Hmm, the second version is really hard to valuate. On the one hand it destroys a lot of material in your deck (weapons, spells -> consistency) and on the other it puts you deeper into fatigue. The issue I'm having with this is that it's too punishing. You destroy most of your resources just for a windfury minion w/ rush, which is also a legendary (i.e. a one-off), so the pay-off should be worth it.
Let's see here - for 7 mana there's already an existing windfury minion (Stormwatcher). It doesn't have Rush, but it doesn't destroy your deck either and you can put 2 copies of it. If your minion didn't have the drawback, I would remove 2 points of stats for the Rush part. It would look like a 7 mana 3/7 with Rush and Windfury. If we put the 2 drawbacks into the equation, then imho we can safely make it 4/8 again. I feel like this being at 5/8 or 4/9 would be a bit too powerful, since someone can build a tempo deck with little or to no spells and they will add the DK for extra tempo. So, once again, if you make it a 7 mana 4/8 just like that elemental, everything would be ok. But ask others for their feedback, ok?
My advice - find other arts and (in the case of Doomguard) other titles for those cards. Imho a 5 mana 5/7 with Rush isn't good enough to discard 2 resources. Rush isn't as profitable as Charge, so it's not necessary to include such a big drawback for the Demon. Imho make a new demon, give it 5/6 stats, which discards a single card from your deck.
The second minion can be a problematic card, since it can potentially destroy DKs as well. Imho you should narrow down the effect to target minions only. You can still counter a lot of win-conditions (control decks & combo) with this minion, since most of them are reliable on Battlecry minions (N'Zoth, Shudderwock, Kazakus).
If link says it's fine, then it's fine, but imho it doesn't suit the theme. If you remove the card from their deck and then return it back, it will feel better. This card will feel like thinning out the opponent's deck (in a good way, since you will improve their future draws) and then after it dies it will "draw" the missing card for them "for free".
As for the stats and the cost - 4/3/6 or 5/5/5 like link said. If you keep the initial discard effect (from hand) however, then the numbers should be 4/3/5, because you aren't drawing a card for your opponent for free, but rather you hinder their next plays a lot. By removing a card from their hand, they will have less options to choose from and will have less answers. Once you return them their card, they won't get rewarded for destroying this minion. That's why the card should be tuned down a bit.
It's fine. You might want to increase its stats a bit, since this card has the potential to destroy your DK. Make it a 2 mana 3/2 or 2/3 (see king's elekk).
Hmmm. Might reconsider this, since you can cheese the big body with the lackey or the 4 mana 3/4 in wild.
After a second review - I don't know what to say about this card. On the one hand dealing 16/17 damage might be too much on its own, BUT this only makes sense as a finisher in zoo and if they include a dead card in their deck, then it should be worth it. So I'm taking my words back - I think it's ok, but I would change the title. I don't feel that recycling Azari's name would a good idea.
Make it a spell and you are set up. The issue I'm having with this card is due to the fact that minions are extremely valuable in almost every deck (especially in control/combo decks). Some of them, like the Lich King, grant you extra resources, others are really sticky and eat many removals. This card preserves your removals/ it denies the extra card advantage your opponent would have gotten. Also also, some minions are used as crucial pieces in combo decks. The health loss doesn't matter that much (except in fringe cases against big decks), when the removal of a certain card means an insta win - Antonidas in Quest Mage, Shudderwock, Aviana...
Your card is a bit too powerful. Not only do you get to choose the minion (via Discover) you will remove, from the opponent's deck, but you also copy and play it on your own several turns earlier. It's not really fair seeing your opponent destroying your Lich King and then playing it on turn 6. And this is in the cases, when you counter control/value decks. This card becomes really devastating, when you also destroy a crucial piece from a combo deck. This card would turn into a way too consistent anti-combo tech and thus a combo killer. So, sorry, but I don't like it.
After a lot of consideration, I think your card is a fair one. At first I feared its power versus slow decks, but then I said to myself how this will underperform against everything fast, how rogue lost a lot of cheap spells due to previous rotations (counterfeit coin) and how the coldlight oracles are a better inclusion just because they cycle your own cards.
I like the thematic, but 1) this card doesn't fit in the theme of the current WCDC, 2) Discard is a warlock treat, 3) I would prefer Forbidden Ritual. If those shadows were a bit bigger, then I would see the potential in this card. But currently it's very underwhelming.
Inb4 I know some people would want to return the favour. Thx in advance, but I want to make another change to my cards, before I submit them for your review. kthx
1) My favorite is the Warlock Legendary. Discard mechanic should be revived!!!
2) The Holy Crusader is just a nice anti (holy) deathrattle card. Great against Hadronox, Void Lord, Cubes and Katherena decks.
3) Soultaker obviously inspired by Curious Glimmerroot. I like the flavor as the "removal" of the minion is supposed to be the taking of the soul. If there are no epic cards, nothing will happen.
I feel Warrior needs to diversify its play style and this combines elements of both control and board-centric strategies. Also made it 9 so it could slot into Odd Warrior.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
I think if you're going to provide an example of potential uses, Dead Man's Hand Warriors would appreciate it the most: they can focus specifically on their DMH-created hand and still maintain their "infinite" setup.
I think your card is really looking for something that doesn't exist yet - like the Sea Witch custom class - but it could be appealing in the right hands.
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A good gambling card. At worst it's a 2-mana remove the top card from their deck (since they will always draw at least one card, pre-fatigue), but if you guess right and they play Divine Favor, Arcane Intellect, Ultimate Infestation, etc., they will lose a bunch. Maybe it's enough of a threat for your opponent to play around as well.
Here's a wording question: Should this say "on your opponent's next turn" since you're referencing their next turn after you play it, or should it say "on your opponent's last turn" since it triggers after that turn?
Pack Stand is really up my alley, but it's also quite concerning: a quick Twisting Nether, Brawl, etc. will just destroy you and your plans. I understand why the Immune is there - King Krush + two Charged Devilsaurs = probably GG, even without other Charge minions - but having to wait a turn to act is really a problem. This is your end-game and final move; there's no coming back from this after you destroy your deck.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Acolyte of Nightmare: "Whenever this minion takes damage, ..."; about the card: dunno, seems a little too good. Classes like warrior can easilly remove 5 cards with this, i mean it does require some setup, so its kinda like Rin in the end, so i guess its fine?:o
Pack Stand: "Recruit minions until your side of the battlefield is full." or just "Recruit 7 minions." it will just recruit the number of minions equal to the available spots on your side id say; abou the card: great art! (if you can edit out the things on the top/bottom or fit it better, tho just zooming in might not be the best option), the effect ... meh. I mean it is a powerful effect, and it is pretty much a coin flip to win or lose the game, im not sure i like that.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@Linkblade91: Your card is even more swingy than the remove card mechanic. At worst, it's a 6 mana 4/4 make your opponent closer to fatique. I think you need to rethink the card.
@Sinti: Seems weak compare to Gnomeferatu since the Aggro opponent won't care while the Control opponent will likely have 3 spare manas.
Made some adjustment to Pack Stand:
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A little bit over, maybe should i change the stats to make it not a 6 mana 8/12 with taunt that summons a 2/6 with taunt? (like the second option) i can change the class and the card art, to make it less, "buffadin" What do you think?
Play: "Your evil plans are no longer tolerated!"
Attack: "Be purged!"
Death: "The dark..forces...mustn't...win.."
Flavor Text: "She always ruins the magic spectacles."
Ok, so now that I'm finally free, I can start spamming here again.
Page 2
Hmm, the second version is really hard to valuate. On the one hand it destroys a lot of material in your deck (weapons, spells -> consistency) and on the other it puts you deeper into fatigue. The issue I'm having with this is that it's too punishing. You destroy most of your resources just for a windfury minion w/ rush, which is also a legendary (i.e. a one-off), so the pay-off should be worth it.
Let's see here - for 7 mana there's already an existing windfury minion (Stormwatcher). It doesn't have Rush, but it doesn't destroy your deck either and you can put 2 copies of it. If your minion didn't have the drawback, I would remove 2 points of stats for the Rush part. It would look like a 7 mana 3/7 with Rush and Windfury. If we put the 2 drawbacks into the equation, then imho we can safely make it 4/8 again. I feel like this being at 5/8 or 4/9 would be a bit too powerful, since someone can build a tempo deck with little or to no spells and they will add the DK for extra tempo. So, once again, if you make it a 7 mana 4/8 just like that elemental, everything would be ok. But ask others for their feedback, ok?
Hmmm. Might reconsider this, since you can cheese the big body with the lackey or the 4 mana 3/4 in wild.Make it a spell and you are set up. The issue I'm having with this card is due to the fact that minions are extremely valuable in almost every deck (especially in control/combo decks). Some of them, like the Lich King, grant you extra resources, others are really sticky and eat many removals. This card preserves your removals/ it denies the extra card advantage your opponent would have gotten. Also also, some minions are used as crucial pieces in combo decks. The health loss doesn't matter that much (except in fringe cases against big decks), when the removal of a certain card means an insta win - Antonidas in Quest Mage, Shudderwock, Aviana...
After a lot of consideration, I think your card is a fair one. At first I feared its power versus slow decks, but then I said to myself how this will underperform against everything fast, how rogue lost a lot of cheap spells due to previous rotations (counterfeit coin) and how the coldlight oracles are a better inclusion just because they cycle your own cards.
I like the flavour, so go with it if you want.
Inb4 I know some people would want to return the favour. Thx in advance, but I want to make another change to my cards, before I submit them for your review. kthx
Finished
Your submission must remove cards from your deck, not hand.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
My 3 ideas so far:
1) My favorite is the Warlock Legendary. Discard mechanic should be revived!!!
2) The Holy Crusader is just a nice anti (holy) deathrattle card. Great against Hadronox, Void Lord, Cubes and Katherena decks.
3) Soultaker obviously inspired by Curious Glimmerroot. I like the flavor as the "removal" of the minion is supposed to be the taking of the soul. If there are no epic cards, nothing will happen.
First crazy idea... hard to balance... HELP!
BEAMS
Dire Frenzy Baleful Banker Elise the Trailblazer Dead Man's Hand
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Blasted Lands
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I feel Warrior needs to diversify its play style and this combines elements of both control and board-centric strategies. Also made it 9 so it could slot into Odd Warrior.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
I think if you're going to provide an example of potential uses, Dead Man's Hand Warriors would appreciate it the most: they can focus specifically on their DMH-created hand and still maintain their "infinite" setup.
I think your card is really looking for something that doesn't exist yet - like the Sea Witch custom class - but it could be appealing in the right hands.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
A good gambling card. At worst it's a 2-mana remove the top card from their deck (since they will always draw at least one card, pre-fatigue), but if you guess right and they play Divine Favor, Arcane Intellect, Ultimate Infestation, etc., they will lose a bunch. Maybe it's enough of a threat for your opponent to play around as well.
Here's a wording question: Should this say "on your opponent's next turn" since you're referencing their next turn after you play it, or should it say "on your opponent's last turn" since it triggers after that turn?
How abou this? Inspired by Curse of Rafaam (Cursed!).
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What do you think my entry should be? I have a normal card and a meme card. Which one of them is better?
Normal
I'll give them back after i use them i promise!
Meme
To show you the power of flex tape, i cut my deck in half!
I dont think you understand how "remove a card from your opponents deck" works. You do not get them into your hand :)
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My idea. I return feedback:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Pack Stand is really up my alley, but it's also quite concerning: a quick Twisting Nether, Brawl, etc. will just destroy you and your plans. I understand why the Immune is there - King Krush + two Charged Devilsaurs = probably GG, even without other Charge minions - but having to wait a turn to act is really a problem. This is your end-game and final move; there's no coming back from this after you destroy your deck.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Acolyte of Nightmare: "Whenever this minion takes damage, ..."; about the card: dunno, seems a little too good. Classes like warrior can easilly remove 5 cards with this, i mean it does require some setup, so its kinda like Rin in the end, so i guess its fine?:o
Pack Stand: "Recruit minions until your side of the battlefield is full." or just "Recruit 7 minions." it will just recruit the number of minions equal to the available spots on your side id say; abou the card: great art! (if you can edit out the things on the top/bottom or fit it better, tho just zooming in might not be the best option), the effect ... meh. I mean it is a powerful effect, and it is pretty much a coin flip to win or lose the game, im not sure i like that.
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The Submission thread is open!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So, I was gone for a few hours.
Oh wow, I didn't even notice that. So, this isn't eligible then:
Which is a shame because I had really good artwork for it:
So now all I have is my Priest card:
It's also my birthday today, woo!
Click the image to go to my custom Time Traveler class.
Hello there, first time here. My first attempt :
I noticed there was a pretty similar idea already on this thread, which makes me pretty sad. Oh well, I'll try to make another one. Any thoughts ?
@Linkblade91: Your card is even more swingy than the remove card mechanic. At worst, it's a 6 mana 4/4 make your opponent closer to fatique. I think you need to rethink the card.
@Sinti: Seems weak compare to Gnomeferatu since the Aggro opponent won't care while the Control opponent will likely have 3 spare manas.
Made some adjustment to Pack Stand:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
A little bit over, maybe should i change the stats to make it not a 6 mana 8/12 with taunt that summons a 2/6 with taunt? (like the second option) i can change the class and the card art, to make it less, "buffadin" What do you think?
Play: "Your evil plans are no longer tolerated!"
Attack: "Be purged!"
Death: "The dark..forces...mustn't...win.."
Flavor Text: "She always ruins the magic spectacles."
Edit: a third option, more understated
Is this fair and would it see play?