Let's start off by congratulating the top-voted finalists of our "Like a Boss" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next week.
This week's Card Design Competition comes from Sneaky_Raptor, whose Fish Bait was the winner of our "All Things Mrrggl" competition.
Competition-Specific Restrictions:
Your card must either be a 1/1 minion or it must produce or interact with 1/1 minions specifically.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
Note that the restrictions only allow your card to produce or interact with 1/1 minions specifically. That means that they can't merely interact with them incidentally, like Shadow Word: Pain, Hobgoblin, Hungry Dragon, or Steward of Darkshire.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 26/April/2016) It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 20:00 UTC 26/April/2016, Ends 20:00 UTC 27/April/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 27/April/2016, Ends 21:00 UTC 28/April/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
I love controlled card draw, I loved "Discover". Want to play a deck with 4 Flamestrikes? Now you can :) Build a deck with only 3 pairs of spells for guaranteed results.
Summon: "Magic as old as me!" Attack: "Gnarrgh!" Deathrattle: "Curses!"
In most cases it's going to get you 3/3 worth of stats, which is pretty good. It can also get more value with more beasts, of course, but then it's a fairly wasted 2-drop against any other 2-drop (since both 2/3s and 3/2s can kill El Pollo, then the 2/2 he summons).
Here is my submission for this week. A Pirate card that gives the Rogue player a 0 cost card. Potentially good for triggering a Combo as well as being very solid value, if you play the Captain's Parrot on the same turn.
Fleet Master Firallon is a member of the Bloodsail Buccaneers, so I think he fits the theme very well. I hope you like it, best of luck to all :-)
Edit: Changed him from a 4/4 to a 3/4 for balance - and scaled the photo a bit better.
basically its a -2 for for however many cards. obviously strong when you have more cards so its like an anti divine favor really.
if you play it turn 1 while you have 4 cards in your hand, you mulligan basically for 2 cards back since you played the card and lost 1 card in the process. probably really great for warlock or decks who play lots of 5 cost or higher cards. maybe making those kinds of decks more viable being able to look for more cards around turn 3-4
A more punishing form of Repentance. Has a slight drawback so you can choose which secret your would run based on the cards you have. Helpful when you want to prevent a situation where you would end up having to use Equality + Trade or Consecration when you can save it for a much better opportunity later on. Also can be a deliberate combo to activate Blood Knight.
This is the Submission Topic. The Discussion Topic is here.
Week 3.13 Competition Results!
Let's start off by congratulating the top-voted finalists of our "Like a Boss" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next week.
by nobravery2nd Place!
by nurgling13 3rd Place!
by Fnyt
PAWN SHOP
This week's Card Design Competition comes from Sneaky_Raptor, whose Fish Bait was the winner of our "All Things Mrrggl" competition.
Competition-Specific Restrictions:
Existing Examples:
Timber Wolf, Polymorph, Elven Archer, Grimscale Oracle, Stonetusk Boar, Murloc Tidehunter, Novice Engineer, Razorfen Hunter, Snake Trap, Unleash the Hounds, Patient Assassin, Wisp, Angry Chicken, Argent Squire, Leper Gnome, Young Dragonhawk, Bloodmage Thalnos, Imp Master, Tinkmaster Overspark, Violet Teacher, Leeroy Jenkins, Onyxia, Captain's Parrot, Webspinner, Haunted Creeper, Dark Wispers, Muster for Battle, Quartermaster, Imp-losion, Explosive Sheep, Gnomish Experimenter, Dr. Boom, Mekgineer Thermaplugg, Imp Gang Boss, Living Roots, Ball of Spiders, Warhorse Trainer, Dreadsteed, Silver Hand Regent, Reliquary Seeker, Obsidian Destroyer, Murloc Tinyfin, Jeweled Scarab, Wisps of the Old Gods, Vilefin Inquisitor, Stand Against Darkness, Herald Volazj, Shadowcaster, Possessed Villager, N'Zoth's First Mate, Shifter Zerus, Tentacle of N'Zoth, Faceless Shambler, Twilight Summoner, Forbidden Ancient, Infested Wolf, On the Hunt, Forbidden Ritual, Bilefin Tidehunter, Zealous Initiate.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 26/April/2016)
It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 20:00 UTC 26/April/2016, Ends 20:00 UTC 27/April/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 27/April/2016, Ends 21:00 UTC 28/April/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Developed the New Plague to turn his enemies against his enemies.
I love controlled card draw, I loved "Discover". Want to play a deck with 4 Flamestrikes? Now you can :) Build a deck with only 3 pairs of spells for guaranteed results.
Summon: "Magic as old as me!"
Attack: "Gnarrgh!"
Deathrattle: "Curses!"
Vilefin Inquisitor combo card, it also transforms itself, which adds some casino points to the card.
In most cases it's going to get you 3/3 worth of stats, which is pretty good. It can also get more value with more beasts, of course, but then it's a fairly wasted 2-drop against any other 2-drop (since both 2/3s and 3/2s can kill El Pollo, then the 2/2 he summons).
"Elephants guide me." -Thrall
Tentacles are 1/1 tokens without text.
You don't want to get on his BAAAAd side.
Here is my submission for this week. A Pirate card that gives the Rogue player a 0 cost card. Potentially good for triggering a Combo as well as being very solid value, if you play the Captain's Parrot on the same turn.
Fleet Master Firallon is a member of the Bloodsail Buccaneers, so I think he fits the theme very well. I hope you like it, best of luck to all :-)
Edit: Changed him from a 4/4 to a 3/4 for balance - and scaled the photo a bit better.
basically its a -2 for for however many cards. obviously strong when you have more cards so its like an anti divine favor really.
if you play it turn 1 while you have 4 cards in your hand, you mulligan basically for 2 cards back since you played the card and lost 1 card in the process. probably really great for warlock or decks who play lots of 5 cost or higher cards. maybe making those kinds of decks more viable being able to look for more cards around turn 3-4
Imp
As a Warlock, you can just Life Tap to get another card should you draw an Imp, but any other class would be pretty mad if they topdecked a 1/1.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Interact with your Silver Hand Recruits and turns them into Leper Gnomes which will be 1/1 when the patch comes in.
Argent Squire
For example you play Sprint, you get a 1/1 antonidas and then the dream!
Maybe... nah nah nah nah
Leper Gnome
A more punishing form of Repentance. Has a slight drawback so you can choose which secret your would run based on the cards you have. Helpful when you want to prevent a situation where you would end up having to use Equality + Trade or Consecration when you can save it for a much better opportunity later on. Also can be a deliberate combo to activate Blood Knight.