So... for only 2 mana my opponent destroy a card in my deck... Yes it's random, but:
- A card "destroy your opponent Tirion Fordring / Sindragosa / Frost Lich Jaina / Kalimos, Primal Lord... your opponent can't play it, no Deathrattle, no Battlecry. It's a core card of the deck? Oh sad, sad. Oh, it's for 2 mana. And a body 2/3."
You think counter a Tirion Fordring or a Sylvanas Windrunner with a Hex is very strong? This do the same, but for 2 mana, and add a perfect T2 body. A disable Battlecries. Even the random effect still let this card broken.
BRO-KEN.
I am going to keep this quote for posterity's sake so that I can beat people over the head with it in three weeks when NO ONE plays this card.
So... for only 2 mana my opponent destroy a card in my deck... Yes it's random, but:
- A card "destroy your opponent Tirion Fordring / Sindragosa / Frost Lich Jaina / Kalimos, Primal Lord... your opponent can't play it, no Deathrattle, no Battlecry. It's a core card of the deck? Oh sad, sad. Oh, it's for 2 mana. And a body 2/3."
You think counter a Tirion Fordring or a Sylvanas Windrunner with a Hex is very strong? This do the same, but for 2 mana, and add a perfect T2 body. A disable Battlecries. Even the random effect still let this card broken.
Not only have i lost against palas that have never played/drawn there tirion, i just played a 2 mana 2/3 with no effect on the board. I think people playing card games with effects like this exsistin will tell you: the first time u read it u will override it.
This card is too unpredictable, it is fun to play but a bitch to place against. It is basically a small Yogg-Saron, Hope's End as it can win you games easily or do absolutely nothing. Like playing any Malygos deck and this gets rid of it you pretty much lose.
It just feels like a really uninteractive dice roll that can win games on turn 2.
This card is REALLY strong. I don't like the design AT ALL! It is straight up RNG to win the game in some cases. Dirty Rat takes some skill on when to play it and has some downsides in quite a lot of matchups. This is straight up RNG to win against control and has no downsides against aggro. But, I'll be playing this in EVERY Warlock deck!
So... for only 2 mana my opponent destroy a card in my deck... Yes it's random, but:
- A card "destroy your opponent Tirion Fordring / Sindragosa / Frost Lich Jaina / Kalimos, Primal Lord... your opponent can't play it, no Deathrattle, no Battlecry. It's a core card of the deck? Oh sad, sad. Oh, it's for 2 mana. And a body 2/3."
You think counter a Tirion Fordring or a Sylvanas Windrunner with a Hex is very strong? This do the same, but for 2 mana, and add a perfect T2 body. A disable Battlecries. Even the random effect still let this card broken.
Not only have i lost against palas that have never played/drawn there tirion, i just played a 2 mana 2/3 with no effect on the board. I think people playing card games with effects like this exsistin will tell you: the first time u read it u will override it.
You have maybe 1/25 chance to hit a core card, or a legendary, but the chance are higher for "just a good card" in your opponent's deck, for a vanilla 2 mana 2/3 with a free effect.
It's like saying a turn 1 Innervate + Vicious Fledgling is ok because my opponent need some chance for doing it.
People always focus on the worst case scenario but the % of burning a key card or a legend are a lot lower than burn an "avarage" card. Don't get me wrong, the card it's indeed powerful but it has also so much RNG in it that you can really use it as you use a tech card to counter a specific archetype.
Rollback Post to RevisionRollBack
For what profit is it to a man, if he gains the world and loses his own soul?
So... for only 2 mana my opponent destroy a card in my deck... Yes it's random, but:
- A card "destroy your opponent Tirion Fordring / Sindragosa / Frost Lich Jaina / Kalimos, Primal Lord... your opponent can't play it, no Deathrattle, no Battlecry. It's a core card of the deck? Oh sad, sad. Oh, it's for 2 mana. And a body 2/3."
You think counter a Tirion Fordring or a Sylvanas Windrunner with a Hex is very strong? This do the same, but for 2 mana, and add a perfect T2 body. And disable Battlecries and "end turn" effect like Emperor Thaurissan. Even the random effect still let this card broken.
It not only counter COMBO deck, it can break turn 2 a lot of decks. A single removal, a single aoe, even against a aggro deck (destroy a Arcanite Reaper or a Leeroy Jenkins from a pirate warrior and see what happen, same for aggro drood with just a Living Mana or a Savage Roar).
BRO-KEN.
I am sorry, but what you said about removal like hex is as wrong as it can get. The good thing about hex is mainly not that you hex Tirion fordring, but that your opponent payed 8 mana for it and you remove it for only 3.
what do you do with this " broken" card if they played Tirion and you play your vampire? Get excited about the Murloc warleader you just milled while putting a meager 2/3 on the board to contest Tirion? This thing does nothing to help you to get out of any bad situation. To the contrary, it is unplayable when you are in danger. And it does not give you any advantage a card should give you. Tempo or card advantage, play this and you got neither. It is a river crocolisk.
Since people still don't seem to get it, here's another way to think about the card: It's 2 mana AND A CARD SLOT to get rid of a card that your opponent MIGHT have wanted for the matchup. You also lose a card from your deck and only maybe (emphasis on maybe) affect your opponent's deck in a negative way. This card is straight up bad unless combo decks get out of hand.
You have maybe 1/25 chance to hit a core card, or a legendary, but the chance are higher for "just a good card" in your opponent deck, for a vanilla 2 mana 2/3 with a free effect.
It's like saying a turn 1 Innervate + Vicious Fledgling is ok because my opponent need some chance for doing it.
U alredy said he only puts inresting cards in his deck so how dose remove one of them chance anything? He just draws one of his other intresting cards. so u played a 2/3 with no effect until ur oponend hits fortige.
Everyone is freaking out about this card, but on average it is not that good. Removing one random card out of a deck is not relevant until you go into fatigue, but warlock tends to go into fatigue way more quickly than any other class due to their hero power. The only time this works is when it hits a combo piece, but the chance that you do is low on average. Then all you are left with is a 2/3.
This better be a mistake because this is flagrant cancer. I don't want to see this kind of garbage in Hearthstone. What the actual fuck? And it's a battlecry? Real interactive Blizzard. This better be a mistake.
I don't care how good or bad it is on average. The mechanic shouldn't exist in the game on principle. And it sure as shit shouldn't be a battlecry with no counterplay.
I'm voting dust it, not because it's bad but because I want everyone to dust this and forget about this card forever. Already seems pretty annoying to me, thank god its not a neutral x_x
Extremely overhyped card.. only has value when opponent reaches fatigue..
to quote myself..
What I am trying to say.. imagine a scenario where you end the game with one card left in your deck.. nothing game breaking right? right.. then why do you consider this card broken? Yes it might remove a card from a combo deck.. but it is just RNG ..it could have easily be the last card in the deck.. if you never reach the end of your deck then this card is just a River Crocolisk (and actually worse since our favorite crocodile is a beast and someone might argue it has synergies..)
This is why I love this card. The sheer rage inducing loveliness it'll cause. GG Blizzard, GG.
So....you play HS so you can get yourself off on others misfortune?
A lot of people do, it's a mainstay in PvP games - player killers or griefers. Not even necessarily a bad person - perhaps it's their job to be nice to people all day and they want a break from that.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
So... kind of a exile mechanic from Magic. Since there's no other cards that support this mechanic I think this card will not be worth playing it due to the low chance to remove a specific card.
It wouldn't be healthy for the game either if we have tons of cards with this ability...
So u have a ~1/25 to get rid of one of this cards.
I think people playing card games with effects like this exsistin will tell you: the first time u read it u will override it.
This card is too unpredictable, it is fun to play but a bitch to place against. It is basically a small Yogg-Saron, Hope's End as it can win you games easily or do absolutely nothing. Like playing any Malygos deck and this gets rid of it you pretty much lose.
It just feels like a really uninteractive dice roll that can win games on turn 2.
This card is REALLY strong. I don't like the design AT ALL! It is straight up RNG to win the game in some cases. Dirty Rat takes some skill on when to play it and has some downsides in quite a lot of matchups. This is straight up RNG to win against control and has no downsides against aggro. But, I'll be playing this in EVERY Warlock deck!
Edit: This and Brann in Wild.... Uhgg...
People always focus on the worst case scenario but the % of burning a key card or a legend are a lot lower than burn an "avarage" card. Don't get me wrong, the card it's indeed powerful but it has also so much RNG in it that you can really use it as you use a tech card to counter a specific archetype.
For what profit is it to a man, if he gains the world and loses his own soul?
Since people still don't seem to get it, here's another way to think about the card: It's 2 mana AND A CARD SLOT to get rid of a card that your opponent MIGHT have wanted for the matchup. You also lose a card from your deck and only maybe (emphasis on maybe) affect your opponent's deck in a negative way. This card is straight up bad unless combo decks get out of hand.
Don't really see the point, warlock decks almost never compete to fatigue. It's cute versus combo decks I guess, but that's a longshot.
This essentially reads
randomly discard a mediocre to worthwhile card from the top of your opponents deck.
RNG heavy card, will see some play early on then will become a tech card to counter combo decks.
Everyone is freaking out about this card, but on average it is not that good. Removing one random card out of a deck is not relevant until you go into fatigue, but warlock tends to go into fatigue way more quickly than any other class due to their hero power. The only time this works is when it hits a combo piece, but the chance that you do is low on average. Then all you are left with is a 2/3.
wow people are calling this so broken it's the exact same as if you make your opponent over draw 1 card
This better be a mistake because this is flagrant cancer. I don't want to see this kind of garbage in Hearthstone. What the actual fuck? And it's a battlecry? Real interactive Blizzard. This better be a mistake.
I don't care how good or bad it is on average. The mechanic shouldn't exist in the game on principle. And it sure as shit shouldn't be a battlecry with no counterplay.
I'm voting dust it, not because it's bad but because I want everyone to dust this and forget about this card forever. Already seems pretty annoying to me, thank god its not a neutral x_x
Extremely overhyped card.. only has value when opponent reaches fatigue..
to quote myself..
Free to try and find a game, dealing cards for sorrow, cards for pain.
Dibbity don't touch that!
So... kind of a exile mechanic from Magic. Since there's no other cards that support this mechanic I think this card will not be worth playing it due to the low chance to remove a specific card.
It wouldn't be healthy for the game either if we have tons of cards with this ability...
Would there be as much qq if it was worded to remove the bottom card of opponents deck?