adxe #1962 I usually play later on 10 pm EST - 1am EST
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Member for 3 years, 11 months, and 17 days
Last active Mon, Jan, 20 2020 13:02:13
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Jan 13, 2020ADXE posted a message on Looking for Hearthstone friends? Post your BattleTag Here 2.0Posted in: Players and Teams Discussion
Dec 24, 2019Posted in: General Discussion
I think these things go through phases, and I think a lot of people are finding the popular decks frustrating and difficult to interact with. Also, I know that as a casual player, those decks are just as popular there as they are on ladder, so it's more difficult to find a place to enjoy yourself if Galakrond Shamans and Rogues or Face Hunters aren't your thing.
Throw in some obnoxious emoting and some roping, and people get enraged. To me, it's understandable - generally, I find, the people that complain about toxic communities and whatnot are the same ones who fuel that fire by queueing up a shaman in casual, waiting on turn 1 until the rope's nearly gone, then playing the Vir'naal battlecry quest.
I think roping does have a lot to do with rage. The two go hand in hand.
OP do you find yourself roping more often than not?
Dec 24, 2019ADXE posted a message on Pirate Warrior, Face Hunter what about your SMORC skills?Posted in: General Discussion
So says user-12934823422039448320933842394029348403294802394234
Dedicated HS Player since 2014
Dec 23, 2019Posted in: Standard Format
If you are losing to aggro decks, you aren't playing the right cards. Go watch the pro matches. Plenty of Control Warrior being played.
I don't know how you could lose to aggro with Control Warrior. I'm sure the only reason aggro decks are Tier 1 is because the amount they are being played.
You should be farming them.
Dec 20, 2019Posted in: General Deck Building
One thing I always check when making a deck is the curve. If you look at the curve you always want to count the number of cards you have above 4 and below 4. You should always have a higher amount of low cost cards. If you are top heavy, then you will end up conceding way too many games just because you drew bad. Imagine any deck you play against will have cards on the board by turn 4 and in some cases you will have played none.
With mage this is somewhat acceptable because it's not a fast deck. But keep in mind a 1-2 cost card can be as valuable as any 5 cost card in that it can trade early and keep you in the game. Where a 5 cost card is going to sit in your hand with the other 5 cost cards.
I can't tell you how many times I've conceded with a handful of 5-6 cost cards that do nothing.
Some cards to consider adding -
taking out -
Dec 19, 2019Posted in: General Deck Building
At rank 10-5 you need to look at your match ups. What are you facing most often?
Probably Hunter and DR Rogue.
So there are 2 options here. If you're going to play mage you need to be able to sustain until you can draw your win condition.
The way to do that is taunt with heal. Best 2 cards for this are the Khartut Defender and Zilliax. So drop the big cards that are only going to win with High rolls and start going lower.
You're going to need a Doomsayer as well. There's no replacing this card.
The next step is figuring out how to beat Necrium Apothecary. The best way is to Polymorph it. Either you hope to draw Zephrys or you tech in Polymorph. I'd say go ahead and add Polymorph. It won't help you win against Shaman, but you may as well hope not to face as many since they are also losing to Aggro.
Hope this helps! Cheers!
Feel free to add me ADXE #1962
What was option #2? Spend a lot of money.
And always remember to Mulligan hard for your matchups.
Dec 19, 2019Posted in: General Discussion
I returned to Hearthstone at the beginning of the Year of the Dragon because I heard Genn and Baku were out early, along with the natural rotation of all the DKs.
I came to regret my decision as Boom proved to be an oppressive monster, but I stuck with it when they nerfed Archivist and some Rogue stuff, then announced some first-time-ever card buffs. That was fairly exciting news.
Then the buffs turned out to be mostly good, but absolutely terrible in two instances, and that problem didn't get fixed for nearly three months despite the fact that it was immediately obvious there was a massive imbalance.
The meta was actually very good then for like half a second until they put Evolve back into Standard and it became absolutely unplayable.
That lasted until DoD, but I bought the expansion anyway since Evolve and the other Wild cards were being removed.
I was thrilled to learn they were being so responsive and nerfing some DoD cards in the second week of the expansion.
Now I see that these nerfs are going to be about as effective as the Dr. Boom nerf earlier this year (that is to say, not at all).
So yeah, all in all, I very much regret giving this game another chance.
Nerf cane out today. How do you know it's effect already? Because you played 1 game as priest and lost?
This is a meme at best.
Dec 19, 2019Posted in: General Discussion
I think were better than we were.
If you look at the curve Shaman is not in a good spot.
Everything has become a little more expensive or slow.
Turn 1Sludge Slurper is weak.
No Turn 5 play. Corrupt Elementalist not until 6.
Flesh Shaper is only good against a wide board.
Faceless Corruptor is mediocre. Not going to stop Rogue or Hunter.
Sure you can do quest or Galakrond shenanigans, but not if you're dead.
I think there is more time for Control decks to draw out clears. Combos to push through Dragon Packs, and aggro to stomp face.
The plan was not to destroy the class.
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