I though about a mage staff that has the same attack as the last damage dealt by a spell you cast. Cost would be 5 base attack 0 and durability 2. Is it balanced? Can I get help with wording? PD: If you flamestrike without spell damage it would get 4 as long as you hit a minion , not 4 for each minion hit
Based on Lovecraftian horror this class centers around cults, creatures, madness and, ultimetly, Gods.
Mechanics revolve around sacrifice and messing with enemy minions
Hero: Abdul Alhazred
The mad arab, the man who wrote the Necronomicon.
Hero Power: Call Cultist
The hero power summons Cultists, one of the core parts of the class, if they die they bring bigger things closer. Not having attack makes them harder to kill off when you want but there will be ways.
Sample Cards
Deep One
Here we see the first "monster" of the class, female Deep Ones mate with humans to procreate (usually with cultists) this card represents that (mating with a Deep One would be dangerous , potentially deadly in my opinion), huge tempo if you have a Cultist.
Dark Priest
A way to buff your Cultists with two aplications, more damage, easier to kill off your Cultists.
Maddening Sight
The minion might attack as normal, but at the end of the turn it will attack another friendly minion or even the hero.
This is my idea for a class, I really need criticism and maybe help with art, it's based around cthulhu mythos with themes of dark rituals and sacrifice.
The Mad Prophet: Abdul Alhazred
Abdul Alhazred, the man who wrote the Necronomicon , the Mad Arab.
Hero Power
The hero power and the token it generates, too OP? too UP? An archetype of the class revolves around sacrificing your own minions so at least its viable
Example Cards
Here we see the first "monster" of the class, female Deep Ones mate with humans to procreate, usually with cultists, this card reresents that (mating with a Deep One would be dangerous , potentially deadly in my opinion), huge tempo if you have a Cultist, maybe make it a 3/2? maybe 4 mana?
This is a look to the human component of the class also cultists need to be killed off more easily
The first spell, the minion might attack as normal, but at the end of the turn it will attack another friendly minion or even the hero
Combo this with Reincarnate, infinite damage. Both héroes have a copy and with charge you can hit theirs immediately, soboth get a copy with +1 attack. Repeat until lethal
Some of the ideas I had and turned into cards, would apreciate feedback
Druid:
She turns into a Lion or a Hyena. Pushing Beast druid.
Feral Druid just doesn't exist but I would love its existance so here is this
And this to push it. Obvious sinergy with Savagery
Paladin:
I thought of this before TGT and secret pally were a thing but I still think this is cool for a controlish secret pally.
Better or worse than Quartermaster? It's got ongoing value and pretty good stats but cannot be user in a aggro deck so.... what do you guys think? OP?
Shaman:
I really like the idea of buff shaman with Djiin and the Valkyr Sisters and so on, but Shaman would need a bit more buffs for that deck to work and I think that this might work.
It would be cool if the animation for this was a fire or wind if you gain 1 attack both if two and the same for health with water and earth.
Hunter:
You lose the guessing advantage but you gain huge tempo, if you have secrets on board.
17
Dedicated to you, bud ; )
2
This si my submission, a mage weapon.
if you Fireball its attack becomes 6, if you cast flamestrike 4 (as long as you hit something)
0
I though about a mage staff that has the same attack as the last damage dealt by a spell you cast.
Cost would be 5 base attack 0 and durability 2.
Is it balanced? Can I get help with wording?
PD: If you flamestrike without spell damage it would get 4 as long as you hit a minion , not 4 for each minion hit
0
I like it but problem with bouncing blade
0
0
New (and if unchecked last) batch of cards:
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Hero Concept: Mad Prophet
Based on Lovecraftian horror this class centers around cults, creatures, madness and, ultimetly, Gods.
Mechanics revolve around sacrifice and messing with enemy minions
Hero: Abdul Alhazred
The mad arab, the man who wrote the Necronomicon.
Hero Power: Call Cultist
The hero power summons Cultists, one of the core parts of the class, if they die they bring bigger things closer. Not having attack makes them harder to kill off when you want but there will be ways.
Sample Cards
Deep One
Here we see the first "monster" of the class, female Deep Ones mate with humans to procreate (usually with cultists) this card represents that (mating with a Deep One would be dangerous , potentially deadly in my opinion), huge tempo if you have a Cultist.
Dark Priest
A way to buff your Cultists with two aplications, more damage, easier to kill off your Cultists.
Maddening Sight
The minion might attack as normal, but at the end of the turn it will attack another friendly minion or even the hero.
0
@Vultrae
I'll change the art and upload it to submissions thanks
0
0
This is my idea for a class, I really need criticism and maybe help with art, it's based around cthulhu mythos with themes of dark rituals and sacrifice.
The Mad Prophet: Abdul Alhazred
Abdul Alhazred, the man who wrote the Necronomicon , the Mad Arab.
Hero Power
The hero power and the token it generates, too OP? too UP? An archetype of the class revolves around sacrificing your own minions so at least its viable
Example Cards
Here we see the first "monster" of the class, female Deep Ones mate with humans to procreate, usually with cultists, this card reresents that (mating with a Deep One would be dangerous , potentially deadly in my opinion), huge tempo if you have a Cultist, maybe make it a 3/2? maybe 4 mana?
This is a look to the human component of the class also cultists need to be killed off more easily
The first spell, the minion might attack as normal, but at the end of the turn it will attack another friendly minion or even the hero
6
Hey! That's mine!
Entry restrictions:
Your card must be a class card repurposed to another class
Art and name can be changed but the card has to remind of the original.
Class-specific mechanics must be changed
Example:
from this
0
I though about that but every card has 8 other classes to be converted to but also a card converted to the same class can have diferent versions
0
Hey! That's mine!
Entry restrictions:
Your card must be a class card repurposed to another class
Art and name can be changed but the card has to remind of the original.
Class-specific mechanics must be changed
Example:
from this
What do you guys think?
Also Stolen Spirit should be Priest or Warlock, the steal minions stuff is priest but it feels warlocky to me
5
Combo this with Reincarnate, infinite damage. Both héroes have a copy and with charge you can hit theirs immediately, soboth get a copy with +1 attack. Repeat until lethal
0
Some of the ideas I had and turned into cards, would apreciate feedback
Druid:
She turns into a Lion or a Hyena. Pushing Beast druid.
Feral Druid just doesn't exist but I would love its existance so here is this
And this to push it. Obvious sinergy with Savagery
Paladin:
I thought of this before TGT and secret pally were a thing but I still think this is cool for a controlish secret pally.
Better or worse than Quartermaster? It's got ongoing value and pretty good stats but cannot be user in a aggro deck so.... what do you guys think? OP?
Shaman:
I really like the idea of buff shaman with Djiin and the Valkyr Sisters and so on, but Shaman would need a bit more buffs for that deck to work and I think that this might work.
It would be cool if the animation for this was a fire or wind if you gain 1 attack both if two and the same for health with water and earth.
Hunter:
You lose the guessing advantage but you gain huge tempo, if you have secrets on board.
Warrior:
Arms warrior tool