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  • RenoLord
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  • Member for 6 years, 1 month, and 18 days
    Last active Sat, Jan, 26 2019 03:25:02
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  • RenoLord's avatar

    0

    Jan 20, 2019
    RenoLord posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    Intruducing the Barkeeper!

    Let's begin the showcase and what is a bar with no drinks

    Wait you don't know what expensive is? Well here it is.

    Burth - The main win condition of this class and of course there needs to be more gain Mana in this class

    Save up - Can be a pre-nerf innervate but it isn't as OP as you can't ramp beyond your Mana curve.

    Looter - Another theme of this class is miracle with all those cheap spells.

    Wew i made in time i think

    Posted in: Fan Creations
  • RenoLord's avatar

    19

    Oct 12, 2018
    RenoLord posted a message on Weekly Card Design Competition 8.16 - Submission Topic

    Posted in: Fan Creations
  • RenoLord's avatar

    0

    Oct 10, 2018
    RenoLord posted a message on Weekly Card Design Competition 8.15 - Final Poll

    Yay i made it for Once anyway Edwin and Hogger get my vote

    Also i fell like Garona is poorly designed because even if it was a 1/4 stealth poisonius it would still be ok but with that upside it becomes very OP

    Posted in: Fan Creations
  • RenoLord's avatar

    0

    Oct 7, 2018
    RenoLord posted a message on Blasted Lands(Custom Expansion)(Finished)
    Quote from Starstruck >>

    Right - first off, a few mistakes. I'm going to bold all the problems.

     

    Warrior's Rush deck has tons of problems.

    1: The Quest itself is really easy to finish. Let's look back at current Quest/Taunt Warrior. It played on the idea of playing 7 Taunt minions and getting a pretty powerful Hero Power - dealing 8 damage to a random enemy each turn. Think about it for a while. Here's a detailed explanation about Taunt Warrior.

    The idea behind it was to have a really good quest reward, but lessening your deck's power so that it has tons of Taunt minions While playing Taunt Warrior, as you might have noticed, the Hero Power's effect is random - it goes in between minions and the target - the enemy hero. So how do you make it easier to hit the opponent? By clearing your opponent's board. So basically, back then, they took Taunts, which are minions that are hard to remove but even harder to get remove the opponents board with, and made them necessary to get the power.

     Summary: This Quest, in heart, requires much better minions than Quest Warrior to get a much better quest reward. If you didn't know, having good minions in your decks is better than having bad minions.

    Another problem - while you play the minions themselves, you have to draw them first, yes? So you draw them, and play them, and that makes sense. But then, when you finish the Quest, you have practically no Rush minions left in your deck, and no way of putting Rush minions back in.

     

     Rogue:

    Both legendaries are really bad.

    The idea of shuffling Candles and Ambushes into decks is cool, but it's way too complicated, and a little underpowered too.

    Start with the legends.

    Darkness Essence: It's honestly really really bad. It makes your hero power absolutely useless, and it's not even worth it. A 1 3/2? Naaaaah...

    Lynnorre Bloodmage: (too lazy to spell it correctly, sorry) Also pretty bad. However, you may not have noticed it, but you should compare this to Sherazin, Corpse Flower. Sherazin is bad already. This is worse.

    Nerubian Warleader: Insanely overpowered, must fix. Trust me - it's nothing like Faldorei Strider.

    Demonic Spy: With these other cards, it shouldn't be a 2 3/3 - it should be 2 2/2. It's negative, sure, but when it's not it's a bit too powerful.

    HOWEVER

    I AM THE MAGIC MAN

    FEAR ME

    FOR I AM THE ALL KNOWING

    I REVEAL MY FIRST SECRET - TO YOU, AND ONLY YOU.

    THE SECRET

     

    Change all "Go Dormant" text to Deathrattle: shuffle (Candles) into opponents deck, revive when draw all 3. Make it so that the minion instantly dies instead of going dormant. When the candles are drawn, the way of showing that the minion is "awakening" should be something like C'thun. This way, nothing takes up space or resources as much - the cards are actually a lot better then.

    10/6/2018: I'm using this effect in my own custom expansion and don't want people thinking that I copied off you - if you even use this. This is just for "proof". :(

     

     

    Still adding stuff.

     Warrior

    The Quest itself is really easy to finish - How?

    when you finish the Quest, you have practically no Rush minions left in your deck, and no way of putting Rush minions back in.

     - that is true i wanted to make it a very rush heavy deck i considered a card that shuffled in Rush minions

    Darkness - True it is weak

    Lynnore Bloodmage - I feel like it isn't to weak Sherazin saw some play in ungoro and this has good stats and a upside.

    Nerubian Warleader - Will change it.

    Demonic Spy - it can only turn into a upside in the late game at a point where it doesn't matter if it's a 3/3 or a 2/2.

    Thanks for the Tip

    Posted in: Fan Creations
  • RenoLord's avatar

    0

    Oct 5, 2018
    RenoLord posted a message on Blasted Lands(Custom Expansion)(Finished)

    Finished Up the Expansion

    Posted in: Fan Creations
  • RenoLord's avatar

    0

    Oct 5, 2018
    RenoLord posted a message on The 200th Competition - A Fan Creations Special - Submissions Topic

    Festival and Brand New Lands

    Double Up and Unexpected Cooperation

    Posted in: Fan Creations
  • RenoLord's avatar

    31

    Oct 5, 2018
    RenoLord posted a message on Weekly Card Design Competition 8.15 - Submission Topic

    Posted in: Fan Creations
  • RenoLord's avatar

    0

    Sep 28, 2018
    RenoLord posted a message on Weekly Card Design Competition 8.14 - Submission Thread

    Posted in: Fan Creations
  • RenoLord's avatar

    0

    Sep 24, 2018
    RenoLord posted a message on Advice for an Internship!

    All of them look good

    Also im calling now it now one of these cards or a similiar version will be in one of the next 3 expansions

    Posted in: Fan Creations
  • RenoLord's avatar

    24

    Sep 21, 2018
    RenoLord posted a message on Weekly Card Design Competition 8.13 - Submission Topic

    Posted in: Fan Creations
  • RenoLord's avatar

    0

    Sep 21, 2018
    RenoLord posted a message on [WIP Fan Expansion] Azeroth's Most Wanted! - Cards & Balance Complete! Took me long enough...

    Oh Ok

    Anyway like the Expansion

    Posted in: Fan Creations
  • RenoLord's avatar

    0

    Sep 20, 2018
    RenoLord posted a message on [WIP Fan Expansion] Azeroth's Most Wanted! - Cards & Balance Complete! Took me long enough...

    Wicker Blast is too OP it deals 6 damage to all enemies

    Posted in: Fan Creations
  • RenoLord's avatar

    0

    Sep 14, 2018
    RenoLord posted a message on Blasted Lands(Custom Expansion)(Finished)

    Got the Neutral Epics and Legendaries still got to finish the Commons and Rares also Balance Change.

    into

    Posted in: Fan Creations
  • RenoLord's avatar

    12

    Sep 14, 2018
    RenoLord posted a message on Weekly Card Design Competition 8.12 - Submission Topic

    Treasures

    Potion of Vitality Crystal Gem Justicar's Ring Scepter of Summoning Small Backpacks Grommash's Armguards Khadgar's Scrying Orb Robe of the Magi Captured Flag Glyph of Warding Glyph of Warding Totem of the Dead Battle Totem

    Posted in: Fan Creations
  • RenoLord's avatar

    9

    Sep 7, 2018
    RenoLord posted a message on Weekly Card Design Competition 8.11 - Submission Topic

    Posted in: Fan Creations
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