It could turn your newly made recruit into a murloc, or instead an enemy minion, or even itself. It seems like a good combination of fun, powerful, and spooky. Thoughts? Does it need further balancing or is the RNG-ness properly weighted?
It could turn your newly made recruit into a murloc, or instead an enemy minion, or even itself. It seems like a good combination of fun, powerful, and spooky. Thoughts? Does it need further balancing or is the RNG-ness properly weighted?
Feels funny though, I like it.
However, the only fix I would do, is add "another random minion" its a bit useless to... well, transform into a 2/1
So my original idea was a high mana cost spell that would summon 1/1 copies of the Naxxramas Legendary minions (Maexxna, Loatheb, Baron Rivendare, Feugen and Stalagg, and Kel'Thuzad), but I realized that was too powerful at any mana cost, even considering Loatheb being literally just a 1/1 in that instance. So the second draft was adding 1/1 copies to your hand, but then I realized the whole concept, while fitting with the theme kinda (it was supposed to be a bunch of ghost stories around a campfire), didn't fit with the mechanical rules of the competition, so I made it a minion, a guy who's trying to pick out the best costume for Hallow's End.
Annnnd then came trying to get the wording [i]juuuust[/i] right, because lord knows even Loatheb would've been trash tier as a 5 mana 1/1, let alone Kel'Thuzard as an 8 mana 1/1. But, even given the amount of text in the card, does this seem like an interesting concept?
(I realize I maybe should've made this a Legendary, but then Feugen and Stalagg would've been completely useless)
I'm not really familiar with halloween nor hollowed end so my thematic side might be a bit off. However I made card for each mechanical requirement. Which one of them is the least terrible and how it's theme could be improved to be more halloweenlike or hollowed end –like?
I'm not really familiar with halloween nor hollowed end so my thematic side might be a bit off. However I made card for each mechanical requirement. Which one of them is the least terrible and how it's theme could be improved to be more halloweenlike or hollowed end –like?
Bounce:
Transform:
Immune:
Okay- first off, Murloc Treatcaller... So it's an anti-secret secret Murloc whose synergy is a downside as well? Balance-wise, this is incredibly UP, and I don't know why you'd pick it over another secret tech card. Also, I might suggest finding some new art...
Polymorph: Clown Fiesta is pretty cool, probably my favorite of the bunch. However, there's a couple of issues that I see. Firstly, it's really weird to introduce Wild cards into Standard. Secondly, I don't quite understand the flavor, and you really don't want to be using pictures as art. That said, it's an interesting idea, and pretty well-balanced for its effect. As it stands now, I'm not sure how to make it Halloween-y, but if you pick a Classic 4-drop for it transform minions into, I might be able to come up with something.
Holy Word: Sanctuary- I've got to ask; why does Shadowform relate to Immune? As it stands now, it's really only playable in Shadowform Priest, and only then when you're trying to make trades, which requires you to actually have a board... Additionally, Halloween has little to do with 'Sanctuary', so I'm not sure if that makes sense.
The card I'm currently thinking about submitting:
Idea being, this little guy is a Trick-or-Treater who dresses up as a minion, then scares them off. Does it feel like this fits the theme this week, and how could I make the flavor behind it more clear? And, of course, is it balanced? Unique? And most importantly, fun?
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
I'm kind of tempted to resubmit this card that I made from way back in Season 1 before I was a mod. I always liked this card. I wouldn't even need to change it any.
I hate to say it... but I love Halloween and I couldn't bring myself to PICK ONE.
So my entry went for everything and more.
Spooky Treats:
Usual critique aside, I would appreciate it if a mod would tell me if I need to impose an asset limit, or if NOT picking only one constitutes breaking the rules.
Rules aside... I'd love to know if you guys think I need a more "spooky" feel on the main card
I feel like this is just a sap plus some for an extra 1 mana. Maybe 4 mana would be a better cost? Or does rogue have too much bouncing cards and I should make something else? Any ideas?
Spell for Rogue, maybe for n'zoth rouge. i like this deck and this card can make it stonger and get a good value. Do you have some opinion about wording or balance of this card?
I'm kind of tempted to resubmit this card that I made from way back in Season 1 before I was a mod. I always liked this card. I wouldn't even need to change it any.
;-; I was planning on making the exact same card, but with 1/1 Pumpkins. Back to the drawing board I guess.
What do you guys think of this one?
Other ideas from before:
Okay, off the top of my head, some ideas, one for each theme:
Here's the two best ideas I came up with. Let me know what you think!
Name not final, as it states "choose one minions that transform" this will not make ancient of war a 10/10 but will turn your Druid of the Claw into the 4/6 taunt charge version that Fandral givs you.. Will fix spelling and try make text more clear before submission.
Skeleton. Works well with taunt and attack buffs forcing your opponent to kill it. It is a temp loss but it may take out combo pieces and will hurt your opponents tempo when they draw the skele.
I've got three ideas here, all with a similar theme:
Option 1 – This should count as a transform effect, right? It works like Shifter Zerus in that the cards are not permanently transformed. You can simply cast the card to remove it, and adjacent cards return to normal. Function: Deny two cards from your opponent until they waste 2-mana to remove the plague. Now you have to deal with it though. Option 2 – It's either a dead card in your opponent's hand, or can be played tactically to their advantage (e.g. transforming a 1/1 into a Zombie Chow) Option 3 – A bit more complicated. As long as this is in your hand, you will continuously get Zombie Chow transformations. Get rid of it and it's now your opponent's problem. A bigger risk reward.
I'm personally leaning towards Option 1, as it's very unique compared to the rest, and it seems balanced because 1) Casting it gives it to your opponent, and 2) It may or may not be as disruptive as you'd hope, considering you can't control which cards are turned into Zombie Chows. Combos withLoatheb too.
Have a ton of ideas, probably stupid ones and I can't decide which one to pick since I did one for each requirement.
(EDIT: I just realized Candy Crusher should read "...return a minion to it's OWNER'S hand.")
I'm thinking about something like this:
It could turn your newly made recruit into a murloc, or instead an enemy minion, or even itself. It seems like a good combination of fun, powerful, and spooky. Thoughts? Does it need further balancing or is the RNG-ness properly weighted?
God, 2nd try of my "proffesional" pun naming, here we go with another try:
Flavour Text: "Expectations: Save kitties from trees, Reality: Be Burned to a crisp"
So, how it is now? Nice name?
The joke is you.
The joke is you.
Okay, off the top of my head, some ideas, one for each theme:
Why Rogue is my favourite class:
My submission for this week's card design competition.
Ok here is my real submission
So my original idea was a high mana cost spell that would summon 1/1 copies of the Naxxramas Legendary minions (Maexxna, Loatheb, Baron Rivendare, Feugen and Stalagg, and Kel'Thuzad), but I realized that was too powerful at any mana cost, even considering Loatheb being literally just a 1/1 in that instance. So the second draft was adding 1/1 copies to your hand, but then I realized the whole concept, while fitting with the theme kinda (it was supposed to be a bunch of ghost stories around a campfire), didn't fit with the mechanical rules of the competition, so I made it a minion, a guy who's trying to pick out the best costume for Hallow's End.
Annnnd then came trying to get the wording [i]juuuust[/i] right, because lord knows even Loatheb would've been trash tier as a 5 mana 1/1, let alone Kel'Thuzard as an 8 mana 1/1. But, even given the amount of text in the card, does this seem like an interesting concept?
(I realize I maybe should've made this a Legendary, but then Feugen and Stalagg would've been completely useless)
I guess something like this would work under the first rule. Though, idk what kind of balance rules we're following anymore.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
I'm not really familiar with halloween nor hollowed end so my thematic side might be a bit off. However I made card for each mechanical requirement. Which one of them is the least terrible and how it's theme could be improved to be more halloweenlike or hollowed end –like?
Bounce:
Transform:
Immune:
Legendaries crafted so far: Dr. Boom, Kazakus, Lord Jaraxxus, Sylvanas Windrunner, Fire Plume's Heart, Mal'Ganis, Bloodreaver Gul'dan, Baku the Mooneater, Genn Greymane, Aya Blackpaw, Patches the Pirate, Leeroy Jenkins, Zilliax, Raid the Docks and ancharr
#gNOmeferatu
I'm kind of tempted to resubmit this card that I made from way back in Season 1 before I was a mod. I always liked this card. I wouldn't even need to change it any.
I hate to say it... but I love Halloween and I couldn't bring myself to PICK ONE.
So my entry went for everything and more.
Spooky Treats:
Usual critique aside, I would appreciate it if a mod would tell me if I need to impose an asset limit, or if NOT picking only one constitutes breaking the rules.
Rules aside... I'd love to know if you guys think I need a more "spooky" feel on the main card
I feel like this is just a sap plus some for an extra 1 mana. Maybe 4 mana would be a better cost? Or does rogue have too much bouncing cards and I should make something else? Any ideas?
RedneckBudha
Spell for Rogue, maybe for n'zoth rouge. i like this deck and this card can make it stonger and get a good value. Do you have some opinion about wording or balance of this card?
Okay, off the top of my head, some ideas, one for each theme:
Why Rogue is my favourite class:
My submission for this week's card design competition.
My three ideas:
Excellent for board clear, but you'd better have some Silence or removal of your own, in case your opponent decides not to kill it...
He's too lazy to actually dig a grave, so he just kinda shoves them back.
Mini-Shifter Zerus.
Here's the two best ideas I came up with. Let me know what you think!
Name not final, as it states "choose one minions that transform" this will not make ancient of war a 10/10 but will turn your Druid of the Claw into the 4/6 taunt charge version that Fandral givs you.. Will fix spelling and try make text more clear before submission.
Skeleton. Works well with taunt and attack buffs forcing your opponent to kill it. It is a temp loss but it may take out combo pieces and will hurt your opponents tempo when they draw the skele.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
I've got three ideas here, all with a similar theme:
Option 1 – This should count as a transform effect, right? It works like Shifter Zerus in that the cards are not permanently transformed. You can simply cast the card to remove it, and adjacent cards return to normal. Function: Deny two cards from your opponent until they waste 2-mana to remove the plague. Now you have to deal with it though.
Option 2 – It's either a dead card in your opponent's hand, or can be played tactically to their advantage (e.g. transforming a 1/1 into a Zombie Chow)
Option 3 – A bit more complicated. As long as this is in your hand, you will continuously get Zombie Chow transformations. Get rid of it and it's now your opponent's problem. A bigger risk reward.
I'm personally leaning towards Option 1, as it's very unique compared to the rest, and it seems balanced because 1) Casting it gives it to your opponent, and 2) It may or may not be as disruptive as you'd hope, considering you can't control which cards are turned into Zombie Chows. Combos withLoatheb too.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
This is my idea for this week... What'cha think?