I just saw the Achievement thing, then checked out what the new version looks like, and my goodness, this stinks.
Most of the achievements are still tied to specific legendaries and epics, making this even more of a bonus package to people who bought big bundles than before (since your chances of having those specific cards are much slimmer now). And overall a significantly smaller package also, only awarding 700 XP per class instead of 1100 (cannot really compare neutrals).
Fittingly, one of the most rewarding achievements is tied to Corridor Sleeper. Might as well give write on the pre-order "includes a time-exclusive minion that can make you another 1400 XP".
Few people even bothered to do the achievements and Blizzard thought these people need to get a slap on the wrist? For having the audactiy of playing (mostly) really crappy cards and decks, giving free wins to the tryhard ladder junkies, and making loads of XP in the process, that would amount up to... maybe a few hundred gold at most? (Well, technically, though you'd make far more XP just from playing all the games required to complete the achievements. You'll probably have a few thousand XP collected before you can get the 200 for winning 100 games with Reno decks)
Most of the achievements were horribly designed, tedious and time consuming and enforcing suboptimal playstyles. And the tiny fraction of players that even bothered to complete them at least populated the ladder. At a time, when the playerbase is noticably dwindling and bots are getting out of hand (and no, bots do not play achievement-decks, you'd notice). And you want to tell those players that they should play less?
Whelp... that is definitely not (one of) the free legendary I expected, probably one nobody expected, and one that I expect almost everyone will be disappointed by.
This feels like it was done on purpose. You have Whizbang decks, you have Zilliax with it's dozen different versions, you have Jepetto with its Miniaturize-synergy, and instead we get the one that is underwhelming and forgettable in design and powerlevel, and feels like a last minute addition.
Weird how people say it will "break" Wild along with Papercraft Angel, when the exact same effects already exist.
You don't have to run a Reno deck for this, but you might as well, when the full Reno package gives you so many survival tools. You could potentially utilize this with any hero power, not just Voidform, but then again, which hero power would you want to use instead? Maybe the one from Xyrella, the Devout, but that requires twice as many cards to deal 1 more damage every 2 cards (but also gives you a lot of healing), while you have to build your deck around the battlecry to be useful.
Sounds more like a sidegrade than an upgrade to an existing deck to me. MIght work, but probably not much better than current versions of Reno Priest, which are not that hot anymore.
“Game dead” is without a doubt the cringiest statement about gaming ever conceived. “Game dead” translates to “I’m not enjoying myself personally” in literally 99% of cases that it’s stated, but to the person saying it, doesn’t belittle the game enough.
It radiates big “I’m not having fun so others shouldn’t either” energy, and it’s just some massive cringe.
Games can be "dead", in the sense that online games can either be out of players or their servers shut down. To some, a (live service) game may already be dead when it will no longer see any updates.
Of course, that's not the point here, but while throwing it around as a complaint about the state of the metagame is indeed trite, the statement itself can be perfectly adequate in some cases.
You mean the times when Hellfire had to specify that it damages ALL characters? And that was from that time when the developers were not sure whether additional deckslots would confuse players, right?
To be fair, I have been on this website long enough and saw more than enough comment sections regarding this game that I cannot blame them for being doubtful and maybe a bit too cautious about the intelligence of their playerbase.
I mean, just recently, I saw some guy ranting about dem kids with their tiktoks and turning this into some pointless culture debate, all because one word in a card text was capitalized.
You can't be cautious enough these days, is what I'm saying.
Blizzard's own bots can no longer be encountered on ladder, so these are not official bots. As far as cheating is concerned, the Duels incident has shown that cheating is somehow possible, though I personally don't know about hand/draw manipulation. Perhaps it was a weird coincidence, perhaps the bot farms have come up with something new.
The purpose behind these is that someone lets the bots run for a while until enough gold was generated, then they sell these accounts to people who want to get into the game without starting from scratch.
The names are generic, suggested to you when you'd make a new account and have no idea for a name.
The best you can do, I'm afraid, is either wait until these bots are deactivated, or play a deck that specifically targets this deck. You may also try to play during a different time. Bots run 24/7, but when you play during a time when more human opponents are available, you should see less bots overall,
I don't get people who shy away from playing a mode because they don't have card X or Y and (presumably) could not compete at highest levels. Why not just find out how far you'd get with the things you have? Why not jump in at a date when you feel more confident about your collection?
Don't mean to pressure you, but I just don't get this mentality at all. Not to mention that today is all Basic, which means that you almost certainly have all the cards you'd need. Even if you never bothered to get the new additions, Mage is quite good with all its original cards. Flamestrike even got buffed.
FFS, you can unironically win games with Boulderfist Ogre today! How can you not be excited about that?!
It's not "most epics and legendaries" missing, you have access precisely to the original Basic set, plus the cards that retroactively replaced other cards from Classic, such as Righteousness and Natalie Seline.
I can only speculate what the intention was. Maybe they wanted to have the first day be all about Basic and the other cards are the error. or they wanted to have the first day indeed be Classic, but the way they had sorted the set is all messed up by now.
I personally like the idea of only Basic decks for a day.
If every player finds adapting to new decks every day too bothersome, logically you can just play whatever you want and play against players doing exactly the same.
But who am I kidding, as if anyone is actually playing Twist. Not to mention competitively, to a point that it would actually be necessary to keep your deck updated. I feel lucky if I can complete 3 games in an hour, without seeing queue timers that say it might take up to 12 minutes. And then I play against roping clowns, getting an anxiety attack after I was thinking that 1 hour should be enough to get one more win before the season ends.
The complaints about Jade (Druid) started to get hot with Frozen Thrones, mostly because Spreading Plague and Ultimate Infestation were a massive boost to Druid's survivability, which Kobolds then made even better.
I'm sure some Renos complained about Jade Druid during Mean Streets already, but they were probably not as loud and numerous as people complaining about Patches.
Yay, Sing-Along Buddy is a card I've been waiting for. Never could bring myself to spend those 800 dust on Garrison Commanders, and now it's here basically for free. It's not exactly the same effect, but outside of a few classes and fringe scenarios it doesn't matter, and also saves mana, making it actually better.
Card Grader is also a nice neutral version of Thrive in the Shadows, although the 1 mana difference is kind of a big deal. Edit: Just see it discovers a card, not a spell. Slightly less interesting, but still alright.
To be fair, they have to do something about that too. They can try to remove all the bots out there, but when you end up with queue times of 1-2 minutes or more, nobody wants to play anymore either.
Has been the same with Classic, Mercenaries, Duels and Twist.
Unless the game suddenly sees a massive influx of new players (extremely unlikely), the MMR system is not sustainable. I'd rather play with whoever is there, instead of waiting 5 minutes till someone's available who happens to be on my estimated level.
0
Greta Goldgun is not new, just was out of the minion pool for a while.
And it's mentioned in the latest patch notes that she is back in.
6
I just saw the Achievement thing, then checked out what the new version looks like, and my goodness, this stinks.
Most of the achievements are still tied to specific legendaries and epics, making this even more of a bonus package to people who bought big bundles than before (since your chances of having those specific cards are much slimmer now). And overall a significantly smaller package also, only awarding 700 XP per class instead of 1100 (cannot really compare neutrals).
Fittingly, one of the most rewarding achievements is tied to Corridor Sleeper. Might as well give write on the pre-order "includes a time-exclusive minion that can make you another 1400 XP".
Few people even bothered to do the achievements and Blizzard thought these people need to get a slap on the wrist? For having the audactiy of playing (mostly) really crappy cards and decks, giving free wins to the tryhard ladder junkies, and making loads of XP in the process, that would amount up to... maybe a few hundred gold at most? (Well, technically, though you'd make far more XP just from playing all the games required to complete the achievements. You'll probably have a few thousand XP collected before you can get the 200 for winning 100 games with Reno decks)
Most of the achievements were horribly designed, tedious and time consuming and enforcing suboptimal playstyles. And the tiny fraction of players that even bothered to complete them at least populated the ladder. At a time, when the playerbase is noticably dwindling and bots are getting out of hand (and no, bots do not play achievement-decks, you'd notice). And you want to tell those players that they should play less?
I mean, come on! WTF are their priorities!?
4
Whelp... that is definitely not (one of) the free legendary I expected, probably one nobody expected, and one that I expect almost everyone will be disappointed by.
This feels like it was done on purpose. You have Whizbang decks, you have Zilliax with it's dozen different versions, you have Jepetto with its Miniaturize-synergy, and instead we get the one that is underwhelming and forgettable in design and powerlevel, and feels like a last minute addition.
The Hearthstone law of never being too exciting.
0
Weird how people say it will "break" Wild along with Papercraft Angel, when the exact same effects already exist.
You don't have to run a Reno deck for this, but you might as well, when the full Reno package gives you so many survival tools. You could potentially utilize this with any hero power, not just Voidform, but then again, which hero power would you want to use instead? Maybe the one from Xyrella, the Devout, but that requires twice as many cards to deal 1 more damage every 2 cards (but also gives you a lot of healing), while you have to build your deck around the battlecry to be useful.
Sounds more like a sidegrade than an upgrade to an existing deck to me. MIght work, but probably not much better than current versions of Reno Priest, which are not that hot anymore.
3
Games can be "dead", in the sense that online games can either be out of players or their servers shut down. To some, a (live service) game may already be dead when it will no longer see any updates.
Of course, that's not the point here, but while throwing it around as a complaint about the state of the metagame is indeed trite, the statement itself can be perfectly adequate in some cases.
0
Spell DH is currently a solid deck. If you feel like it's not going to be a decent class after the rotation anymore, get the wins in now.
7
You mean the times when Hellfire had to specify that it damages ALL characters? And that was from that time when the developers were not sure whether additional deckslots would confuse players, right?
To be fair, I have been on this website long enough and saw more than enough comment sections regarding this game that I cannot blame them for being doubtful and maybe a bit too cautious about the intelligence of their playerbase.
I mean, just recently, I saw some guy ranting about dem kids with their tiktoks and turning this into some pointless culture debate, all because one word in a card text was capitalized.
You can't be cautious enough these days, is what I'm saying.
0
Blizzard's own bots can no longer be encountered on ladder, so these are not official bots. As far as cheating is concerned, the Duels incident has shown that cheating is somehow possible, though I personally don't know about hand/draw manipulation. Perhaps it was a weird coincidence, perhaps the bot farms have come up with something new.
The purpose behind these is that someone lets the bots run for a while until enough gold was generated, then they sell these accounts to people who want to get into the game without starting from scratch.
The names are generic, suggested to you when you'd make a new account and have no idea for a name.
The best you can do, I'm afraid, is either wait until these bots are deactivated, or play a deck that specifically targets this deck. You may also try to play during a different time. Bots run 24/7, but when you play during a time when more human opponents are available, you should see less bots overall,
3
I don't get people who shy away from playing a mode because they don't have card X or Y and (presumably) could not compete at highest levels. Why not just find out how far you'd get with the things you have? Why not jump in at a date when you feel more confident about your collection?
Don't mean to pressure you, but I just don't get this mentality at all. Not to mention that today is all Basic, which means that you almost certainly have all the cards you'd need. Even if you never bothered to get the new additions, Mage is quite good with all its original cards. Flamestrike even got buffed.
FFS, you can unironically win games with Boulderfist Ogre today! How can you not be excited about that?!
0
It's not "most epics and legendaries" missing, you have access precisely to the original Basic set, plus the cards that retroactively replaced other cards from Classic, such as Righteousness and Natalie Seline.
I can only speculate what the intention was. Maybe they wanted to have the first day be all about Basic and the other cards are the error. or they wanted to have the first day indeed be Classic, but the way they had sorted the set is all messed up by now.
I personally like the idea of only Basic decks for a day.
0
If every player finds adapting to new decks every day too bothersome, logically you can just play whatever you want and play against players doing exactly the same.
But who am I kidding, as if anyone is actually playing Twist. Not to mention competitively, to a point that it would actually be necessary to keep your deck updated. I feel lucky if I can complete 3 games in an hour, without seeing queue timers that say it might take up to 12 minutes. And then I play against roping clowns, getting an anxiety attack after I was thinking that 1 hour should be enough to get one more win before the season ends.
0
Cosidering that the "meta" changes every single day, why would anyone craft a card for this season?
0
The complaints about Jade (Druid) started to get hot with Frozen Thrones, mostly because Spreading Plague and Ultimate Infestation were a massive boost to Druid's survivability, which Kobolds then made even better.
I'm sure some Renos complained about Jade Druid during Mean Streets already, but they were probably not as loud and numerous as people complaining about Patches.
0
Yay, Sing-Along Buddy is a card I've been waiting for. Never could bring myself to spend those 800 dust on Garrison Commanders, and now it's here basically for free. It's not exactly the same effect, but outside of a few classes and fringe scenarios it doesn't matter, and also saves mana, making it actually better.
Card Grader is also a nice neutral version of Thrive in the Shadows, although the 1 mana difference is kind of a big deal. Edit: Just see it discovers a card, not a spell. Slightly less interesting, but still alright.
4
To be fair, they have to do something about that too. They can try to remove all the bots out there, but when you end up with queue times of 1-2 minutes or more, nobody wants to play anymore either.
Has been the same with Classic, Mercenaries, Duels and Twist.
Unless the game suddenly sees a massive influx of new players (extremely unlikely), the MMR system is not sustainable. I'd rather play with whoever is there, instead of waiting 5 minutes till someone's available who happens to be on my estimated level.