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    posted a message on Weekly Card Design Competition 8.20 - Discussion Topic
    Quote from MaximGorkij >>
    Quote from YJHS2000 >>

    Thoughts?

     

     Minion than can be killed only with minion of 5+ health or double spell damage/some Hp. Too strong.

     Not hard to kill, just need to be clever about the order of how you do it, which is the point of Overkill - supposed to add decision making. It doesn't get DS if it dies. So ping with spell or hit with a hero/weapon to pop DS, then attack with any minion. Or if you can just ping it with a spell/hero on your turn, then the owner can't attack with it without losing it (unless it attacks a 0-attack minion).

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.20 - Discussion Topic

    Thoughts?

    Posted in: Fan Creations
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    posted a message on New Paladin Spell - Time Out!

    As a pally main, this is so good. Forget otk for now, I can't tell you how many games I lost because my aggro opponent had a too fast a start and I could't play my equality/pyro or consecration until T4 or T6. Now I have a chance to stall a turn and not take 10-15 damage. 

    Now as to OTK, I think this is a must in my Wrath deck. Even without the new Legendary this is great for the Molten-wrath wild deck because i can get down to low health for the combo without fear of dying!

     

    Love it.

     

    Posted in: Card Discussion
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    posted a message on New Paladin Legendary - Shirvallah, the Tiger

    I'm assuming Forbidden Healing will not lower this?

    Posted in: Card Discussion
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    posted a message on Dead game!
    Quote from Synthetikmisery >>

    Being that I can log in and play 451456 different players and rarely see the same ones as my opponent, gonna say HS is in a good place.
    Grats Team 5.

     You must not play wild. I almost started a thread yesterday about how the game should prevent playing the same opponent 3 times in row because it happens to me so often. Happened again today. Happens a lot to me in wild. 

    Posted in: General Discussion
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    posted a message on New Warlock Spell - Void Contract

    Can't wait for wild: Lots of control spells, turn 10 this>Renounce the Darkness = profit!

     

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Immortal Prelate

    To me the biggest drawback of this card is that (like Kingsbane) copies will not retain buffs. So this can't be comboed with Baleful Banker or Zola the Gorgon to get a bunch a similarly buffed ones in the deck

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 8.19 - Submission Topic

    Anti-Fatigue Card. Note it can't be infinite value do the wording on the Elixir.

    Posted in: Fan Creations
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    posted a message on New Paladin Legendary - Shirvallah, the Tiger

    This is meta defining because I can play my wrath deck in standard now! Just sub this for Molten. Actually its better because Molten requires that I be at or below 10 health. One downside in standard is no Emperor, so can't to 2 in one turn, but in my wild deck, I'd probably still use this over Molten going forward

    Posted in: Card Discussion
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    posted a message on New Priest Spell - Surrender to Madness

    I voted Meta-defining, because priest will no longer be in the meta

    Posted in: Card Discussion
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    posted a message on Pirate theme - A misstep!

    I heard from a reliable Source that the expansion is also called "100 Shades of Patches" and will consist 100 different versions of Patches the Pirate. So excited!

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 8.19 - Discussion Topic

    Anti-fatigue card:

    Posted in: Fan Creations
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    posted a message on Oddly tired
    Quote from CypherBenkes >>

    From a design standpoint, I'm not really a fan of decks full of just odd/even cost cards. Too restrictive. While Kazakus is fun to a degree, I don't like the idea of locking my deck down for a reward. The worst offender in my opinion could very well be the Prince lineup that we got from Frozen Throne. Just one card in your deck benefits if you're using just one of the Princes.

    Seeing Odd decks can certainly be irritating because you're told up front if they'll always have a 1 mana card on hand from the beginning of the match. Always having something to play on turn 1 is nice, but being told that that's the case for your opponent makes it hard to be on the ready often times, at least for me. The fact that Odd decks have overtaken the game so much is somewhat bothersome.

     I said exactly this when odd/even was announced and got trounced. Everyone was like "how can it be more restrictive?! It's gonna open up so many new deck styles!" No, it opened up essentially 1 deck style used in a couple classes that's taken over the meta. HS needs more variety and less pigeon-holing classes into specific archetypes.

    Posted in: General Discussion
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    posted a message on Who do you want to see in new expansion?

    This is what I want:

    Posted in: General Discussion
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    posted a message on Cards you hate and will always kill. Soft Taunt.

    As someone who payed almost exclusively paladin until Witchwood, I will always despise Northshire Cleric.

    Posted in: Card Discussion
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