For anyone longing for the days of a simpler Hearthstone, or for anyone who missed out on playing the Beta, this would be a way for both players to return to the old days. Worse-case scenario if your opponent doesn't have this card is it becomes a 0-mana draw a card.
I'm sure most will recognize the first as a Pun for the group A Tribe Called Quest, but the second is a Pun on one of their albums,
Midnight Marauders
. And just so we're clear, playing
Nightmare Amalgam
doesn't complete the quest by itself, and could actually prevent it from being completed (if you played that first, it would be 1 minion from 8 tribes, playing another mech/dragon/whatever wouldn't trigger the quest since you already technically played a minion of that tribe). Hope you like it!
I like this one a lot, but does their Hero Power just return to normal, or does it keep going down to 0? Either way, I'd say Rare is the highest rarity I'd go.
I thought 1-Mana was too much, given that your opponent can somewhat play around it/improve their odds at not discarding a crucial card, so I moved it to 0-Mana and upped the rarity. Used the theme from Gnomeferatu and the wording from Fencing Coach to help with this. Any feedback is always appreciated.
Fits in nicely with Paladin's Buff-centric theme. I struggled with determining the cost for this; using
Don Hancho
as a guide I settled on 2 mana, think it's right.
Used the wording from
Competitive Spirit
for a
secret
that triggers at the start of your turn, but directly is impacted by what your opponent does on their previous turn. At worst it's a 2-mana remove the top card from your opponent's deck (since they will always draw at least one card, pre-fatigue), but if you guess right and they play
Divine Favor
,
Arcane Intellect
,
Ultimate Infestation
, etc., they will lose a bunch. Maybe it's enough of a threat for your opponent to play around as well, but isn't overpowered in Mill decks.
A good gambling card. At worst it's a 2-mana remove the top card from their deck (since they will always draw at least one card, pre-fatigue), but if you guess right and they play Divine Favor, Arcane Intellect, Ultimate Infestation, etc., they will lose a bunch. Maybe it's enough of a threat for your opponent to play around as well.
Here's a wording question: Should this say "on your opponent's next turn" since you're referencing their next turn after you play it, or should it say "on your opponent's last turn" since it triggers after that turn?
I made this a few months ago, it was pretty well received on Hearthcards. Fits in nicely with the current Rogue themes. Even if this minion gets silenced and you can't cheat it onto the board, you'll still have the discovered class legendary in hand.
Card draw for Handlock or Zoo that is essentially draw 2 cards and discard 1 for 1 mana. The drawbacks are your opponent gets the "discarded" card, and you don't know whether they just picked your
Mountain Giant
or another 1-drop. The animation would work similar to
Curious Glimmerroot
, but with the cards faced down. Hope you like!
0
For anyone longing for the days of a simpler Hearthstone, or for anyone who missed out on playing the Beta, this would be a way for both players to return to the old days. Worse-case scenario if your opponent doesn't have this card is it becomes a 0-mana draw a card.
6
A way to really push Rogue secrets into the meta. Bonus points if going up against Mages/Hunters/Paladins with secrets in play!
8
I'm sure most will recognize the first as a Pun for the group A Tribe Called Quest, but the second is a Pun on one of their albums, Midnight Marauders . And just so we're clear, playing Nightmare Amalgam doesn't complete the quest by itself, and could actually prevent it from being completed (if you played that first, it would be 1 minion from 8 tribes, playing another mech/dragon/whatever wouldn't trigger the quest since you already technically played a minion of that tribe). Hope you like it!
10
1
0
I like this one a lot, but does their Hero Power just return to normal, or does it keep going down to 0? Either way, I'd say Rare is the highest rarity I'd go.
0
I thought 1-Mana was too much, given that your opponent can somewhat play around it/improve their odds at not discarding a crucial card, so I moved it to 0-Mana and upped the rarity. Used the theme from Gnomeferatu and the wording from Fencing Coach to help with this. Any feedback is always appreciated.
10
Fits in nicely with Paladin's Buff-centric theme. I struggled with determining the cost for this; using Don Hancho as a guide I settled on 2 mana, think it's right.
3
Used the wording from Competitive Spirit for a secret that triggers at the start of your turn, but directly is impacted by what your opponent does on their previous turn. At worst it's a 2-mana remove the top card from your opponent's deck (since they will always draw at least one card, pre-fatigue), but if you guess right and they play Divine Favor , Arcane Intellect , Ultimate Infestation , etc., they will lose a bunch. Maybe it's enough of a threat for your opponent to play around as well, but isn't overpowered in Mill decks.
0
A good gambling card. At worst it's a 2-mana remove the top card from their deck (since they will always draw at least one card, pre-fatigue), but if you guess right and they play Divine Favor, Arcane Intellect, Ultimate Infestation, etc., they will lose a bunch. Maybe it's enough of a threat for your opponent to play around as well.
Here's a wording question: Should this say "on your opponent's next turn" since you're referencing their next turn after you play it, or should it say "on your opponent's last turn" since it triggers after that turn?
0
I made this a few months ago, it was pretty well received on Hearthcards. Fits in nicely with the current Rogue themes. Even if this minion gets silenced and you can't cheat it onto the board, you'll still have the discovered class legendary in hand.
15
2
Card draw for Handlock or Zoo that is essentially draw 2 cards and discard 1 for 1 mana. The drawbacks are your opponent gets the "discarded" card, and you don't know whether they just picked your Mountain Giant or another 1-drop. The animation would work similar to Curious Glimmerroot , but with the cards faced down. Hope you like!
1
0