• 1

    posted a message on Vile Library

    They took out the Repeat verbiage.  Still seems like it could have been worded better.  Basically they took away +1/+1 if there are no imps.  (and the extra +1/+1 before you add imps). 

    Posted in: General Discussion
  • 1

    posted a message on Zeddy is happy about new balance patch

    This has been the HS dumb.

     

    Change my mind.

    Posted in: Standard Format
  • 1

    posted a message on Nerf ideas
    Quote from sPacEtiMe19 >>
    Quote from ADXE >>
    Quote from sPacEtiMe19 >>
    Quote from ADXE >>
    Quote from sPacEtiMe19 >>

    Tickatus is fine. It really shows that people don’t truly understand the game thinking he is why warlock destroys control and not jaraxxus. It’s 100% tied to “it feels bad having your cards destroyed.” He is beyond dead in the aggro matchup, and that’s a big enough weakness. 

    Lunacy is completely fine now. It’s VERY slow to cast it into the hunter/Paladin matchup now. 

    Your proposed change to Oh My Yogg has many situations where it actually makes it better. Sometimes it results in a spell that helps you. This just gives the Paladin even more tempo. 

    All of your proposed changes leads me to believe that you mostly play “do nothing” decks, as every card you want changed is very strong into do nothing decks, such as priest or warrior. 

    I think it’s good that there are checks and balances to people who build decks that do nothing proactive. That should be punishable. If you want to build a deck that contains 90% reactive cards, expect to get punished by certain decks. Tickatus and DoL are very healthy for the game. 

     No.  Tickatus destroys any other type of control deck.  Jaraxxus does not.  Jaraxxus prolongs the game.   Tickatus gets rid of 10 cards.  

    There is no hard counter to Tickatus.  Play aggro is not a hard counter.  Think about all of the cards including just released Barrens cards that you will not be playing because of Tickatus.  

    That's right.  All of those big dragons.  Nope.  There are literally 3 decks you can play, none of them because of Jaraxxus.  All because of Tickatus.  

     Jaraxxus prolongs the game lol? Jaraxxus does the exact opposite against a control player. As soon as he comes down, your opponent gets put on a very fast clock. They have to contest a 6/6 every turn, while also dealing with the locks 8 other mana. 

    Ive literally seen more than 5 top 100 streamers all say verbatim “jaraxxus is why lock destroys control.”

    And what do you mean aggro doesn’t counter it? He is actually a completely dead draw into hunter/paladin/mage. If you’re able to resolve a corrupted tick against an aggro deck, you won the game turns ago. 

     So you're saying that if Tickatus was 9 mana then Control Warlock would still be just as good?  That's laughable.  I'm sure without Jaraxxus it would still be just as good!  

     There are plenty of cards that can replace Jaraxxus and be just as good.  Like C'Thun.  

     

     Unless jaraxxus is like bottom 5, yes, control lock beats any other control deck without tickatus, 100%. Other control decks cannot produce infinite 6/6’s for 2 mana. Tickatus functions far better as an anti combo card. You run both, because of my first point. He’s insurance against not drawing jaraxxus until way late. 

    And to be clear, I never once said tick wasn’t good against control, he’s just not as good as jaraxxus. I mean, you can argue until you’re blue in the face. People who understand the fundamentals of the game understand why jaraxxus is better than tick against control. 

    Tickatus is better than jaraxxus against stuff like otk DH. 

     So Destroying 10 cards from your opponent, getting an 8/8 for 6 mana, then again for 0 mana.  This is worse than Jaraxxus at 9 mana?  

    I don't think so.  

    Jaraxxus you can't even summon a 6/6 that turn.  Then next turn if you do he's still ZZzzz.  Slow as molasses.  

    Tickatus is out on turn 8.  Then again Turn 10 and Jaraxxus is just getting started.   And now your deck is just about empty.  

    I'll take Tickatus.  

     

    Posted in: Standard Format
  • 4

    posted a message on Nerf ideas
    Quote from sPacEtiMe19 >>

    Tickatus is fine. It really shows that people don’t truly understand the game thinking he is why warlock destroys control and not jaraxxus. It’s 100% tied to “it feels bad having your cards destroyed.” He is beyond dead in the aggro matchup, and that’s a big enough weakness. 

    Lunacy is completely fine now. It’s VERY slow to cast it into the hunter/Paladin matchup now. 

    Your proposed change to Oh My Yogg has many situations where it actually makes it better. Sometimes it results in a spell that helps you. This just gives the Paladin even more tempo. 

    All of your proposed changes leads me to believe that you mostly play “do nothing” decks, as every card you want changed is very strong into do nothing decks, such as priest or warrior. 

    I think it’s good that there are checks and balances to people who build decks that do nothing proactive. That should be punishable. If you want to build a deck that contains 90% reactive cards, expect to get punished by certain decks. Tickatus and DoL are very healthy for the game. 

     No.  Tickatus destroys any other type of control deck.  Jaraxxus does not.  Jaraxxus prolongs the game.   Tickatus gets rid of 10 cards.  

    There is no hard counter to Tickatus.  Play aggro is not a hard counter.  Think about all of the cards including just released Barrens cards that you will not be playing because of Tickatus.  

    That's right.  All of those big dragons.  Nope.  There are literally 3 decks you can play, none of them because of Jaraxxus.  All because of Tickatus.  

    Edit:  Tickatus should be 9 mana.  If at 9 mana nobody ever plays it then it should be in it's right place, as a finisher or discolock.  Nothing else.  I doubt the real intension was for it to be discard 10 cards at 6 mana.   And if so someone was off their rocker.  

     

    Posted in: Standard Format
  • 2

    posted a message on Tickatus is good or bad for this game because...
    Quote from Assassinations >>

     

    [edit] I was reading some other comments, and had to add this: To those who view Tickatus as an unproblematic card in current Standard, have you tried playing other control decks against it? I mean really? Seeing all of your win conditions being burned away, not only once, but twice? I have, for example, created a home-brew control Shaman deck with Yshaarji returning four corrupted cards to deal 16 damage from hand that actually has a positive win rate against Paladin and Mage. This means I have been able to climb with it this season almost as nicely as I normally do (for me, the most fun in the this game is in creating my own decks). But against Warlock... I have like 10% win rate, and the only reason for this is Tickatus. A single card. If that is not bad design in a card game aiming for diversity of strategies and a resemblance of balance across its many classes, I don't know what is.

     This.  Let's say you're at D5 and want to climb to Legend?  What do you decide to play?  Hmm.  Seems the one deck everyone has to beat is Control Warlock.  So what do I play?   How do I counter this deck?  Aggro?  No, I want to counter a specific card.  Make them pay for playing this 1 card in their deck.  

    No hard counter.  Unless you want to play the same card.  Then it becomes 50/50.  

    Wow.  So there is no hard counter to a specific card ability that only this card has.  

    By the way they now have an un-nerfed Jaraxxus to go with it.  So you will also have to deal with 2 mana 6/6 with no cards left.  

    Oh even better. 

    Posted in: Card Discussion
  • 1

    posted a message on Tickatus is good or bad for this game because...

     

    Problem is that there is no longer deck building.  There is only Tickatus and what can you play to beat Tickatus.  Same with Mage and Secret Paladin.  

    People like to be able to at least have a low win percentage when building decks and playing them.  Here, it's 0% win percentage.  

    You should not have cards that in turn create a 0% win percentage against a deck. 

    And for the haters, even if it's close to 0% win against a deck it's still bad.  

    Explained -  You cannot play any other control or combo type deck against this deck.  Tickatus right now is the only card in the deck that creates a situation where second time it's played (possibly even 3rd time) the game is over.  There is no coming back.  

    Why did this not get included in the nerfs?  Because nobody brought it to Masters.  Only the Masters 3 decks got nerfed.  

    In turn Blizzard skipped this card.   No idea why.  It's the worst offender out of the set.  

    Why have a card that makes it so the whole set besides a few decks is now not worth playing?  Doesn't make sense.  

    You want to build decks and play all the cards.  Create a card like Tickatus and all of the sudden no cards are good.  Only a certain few decks are now good.  And it will stay this way for a long time.  There is no hard counter.  There are a few soft counters but good luck with  those. 

    Play Aggro.  Great.  A whole set of cards and I either play the select few decks or aggro.  Yay for Hearthstone.  

    TL DR -  Nerf 1 card and all of the sudden you have more control decks present, combo decks, and intuitive deck building. 

     

     

    Posted in: Card Discussion
  • 1

    posted a message on Cards in urgent need of a nerf
    Quote from MaximusDM2264 >>

    These 2 classes represent more than 60% of the diamond ladder right now , meanwhile classes like warrior , priest, shaman, hunter are struggling to have 2% playrate. 

    Congratulations devs, you broke the game again. First few days of the expansion and the game feels completely unplayable if you are not one of these guys that find "fun" spamming RNG mage to climb easily on the back of a broken deck.

     This.  And also Tickatus is just ruining any chance of competitive deck building. 

    You want to have a fun diverse meta.  Not a meta where 3 decks are OP and no counters.  

     

    Posted in: General Discussion
  • 1

    posted a message on It will finally happen! Changes incoming

    I would like to continue the complaining about DH.   I will start by saying WTF, where are the nerfs?  GG Blizzard!  

    Posted in: General Discussion
  • -3

    posted a message on Ben Lee Talks About The Battle Pass And A Progression System
    Quote from Alexandru_91 >>

    What i really dislike about this system is you get random legendaries and epics, just give us Dust so we can have more fun and craft what we want, that is purely a downgrade to the current system and it should be addressed to Blizzard.

     I disagree, a card pack should be about random cards.  You want dust then disenchant cards and get dust.  Don't complain about randomness.  HS should be random.  

    Posted in: News
  • 2

    posted a message on So wanna talk bout the new "leaked" Battlepass for HS ?

    Remember most games are not F2P.  If you're complaining that Hearthstone wouldn't be as fun if you had to pay money, then there is no shame in finding out some things cost money. 

    If Hearthstone was a kids game then they probably wouldn't care too much about pouring money into it.  It's not.  Most people playing it have money.  Most of you complaining about having to pay or being a casual player have money, just too stingy, spend it on coffee or fast food.  

    We're talking about 50$ once every 4 months.  If you can't afford that then you should be playing with less cards.  Plain and simple. 

    It's not Pay to win, it's pay to have fun.   

     

    Posted in: Battlegrounds
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