• 17

    posted a message on Weekly Card Design Competition 6.18 - Submission Topic

    Dedicated to you, bud ; )

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #4.06 [SUBMISSION]

    This si my submission, a mage weapon. 

    if you Fireball its attack becomes 6, if you cast flamestrike 4 (as long as you hit something)

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.06 - Discussion Topic

    I though about a mage staff that has the same attack as the last damage dealt by a spell you cast. 
    Cost would be 5 base attack 0 and durability 2.
    Is it balanced?  Can I get help with wording?
    PD: If you flamestrike without spell damage it would get 4 as long as you hit a minion , not 4 for each minion hit

    Posted in: Fan Creations
  • 0

    posted a message on (POLL) Gurubashi Berserker Variant. Broken? or Nah?

    I like it but problem with bouncing blade

    Posted in: Fan Creations
  • 0

    posted a message on ArcaneNose custom cards

    New (and if unchecked last) batch of cards:

    Posted in: Fan Creations
  • 9

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]

    Hero Concept: Mad Prophet

    Based on Lovecraftian horror this class centers around cults, creatures, madness and, ultimetly, Gods.

    Mechanics revolve around sacrifice and messing with enemy minions


    Hero: Abdul Alhazred

    The mad arab, the man who wrote the Necronomicon. 

    Hero Power: Call Cultist

    The hero power summons Cultists, one of the core parts of the class, if they die they bring bigger things closer. Not having attack makes them harder to kill off when you want but there will be ways.

    Sample Cards

    Deep One

    Here we see the first "monster" of the class, female Deep Ones mate with humans to procreate (usually with cultists) this card represents that (mating with a Deep One would be dangerous , potentially deadly in my opinion), huge tempo if you have a Cultist.

    Dark Priest

    A way to buff your Cultists with two aplications, more damage, easier to kill off your Cultists.

    Maddening Sight

    The minion might attack as normal, but at the end of the turn it will attack another friendly minion or even the hero.

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    @Vultrae      

    I'll change the art and upload it to submissions thanks

     

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]
    Quote from RoofTopOctopus >>

    I just started working on my class, which will be Lovecraft themed, but I'm concerned the current hero power is a bit OP. Here it is: 

    The main reason why I concerned is because the class's exclusive keyword is Chaos, which means a card can be played out of turn using leftover mana. 

     Ups! I was making my stuff before I saw your post, are you okay with our very same themes? if not i'll delete mine, no prob.
    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    This is my idea for a class, I really need criticism and maybe help with art, it's based around cthulhu mythos with themes of dark rituals and sacrifice.

    The Mad Prophet: Abdul Alhazred

    Abdul Alhazred, the man who wrote the Necronomicon , the Mad Arab.

    Hero Power

    The hero power and the token it generates, too OP? too UP? An archetype of the class revolves around sacrificing your own minions so at least its viable

     Example Cards

    Here we see the first "monster" of the class, female Deep Ones mate with humans to procreate, usually with cultists, this card reresents that (mating with a Deep One would be dangerous , potentially deadly in my opinion), huge tempo if you have a Cultist, maybe make it a 3/2? maybe 4 mana?

    This is a look to the human component of the class also cultists need to be killed off more easily

    The first spell, the minion might attack as normal, but at the end of the turn it will attack another friendly minion or even the hero

    Posted in: Fan Creations
  • 6

    posted a message on SEASON'S GREETINGS - A Competition Competition [Submission Topic]

    Hey! That's mine!

    Entry restrictions:

    Your card must be a class card repurposed to another class

    Art and name can be changed but the card has to remind of the original.

    Class-specific mechanics must be changed

     

    Example:

    from this 

     

     

    Posted in: Fan Creations
  • 0

    posted a message on SEASON'S GREETINGS - A Competition Competition [Discussion Topic]

    I though about that but every card has 8 other classes to be converted to but also a card converted to the same class can have diferent versions

    Posted in: Fan Creations
  • 0

    posted a message on SEASON'S GREETINGS - A Competition Competition [Discussion Topic]

    Hey! That's mine!

    Entry restrictions:

    Your card must be a class card repurposed to another class

    Art and name can be changed but the card has to remind of the original.

    Class-specific mechanics must be changed

     

    Example:

    from this 

     What do you guys think?

     Also Stolen Spirit should be Priest or Warlock, the steal minions stuff is priest but it feels warlocky to me

    Posted in: Fan Creations
  • 5

    posted a message on A legendary with a fun new mechanic

    Combo this with Reincarnate, infinite damage. Both héroes have a copy and with charge you can hit theirs immediately, soboth get a copy with +1 attack. Repeat until lethal

    Posted in: Fan Creations
  • 0

    posted a message on ArcaneNose custom cards

    Some of the ideas I had and turned into cards, would apreciate feedback

     

    Druid:

    She turns into a Lion or a Hyena. Pushing Beast druid.

    Feral Druid just doesn't exist but I would love its existance so here is this

    And this to push it. Obvious sinergy with Savagery

     

    Paladin:

    I thought of this before TGT and secret pally were a thing but I still think this is cool for a controlish secret pally.

    Better or worse than Quartermaster? It's got ongoing value and pretty good stats but cannot be user in a aggro deck so.... what do you guys think? OP?

    Shaman:

    I really like the idea of buff shaman with Djiin and the Valkyr Sisters and so on, but Shaman would need a bit more buffs for that deck to work and I think that this might work. 

    It would be cool if the animation for this was a fire or wind if you gain 1 attack both if two and the same for health with water and earth.

    Hunter:

    You lose the guessing advantage but you gain huge tempo, if you have secrets on board.

     Warrior:

    Arms warrior tool

     

    Posted in: Fan Creations
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