Facing a player with one Shudderwock in their deck sounds bad enough. But, in some circumstances, you might have to face two of them. “There’s a card in Knights of the Frozen Throne called Saronite Chain Gang, and the battlecry is: summon the exact copy of this minion,” Brode said. “That’s pretty good with Shudderwock, because it summons an exact copy of Shudderwock.”
Seeing a playtester pull off that exact trick struck fear in Ben Brode’s heart. “These guys were play testing on Friday,” Brode said. “I watched a guy play Shudderwock, summon an exact copy, and then there’s another card called Grumble, who returns all of the minions to your hand, and now they cost one. And so that battlecry went off, and that second copy went back to his hand with a cost of one. And there’s 20 other battlecries.So this thing went on for a minute—and then he plays the second Shudderwock.” Brode shook his head, laughing.
Brode tried to put a stop to the madness, telling his colleagues: “Guys, whatever card you made that enables this, you just change it right now.” No can do, they told him. All of those cards are going into The Witchwood.
“I was like, ‘Nooooo. What have we done.’ So, um, I’m a little worried about that one.”
How did they not see how crazy it could get? I actually think it's a really cool card, but it shouldn't have been released at the same time with these insane enabler cards.
So they've seen how boring is to watch 2 minutes of battlecry effects going off, but made nothing to fix it before release. I'm not saying the combo is oppressive or overpowered (it takes lots of time to setup), just how terrible is to watch the game playing by itself several time doing the same three things over and over. At last Yogg was fun.
Good job Team 5, not bad for a small little company like Blizzard Enterteinment.
My guess is they'll change Chain Gang and Doppelgangster to work more like Echoing Ooze. They can't really change either of the legendaries without completely changing their effect, and they don't like changing legendaries anyways because that means they messed up on a major card and they have to give away more dust.
*begin tinfoil hat conspiracy session* Legendaries so seldom get changed for the same reason Cubelock goes unchanged, they net Blizzard more money. Cubelock is one of the most expensive archetypes they’ve ever made. Prove me wrong, Team 5. Do the right thing!
Can't you have the mouse always clicking in the left half of the board, so that when the original battlecries show what card it came from, they only show up for 0.05 seconds instead of the 1? This saves 1 second per battlecry!
No because he still talks and that's what takes so long.
So, if I understood him correctly he's saying: Testing is done AFTER the final design is complete and the expansion is ready to go, and even IF someone notices something broken during testing, they release it anyway.
My guess is they'll change Chain Gang and Doppelgangster to work more like Echoing Ooze. They can't really change either of the legendaries without completely changing their effect, and they don't like changing legendaries anyways because that means they messed up on a major card and they have to give away more dust.
Your example of Echoing Ooze would still from my understanding summon more than one Shudderwock. It still says "This minion" and because its Shudderwock using the battlecry it would summon a copy of it and at least create a couple of 6/6's on your opponent's turn. The shaman player could then continue the combo next turn if one survive's using Grumble, Worldshaker's bounce back. Changing to end of turn would also hurt any evolve shaman that relied on them for evolves.
If Blizz really wants to kill the combo of having even more than one Shudderwock summon in a chain while not disrupting other cards. They just need to change any "copies of this minion" to something like "copies of [enter card name]". So when Shudderwock casts the battlecry it just for example would summon a copy of Saronite Chain Gang rather than another Shudderwock. It would have taunts to protect him but no more infinite combo.
How does the lead designer not have absolute control and final say over what cards can and cannot go into and out of a set before release? That makes absolutely ZERO sense. So his job is to do what exactly if not that??
- Make Shudderwock 10 mana to make the ttk much harder to pull off consistently.
- Make him only trigger a battlecry of any minion's name once regardless how many minions of that name have been played, making it also less tedious to watch.
- Make grumble return cards with a name other than its own name to the hand so that shudderwock can't return other shudderwocks.
And although it's true that the deck isn't OP, the card is still very problematic as it basically makes shaman a 1 trick pony with no room for real creativity, and it really limits design space.
I just hope they don't turn him into unplayable trash bc I honestly just wanted to play control shaman with Hagatha not this weird combo shenanigan
https://kotaku.com/hearthstone-director-reveals-the-craziest-card-weve-eve-1825114809
Here's the relevant portion:
Facing a player with one Shudderwock in their deck sounds bad enough. But, in some circumstances, you might have to face two of them. “There’s a card in Knights of the Frozen Throne called Saronite Chain Gang, and the battlecry is: summon the exact copy of this minion,” Brode said. “That’s pretty good with Shudderwock, because it summons an exact copy of Shudderwock.”
Seeing a playtester pull off that exact trick struck fear in Ben Brode’s heart. “These guys were play testing on Friday,” Brode said. “I watched a guy play Shudderwock, summon an exact copy, and then there’s another card called Grumble, who returns all of the minions to your hand, and now they cost one. And so that battlecry went off, and that second copy went back to his hand with a cost of one. And there’s 20 other battlecries. So this thing went on for a minute—and then he plays the second Shudderwock.” Brode shook his head, laughing.
Brode tried to put a stop to the madness, telling his colleagues: “Guys, whatever card you made that enables this, you just change it right now.” No can do, they told him. All of those cards are going into The Witchwood.
“I was like, ‘Nooooo. What have we done.’ So, um, I’m a little worried about that one.”
ht: reddit
*hysteric brode laugh*
"My life... for Aiùr."
How did they not see how crazy it could get? I actually think it's a really cool card, but it shouldn't have been released at the same time with these insane enabler cards.
Look at the positive side, if they changed it beforehand we wouldn't get that sweet dust back later
I tried having fun once. It was awful.
thats a very good point
So they've seen how boring is to watch 2 minutes of battlecry effects going off, but made nothing to fix it before release. I'm not saying the combo is oppressive or overpowered (it takes lots of time to setup), just how terrible is to watch the game playing by itself several time doing the same three things over and over. At last Yogg was fun.
Good job Team 5, not bad for a small little company like Blizzard Enterteinment.
For what profit is it to a man, if he gains the world and loses his own soul?
Dog tried it and he was upset by how long the animations took and how crazy long the setup takes. At least it annoys cubelocks.
*begin tinfoil hat conspiracy session* Legendaries so seldom get changed for the same reason Cubelock goes unchanged, they net Blizzard more money. Cubelock is one of the most expensive archetypes they’ve ever made. Prove me wrong, Team 5. Do the right thing!
So, if I understood him correctly he's saying: Testing is done AFTER the final design is complete and the expansion is ready to go, and even IF someone notices something broken during testing, they release it anyway.
That... explains a lot.
*Brode Laugh*
How does the lead designer not have absolute control and final say over what cards can and cannot go into and out of a set before release? That makes absolutely ZERO sense. So his job is to do what exactly if not that??
The saronite copies should just start at zero battlecries registered. This would fix it.
The deck gets absolutely shit on by aggro.
It really isn't that powerful.
Also you can skip a lot of the battlecry chain by clicking on the cards when they appear. Makes it go a lot faster.
(Note everything within the () is actual me)
AND THE TEXT OUTSIDE "()" IS ME! THE GREAT AND MIGHTY CTHUN!!!!!!!!!!!!!!!!!!!!!!!
(Class mains are warrior, rogue and mage)
They can go about it in so many ways, they could:
- Make Shudderwock 10 mana to make the ttk much harder to pull off consistently.
- Make him only trigger a battlecry of any minion's name once regardless how many minions of that name have been played, making it also less tedious to watch.
- Make grumble return cards with a name other than its own name to the hand so that shudderwock can't return other shudderwocks.
And although it's true that the deck isn't OP, the card is still very problematic as it basically makes shaman a 1 trick pony with no room for real creativity, and it really limits design space.
I just hope they don't turn him into unplayable trash bc I honestly just wanted to play control shaman with Hagatha not this weird combo shenanigan
Why u hav to be mad? is only card gaem.
pshhh. I like it !
Please don't tell my girlfriend about my card collection...