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    posted a message on Huge Balance Pass for Constructed - Changes to AoE, Reno & Zarimi and OTK Style Decks

    Carthago delenda est.

    Posted in: News
  • 1

    posted a message on Could I have played these games any different?

     I don't know enough about your deck, neither from experience nor conventional wisdom. That said:

    Game 1: Why would you not keep Saddle Up when you already have Awakening Tremors? The opponent's discovers were a bit too good, so it might not have made a difference, but it is one of the hardest cards to deal with, and you already have means on hand to turn it into a threat.

    Game 2: 4 Spells in hand and dropping the Mantle Shaper and Bananas again seems debatable. At turn 6 you could have tried to push for lethal with Aggramar. Again, probably would not have made a difference given the opponent's draw, but at that point I'd try to leverage my reach, especially with Leeroy in hand. 

    Game 3: Against Warrior, I'd probably try to develop the board faster than you do on the first 2 turns (snakes), and save the slower cards (musician, weapon) for later. They have Bellowing Flames, Aftershock, Sanitize and Reno anyway (as Reno decks always do), but when I know I have to win by turn 8, I'd play as aggressively as possible and hope to not see those cards all neatly shuffled into the first 10 of my opponent's deck.

    So, you probably would have lost all these games no matter what you did, but when you play this cautiously, I dare say you'd lose some games needlessly.

    Posted in: Standard Format
  • 3

    posted a message on Update on Weekly Quests - Quests Will be Easier to Complete

    Ok... first of all, this came faster than expected.

    Second of all, it is a load of nonsense and I mostly agree with xskarma's comment that this is a fairly transparent case of pushing the envelope (and the quest system is indeed debatable from a design perspective).

    But I have to point out one more thing about this.

    Our aim with the adjustments was to give all our players goals to play towards, and to reward our most engaged players (who would likely still complete the Weekly Quests without too much difficulty) for their commitment to the game

    So, this is the first time anyone ever said anything about why they actually did this. Feel free to insert your "the real reason was..." mentally, but I like official explanations to see if there's ANY merit to them, and mock them otherwise.

    Aside from this sounding a little bit like EAs infamous "sense of pride and accomplishment" from Battlefront 2, and you probably shouldn't take inspiration from the most downvoted posting in all of Reddit's history, I'm sure Blizzard doesn't hire people who dropped out of high school, and I hope I don't insult anyone when I say that most people of average education and intelligence would have been able to spot that tiny little problem that quests affect everyone, not just "our most engaged players".

    If that is their goal, mabye it would somehow be possible to "reward players for their additional efforts" without taking things away from players who do not want to put in additional efforts. Maybe you could add optional quests for people who want this kind of stuff, and let others ignore it.

    Wait a minute, this sounds familiar! I think they already have those; insultingly grindy quests with lousy rewards only meant to be completed by the most obsessive minmaxing lunatics (like me). They are called "achievements".

    And it just so happened, that in this expansion, just a month ago, you had severely reduced achievements and made them less rewarding overall. Now, isn't that a funny coincidence?

    You know, I do and say a lot of stupid things (and I have my posting history here to prove it!). But I am not entirely confident that I could have my actions and words directly contradict each other to this digree if I intentionally tried.

    Posted in: News
  • 0

    posted a message on Hearthstone Quest Update - Big Increase in Requirements and Lower Increase in Rewards

    To be fair, it is April.

    Posted in: News
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    posted a message on Hearthstone Quest Update - Big Increase in Requirements and Lower Increase in Rewards

    I know everyone here would just like to have everything for free but Blizzard doesn’t exist to make free games for everyone. [...] The f2p players need to realize that Blizzard just devalued your time even more in hopes that you will shell out $20 bucks here and there for the work they do for the game you all play. [...] I’m glad Blizzard is finally recognizing people who spend little to no money on the game don’t deserve to have an easy time collecting the free things

    So, by your own account, it is very easy to complete the reward track anyway (btw. I'm sure all that flexing is deeply satisfying on *some* level, but keep it in your pants, ok?).

    And now people will end up making even more exp, both through more rewarding quests and ending up playing more. And that's supposed to show dem filthy f2p plebs what they deserve? Being able to get more stuff for free, albeit at the cost of more playing?

    Does "supported the game for over 10 years" include your free standup comedy gigs?

    Posted in: News
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    posted a message on Hearthstone Quest Update - Big Increase in Requirements and Lower Increase in Rewards

    This is the Battle Pass all over again. The announcement was kept super vague without details, and what a coincidence, it turns out to be shit and everyone's upset, again. My guess is, in a week or two, they'll come up with a not-apology ("sorry If you have negative feelings"), and a week later, the quests will probably be harder to complete still, but nowhere near as bad, like 7 or 10 wins.

    I don't even understand why this was done. Even greed makes no sense. Whoever wants to bring up the good ol' "they need to make money"-argument has to explain to me in what shroomiverse this step could possibly boost their revenue.

    Making quests numerically more rewarding does not encourage me to spend more money. Playing more games does not encourage me to spend more money. As I make more exp from quests and playing additonal games, I probably end up seeing less of a reason to buy stuff. People who don't buy passes or bundles are not incentivized to do so now, and people who do buy them have no reason to spend more now. On the other hand, a shitstorm has the potential to make some people spend less or give up the game entirely. It also doesn't help to attract or keep new players.

    The game does not generate revenue from in-game ads (yet??) and there's no need to coerce people into playing the game for longer. Maybe they want to improve queue times but this is arguably the worst solution for that.

    Unless some tone deaf analyst who previously worked on Candy Crush saw a weak correlation between play time and spending, this seems like a really stupid idea to me.

    Posted in: News
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    posted a message on New Weekly Quest Requirements

    I did not expect this to be the new quests and have to agree with people not being happy. I imagined the "harder" quests to be very minor changes, like playing one more game or drawing 5 more cards or something like that. Definitely surprised, and not in a good way.

    Being able to earn more exp is certainly nice. Especially for people who primarily complete quests without playing many games per week, it will result in a good chunk of extra exp over time. 

    But the 15 wins one is quite a lot to chew through. Playing 15 games would have been ok, perhaps even winning 15 games in any mode would have been ok, but there's times when I just don't like playing ranked (as is the case for many others, I assume), and even the 5 wins can feel like a chore.

    I hope that they'll dial it back a bit soon.

    EDIT: Having seen some of the other quests now (60 Miniaturize minions!!!), it is even worse than I thought. Reactions on Reddit are also overwhelmingly negative. I still hope this will get changed again, but this feels like the Battle Pass launch all over again.

    Posted in: General Discussion
  • 2

    posted a message on Patch 29.2 Patch Notes - Battlegrounds Season 7, Constructed Change, New Cosmetics & More

    Keep repeating that silly complaint without providing reasons for another 10 years, I'm sure they'll listen eventually.

    Alternatively, you could start getting over the fact that cost reduction (or whatever you call "mana cheat" these days) as a mechanic is part of the game since Beta, and a design angle that you see utilized in some way in just about every card game.

    Also, please provide a list of decks you've used over the last 3 months. I just want to know, for once, what the people who constantly complain about stuff actually play themselves, and consequently would deem perfectly reasonable.

     

    Posted in: News
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    posted a message on Patch 29.2 Patch Notes - Battlegrounds Season 7, Constructed Change, New Cosmetics & More

    Ok? What exactly are you worried about here?

    We had something like this happening at some point (around 2018, I think) before, where a bunch of 50g quests were upgraded to 60. In practice, it meant that you saw less 50g quests (but could always reroll into them) and the "harder" quests did not take much (if any) longer to complete than all the rest.

    Assuming that this change is very similar, some 900xp quests will get upgraded to 1000, and completing them will not take significantly longer. I expect quests like "play 2 games" or "draw 20 cards" to now require 3 games and 30 cards instead. Whatever, half the dailies already require me to play 3 games with class A, B or C.

    In the worst of all cases, just reroll. Is that a big deal, really? Or am I too optimistic?

    Posted in: News
  • 2

    posted a message on Battlegrounds - Season 7 New Minions Revealed

    I share the sentiment, but I thought the same of Tea Master Theotar, which was actually not that bad. I'll try it out a couple times when I have a somewhat fitting board and little else to work with. It requires not much of a setup, and the stat growth should be fairly consistent per turn. Might catch a few people off guard.

    Posted in: News
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    posted a message on Battlegrounds - Season 7 New Minions Revealed

    Definitely some really cool additions, but... I don't know, some of these just feel a bit underwhelming, especially the new 6s aside from Pokey. This is more of a mid-game update, while the endgame largely stays the same.

    I'm happy Beasts move away from a pure Deathrattle tribe. This adds a new angle and makes it more interesting for cross tribe synergies. But what is the big payoff? Make a Trigore with tons of health and... yes? It's a faster scaling Tavern 5 Hungry Snapjaw. Am I missing something?

    Also, I hoped that Pirates would get an actual scaling engine. Easily my least played tribe, and not just in this season.

    Posted in: News
  • 2

    posted a message on Battlegrounds Season 7 - Duos Mode - Reward Track Refresh - Coming April 16th!

    That's like 40% of all Hearhtstone players. You have to be way more specific than that.

    Though I wonder, what Renethal player would ever need 10 minion slots on the board? 15 card hand size, sure, but board space issues for a Renethal player sounds odd. They barely even use one.

    Posted in: News
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    posted a message on Yellow-Brick Brawl is This Week's Tavern Brawl

    You can also constantly cast Unstable Evolution and keep going face with each new evolution. You can silence deathrattles like Kangor. You can use cards like Scarab Egg far a cheap and efficient wall. You can have an infinite wall with Armorsmith and Lab Patron.

    Actually, you can do a whole lot more stuff than the two things you suggested, especially since you are almost guaranteed to see people just playing their Standard (i.e. Plague Death Knight) or autocomplete decks in your first 5 games, letting you try out whatever seems cool to you.

    Have fun, for one second in your life.

    Posted in: News
  • 6

    posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!

    Guess who is making these complaints.

    Posted in: News
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    posted a message on Who is this?

    Greta Goldgun is not new, just was out of the minion pool for a while.

    And it's mentioned in the latest patch notes that she is back in.

    Posted in: Battlegrounds
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