• 9

    posted a message on History of Un'Goro Crater - Keeping up with the Tortollans, Azeroth's Finest Turtle People
    Quote from Arttannis >>

    I didn't get it :(

    Mal'Ganis, when summoned, says "am Mal'Ganis. I am eternal!".  However, whether due to voice actor's accent of just sound quality issues, it sounds like "I am Mal'Ganis, I AM A TURTLE!".
    Thus the ultimate turtle was born
     
    Posted in: News
  • 1

    posted a message on Weekly Card Design Competition #4.17 [FINAL POLL]

    Houndmaster Hakkar gets my vote. Deceptively powerful, and comes with a drawback, fitting for a Demon.

    I am also inclined to vote for Cujo, simply because I am a King fan, however, I most definitely do not want to see it win simply because of the reference, like how Pepe won simply because it's cute. Decision...decision...

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #4.17 - Submission Topic

    A powerful anti-dragon card for Warlock. Used properly, he can take out a big target while providing you a solid end-game threat. Otherwise he's a below budget 8 Mana 6/6

    Flavor wise, Brutallus is a boss in Sunwell Plateau who killed the Blue Dragon Madrigosa (Destroy Dragon). Later his blood reanimated her into the 3rd boss Felmyst (Put Legendary Dragon in Hand).

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition #4.13 - Submission Topic

    FUS RO DAH!

    With Revengeleaving Standard soon, Warrior could use another conditionally big AoE.

    With one Dragon, this spell deals 2 damage, with two Dragons, it deals 4, with three Dragons, it deals 8. All these are before taking Spell Damage into consideration. Dragons on average costs quite a bit, and you usually want to play around opponent AoE, so it's hard to get many Dragons on board to maximize this spell's damage. But if you do succeed in building a board of Dragons...

    FUS RO DAH!!!

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #4.11 [FINAL POLL]

    A big thank you to all who voted for Titan's Grip. Few days ago when playing Legion, I had the mental image of Garrosh picking up Sylvanas and start whacking demons with her, and I knew I have no choice but to try make it into a card :)

    For those who's unclear how Titan's Grip works:

    1. Equipping your minion destroys your current weapon.

    2. The "Weapon"'s Attack is equal to your minion's Attack, and its Durability is equal to your minion's Health. After Attacking, the "Weapon" loses 1 Durability as per normal weapon rule, so at the end of turn, your minion reenters Battlefield with 1 less Health.

    3. Your minion's ability still applies when you have them as weapon. So equipping Raging Worgen will allow your hero to attack twice (Assuming it's enraged), equipping a 1 Health Sylvanas Windrunner will cause the "Weapon" to break after attacking, triggering her Deathrattle, equipping a Divine Shield minion will cause your hero to take no damage when trading.

     

    Posted in: Fan Creations
  • 0

    posted a message on Would you hate me if this became a card?

    Change it to a priest card and we are cool

    Posted in: Fan Creations
  • 14

    posted a message on Weekly Card Design Competition #4.11 [SUBMISSION]

    It's every warrior's dream, to pick up a gnome and start hitting people with it. It's a source of burst damage, but more fitting for Control Warrior with fewer, but bigger minion.

    Garrosh! Put Deathwing down now!

    A few clarification:

    1. Equipping your minion destroys your current weapon.

    2. The "Weapon"'s Attack is equal to your minion's Attack, and its Durability is equal to your minion's Health. After Attacking, the "Weapon" loses 1 Durability as per normal weapon rule, so at the end of turn, your minion reenters Battlefield with 1 less Health.

    3. Your minion's ability still applies when you have them as weapon. So equipping Raging Worgen will allow your hero to attack twice (Assuming it's enraged), equipping a 1 Health Sylvanas Windrunner will cause the "Weapon" to break after attacking, triggering her Deathrattle, equipping a Divine Shield minion will cause your hero to take no damage when trading.

     

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition #4.10 [SUBMISSION]

    A disruption card that can be used to screw with your opponent's curve, or delay combos for as long as your opponent cannot get rid of this minion. It's imo something Priest badly needs, since the class as a whole are powerless against OTK decks. 

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.09 - Discussion Topic

    @Razashk That's actually very insightful, shame I didn't see it before posting. Thanks for the advice.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.09 - Discussion Topic

    My submission this week, feedbacks appreciated. It's intended to be a high risk high reward card, but I am not sure if making it 2 mana is too cheap, since there's no card with "Destroy your own hero power" to set the standard.

     

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition #4.09 [SUBMISSION]

    A turn two play for priest that completely changes their playstyle. By removing the Hero Power and drawing faster, it makes Priest weaker in Control game, but opens up possibility for Aggro Priest. Playing two of these will make you draw 3 cards at start of your turn, which is a weakness in itself since you're going fatigue and mill so much easier.

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition #4.08 [SUBMISSION]

    Many classes has Area of Effect spells that damage their own minions and for them, Spell Damage is a risky move. Decks like Grim Patron Warriors outright loathe Spell Damage, since harmless spells are now suddenly much more lethal against the fragile Patrons.

    Introducing, Spell Warden.

     

    It only works with YOUR spells, so your opponent still deals full damage with their spells. It opens up a few combos such as:

    Warlock: Spell Warden + Hellfire = 4 Damage to your opponent, 1 damage to yourself. 

    Priest: Spell Warden + Auchenai + CoH = 5 Damage to your opponent, 1 damage to yourself. Or just Spell Warden + Excavated Evil

    Warrior: Spell Warden + Whirlwind + Patron = 2 Damage to your opponent, you spawn Patron like normal instead of killing them.

    There might be more combo I missed out, but I believe this is already pretty solid for a 3 Mana minion.

     

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #4.07 [FINAL POLL]
    Quote from yebaba >>

     

    My initial impression of Trap Master is that it's too strong, since it has the possibility to draw 2 cards while still having vanilla stats. I think it should lose a stat point or two.

     

     Personally, I don't think so. Compare it to Azure Drake, it merely traded the Spell Damage to 1 extra Attack, plus, its draw power is conditional.
    I intentionally made the Card Draw into two parts so it's more consistent, but less broke. A 5 Mana 5/4 that always draw you 2 cards are broke, but a vanilla 5 Mana 5/4 is garbage. So I made it into a more reliable Draw 1, but can sometimes Draw 2 if you're lucky and your opponent doesn't know how to play around your Secret. IMO, that makes it balanced.
    Posted in: Fan Creations
  • 12

    posted a message on Weekly Card Design Competition #4.07 [SUBMISSION]

    Pretty straight forward Secret synergy for Hunter. With Cloaked Huntress you're likely to have an empty hand pretty quick, and if you played 2-3 Secrets at once, it's likely that one of the Secret will still be there by Turn5 for you to benefit from this card. 

     

    Posted in: Fan Creations
  • 12

    posted a message on Weekly Card Design Competition #4.06 [SUBMISSION]

    Make Priest great again!

    Referring to the Goblin Jumper Cable that existed all the way back from Vanilla WoW. Just like the WoW version, it had a chance of failure, but on average it returns 2 minion back to life with 1 Health, which you can heal it back up again. May RNGesus on your side!

    Posted in: Fan Creations
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