With 3 classes (Mage, Druid, Warrior) having Armor spells/abilities - And the advent of Sir Finley giving more the option - I'm curious if you guys would be open to cards that ignore armor? I made a custom card, for example. But I think it'd be a nice way to keep people on their toes after they've gained the "Safety Net" that armor can be.
Cards/Minions that ignore armor can be a thing as long there is not a bunch of it making Warrior Hero Power useless, unless they give each hero a different Hero Power you can choose when creating a deck (my dream).
People propose anti-armor cards all of the time, and I'm generally against the idea just because Armor is not a common or problematic enough mechanic that anybody would ever run a dedicated counter to it. Instead, I suggest blending the idea with something else. A weapon or minion that "Deals double damage to characters with Armor or Taunt." I think would be appropriate and interesting.
Sadly "ignore armor" for a weapon wouldn't be that effective. Lets say the warrior has 15 life, and 15 armor. You use this dagger, then hit him twice, lowering him to 9 life and 15 armor....then what? Your minions or your next weapon still has to deal with his armor.
The person above me is correct. Dealing damage to his Health and not Armor will have done nothing really. You'd still need to destroy the armor before you can deal damage to the rest of the Health.
The only time this will do anything is when your opponent will have 3-6 Health and then, managed to gain a lot of Armor, so you ignore it and go for lethal. Otherwise it has practically no use.
With 3 classes (Mage, Druid, Warrior) having Armor spells/abilities - And the advent of Sir Finley giving more the option - I'm curious if you guys would be open to cards that ignore armor?
I made a custom card, for example. But I think it'd be a nice way to keep people on their toes after they've gained the "Safety Net" that armor can be.
Cards/Minions that ignore armor can be a thing as long there is not a bunch of it making Warrior Hero Power useless, unless they give each hero a different Hero Power you can choose when creating a deck (my dream).
People propose anti-armor cards all of the time, and I'm generally against the idea just because Armor is not a common or problematic enough mechanic that anybody would ever run a dedicated counter to it. Instead, I suggest blending the idea with something else. A weapon or minion that "Deals double damage to characters with Armor or Taunt." I think would be appropriate and interesting.
Sadly "ignore armor" for a weapon wouldn't be that effective. Lets say the warrior has 15 life, and 15 armor. You use this dagger, then hit him twice, lowering him to 9 life and 15 armor....then what? Your minions or your next weapon still has to deal with his armor.
The person above me is correct. Dealing damage to his Health and not Armor will have done nothing really. You'd still need to destroy the armor before you can deal damage to the rest of the Health.
The only time this will do anything is when your opponent will have 3-6 Health and then, managed to gain a lot of Armor, so you ignore it and go for lethal. Otherwise it has practically no use.