Might as well add in the fact that every time I open the game on my computer it blasts the resolution into the stratosphere and acts like it's supposed to be full screen. And then I get to open the settings, check the "Fullscreen" box, and uncheck it to get it to finally put its backside back in a window where it belongs.
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TheLemming posted a message on 21.6 Known Issues - Google Play Issue, Bugs & MorePosted in: News -
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Microbio posted a message on Warlock Quest is Dumber. Change my Mind.Posted in: General Discussionthanks for the contribution to the community, always a post more than the existing thousand is always more useful. Thanks for posting your displeasure, so the blizzard team will improve the game because you complained, kindly.
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fusilli posted a message on Stop nerfing cardsPosted in: Standard FormatUnpopular opinion:
OTK decks and archetypes should should r0t in h3ll!!
Not an unpopular opinion. As an OTK player myself (who ain't touching current standard), I'd say that they're fine - and required - when they're acting as a brake on greedy control, ensuring that those decks don't just devolve into fatigue with no wincons. When they're reliably going off fast? That's unhealthy for the game. When it's something like old school freeze, or even just janky/shaky/bad OTKs, it's very different to current STD.
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onceupop posted a message on I am blind as a batPosted in: General DiscussionEDIT for the Stormwind expansion:
2 days until launch, this will be fun. I have successfully avoided any spoilers/card reveals and will be opening all my packs totally blind.
Will pour myself a good whiskey and take my time opening packs. Legendaries will be extra exciting this way.
Anyone else doing this? Good luck with your packs everyone :D
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TimeToDuel posted a message on Nerf ideasPosted in: Standard FormatYou can't talk about how people don't understand the game when you argue Tickatus gets kept in check because of aggro. That's not a real counter for control decks; in a healthy meta you'd have aggro-control-combo but since Tickatus is both the best control and combo deck and counter, it only loses to aggro. The card solely makes people create more aggro and there you go; unhealthy and annoying meta.
If the card was fine, they'd print a neutral counter for control decks to run that basically removes Tickatus from play. It's not; it pushes the meta in a bad direction and prevents cool decks and cards from being playable.
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frkn55 posted a message on Nerf ideasPosted in: Standard FormatTickatus effect should be a deathrattle not battlecry. So silence can counter it, while its 8/8 body is a real threat.
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Aegis24 posted a message on Tickatus is good or bad for this game because...Posted in: Card DiscussionI’m sick of control lock in general. The deck is like 70% hard removal. You can’t play any sort of board centric game against them, it’s a total waste of time. there’s no thought involved with the deck. They don’t have to be smart with removal like most control decks do. The healing is stupid. I’ve dealt like 60 damage to a warlocks face and still lost because their stupid soul fragments kept stacking on top of each other. And just when you think you’ve got them they just drop 4 6/6 taunts for 0 mana. I’m irritated this deck didn’t get slapped down in some way. It’s so toxic.
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Assassinations posted a message on Tickatus is good or bad for this game because...Posted in: Card DiscussionDisruption is fine. Giving one class, and one class only, the ability to burn a third of the opponent's deck is not fine. Bringing Dirty Rat back could help a bit (Vol'jin does not help due to the legendary status -> one copy only, and due to the fact that even if you manage to pull Tickatus from the hand, there is suddenly an 8/8 on the board and you have just spent five mana to pull it out and don't have a taunt in the way...).
I love playing control decks, and have been having the worst time ever with them in current HS. There is simply no chance for "honest" control decks from classes such as Priest, Warrior, and Shaman to exist as long as Tickatus is around. And I for one think that it is not only sad, but also bad for the state of the game.
[edit] I was reading some other comments, and had to add this: To those who view Tickatus as an unproblematic card in current Standard, have you tried playing other control decks against it? I mean really? Seeing all of your win conditions being burned away, not only once, but twice? I have, for example, created a home-brew control Shaman deck with Yshaarji returning four corrupted cards to deal 16 damage from hand that actually has a positive win rate against Paladin and Mage. This means I have been able to climb with it this season almost as nicely as I normally do (for me, the most fun in the this game is in creating my own decks). But against Warlock... I have like 10% win rate, and the only reason for this is Tickatus. A single card. If that is not bad design in a card game aiming for diversity of strategies and a resemblance of balance across its many classes, I don't know what is.
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Biomass posted a message on Tickatus is good or bad for this game because...Posted in: Card DiscussionI'm double-legend most months but Tickatus made it too easy. I run it because it saves my time but I despise the design. Does no one at Blizz remember how bad Gnomeferatu was received?
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warcraftofworld posted a message on Tickatus is good or bad for this game because...Posted in: Card Discussionblud, this waste card is bare overpowered...it should cost 8 mana and only remove 3 cards. peace out.
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They took out the Repeat verbiage. Still seems like it could have been worded better. Basically they took away +1/+1 if there are no imps. (and the extra +1/+1 before you add imps).
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This has been the HS dumb.
Change my mind.
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So Destroying 10 cards from your opponent, getting an 8/8 for 6 mana, then again for 0 mana. This is worse than Jaraxxus at 9 mana?
I don't think so.
Jaraxxus you can't even summon a 6/6 that turn. Then next turn if you do he's still ZZzzz. Slow as molasses.
Tickatus is out on turn 8. Then again Turn 10 and Jaraxxus is just getting started. And now your deck is just about empty.
I'll take Tickatus.
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No. Tickatus destroys any other type of control deck. Jaraxxus does not. Jaraxxus prolongs the game. Tickatus gets rid of 10 cards.
There is no hard counter to Tickatus. Play aggro is not a hard counter. Think about all of the cards including just released Barrens cards that you will not be playing because of Tickatus.
That's right. All of those big dragons. Nope. There are literally 3 decks you can play, none of them because of Jaraxxus. All because of Tickatus.
Edit: Tickatus should be 9 mana. If at 9 mana nobody ever plays it then it should be in it's right place, as a finisher or discolock. Nothing else. I doubt the real intension was for it to be discard 10 cards at 6 mana. And if so someone was off their rocker.
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This. Let's say you're at D5 and want to climb to Legend? What do you decide to play? Hmm. Seems the one deck everyone has to beat is Control Warlock. So what do I play? How do I counter this deck? Aggro? No, I want to counter a specific card. Make them pay for playing this 1 card in their deck.
No hard counter. Unless you want to play the same card. Then it becomes 50/50.
Wow. So there is no hard counter to a specific card ability that only this card has.
By the way they now have an un-nerfed Jaraxxus to go with it. So you will also have to deal with 2 mana 6/6 with no cards left.
Oh even better.
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Problem is that there is no longer deck building. There is only Tickatus and what can you play to beat Tickatus. Same with Mage and Secret Paladin.
People like to be able to at least have a low win percentage when building decks and playing them. Here, it's 0% win percentage.
You should not have cards that in turn create a 0% win percentage against a deck.
And for the haters, even if it's close to 0% win against a deck it's still bad.
Explained - You cannot play any other control or combo type deck against this deck. Tickatus right now is the only card in the deck that creates a situation where second time it's played (possibly even 3rd time) the game is over. There is no coming back.
Why did this not get included in the nerfs? Because nobody brought it to Masters. Only the Masters 3 decks got nerfed.
In turn Blizzard skipped this card. No idea why. It's the worst offender out of the set.
Why have a card that makes it so the whole set besides a few decks is now not worth playing? Doesn't make sense.
You want to build decks and play all the cards. Create a card like Tickatus and all of the sudden no cards are good. Only a certain few decks are now good. And it will stay this way for a long time. There is no hard counter. There are a few soft counters but good luck with those.
Play Aggro. Great. A whole set of cards and I either play the select few decks or aggro. Yay for Hearthstone.
TL DR - Nerf 1 card and all of the sudden you have more control decks present, combo decks, and intuitive deck building.
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This. And also Tickatus is just ruining any chance of competitive deck building.
You want to have a fun diverse meta. Not a meta where 3 decks are OP and no counters.
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I would like to continue the complaining about DH. I will start by saying WTF, where are the nerfs? GG Blizzard!
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I disagree, a card pack should be about random cards. You want dust then disenchant cards and get dust. Don't complain about randomness. HS should be random.
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Remember most games are not F2P. If you're complaining that Hearthstone wouldn't be as fun if you had to pay money, then there is no shame in finding out some things cost money.
If Hearthstone was a kids game then they probably wouldn't care too much about pouring money into it. It's not. Most people playing it have money. Most of you complaining about having to pay or being a casual player have money, just too stingy, spend it on coffee or fast food.
We're talking about 50$ once every 4 months. If you can't afford that then you should be playing with less cards. Plain and simple.
It's not Pay to win, it's pay to have fun.