This was overall much easier. Bosses are more in curve and their hero powers are generally less insane. AI is really bad at handling First Aid Kit not to mention two of them.
Member for 8 years, 4 months, and 16 days
Last active Tue, Dec, 18 2018 07:18:27
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Sep 1, 2017Posted in: Card Discussion
This is one of those cards I somehow didn't realize that were meant to combo. Somehow I took it as bad value card that takes two additional slots as penalty for minions you might buff.
That said, this card is actually ridiculously good. Your opponent wants to clear out those frozen champions before they become water elementals. I like that mage class is actually viable as minion focused one too.
So yeah, while combo reliant, it's quite good.
Aug 13, 2017Posted in: Card Discussion
Actually decks that are heavily combo reliant or has a key card to make deck even work well, this might be good. However, it's very minor chance that it cripples decks that are deemed competitive.
This is actually a different thing than Fel Reaver, because you wouldn't put it on a deck that require certain cards to work and risk discarding them.
Still that minor chance to ruin your opponent's combo by removing key card is not really all that good compared to many better cards you could put on 2-mana slot.
Aug 13, 2017Clord posted a message on [BUG] - Do NOT Use Defile on Terrestian Illhoof (Normal)Posted in: Adventures
Now if the loop doesn't stop and you get stuck to match. Then it's a clear design problem.
Aug 13, 2017Posted in: Adventures
I used my variation of Wild Taunt deck. The Dragon didn't make it due AOE damage.
There are very easy ways to cheese the fight if you have plenty of cards. Just make priest deck with heavy healing focus.
Aug 11, 2017Clord posted a message on Weekly Card Design Competition 6.08 - Submission TopicPosted in: Fan Creations
Aug 11, 2017Clord posted a message on [BUG] - Do NOT Use Defile on Terrestian Illhoof (Normal)Posted in: Adventures
Unless I'm mistaken, this is not a bug. Yeah it's a cheap way to beat the boss but that's why they changed Dreadsteed.
Jul 11, 2017Clord posted a message on POLL - Which class would you remove to add DK class?Posted in: General Discussion
My vote goes to Rexxar aka the hunter class. He used to be great class with his trap focus and stuff like that, but now could use some buffs, especially when it comes to traps. Less encourage to be a class for new players and more of tactical use of trap cards.
May 26, 2017Clord posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.Posted in: Card Discussion
I could see some card designer working at Blizzard think that the Caverns Below card was well balanced.
The quest reward costs five mana to play. Thus opponent should have cards that are strong enough to combat that. Well, it doesn't really work like that. It allows you to overwhelm your opponent while having a second spam wave in a case the first gets cleared.
May 26, 2017Clord posted a message on Weekly Card Design Competition - Season 5 FeedbackPosted in: Fan Creations
I'm not sure about the scoring system. Some people skimp the submissions so it's better position to be either first or last in any submission page. Making submission a meme can literally be auto-win.
Regarding deleting rule breaking stuff. You could include some kind of automatic detection system but that would likely cause problems. Does the post contain an image when submitted?
Maybe meme cards shouldn't be allowed.
Apr 22, 2017Clord posted a message on Wolves in the Woods - A Card Design Competition (Discussion Topic)Posted in: Fan Creations
It's an unofficial class, lower attendance is to be expected.
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