Right - first off, a few mistakes. I'm going to bold all the problems.
Warrior's Rush deck has tons of problems.
1: The Quest itself is really easy to finish. Let's look back at current Quest/Taunt Warrior. It played on the idea of playing 7 Taunt minions and getting a pretty powerful Hero Power - dealing 8 damage to a random enemy each turn. Think about it for a while. Here's a detailed explanation about Taunt Warrior.
The idea behind it was to have a really good quest reward, but lessening your deck's power so that it has tons of Taunt minionsWhile playing Taunt Warrior, as you might have noticed, the Hero Power's effect is random - it goes in between minions and the target - the enemy hero. So how do you make it easier to hit the opponent? By clearing your opponent's board. So basically, back then, they took Taunts, which are minions that are hard to remove but even harder to get remove the opponents board with, and made them necessary to get the power.
Summary: This Quest, in heart, requires much better minions than Quest Warrior to get a much better quest reward. If you didn't know, having good minions in your decks is better than having bad minions.
Another problem - while you play the minions themselves, you have to draw them first, yes? So you draw them, and play them, and that makes sense. But then, when you finish the Quest, you have practically no Rush minions left in your deck, and no way of putting Rush minions back in.
Rogue:
Both legendaries are really bad.
The idea of shuffling Candles and Ambushes into decks is cool, but it's way too complicated, and a little underpowered too.
Start with the legends.
Darkness Essence: It's honestly really really bad. It makes your hero power absolutely useless, and it's not even worth it. A 1 3/2? Naaaaah...
Lynnorre Bloodmage: (too lazy to spell it correctly, sorry) Also pretty bad. However, you may not have noticed it, but you should compare this to Sherazin, Corpse Flower. Sherazin is bad already. This is worse.
Nerubian Warleader: Insanely overpowered, must fix. Trust me - it's nothing like Faldorei Strider.
Demonic Spy: With these other cards, it shouldn't be a 2 3/3 - it should be 2 2/2. It's negative, sure, but when it's not it's a bit too powerful.
HOWEVER
I AM THE MAGIC MAN
FEAR ME
FOR I AM THE ALL KNOWING
I REVEAL MY FIRST SECRET - TO YOU, AND ONLY YOU.
THE SECRET
Change all "Go Dormant" text to Deathrattle: shuffle (Candles) into opponents deck, revive when draw all 3. Make it so that the minion instantly dies instead of going dormant. When the candles are drawn, the way of showing that the minion is "awakening" should be something like C'thun. This way, nothing takes up space or resources as much - the cards are actually a lot better then.
10/6/2018: I'm using this effect in my own custom expansion and don't want people thinking that I copied off you - if you even use this. This is just for "proof". :(
Still adding stuff.
Warrior
The Quest itself is really easy to finish - How?
when you finish the Quest, you have practically no Rush minions left in your deck, and no way of putting Rush minions back in.
- that is true i wanted to make it a very rush heavy deck i considered a card that shuffled in Rush minions
Darkness - True it is weak
Lynnore Bloodmage - I feel like it isn't to weak Sherazin saw some play in ungoro and this has good stats and a upside.
Nerubian Warleader - Will change it.
Demonic Spy - it can only turn into a upside in the late game at a point where it doesn't matter if it's a 3/3 or a 2/2.
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Intruducing the Barkeeper!
Let's begin the showcase and what is a bar with no drinks
Wait you don't know what expensive is? Well here it is.
Burth - The main win condition of this class and of course there needs to be more gain Mana in this class
Save up - Can be a pre-nerf innervate but it isn't as OP as you can't ramp beyond your Mana curve.
Looter - Another theme of this class is miracle with all those cheap spells.
Wew i made in time i think
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Yay i made it for Once anyway Edwin and Hogger get my vote
Also i fell like Garona is poorly designed because even if it was a 1/4 stealth poisonius it would still be ok but with that upside it becomes very OP
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Warrior
The Quest itself is really easy to finish - How?
when you finish the Quest, you have practically no Rush minions left in your deck, and no way of putting Rush minions back in.
- that is true i wanted to make it a very rush heavy deck i considered a card that shuffled in Rush minions
Darkness - True it is weak
Lynnore Bloodmage - I feel like it isn't to weak Sherazin saw some play in ungoro and this has good stats and a upside.
Nerubian Warleader - Will change it.
Demonic Spy - it can only turn into a upside in the late game at a point where it doesn't matter if it's a 3/3 or a 2/2.
Thanks for the Tip
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Finished Up the Expansion
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Festival and Brand New Lands
Double Up and Unexpected Cooperation
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All of them look good
Also im calling now it now one of these cards or a similiar version will be in one of the next 3 expansions
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Oh Ok
Anyway like the Expansion
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Wicker Blast is too OP it deals 6 damage to all enemies
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Got the Neutral Epics and Legendaries still got to finish the Commons and Rares also Balance Change.
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Treasures
Potion of Vitality Crystal Gem Justicar's Ring Scepter of Summoning Small Backpacks Grommash's Armguards Khadgar's Scrying Orb Robe of the Magi Captured Flag Glyph of Warding Glyph of Warding Totem of the Dead Battle Totem
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