymore)
    Posted in: General Discussion
  • 0

    posted a message on No such thing as cancer decks
    Quote from scout1515 >>
    Quote from ADXE >>

    Also on another note, your Tunnel Trogg andTotem Golem opening will be gone.  Amen to that.  Can you name any other opening that compares?  

     Well right now the small time turn 1, jade claws turn 2 opening is actually stronger in general, but yeah, once trogg and golem are gone I expect to be playing something else.
    It also depends on class
    Vs warlock/priest: deckhand turn 1, flametongue turn 2 is the best way to do a 5 turn kill (sometimes 4 turn kill if they totally whiff)
    Vs pirate warrior: small time turn 1
    vs shaman: either small time + jade claws or trogg + golem
    vs mage: trogg + golem. This is a tough matchup
    vs druid: small time turn 1, spirit claws + something else turn 2 (but really, druid sucks so much vs aggro shaman you can get away with almost anything)
    vs rogue: small time turn 1, jade claws turn 2, always keep devolve on mulligan since that card shits on rogue so hard it's not even funny
    vs paladin: small time / deckhand turn 1, spirit claws + something turn 2
    vs hunter: nobody plays hunter
    The thing is, small time turn 1 + weapon turn 2 basically means you have a 1 drop that's giving you 4/3 in stats. Nothing in this game comes anywhere close to that. It beats out the trogg + golem opening vs most matchups which is absolutely sick.
     Right.  This I'm sure is what Brode and his team are considering when the nerf bat will land on STB.  That will happen soon enough, probably after the Winter Championship.  The fact that you can have this along side the OP Trogg Golem opening is what makes Shaman so Overpowered.  
    Posted in: General Discussion
  • 0

    posted a message on No such thing as cancer decks

    Also on another note, your Tunnel Trogg andTotem Golem opening will be gone.  Amen to that.  Can you name any other opening that compares?  

    Posted in: General Discussion
  • 0

    posted a message on No such thing as cancer decks
    Quote from scout1515 >>
    Quote from ADXE >>
    Quote from scout1515 >>
    Quote from Irock666 >>
    Quote from deadsosoon >>
    Quote from Irock666 >>
    Quote from deadsosoon >>
    Quote from ADXE >>

    Reno is the problem.  

     amen brother. I will be glad when that cancer goes to wild
     Said the cancer 
     nah bro cant be cancer I don't play reno or pirates 
     Sure sure,only face and semiface decks give a fuck about reno.All other decks win with the board or with otk so you can't disguise yourself my dear smorcie.
     Actually face decks are less likely to encounter reno (<50% chance in most games) than decks that have longer games where the odds of them drawing reno approach 100%.
     What would be good to know is whether it's better to concede as soon as you face Mage/Warlock or to play it out.  I'd be interested to know what are the win/loss percentages against reno decks.  If you concede you get to face another opponent and could probably rack up a win or two quicker than playing out the 30 minute reno game.  Most games without Reno are under 10 minutes, so that's three games you missed out on.  Same goes for Priest.  Is it easier to just concede these matches?  
     What? Are you talking about reno vs reno games? Don't be ridiculous. If you don't want the prospect of playing a 30 minute mirror match then why the hell would you play a reno deck? If you want fast games then go play aggro.
    I posted stats on my deck page for my stats vs all classes. The stats are for games played from Rank 16 -> Legend the first 4 days of this month.
    I'm basically even against mage, small sample size vs priest, and big favorite vs warlock (and the majority of those matches were vs the reno variety except for priest, which was about half dragon and half reno). If you're going to auto concede because you don't like the matchup then casual mode is probably better for you.
    Also if you're trying to beat aggro with reno it's not going to happen, you're at best even to a small favorite (reno mage), and at worst a huge dog (renolock)
     This is what I was looking for.  So this deck is basically the ladder deck you see most often.  Everyone plays it to get to legend, or some form of Shaman/warrior/rogue deck similar to it.  It's easy to play, fast, and takes no skill.  Has good stats against almost any other deck.  No bad match ups really.  You can tech a few cards if you need to.  If there was no Reno then you could make some mid-range/other decks that could contend with this, but since there is a reno, then only this type of deck works in ladder.   And this is my argument.  I can't wait until Reno is gone so that there is some other form of cancer different than pirate.  
    Posted in: General Discussion
  • 0

    posted a message on No such thing as cancer decks
    Quote from scout1515 >>
    Quote from Irock666 >>
    Quote from deadsosoon >>
    Quote from Irock666 >>
    Quote from deadsosoon >>
    Quote from ADXE >>

    Reno is the problem.  

     amen brother. I will be glad when that cancer goes to wild
     Said the cancer 
     nah bro cant be cancer I don't play reno or pirates 
     Sure sure,only face and semiface decks give a fuck about reno.All other decks win with the board or with otk so you can't disguise yourself my dear smorcie.
     Actually face decks are less likely to encounter reno (<50% chance in most games) than decks that have longer games where the odds of them drawing reno approach 100%.
     What would be good to know is whether it's better to concede as soon as you face Mage/Warlock or to play it out.  I'd be interested to know what are the win/loss percentages against reno decks.  If you concede you get to face another opponent and could probably rack up a win or two quicker than playing out the 30 minute reno game.  Most games without Reno are under 10 minutes, so that's three games you missed out on.  Same goes for Priest.  Is it easier to just concede these matches?  
    Posted in: General Discussion
  • 0

    posted a message on No such thing as cancer decks
    Quote from kingius >>

     Sure sure,only face and semiface decks give a fuck about reno.All other decks win with the board or with otk so you can't disguise yourself my dear smorcie.
     That's actually not true. Since Reno grants up to +29 health it means that all decks have to be capable of delivering up to 59 damage, certainly more than 30 and likely needs 50+ damage capacity in practice. Any deck that cannot do this is going to lose once Reno is played. If you think about it, this is actually basic games mechanics and not deck archetype driven. If an aggro deck can deliver that much damage then it can still win.
     The game would be better knowing that Reno is gone.  You could play a lot of other decks, and there wouldn't be any Reno Mage or Reno lock.  They would need to come up with a better plan.  Sure, you could add another similar card next expansion/adventure but it would need to be different than Reno.  It could be a minion that provides some kind of "make your hero immune" while on board.  And then they would need to figure out how to protect that minion.  But that's still better than "Heal you back to full health".  It was fun for a while, and created some great match ups, but it's time for that era to be over.  Bring on the new.  T Trogg and T Golem will also be gone.  
    Posted in: General Discussion
  • 0

    posted a message on No such thing as cancer decks
    Quote from DMaster2 >>
    Quote from ADXE >>
     Aggro wouldn't be so prevalent.  You wouldn't need aggro so much because Turn 6 isn't as big a deal.  You might even see more Hunter decks.  
     Complete bs, no offense. During patron era (well before reno even existed) face hunter was one of the most played deck of that time. During classic era murloc warlock was one of the most played deck of that time. Reno is completly irrilevant as far aggro is concerned, that's just an excuse.
     You basically replaced Reno with Patron in your argument, hence the BS does not hold water. 
    Posted in: General Discussion
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