Duke of Cynders > Coin > Double arcane missles > Frostbolt > Double Icelance --> 8 mana, 47 damage. New freeze/tempo mage confirmed :P He's way to strong in my opinion.
And blizzard just decided it doesnt like the OTK strategy of warrior, i think Varok Saurfang basicly does the same as the old worgen/ charge combo.
I always wonder, where do you guys get those images from to create these kind of cards?
Duke of Cynders > Coin > Double arcane missles > Frostbolt > Double Icelance --> 8 mana, 47 damage. New freeze/tempo mage confirmed :P He's way to strong in my opinion.
And blizzard just decided it doesnt like the OTK strategy of warrior, i think Varok Saurfang basicly does the same as the old worgen/ charge combo.
I always wonder, where do you guys get those images from to create these kind of cards?
Blizzard stated it nerfed Charge to make room for future card design so I think incorporating OTK into just one card that's gonna rotate doesn't sound too bad.
Yeah I thought again Duke is too strong. These cards are all WOW characters so I can just google the images, pretty easy :p
Archbishop Benedictus: Overly complicated. Murozond: I like it. Control hunter viable? Manoroth: The effect doesn't feel like its legendary worthy. Varok Saurfang: Worgen 2.0. and they just nerfed that combo so i don't know about this. Kael'Thas Sunstrider: Seems very underpowered. Why wouldn't i just play Blizzard? Remulos: Too slow, doesn't do jackshit. Duke of Cynders: Overpowered as hell. Sintharia: Interesting concept, but i feel it could be done a bit better. Arator the Redeemer: Underpowered, compare to The Curator. Orgrim Doomhammer: Orgrim Doomhammer into Elemental Destruction into Lava Shock. Pretty good. A very interesting idea. Old Icefin: Undercosted. Gives 2 cards which is a 3 mana effect and comes with a 2 mana body. I would just remove the deathrattle anyway and make it not be a legendary. Hamuul Runetotem: Interesting, but probably a bit too good. Its the new 4 mana 7/7. Atleast its legendary, but once again the effect doesn't feel that legendary.
Archbishop Benedictus: Overly complicated. Murozond: I like it. Control hunter viable? Manoroth: The effect doesn't feel like its legendary worthy. Varok Saurfang: Worgen 2.0. and they just nerfed that combo so i don't know about this. Kael'Thas Sunstrider: Seems very underpowered. Why wouldn't i just play Blizzard? Remulos: Too slow, doesn't do jackshit. Duke of Cynders: Overpowered as hell. Sintharia: Interesting concept, but i feel it could be done a bit better. Arator the Redeemer: Underpowered, compare to The Curator. Orgrim Doomhammer: Orgrim Doomhammer into Elemental Destruction into Lava Shock. Pretty good. A very interesting idea. Old Icefin: Undercosted. Gives 2 cards which is a 3 mana effect and comes with a 2 mana body. I would just remove the deathrattle anyway and make it not be a legendary. Hamuul Runetotem: Interesting, but probably a bit too good. Its the new 4 mana 7/7. Atleast its legendary, but once again the effect doesn't feel that legendary.
I felt like if Kael'thas deal 4 it'll be a strictly better Flamestrike because unlike Flamestrike the opponent can't develop anything the right following turn except if they find a way to remove/silence it (which would likely be saved for Doomsayer if you're play Freeze). The same thing can be said when comparing to Blizzard, your enemy might still want to develop the board. But maybe I should reduce its cost by 1.
How do you think Sintharia could change to make it a standout card?
Archbishop Benedictus: Overly complicated. Murozond: I like it. Control hunter viable? Manoroth: The effect doesn't feel like its legendary worthy. Varok Saurfang: Worgen 2.0. and they just nerfed that combo so i don't know about this. Kael'Thas Sunstrider: Seems very underpowered. Why wouldn't i just play Blizzard? Remulos: Too slow, doesn't do jackshit. Duke of Cynders: Overpowered as hell. Sintharia: Interesting concept, but i feel it could be done a bit better. Arator the Redeemer: Underpowered, compare to The Curator. Orgrim Doomhammer: Orgrim Doomhammer into Elemental Destruction into Lava Shock. Pretty good. A very interesting idea. Old Icefin: Undercosted. Gives 2 cards which is a 3 mana effect and comes with a 2 mana body. I would just remove the deathrattle anyway and make it not be a legendary. Hamuul Runetotem: Interesting, but probably a bit too good. Its the new 4 mana 7/7. Atleast its legendary, but once again the effect doesn't feel that legendary.
I felt like if Kael'thas deal 4 it'll be a strictly better Flamestrike because unlike Flamestrike the opponent can't develop anything the right following turn except if they find a way to remove/silence it (which would likely be saved for Doomsayer if you're play Freeze). The same thing can be said when comparing to Blizzard, your enemy might still want to develop the board. But maybe I should reduce its cost by 1.
How do you think Sintharia could change to make it a standout card?
Well i feel just having it be at the end of your turn is a little boring, so i would rather for example lower the stats a bit and give like a battlecry increasing the maximum with 5 right away. Making it say, 3 mana 2/2 or something with that battlecry. Sintharia is fine enough with the end turn effect as well, so if you like it that way just keep it like so. One thing i forgot to mention is that i think its stats are a bit too high and would probably lower them to like 2/3.
Some nice ideas, but I really encourage you to look at the wording of existing cards. A whole team has put a lot of thought into how to best write an ability, it's a pity not to use their work ;)
For example, the beginning of Benedictus' text should be just "Set a minion's attack to 3 this turn only" (see Keeper of Uldaman for reference). Then the cards are added TO your hand, not INTO (see Ysera). You can also check which words are capitalized and which are not (Discover is always capitalized, see Netherspite Historian).
It sounds a lot of work for little results, but it makes your cards all the more legit.
Thank you :D next time I would check the wording of existing cards before posting new ideas.
Kilrogg Dreadeye: Its pretty shit. Slow and doesn't end up doing all that much for the high cost. Also that discard effect i am not sure how would be implemented into Hearthstone with how its currently programmed. Buru the Gorger: Not sure if this overpowered or not. I don't play Secret Hunter and i rarely face them anyway so. Mathias Shaw: The wording is a little off. Also make it say something like all your cards have their Combo effect by default so it affects others than just minions. It's definitely not too good like that. Im not super sure about the exact correct wording for that effect either, but you got the point. Headless Horseman: A bit too similar to Confessor Paletress and Sneed's Old Shredder and don't really get any paladin vibes from it. Also comes earlier than either of them, so i can't really say i like this one too much either.
You seem to have a lot of ideas and even though the cards themselves aren't mostly all that great, i hope you do continue making them if you like doing it. You'll learn better how to make cards more balanced overtime. Just saying so you wont feel crushed by my critique on most of the cards :P
Kilrogg Dreadeye: Its pretty shit. Slow and doesn't end up doing all that much for the high cost. Also that discard effect i am not sure how would be implemented into Hearthstone with how its currently programmed. Buru the Gorger: Not sure if this overpowered. I don't play Secret Hunter and i rarely face them anyway so. Mathias Shaw: The wording is a little off. Also make it say something like all your cards have their Combo effect by default so it affects others than just minions. It's definitely not too good like that. Im not super sure about the exact correct wording for that effect either, but you got the point. Headless Horseman: A bit too similar to Confessor Paletress and Sneed's Old Shredder and don't really get any paladin vibes from it. Also comes earlier than either of them, so i can't really say i like this one too much.
Lol it completely slipped off my mind that there are combo spells as well, I just thought that wording it like that opens up the potential interaction with Brann Bronzebeard
Well it does do that, but i don't think there are any combo minions you would want to Brann that badly and you need two different legendaries on the field for it too so while its a cool idea, in practie its better off comboing the spells as well.
Why is Eye of Kilrogg a warrior spell? "Eye of Kilrogg" has always been a warlock spell. Plus the spell itself is just Assassinate + Shield Block without the card draw.
I've created some new class legendaries that I want you guys to have a look at. Will they be good, meta-defining or just meh? Let me know guys :)
There are more ideas here as well :D
RenoJackson#11673
Some more :)
RenoJackson#11673
.
RenoJackson#11673
Duke of Cynders > Coin > Double arcane missles > Frostbolt > Double Icelance --> 8 mana, 47 damage. New freeze/tempo mage confirmed :P He's way to strong in my opinion.
And blizzard just decided it doesnt like the OTK strategy of warrior, i think Varok Saurfang basicly does the same as the old worgen/ charge combo.
I always wonder, where do you guys get those images from to create these kind of cards?
RenoJackson#11673
Archbishop Benedictus: Overly complicated.
Murozond: I like it. Control hunter viable?
Manoroth: The effect doesn't feel like its legendary worthy.
Varok Saurfang: Worgen 2.0. and they just nerfed that combo so i don't know about this.
Kael'Thas Sunstrider: Seems very underpowered. Why wouldn't i just play Blizzard?
Remulos: Too slow, doesn't do jackshit.
Duke of Cynders: Overpowered as hell.
Sintharia: Interesting concept, but i feel it could be done a bit better.
Arator the Redeemer: Underpowered, compare to The Curator.
Orgrim Doomhammer: Orgrim Doomhammer into Elemental Destruction into Lava Shock. Pretty good. A very interesting idea.
Old Icefin: Undercosted. Gives 2 cards which is a 3 mana effect and comes with a 2 mana body. I would just remove the deathrattle anyway and make it not be a legendary.
Hamuul Runetotem: Interesting, but probably a bit too good. Its the new 4 mana 7/7. Atleast its legendary, but once again the effect doesn't feel that legendary.
My custom cards thread here (53 cards)
RenoJackson#11673
My custom cards thread here (53 cards)
RenoJackson#11673
The last of my ideas :D
RenoJackson#11673
Kilrogg Dreadeye: Its pretty shit. Slow and doesn't end up doing all that much for the high cost. Also that discard effect i am not sure how would be implemented into Hearthstone with how its currently programmed.
Buru the Gorger: Not sure if this overpowered or not. I don't play Secret Hunter and i rarely face them anyway so.
Mathias Shaw: The wording is a little off. Also make it say something like all your cards have their Combo effect by default so it affects others than just minions. It's definitely not too good like that. Im not super sure about the exact correct wording for that effect either, but you got the point.
Headless Horseman: A bit too similar to Confessor Paletress and Sneed's Old Shredder and don't really get any paladin vibes from it. Also comes earlier than either of them, so i can't really say i like this one too much either.
You seem to have a lot of ideas and even though the cards themselves aren't mostly all that great, i hope you do continue making them if you like doing it. You'll learn better how to make cards more balanced overtime. Just saying so you wont feel crushed by my critique on most of the cards :P
My custom cards thread here (53 cards)
RenoJackson#11673
Well it does do that, but i don't think there are any combo minions you would want to Brann that badly and you need two different legendaries on the field for it too so while its a cool idea, in practie its better off comboing the spells as well.
My custom cards thread here (53 cards)
Why is Eye of Kilrogg a warrior spell? "Eye of Kilrogg" has always been a warlock spell. Plus the spell itself is just Assassinate + Shield Block without the card draw.
RedneckBudha