This ability existed in MtG as something called "Ingest", and it never saw standard play at all.
Realize that this is much less impactful than forcing your opponent to discard a card from hand, and the number of decks it would really impact is slim.
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Building Quirky Decks Every Week, Loving Life at Rank 15!
WARNING: Therapeutic rant incoming. Downvote if you must, I really don't care.
Wow. WTF Blizz?
One of your core design philosophies was 'fun', was it not? You outright stated that you never plan on implementing cards that discard things from your opponent's deck or hand, because it isn't fun to play against. Worse still, this card doesn't even have an effect on the game on average.
Fatigue aside, this is no different from 'put a random card on the bottom of your opponent's deck' (which, note, does absolutely nothing), except that it's less fun. If someone plays this and it removes Tirion or something of the like, you better believe I'm going to get salty. And I'm the kind of person who keeps his cool against Quest Rogue. But this?! This card is the epitome of bad design. I can confidently say I have never seen a worse card in my life, and given that I've been on the CDCs for over a year, that's saying something. Let's break it down:
This card is not fun to play, nor fun to play against.
This card is not interesting, it doesn't enable interesting decks or combos of any sort.
This card does not promote any strategy for either player.
This card has no flavor, no theme, no cohesive story that makes sense.
This card relies entirely on RNG to be useful, and is poorly balanced.
If anyone, anyone plays this card, I will BM you to the ends of the earth. As someone who deliberately plays quickly out of respect for my opponent's time, if you put this abomination in your deck, I will rope you every single turn (and I play control, mind). And as someone who finds whine threads distasteful, I will open a new thread every week to discuss how hideously-designed this card is, until it is nerfed into oblivion.
/rant
How tf could you become a card design champion?
This thread is hillarious. So many people complaining about a card that pretty much does nothing. What I really don't get is: How can so many of you NOT get that it is TOTALLY irrelevant whether a card is burned or discarded from your deck unless the game goes into fatigue? And hell, how often does that happen?
Not fun and interactive? I call this card very fun, just because of you people who apparently don't understand the game enough to see how irrelevant its effect is. And it is very interactive whenever someone rages about a discarded Archmage Antonidas, just because they don't understand that Antonidas could just as likely have been the last card in their deck, or just as likely to burn an irrelevant card to draw into your perfect answer a turn earlier.
Yes, it is RNG. But if you don't like RNG, you're definitely playing the wrong game. Get over it - Hearthstone is, and always has been: RNG.
I'm 100% aware that this card does nothing (and I quote, "Fatigue aside, this is no different from 'put a random card on the bottom of your opponent's deck' (which, note, does absolutely nothing), except that it's less fun."). And that's exactly my point.
This is essentially a 2 mana 2/3, Battlecry: make your opponent frustrated. It does absolutely nothing for the person playing the card, and only serves to make the game less fun for the other player. There is no worse way to design a card.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
This card is extremely polarized. When it's bad, it's really bad. Essentially just a River Crockalisk without the beast tag. When it's good, it's really good. Removing that mage's Archmage Antonidas is game winning.
However, due to the RNG aspect and the simple fact that the odds of actually removing a key component of your opponent's deck is so low, I'm going to say it's not a good card. Let's face it, even though it's never been spelled out so directly in a single card before, this isn't exactly a new mechanic. Players have been milling opponents for almost as long as the game has been played. And how many times have you been on the receiving end of being milled and simply thought to yourself, "Well, so long as X isn't milled, I'm good". I know I've been there. And sure, there's been a few unlucky times where the exact card I didn't want to be milled is the one that got burned. But statistically speaking using simple math as well as personal experience, most of the time it just burns something you can do without.
So, the only way this card becomes a problem is if there's synergy cards built around it. Bouncing this guy back repeatedly or otherwise re-triggering the effect to mill more and more cards could become an issue. Milling a single card or two is generally not too detrimental for most decks. Milling more than that and things start getting dicey. Fortunately, warlocks are not (currently) a primary milling class. In Rogue, this card would be sick. In warlock, I think it's going to sit in your collection rarely seeing play. At least, not outside a gimmick deck that tries too hard to make it work and I'm calling it now, such a deck would be Tier 3 at best. Though, I've been wrong before.
So, I'm voting bad. It's just too luck based and unreliable to see constructed play where cards have to be really good and reliable to see play. Just my 2 cents.
People that think this card is bad don't understand Hearthstone, it will always get value. It will always 1 for 1. Sometimes it will 2 for 1 with the possibility to kill ANYTHING, not just a minion, but a spell! How often do you lose to such high roll random effects while playing lotterystone? Mark my words..."You're going to hate this card." If your on the receiving end of it. Bounce effects in combination with this simple 2 drop can wreck your decks ability to function properly. At least with a Mill deck they had to fill your hand first. This thing trashes Alexstrasza on turn two. Or your precious; shiny; new Hero card.
Will you be tempted to NOT mulligan that high cost; valuable card away when you see you're up against a Warlock?
On the flip side, this effect gives me hope that we may eventually get to see a spell that lets us look at the top 3 cards of our deck. Place them in any order, then draw the top card. I'm glad that the code for the game is getting more complex, allowing for more complex card designs.
Will we one day see a Hearthstone version of Demonic Tutor?
this card will be pretty bad, amazing to see al this hype for this bad card...
it will not see play in any competitive deck
Right? What the hell is going on, it feels like we're missing out on some ironic joke. Have THIS many people never played any other TCG with trash cards like this? I mean, Fellreaver did this to yourself add infinity and that was considered a NEGLIGIBLE drawback.
Fellreaver is nothing like this. Not even a little. You only demonstrate your own lack of understanding by making such laughable excuse of an analogy.
Maybe Fellreaver is a bad comparison. After all, Fellreaver actually saw competitive play.
I don't think felreaver is a bad comparison, but probably too narrow. It is absolutely true though that any deck that played felreaver will have a pity smile for the gnomish vampire before smashing the warlock's head in.
i can't wait for all the people who think this card will be a thing to try him out.
Maybe Fellreaver is a bad comparison. After all, Fellreaver actually saw competitive play.
I don't think felreaver is a bad comparison, but probably too narrow. It is absolutely true though that any deck that played felreaver will have a pity smile for the gnomish vampire before smashing the warlock's head in.
i can't wait for all the people who think this card will be a thing to try him out.
I'd rather see something like a modified dirty rat: 2 mana 2/6 taunt your opponent draws 2 cards. Much prefer the ones that can theoretically give your opponents an advantage but give you a great body.
It's bad. Think that the card gets placed to the bottom of the deck. Opponent would still draw that card next turn, so it's not that it breaks search cards. If it'd be a "random card from the deck" it might be a lot better.
People that think this card is bad don't understand Hearthstone, it will always get value. It will always 1 for 1. Sometimes it will 2 for 1 with the possibility to kill ANYTHING, not just a minion, but a spell! How often do you lose to such high roll random effects while playing lotterystone? Mark my words..."You're going to hate this card." If your on the receiving end of it. Bounce effects in combination with this simple 2 drop can wreck your decks ability to function properly. At least with a Mill deck they had to fill your hand first. This thing trashes Alexstrasza on turn two. Or your precious; shiny; new Hero card.
Will you be tempted to NOT mulligan that high cost; valuable card away when you see you're up against a Warlock?
On the flip side, this effect gives me hope that we may eventually get to see a spell that lets us look at the top 3 cards of our deck. Place them in any order, then draw the top card. I'm glad that the code for the game is getting more complex, allowing for more complex card designs.
Will we one day see a Hearthstone version of Demonic Tutor?
People who think it's good don't understand variance.
Yes it could trash your Antonidas in your Mage deck and lose you the game, it could also get you one turn closer to him and give you the play you need to win the game. It could just as easily thin your deck down (a good thing) and leave more top-tier cards behind. There are literally two situations this card is good;
Decks that are purposefully designed to go to fatigue & against HEAVY combo decks, as in, not just relying on one piece. Otherwise it's just as likely to be bad than it is to be good.
2 mana 2/3 destroy a random card. Seems pretty good
Yes, lets add that it destroys a card from a carefully constructed deck where each card is valued by the person who chose them.
Ill be running this in every warlock deck because at random it can win you the game at worst it removes an option your oponent had with a card they no longer have.
People that think this card is bad don't understand Hearthstone, it will always get value. It will always 1 for 1. Sometimes it will 2 for 1 with the possibility to kill ANYTHING, not just a minion, but a spell! How often do you lose to such high roll random effects while playing lotterystone? Mark my words..."You're going to hate this card." If your on the receiving end of it. Bounce effects in combination with this simple 2 drop can wreck your decks ability to function properly. At least with a Mill deck they had to fill your hand first. This thing trashes Alexstrasza on turn two. Or your precious; shiny; new Hero card.
Will you be tempted to NOT mulligan that high cost; valuable card away when you see you're up against a Warlock?
On the flip side, this effect gives me hope that we may eventually get to see a spell that lets us look at the top 3 cards of our deck. Place them in any order, then draw the top card. I'm glad that the code for the game is getting more complex, allowing for more complex card designs.
Will we one day see a Hearthstone version of Demonic Tutor?
People who think it's good don't understand variance.
Yes it could trash your Antonidas in your Mage deck and lose you the game, it could also get you one turn closer to him and give you the play you need to win the game. It could just as easily thin your deck down (a good thing) and leave more top-tier cards behind. There are literally two situations this card is good;
Decks that are purposefully designed to go to fatigue & against HEAVY combo decks, as in, not just relying on one piece. Otherwise it's just as likely to be bad than it is to be good.
I understand and appreciate you opinion. However on two, when you want to drop it, it's pretty good. If you remove low impact early game cards, fine, if you remove high impact late game cards even better. It could be more dangerous at the end for sure. But also let me remind you that high variance doesn't = bad, particularly in hearthstone. I argued hard against Yogg-Saron, I was very, very wrong about that card. So I am hesitant to argue against this card. Also, once the meta actually begins to settle, deck lists become more and more known. A savy player can see that perhaps 2-3 low impact cards have already been played then play this card to help strengthen their odds. It can back fire certainly, but there is some "controllable" variance here in that you can choose when to play it. I am not saying with certainty that the card is strong, though I really believe it may be, just that I am not willing to count an effect like this out. It's not one we have played with before and it's difficult to call with certainty.
Gnomish Troggzor, you heard it here first folks. The battlecry more often than not will not matter unless you to fatigue, which Warlock doesn't or if you're playing against combo decks which aren't too common.
At first I thought, well, hopefullly this just never see's play, cuz we can all agree this is not a fun mechanic. But thinking more about it, it seem's this expansion will have a fair amount of control decks, so this card might actually be just a good 2 of in warlock decks, for two chances to really screw over the opponent in a control game, taking out one or two powerhouse cards off their opponents deck. Like why not run it in a control matchup? Damn... bummer card...
At first I thought, well, hopefullly this just never see's play, cuz we can all agree this is not a fun mechanic. But thinking more about it, it seem's this expansion will have a fair amount of control decks, so this card might actually be just a good 2 of in warlock decks, for two chances to really screw over the opponent in a control game, taking out one or two powerhouse cards off their opponents deck. Like why not run it in a control matchup? Damn... bummer card...
Any control deck in Hearthstone's history would LOVE for a Warlock to drop this card over heropowering turn 2.
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This ability existed in MtG as something called "Ingest", and it never saw standard play at all.
Realize that this is much less impactful than forcing your opponent to discard a card from hand, and the number of decks it would really impact is slim.
Building Quirky Decks Every Week, Loving Life at Rank 15!
#gNOmeferatu
This card is extremely polarized. When it's bad, it's really bad. Essentially just a River Crockalisk without the beast tag. When it's good, it's really good. Removing that mage's Archmage Antonidas is game winning.
However, due to the RNG aspect and the simple fact that the odds of actually removing a key component of your opponent's deck is so low, I'm going to say it's not a good card. Let's face it, even though it's never been spelled out so directly in a single card before, this isn't exactly a new mechanic. Players have been milling opponents for almost as long as the game has been played. And how many times have you been on the receiving end of being milled and simply thought to yourself, "Well, so long as X isn't milled, I'm good". I know I've been there. And sure, there's been a few unlucky times where the exact card I didn't want to be milled is the one that got burned. But statistically speaking using simple math as well as personal experience, most of the time it just burns something you can do without.
So, the only way this card becomes a problem is if there's synergy cards built around it. Bouncing this guy back repeatedly or otherwise re-triggering the effect to mill more and more cards could become an issue. Milling a single card or two is generally not too detrimental for most decks. Milling more than that and things start getting dicey. Fortunately, warlocks are not (currently) a primary milling class. In Rogue, this card would be sick. In warlock, I think it's going to sit in your collection rarely seeing play. At least, not outside a gimmick deck that tries too hard to make it work and I'm calling it now, such a deck would be Tier 3 at best. Though, I've been wrong before.
So, I'm voting bad. It's just too luck based and unreliable to see constructed play where cards have to be really good and reliable to see play. Just my 2 cents.
People that think this card is bad don't understand Hearthstone, it will always get value. It will always 1 for 1. Sometimes it will 2 for 1 with the possibility to kill ANYTHING, not just a minion, but a spell! How often do you lose to such high roll random effects while playing lotterystone? Mark my words..."You're going to hate this card." If your on the receiving end of it. Bounce effects in combination with this simple 2 drop can wreck your decks ability to function properly. At least with a Mill deck they had to fill your hand first. This thing trashes Alexstrasza on turn two. Or your precious; shiny; new Hero card.
Will you be tempted to NOT mulligan that high cost; valuable card away when you see you're up against a Warlock?
On the flip side, this effect gives me hope that we may eventually get to see a spell that lets us look at the top 3 cards of our deck. Place them in any order, then draw the top card. I'm glad that the code for the game is getting more complex, allowing for more complex card designs.
Will we one day see a Hearthstone version of Demonic Tutor?
You have to learn the rules of the game. And then you have to play better than anyone else.
This card is actually named Gnomeferatu.
Maybe Fellreaver is a bad comparison. After all, Fellreaver actually saw competitive play.
It's a funny meme card for sure. Unplayable in any serious competitive deck.
I'd rather see something like a modified dirty rat: 2 mana 2/6 taunt your opponent draws 2 cards. Much prefer the ones that can theoretically give your opponents an advantage but give you a great body.
It's bad. Think that the card gets placed to the bottom of the deck. Opponent would still draw that card next turn, so it's not that it breaks search cards. If it'd be a "random card from the deck" it might be a lot better.
Mike Donais says that the official name for this card is Gnomeferatu, said on Savjz's stream. Also he's pretty sure it reveals the card.
Gnomish Troggzor, you heard it here first folks. The battlecry more often than not will not matter unless you to fatigue, which Warlock doesn't or if you're playing against combo decks which aren't too common.
It's basically a shitty dirty rat.
A glorious bundle of salt.
At first I thought, well, hopefullly this just never see's play, cuz we can all agree this is not a fun mechanic. But thinking more about it, it seem's this expansion will have a fair amount of control decks, so this card might actually be just a good 2 of in warlock decks, for two chances to really screw over the opponent in a control game, taking out one or two powerhouse cards off their opponents deck. Like why not run it in a control matchup? Damn... bummer card...