Your card must temporarily alter your Hero Power without replacing it. Once the card is removed from the board, your Hero Power goes back to normal. Inspire mechanics don't count as modifying your Hero Power!
Your card must be a minion or a weapon.
If your card generates tokens, there can't be more than 4.
Your card can have secondary effects, only if they're related to the Hero Power (Auchenai Soulpriest involving all healing, a warrior card involving armor gain).
No new keywords allowed and your card has to respect current class-related keywords. For example: if you're gonna do a Choose One minion, it can be only druid. Same as weapons only for Rogues, Warriors, Paladins and Shamans.
You know how every single 4 drop introduced into the game needs to pass the Shredder Test? What test am I talking about... well, this one.
Let's change that, shall we?
Your card must be a FOUR drop that is either on par or better than Piloted Shredder, while still not being overpowered.
Your card must be a 4 drop.
It must be better than or equal to the Piloted Shredder.
TRIBAL SYNERGY is NOT allowed. Your card must be the general 4 drop. Being a mech in the Piloted Shredder's case is often never why it's run. (Your card can be of a tribe, BUT can not benefit cards or benefit from other cards of that tribe. ie. Twilight Guardian
Your card must be balanced. In a topic like this one, balanced is most important. Any unbalanced entries that try too hard to beat the Piloted Shredder won't be counted as entries at all.
This challenge is all about changing the rules of the game! Cards will alter any one rule that we all take for granted. The effect can be only for the card's owner, or a symmetrical effect for both players.
Specifically:
Your card must be a minion.
Your card must contain passive text that alters some rule of the game. When there are 2 copies of this card out, the passive text acts the same as though there were only 1. The passive effect does not stack.
Raid Leader : Multiple Raid Leaders will result in multiple attack buffs on a third minion. Acceptable text would have been "All your minions have 3 attack".
Mogor the Ogre : Multiple Mogors can cause a single attacking minion to redirect multiple times, possibly causing it to hit its originally intended target.
The New Year is all about starting over, and that includes making a New Year's Resolution. To get in the Resolution spirit, our cards have come up with their own resolutions as well! When the condition is met and the resolution is complete, something happens!
Your card must be a minion
Your card must have a condition to be met (Ex. If your hero is below 15 health...)
Your card must have the phrase "any time in the game" next to the condition (either before or after it)
Your card must activate an effect once the condition has been met. The effect can happen even when the minion has died, hence the phrase "any time in the game"
EXAMPLE TEXT: "If your hero is below 15 health any time in the game, restore 6 health to a random friendly character."
Since there are no keywords (like Battlecry or Deathrattle) in the text, the search for the condition to be met starts when the minions enters the board.
EDIT: If anybody is confused about the meaning of "any time in the game", the effect only triggers once and then the search is stopped and the effect can't be triggered again (if your hero was below 15 health multiple times in the game, then 6 health gets restored only once
We know alternate heroes, but alternate Hero Powers remain to be seen despite being demanded by some players. New Hero Powers would add more strategy to the game and, hopefully, diversify archetypes within each class. Make one!
Theme-specific restrictions:
Your "card" must actually be a Hero Power. Thanks, Captain Obvious!
Your Hero Power must be accompanied by the Justicar Trueheart version of it.
Your Hero Power must cost (2). No more, no less. However, you can imagine ways by which its base cost is modified.
Fore more realism, your Hero Power must have the mention "Hero Power" in bold on top of its description in a similar way to existing Hero Powers. This will de facto restrict the complexity of your power. Keep it original but simple!
Your Hero Power must belong to one of the 9 existing HS classes. No Death Knights, Monks, Demon Hunters, or anything else.
Your Hero Power can't have more than 4 (four) associated custom tokens (like the Shaman Hero Power). These tokens may be either cards or other Hero Powers. The Justicar Trueheart version of your Power does not count for this restriction. You are not limited if you want to associate your Hero Power with already-existing cards.
Design advice:
You should imagine that Hero Powers will be associated with a deck. That is, when you build your deck, you would have to choose between Hero Powers as well. (In Arena, the Hero Power would be chosen after you chose your cards).
The goal of this contest is to come up with a minion that is on par with Magma Rager, in terms of absolute awfulness. This is subjective of course, but the goal is basically to make a card that is either so situational or with stats that just don't work, or that is slightly overcosted for its effect.
Submitted card must be a minion. (it CAN be Legendary, no restriction on rarity)
Your card must meet at least one of the following conditions (but no more than two):
Card is overpriced by at least one mana crystal compared to other cards.
Card has a very situational effect that requires very specific conditions to be met.
Card puts its owner in a disadvantageous position either when played, or after it is removed.
Card grants your opponent an advantage either when played, or after it is removed.
Provide a short description of why your card is awful and would normally never be played, except in perhaps some insane combo that requires 10 other cards to be any good.
Theme: Ever wanted to be a Hearthstone card yourself? What kind would you be? Now is your chance to show us! Your job is to create a legendary class minion card that represents yourself!
Restrictions:
Your card must be a legendary class minion.
Your card must be named after your Hearthpwn username, your Battle.net username or after one your World of Warcraft character names.
You can slightly edit your name as long as it fits the theme and the name can be recognized.
Removing the numbers in your username is recommended. (For example MadHatter123, EpicDoombringer666 or Lamb69Slaughterer should be named as "Mad Hatter", "Epic Doombringer" or "Lamb Slaughterer".
You can add yourself a specific title after your name. For example Ragnaros is called Ragnaros the Firelord.
If you name your card after your battle.net name, provide it in the post, unless it's shown in your user information.
If you name your card after your World of Warcraft character, provide the link to your Armory page in the post.
Your card cannot create tokens that do not exist in Hearthstone.
If you chose to create the card after your World of Warcraft character, you can use high quality screenshot as a card picture if you want. This is not a requirement though.
I created an example after my World of Warcraft character and Hearthpwn username Sinthuja! :)
Your minion must transform / shapeshift to be another minion when the conditions are met (for example Frog turns to Prince when silenced.)
Tranformation / shapeshifting condition should require more than simply playing that minion (for example "when this minion is attacked, it shapeshifts to Ferocious Bear.")
No cards like Piloted Shredder allowed, the resulting minion must be defined and added to your entry as a token minion.
-Your card must have a counterpart. It could be the head, limbs, brother, sister, or pet of the card. Just as long as it ties in with being part of the card.
-It is allowed to be a minion or a spell.
-It is required that it has the 'Shuffle a ______' into your deck text piece is a part of your card. Where the counterpart gets shuffled (hopefully not against it's own will)
-Examples:
Heads will roll... Or I guess in this case heads will be shuffled. Heads will shuffle? Shuffled? No wait, I think it's...Oh nevermind good luck people of Hearthpwn.
2016 is the Year of the Monkey in the Chinese calendar. What better way to kick it off than a monkey-themed card creation competition. Let's go Bananas!
Rules: Standard card creation rules apply, with the following additions.
* Your card can be a minion, spell or weapon.
* If it's a minion, it has to be a monkey (examples above). Add the beast tag if appropriate.
* Weapons or spells have to reference either monkeys, bananas, or thrown barrels.
* Create only one card. All created tokens or spells must already be in the game (examples below). Exception: If your card grants a hero power, include it.
Theme: Create a minion card which has at least two obvious distinct identities.
Entry Restrictions:
Your card must be a minion. It must have two or more distinct identities (not purposes) which can be in the form of its tribe, ability to transform, consideration (Example: This minion also counts as a weapon), Deathrattle or something creative yet abiding by card mechanics.
You cannot invent a special ability that disobeys the currently existing mechanics of hearthstone cards (Example: Only Druid-specific cards can have the ability Choose One). But your minion need not be Druid-specific.
Examples:
Invalid Examples:
Kvaldir Raider (This minion grows bigger but its identity is the same)
Theme: you need to create a minion that represents a tribe that is currently not recognized in Hearthstone (ex. Trolls, Ogres, Treants) and make that minion synergize in some way with the other minions of the same tribe.
Entry restrictions: 1) Your card MUST be a minion. 2) Your card MUST have an in-built synergy with other minions of its tribe. (ex. Murloc Warleader) 3) Your minion CANNOT be a member of already existing tribe (ex. murlocs, mechs, demons).
Your card must INTERACT with card rarity. (Examples: "Put a Rare card from your deck into your hand", "Destroy a Common minion", Epic cards cost (2) more", etc.)
Your card must be a minion, spell that summon minion(s) are not valid entries.
The minion must have an effect that destroys itself when certain conditions are met, without needing your opponent to directly kill it with minion or spells.
Existing Examples:
Anima GolemVery straight forward, destroys itself whenever it's alone on your side of the board. Your opponent will want to meet this card's self-destruct condition.
DoomsayerHedestroy all minions on board, including himself, so he fits the theme too. This card's self-destruct effect is a double edged sword. Your opponent may or may not want to meet this card's self-destruct condition.
Mimiron's Head Behold! The magnificent aerial command unit! This card requires another 2 mechs at your side of the board when your turn begins to trigger the self-destruct, however, it provides such a major advantage in form of V-07-TR-0N that your opponent will definitely not want to let this card meet its self-destruct condition.
This is a TEAM competition. You and a friend, enemy, pen pal, scuba instructor, confidante or whatever must work together to create a card.
Entry Restrictions
Each team is limited to 2 people working together. You and your partner must work together to create just one card. It is important to work together and split the jobs up equally as your submission needs to mention how each party participated. The benefit of a team competition is that both designers can bounce ideas off of each other creating a work better then the sum of its parts.
The contents of your group's card must not contain the letter "i." That includes the name of your card, the description on your card, the rarity of your card (no classic or epic,) the tribe of your card (sorry no Pirates,) and the values used for mana cost, health, attack, and durability (no five, six, eight, nine... etc.) This stipulation does not affect the art you and your partner choose to use cause if a picture is truly worth a thousand words, odds are one of them is going to have an "i" in there somewhere.
Your team's card may create tokens or change the heropower of a class so long as the new minion or heropower abides by the no "i" rule.
Your team may design for any card type. Yes even minions.
Your team's card must be a class card from any class, so all the Druid, Priest, Warrior and Paladin designers out there can rest easy.
With pop-culture references ever present in Warcraft, let's bring some more to Hearthstone!
Rules:
Your card must be a minion.
Your card can only be epic or legendary.
Your card's name or effect must be a reference to a popular character, real or fictional (examples: Harrison Jones, V-07-TR-0N) and cannot be a character already existing in Blizzard games.
Your card's effects should reflect the behavior, abilities or known attributes of your inspiration.
Bring-your-Hero-Power-to-work Day
Examples:
A card I made for the last competition as an example:
Siras Terra, the Geomancer
SHREDDING THE SHREDDER!
You know how every single 4 drop introduced into the game needs to pass the Shredder Test? What test am I talking about... well, this one.
Let's change that, shall we?
Your card must be a FOUR drop that is either on par or better than Piloted Shredder, while still not being overpowered.
Your card must be a 4 drop.
It must be better than or equal to the Piloted Shredder.
TRIBAL SYNERGY is NOT allowed. Your card must be the general 4 drop. Being a mech in the Piloted Shredder's case is often never why it's run. (Your card can be of a tribe, BUT can not benefit cards or benefit from other cards of that tribe. ie. Twilight Guardian
Your card must be balanced. In a topic like this one, balanced is most important. Any unbalanced entries that try too hard to beat the Piloted Shredder won't be counted as entries at all.
Examples
NONE. THAT'S THE WHOLE POINT.
Rules Are Made To Be Broken
This challenge is all about changing the rules of the game! Cards will alter any one rule that we all take for granted. The effect can be only for the card's owner, or a symmetrical effect for both players.
Specifically:
Assymetrical Examples:
Auchenai Soulpriest, Brann Bronzebeard, Baron Rivendare, Aviana, Naga Sea Witch, Maiden of the Lake, Coldarra Drake, Garrison Commander
Symmetrical Examples:
Nozdormu
Counter Examples:
Removed
Victory or Death!
ABSOLUTE RESOLUTIONS
EXAMPLE TEXT: "If your hero is below 15 health any time in the game, restore 6 health to a random friendly character."
ALTERNATE HERO POWERS
We know alternate heroes, but alternate Hero Powers remain to be seen despite being demanded by some players. New Hero Powers would add more strategy to the game and, hopefully, diversify archetypes within each class. Make one!
Theme-specific restrictions:
Your "card" must actually be a Hero Power. Thanks, Captain Obvious!
Your Hero Power must be accompanied by the Justicar Trueheart version of it.
Your Hero Power must cost (2). No more, no less. However, you can imagine ways by which its base cost is modified.
Fore more realism, your Hero Power must have the mention "Hero Power" in bold on top of its description in a similar way to existing Hero Powers. This will de facto restrict the complexity of your power. Keep it original but simple!
Your Hero Power must belong to one of the 9 existing HS classes. No Death Knights, Monks, Demon Hunters, or anything else.
Your Hero Power can't have more than 4 (four) associated custom tokens (like the Shaman Hero Power). These tokens may be either cards or other Hero Powers. The Justicar Trueheart version of your Power does not count for this restriction. You are not limited if you want to associate your Hero Power with already-existing cards.
Design advice:
You should imagine that Hero Powers will be associated with a deck. That is, when you build your deck, you would have to choose between Hero Powers as well. (In Arena, the Hero Power would be chosen after you chose your cards).
A 2-mana Hero Power should be worth a 0-mana card (e.g. Fireblast = Moonfire, Reinforce = Wisp).
Examples:
Current Hero Powers! i.e. Fireblast, Reinforce, Shapeshift, Steady Shot, Life Tap, Totemic Call, Armor Up!, Dagger Mastery, Lesser Heal.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
The Honorary Magma Rager
The goal of this contest is to come up with a minion that is on par with Magma Rager, in terms of absolute awfulness. This is subjective of course, but the goal is basically to make a card that is either so situational or with stats that just don't work, or that is slightly overcosted for its effect.
Submitted card must be a minion. (it CAN be Legendary, no restriction on rarity)
Your card must meet at least one of the following conditions (but no more than two):
Some examples: Condition 1 and 5 - Magma Rager! Condition 3 - Felguard, Majordomo Executus, Condition 2 - Angry Chicken, Hemet Nesingwary, Condition 4 - Millhouse Manastorm
Provide a short description of why your card is awful and would normally never be played, except in perhaps some insane combo that requires 10 other cards to be any good.
Long live Magma Rager!
I, CARD
Theme: Ever wanted to be a Hearthstone card yourself? What kind would you be? Now is your chance to show us! Your job is to create a legendary class minion card that represents yourself!
Restrictions:
Your card must be a legendary class minion.
Your card must be named after your Hearthpwn username, your Battle.net username or after one your World of Warcraft character names.
Your card cannot create tokens that do not exist in Hearthstone.
If you chose to create the card after your World of Warcraft character, you can use high quality screenshot as a card picture if you want. This is not a requirement though.
I created an example after my World of Warcraft character and Hearthpwn username Sinthuja! :)
Example:
Edit: Removed extra examples
May your nets always be full! 🎣
Transformators
WHO NEEDS LIMBS?
-Your card must have a counterpart. It could be the head, limbs, brother, sister, or pet of the card. Just as long as it ties in with being part of the card.
-It is allowed to be a minion or a spell.
-It is required that it has the 'Shuffle a ______' into your deck text piece is a part of your card. Where the counterpart gets shuffled (hopefully not against it's own will)
-Examples:
Heads will roll... Or I guess in this case heads will be shuffled. Heads will shuffle? Shuffled? No wait, I think it's...Oh nevermind good luck people of Hearthpwn.
!!! MONKEY MADNESS !!!
2016 is the Year of the Monkey in the Chinese calendar. What better way to kick it off than a monkey-themed card creation competition. Let's go Bananas!
Rules: Standard card creation rules apply, with the following additions.
* Your card can be a minion, spell or weapon.
* If it's a minion, it has to be a monkey (examples above). Add the beast tag if appropriate.
* Weapons or spells have to reference either monkeys, bananas, or thrown barrels.
* Create only one card. All created tokens or spells must already be in the game (examples below). Exception: If your card grants a hero power, include it.
SPLIT PERSONALITIES
Theme: Create a minion card which has at least two obvious distinct identities.
Entry Restrictions:
Your card must be a minion. It must have two or more distinct identities (not purposes) which can be in the form of its tribe, ability to transform, consideration (Example: This minion also counts as a weapon), Deathrattle or something creative yet abiding by card mechanics.
You cannot invent a special ability that disobeys the currently existing mechanics of hearthstone cards (Example: Only Druid-specific cards can have the ability Choose One). But your minion need not be Druid-specific.
Examples:
Invalid Examples:
Lets help them find a family!
Theme: you need to create a minion that represents a tribe that is currently not recognized in Hearthstone (ex. Trolls, Ogres, Treants) and make that minion synergize in some way with the other minions of the same tribe.
Entry restrictions:
1) Your card MUST be a minion.
2) Your card MUST have an in-built synergy with other minions of its tribe. (ex. Murloc Warleader)
3) Your minion CANNOT be a member of already existing tribe (ex. murlocs, mechs, demons).
Good mechanics are a Rarity
An example I made for a previous competition.
Entry restrictions:
Examples:
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
SELF DESTRUCT SEQUENCE INITIATED
Theme: Create a Minion that destroys itself
Theme Specific Restriction:
Your card must be a minion, spell that summon minion(s) are not valid entries.
The minion must have an effect that destroys itself when certain conditions are met, without needing your opponent to directly kill it with minion or spells.
Existing Examples:
Anima Golem Very straight forward, destroys itself whenever it's alone on your side of the board. Your opponent will want to meet this card's self-destruct condition.
Doomsayer He destroy all minions on board, including himself, so he fits the theme too. This card's self-destruct effect is a double edged sword. Your opponent may or may not want to meet this card's self-destruct condition.
Mimiron's Head Behold! The magnificent aerial command unit! This card requires another 2 mechs at your side of the board when your turn begins to trigger the self-destruct, however, it provides such a major advantage in form of V-07-TR-0N that your opponent will definitely not want to let this card meet its self-destruct condition.
Happy Creating, and DO NOT PUSH THAT RED BUTTON!!
NO "I" IN TEAM
This is a TEAM competition. You and a friend, enemy, pen pal, scuba instructor, confidante or whatever must work together to create a card.
Entry Restrictions
Each team is limited to 2 people working together. You and your partner must work together to create just one card. It is important to work together and split the jobs up equally as your submission needs to mention how each party participated. The benefit of a team competition is that both designers can bounce ideas off of each other creating a work better then the sum of its parts.
The contents of your group's card must not contain the letter "i." That includes the name of your card, the description on your card, the rarity of your card (no classic or epic,) the tribe of your card (sorry no Pirates,) and the values used for mana cost, health, attack, and durability (no five, six, eight, nine... etc.) This stipulation does not affect the art you and your partner choose to use cause if a picture is truly worth a thousand words, odds are one of them is going to have an "i" in there somewhere.
Your team's card may create tokens or change the heropower of a class so long as the new minion or heropower abides by the no "i" rule.
Your team may design for any card type. Yes even minions.
Your team's card must be a class card from any class, so all the Druid, Priest, Warrior and Paladin designers out there can rest easy.
Examples
Hey! That's mine!
Entry restrictions:
Your card must be a class card repurposed to another class
Art and name can be changed but the card has to remind of the original.
Class-specific mechanics must be changed
Example:
from this
The Bold and the Beautiful
With pop-culture references ever present in Warcraft, let's bring some more to Hearthstone!
Rules:
Your card must be a minion.
Your card can only be epic or legendary.
Your card's name or effect must be a reference to a popular character, real or fictional (examples: Harrison Jones, V-07-TR-0N) and cannot be a character already existing in Blizzard games.
Your card's effects should reflect the behavior, abilities or known attributes of your inspiration.
Heart Under Blade
Entry Restrictions:
Existing Examples:
Counter Example:
Warcraft
Entry Restrictions:
Examples:
Grommash Hellscream, Varian Wrynn, Archmage Antonidas